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“Visual Studio Maui IOS”

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App Update Stuck in Review for 20+ Days
Hello, I am looking for some insight or advice regarding a persistent review delay for an app update. Our app is already live in the App Store, and this submission is a standard update. Timeline & Status: Submission Date: February 21, 2026 Current Status:Waiting for Review Total Time Elapsed: 20+ Days Previous Actions: * Submitted an Expedited Review request (No response). Sent two follow-up inquiries via the Contact Us form (No response). Details: App ID: 6755429397 Platform: iOS Issue: We have not received any feedback, requests for information, or rejections in the Resolution Center. Our account is in good standing, and all agreements are up to date. This delay is now causing a significant business impact. We have a scheduled marketing campaign with a spend of over $5,000 that is currently being lost because the update is stalled. Questions for the Community/Apple Staff: Is anyone else experiencing similar multi-week delays for simple updates right now? Are there any known backend issues affec
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2w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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Reply to Recording a Packet Trace
I was able to get this working today: On my Mac, running macOS 26.2, I downloaded the Mac version (mitmproxy-12.2.1-macos-arm64.tar.gz). I unpacked it. I moved it to the Applications folder. And launched it (which opens a Terminal window). It creates its CA (certificate authority) certificates in ~/.mitmproxy . I check that was all present: % ls -l ~/.mitmproxy total 48 -rw-r--r--@ 1 quinn staff 1172 13 Mar 12:05 mitmproxy-ca-cert.cer -rw-r--r--@ 1 quinn staff 1035 13 Mar 12:05 mitmproxy-ca-cert.p12 -rw-r--r--@ 1 quinn staff 1172 13 Mar 12:05 mitmproxy-ca-cert.pem -rw-------@ 1 quinn staff 2384 13 Mar 12:05 mitmproxy-ca.p12 -rw-------@ 1 quinn staff 2847 13 Mar 12:05 mitmproxy-ca.pem -rw-r--r--@ 1 quinn staff 770 13 Mar 12:05 mitmproxy-dhparam.pem On a victim device running 26.2… IMPORTANT This process involves changing system-wide trust settings. Given that, it’s not appropriate for a device you actually care about. I launched Safari and open a private browsing tab (this helps with subsequent steps). In Sett
2w
StoreKit / react-native-iap: Payment deducted but transaction not delivered (E_CONNECTION_CLOSED) – India UPI payments
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: the user is charged the subscription exists in Apple ID but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
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Reply to App group broken on Sequoia
It sounds like you’re making great progress. [quote='879776022, jblum2000, /thread/817268?answerId=879776022#879776022, /profile/jblum2000'] The surprise here is simply that the app worked [/quote] Such is the nature of the Mac. On iOS the trusted execution system would simply block your code from running in this case. That’s much easier to debug. The Mac, with its legacy stretching back 40+ years, has to be more flexible. That has its pros and cons, and you’ve just hit one of the cons )-: [quote='879776022, jblum2000, /thread/817268?answerId=879776022#879776022, /profile/jblum2000'] once I hear back from the employee running this on Sequoia … [/quote] *cross fingers* Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
2w
Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
2w
Reply to Team ID and App ID prefix mismatch for macOS
macOS does not support unique App ID prefixes, because they’re a legacy feature that was deprecated before the advent of the Mac App Store. The fix here is to migrate your iOS app to use your Team ID as its App ID prefix. For more details, see the App ID prefix section of Code Signing Identifiers Explained. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
2w
After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
0
0
53
3w
Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
It's not really about what the Numbers guy does but probably what FileDocument lets it do it. I have never used FileDocument with an iOS app. I do have a macOS application with FileDocument. If I open and then close a document and then move it under a different volume or a folder, the application is still able to open it. But it won't if I move a file to the dumpster.
Topic: App & System Services SubTopic: General Tags:
3w
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project
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150
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iOS 17+: Spotlight only shows app-indexed keywords after 4+ characters — intended behavior or bug?
We’re seeing a change in Spotlight search behavior on iOS 17 and later: Observation: User‑visible keywords we index (e.g. via Core Spotlight / CSSearchableItemAttributeSet with keywords) only start appearing in Spotlight suggestions after the user has typed more than 3 characters. With 1–3 characters, our app’s content often doesn’t show up at all, even when it clearly matches. Before iOS 17: The same indexed content could appear with fewer characters (e.g. 1–3 characters). Environment: Reproduced on multiple devices running iOS 17.x / 18.x; behavior is consistent. We’d like to confirm: Is this a documented change in iOS 17 (e.g. minimum character threshold for third‑party Spotlight results)? If yes, where is it documented? If it’s not intentional, could this be treated as a bug and considered for a fix in a future release? We’re happy to provide a sample project or more detail if that would help. Thank you.
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Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
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714
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
@HolgerDe Thank you for your comment. I have the same understanding as you. In our case, we observed the following behavior on iOS 26.4 Beta: The app was installed on the device before the OS was updated. The device was then updated to iOS 26.4 Beta. After the OS update, the user uninstalled the app and reinstalled it. The app obtained a new device token after reinstalling. After that, we sent push notifications using both: the device token that was obtained before the uninstall, and the new device token obtained after reinstalling the app. As a result, we observed that two push notifications were delivered to the same device.
3w
App Update Stuck in Review for 20+ Days
Hello, I am looking for some insight or advice regarding a persistent review delay for an app update. Our app is already live in the App Store, and this submission is a standard update. Timeline & Status: Submission Date: February 21, 2026 Current Status:Waiting for Review Total Time Elapsed: 20+ Days Previous Actions: * Submitted an Expedited Review request (No response). Sent two follow-up inquiries via the Contact Us form (No response). Details: App ID: 6755429397 Platform: iOS Issue: We have not received any feedback, requests for information, or rejections in the Resolution Center. Our account is in good standing, and all agreements are up to date. This delay is now causing a significant business impact. We have a scheduled marketing campaign with a spend of over $5,000 that is currently being lost because the update is stalled. Questions for the Community/Apple Staff: Is anyone else experiencing similar multi-week delays for simple updates right now? Are there any known backend issues affec
Replies
6
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0
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152
Activity
2w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
Replies
0
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0
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36
Activity
2w
Reply to Recording a Packet Trace
I was able to get this working today: On my Mac, running macOS 26.2, I downloaded the Mac version (mitmproxy-12.2.1-macos-arm64.tar.gz). I unpacked it. I moved it to the Applications folder. And launched it (which opens a Terminal window). It creates its CA (certificate authority) certificates in ~/.mitmproxy . I check that was all present: % ls -l ~/.mitmproxy total 48 -rw-r--r--@ 1 quinn staff 1172 13 Mar 12:05 mitmproxy-ca-cert.cer -rw-r--r--@ 1 quinn staff 1035 13 Mar 12:05 mitmproxy-ca-cert.p12 -rw-r--r--@ 1 quinn staff 1172 13 Mar 12:05 mitmproxy-ca-cert.pem -rw-------@ 1 quinn staff 2384 13 Mar 12:05 mitmproxy-ca.p12 -rw-------@ 1 quinn staff 2847 13 Mar 12:05 mitmproxy-ca.pem -rw-r--r--@ 1 quinn staff 770 13 Mar 12:05 mitmproxy-dhparam.pem On a victim device running 26.2… IMPORTANT This process involves changing system-wide trust settings. Given that, it’s not appropriate for a device you actually care about. I launched Safari and open a private browsing tab (this helps with subsequent steps). In Sett
Replies
Boosts
Views
Activity
2w
StoreKit / react-native-iap: Payment deducted but transaction not delivered (E_CONNECTION_CLOSED) – India UPI payments
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: the user is charged the subscription exists in Apple ID but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
Replies
2
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0
Views
119
Activity
2w
Reply to App group broken on Sequoia
It sounds like you’re making great progress. [quote='879776022, jblum2000, /thread/817268?answerId=879776022#879776022, /profile/jblum2000'] The surprise here is simply that the app worked [/quote] Such is the nature of the Mac. On iOS the trusted execution system would simply block your code from running in this case. That’s much easier to debug. The Mac, with its legacy stretching back 40+ years, has to be more flexible. That has its pros and cons, and you’ve just hit one of the cons )-: [quote='879776022, jblum2000, /thread/817268?answerId=879776022#879776022, /profile/jblum2000'] once I hear back from the employee running this on Sequoia … [/quote] *cross fingers* Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
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Activity
2w
Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
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2w
StoreKit API anomalies in iOS 26.4 Beta 4
In iOS 26.4 beta 4, the receipt returned by StoreKit payments via [[NSBundle mainBundle] appStoreReceiptURL] corresponds to the previous transaction; the content only becomes correct after restarting the app.
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3
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0
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393
Activity
2w
Reply to Team ID and App ID prefix mismatch for macOS
macOS does not support unique App ID prefixes, because they’re a legacy feature that was deprecated before the advent of the Mac App Store. The fix here is to migrate your iOS app to use your Team ID as its App ID prefix. For more details, see the App ID prefix section of Code Signing Identifiers Explained. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
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2w
After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
Replies
1
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0
Views
64
Activity
2w
StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
Replies
0
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0
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53
Activity
3w
Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
It's not really about what the Numbers guy does but probably what FileDocument lets it do it. I have never used FileDocument with an iOS app. I do have a macOS application with FileDocument. If I open and then close a document and then move it under a different volume or a folder, the application is still able to open it. But it won't if I move a file to the dumpster.
Topic: App & System Services SubTopic: General Tags:
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Activity
3w
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project
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3
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0
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150
Activity
3w
iOS 17+: Spotlight only shows app-indexed keywords after 4+ characters — intended behavior or bug?
We’re seeing a change in Spotlight search behavior on iOS 17 and later: Observation: User‑visible keywords we index (e.g. via Core Spotlight / CSSearchableItemAttributeSet with keywords) only start appearing in Spotlight suggestions after the user has typed more than 3 characters. With 1–3 characters, our app’s content often doesn’t show up at all, even when it clearly matches. Before iOS 17: The same indexed content could appear with fewer characters (e.g. 1–3 characters). Environment: Reproduced on multiple devices running iOS 17.x / 18.x; behavior is consistent. We’d like to confirm: Is this a documented change in iOS 17 (e.g. minimum character threshold for third‑party Spotlight results)? If yes, where is it documented? If it’s not intentional, could this be treated as a bug and considered for a fix in a future release? We’re happy to provide a sample project or more detail if that would help. Thank you.
Replies
0
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0
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68
Activity
3w
Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
Replies
1
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0
Views
714
Activity
3w
Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
@HolgerDe Thank you for your comment. I have the same understanding as you. In our case, we observed the following behavior on iOS 26.4 Beta: The app was installed on the device before the OS was updated. The device was then updated to iOS 26.4 Beta. After the OS update, the user uninstalled the app and reinstalled it. The app obtained a new device token after reinstalling. After that, we sent push notifications using both: the device token that was obtained before the uninstall, and the new device token obtained after reinstalling the app. As a result, we observed that two push notifications were delivered to the same device.
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3w