Hello, i had in 2023 active apple developer license and i created alpha version of my app, when test was concluded i didnt renew my subscription because i started to create my company. Fast forwarding 2 years i have company now and company has now apple developer license, i wanted to create app identifier and i found out that its taken and then i realized i left that app id on my personal account. So because of that i cannot create app id on company account. I contacted apple developer support on tuesday and didnt get any answer back. I Thought i did wrong topic, so i made another on wednesday and still nothing, replied to the 2nd case and nothing. I was simply asking to either transfer the app id to company account or remove it, so i can create it again on company account. Can someone tell me what i can do next to resolve it? I dont want to pay $100 just to remove app identifier. Application on my personal profile was never in AppStore, it only reached TestFlight. Case IDs: 102795542798 , 1027955637
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I'm experiencing a contradictory validation issue with DeviceActivityReportExtension that creates an impossible situation: The Problem: Without NSExtensionPrincipalClass in Info.plist → App Store Connect rejects upload with: Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found With NSExtensionPrincipalClass → Local install fails with: defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension Setup: Extension point: com.apple.deviceactivityui.report-extension Using SwiftUI with @main attribute and DeviceActivityReportExtension protocol Xcode 16.2, iOS 17.6 deployment target Code structure: @main struct SpoolReport: DeviceActivityReportExtension { var body: some DeviceActivityReportScene { // Report scenes here } } The extension builds and runs perfectly without NSExtensionPrincipalClass, but cannot be uploaded to App Store Connect. Adding the key
When I have a TextField or TextEditor, tapping into it produces these two console entries about 18 times each: CHHapticPattern.mm:487 +[CHHapticPattern patternForKey:error:]: Failed to read pattern library data: Error Domain=NSCocoaErrorDomain Code=260 The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file. UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSUnderlyingError=0x600000ca1b30 {Error Domain=NSPOSIXErrorDomain Code=2 No such file or directory}} <_UIKBFeedbackGenerator: 0x600003505290>: Error creating CHHapticPattern: Error Domain=NSCocoaErrorDomain Code=260 The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file. UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Hapt
Update: I got a response for my ticket. I got a refund 2-3 days later. Thanks Apple support
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
final class AlarmScheduler { private let manager = AlarmManager.shared private let holidayProvider = HolidayProvider.shared ... func cancel(_ alarm: AlarmModel) throws { try manager.cancel(id: alarm.id) Task { await AlarmLiveActivityManager.end(alarmID: alarm.id) } } ... enum AlarmLiveActivityManager { static func upsert( alarmID: UUID, attributes: AlarmAttributes, content: ActivityContent ) async { let matches = activeActivities(for: alarmID) if let activity = matches.first { await activity.update(content) await endActivities(matches.dropFirst()) return } _ = try? Activity.request( attributes: attributes, content: content, pushType: nil ) } static func end(alarmID: UUID) async { let matches = activeActivities(for: alarmID) await endActivities(matches) } private static func activeActivities(for alarmID: UUID) -> [Activity< AlarmAttributes >] { Activity>.activities.filter { activity in guard isActive(activity.activityState) else { return false } return activity.content.state.alarmID == alarmID } }
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
The same error occurs to me. I assigned guardians to iPhones logged in with my child's account and activated communication restrictions. In addition, the following alerts and apps pop up on the console despite the fact that requests are made only when you are under a certain age using the AgeService before calling permissionKit. Error Domain=AskToCore.ATMessageComposeValidationError Code=4 The user is in a region that does not support this type of ask. NSLocalizedDescription: The user is in a region that does not support this type of ask. NSLocalizedFailureReason: The user must be in a supported region to use this feature. I'm not living in texas.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
On iOS 26, QuickLookAR (ARQuickLookPreviewItem) shares the actual .usdz file via the system Share Sheet instead of the original website URL. This is a regression from iOS 17–18, where sharing correctly preserved and sent only the source URL. Repro steps: 1. Open a web-hosted USDZ model in QuickLookAR (Safari). 2. Tap Share. 3. Share via any messenger. 4. The full .usdz file is sent. Expected: Share Sheet sends only the original URL. Actual: Share Sheet sends the USDZ file. Impact: Uncontrolled distribution of proprietary 3D assets. Critical IP / data leak. Blocks production AR deployments relying on QuickLook. Environment: iOS 26.0–26.1, iPhone 14 / 15. Works as expected on iOS 17–18. Test case: https://admixreality.com/ios26/
Topic:
Privacy & Security
SubTopic:
General
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file
I think that it would be helpful to have better interoperability between Swift and JavaScript. There are a lot of useful packages on NPM that don't have equivalents for Swift. It would be helpful if Apple provided easier ways to use NPM packages in a Swift project. Currently, the JavaScriptCore framework is missing many standard things used in many packages, like the fetch API. It would be helpful to be able to run sandboxed JavaScript code inside of a Swift app but allow access to specific domains, folders, etc., using a permissions system similar to Deno.
That is not the behavior I see. When I schedule a local notification with UNCalendarNotificationTrigger and only specify the hour and minute in the date component it still locks to an absolute time based on the timezone when scheduled. For example, I set the phone's timezone to PST and schedule a local notification to fire at 9:00 AM - the date component only sets hours and minutes. When I change the phone's timezone to MST, the notification will not fire at 9:00 AM MST and instead will fire at 10:00 AM MST (which is 9am PST). Afaik, there is no way to schedule a local notification to always fire at 9:00 AM regardless of timezone without extra coding to detect a timezone change and update the scheduled local notifications.
Topic:
App & System Services
SubTopic:
Notifications
[CRITICAL] Metal API Memory Leak - Heap Memory Never Released to OS (CWE-400) Security Classification This issue constitutes a resource exhaustion vulnerability (CWE-400): Aspect Details Type Uncontrolled Resource Consumption CWE CWE-400 Vector Local (any Metal application) Impact System instability, denial of service User Control None - no mitigation available Recovery Requires application restart Summary Metal heap allocations are never released back to macOS, even when the memory is entirely unused. This causes continuous, unbounded memory growth until system instability or crash. The issue affects any application using Metal API heap allocation. This was discovered in Unreal Engine 5, but reproduces in a completely blank UE5 project with zero application code - confirming this is Metal framework behavior, not application-level. Environment OS: macOS Tahoe 26.2 Hardware: Apple Silicon M4 Max (also reproduced on M1, M2, M3) API: Metal Reproduction Steps Run any Metal application that allocates and
I had updated the github code here for the setting . Please advise the specific setting The configuration that I see in the GitHub repository looks correct now in terms of overall configuration of your Launch Storyboard and the overall keys. However, I will reiterate what I said earlier to make sure that the contents of your launch screen match the Human Interface Guidelines. — Ed Ford, DTS Engineer
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
This is unique situation, save your rhetoric calling me crazy unless you’re willing to look at the evidence I’ve collected over the last 2 years. My entire family is being stalked and harassed by a DOD Contractor named Galapagos Federal Systems. They are literally using our identities to and accounts they’ve created to run Amazon Marketplace Business Accounts as sellers. They have amended my tax returns and they have hijacked my domain, which is MauiEasyRiders.Com. It’s pretty easy to see that they’ve hikacked my domain as they are using more than 20 ports around the clock, and I had to walk away from my business of 15 years because of a DDoS attack that is literally impossible to escape. These people are the lowest of the low. They have 250 million dollars in DODcontracts and they are registered as a small section 8a Native Hawaiian owned business, regardless of the fact that the owner is not Hawaiian and not from Hawaii, and the business was formed in Delaware. Their headquarters is literally a hou
Topic:
Community
SubTopic:
Apple Developers
Hi @Ankita-Shrivastava, These forums for intended for code-level questions from our Developer community. This question is about a user-facing feature of macOS. Please see the following support page for more details about Full Disk Access: Mac User Guide: Change Privacy & Security settings on Mac https://support.apple.com/guide/mac-help/change-privacy-security-settings-on-mac-mchl211c911f/15.0/mac/15.0#:~:text=Full%20Disk%20Access Cheers, Paris X Pinkney | WWDR | DTS Engineer
Topic:
Privacy & Security
SubTopic:
General
Thanks for the replies. You are both quite right that I should have provided more information. When I say that notarization succeeds, I mean that I submit the dmg file produced by the build to the Apple notarization service and receive a status of 'Accepted'. I take this to mean all is well. When I say that notarization fails, I mean that the notarization step produces a status of 'Invalid'. Retrieving the notarization log indicates that the binaries were not signed. I've just gone through this again with my two machines. The build here is performed by scripts that are maintained in source code control and forced to be identical in both setups. The build infrastructure is also the same for both. Before beginning, both machines were powered off for a period of time. Power up one machine. Ensure the source tree is up-to-date. Run the build to produce a signed dmg. Submit it for notarization. The submission produces a status of Accepted. Power down the first machine. Power up the second machine
Topic:
Code Signing
SubTopic:
Notarization