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missing package product

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New Xcode lost support of old iOS versions
I cannot install ios device support using Xcode-Settings-> Components. I lost my support for my ios devices. My system ran low on disk space. All of a sudden my Schemes only show Get IOS support for my iPad and iPhone. Both devices run older ios versions : 18, 16. Any ways the Xcode-Settings-> Components just tries to force me to update ios. I don't want ios 26 yet as my app I developing does not play well with it. I may try the remove XCode, restart Mac and fresh install xcode 26 to see if this fixes it. Unpairing/Repairing devices to mac does not start the autodownload of the support files.
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Nov ’25
Reply to Unable to test first In-App Purchase for non-consumable - receive empty array.
When you have a submit-ready IAP, a new section will appear right below the Build section and above the Game Center checkbox. If you don't click on 'Select In-App Purchases or Subscriptions' to include your IAP, that will be it. The cruise ship has already sailed out. If that's the case, you have to start over and submit a software update to go with a new IAP product identifier.
Nov ’25
CLLocationManager didVisit no longer invoked reliably after iOS 26 updates
Since iOS 26 the delegate method locationManager(:didVisit:) is no longer invoked reliably while locationManager(:didUpdateLocations:) continues to be called regularly on the same devices. The issue appears to be directly tied to iOS version updates. Visit callbacks worked consistently under iOS 18.x but in some cases stopped being invoked immediately after updating the same device to iOS 26.0. In other cases didVisit worked on iOS 26.0 but stopped after updating to 26.0.1 and similarly from 26.0.1 to 26.1. The behaviour is inconsistent with no identifiable pattern and affects multiple recent device models. All required configuration is in place: – startMonitoringVisits() is called correctly – location permission is set to “Always”– background mode for location updates is enabled – allowsBackgroundLocationUpdates is enabled – restarting the app or the device does not fix the problem The only workaround that restores visit monitoring is deleting the app and reinstalling the same App Store version which is not
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Nov ’25
Music in iOS 26.2
I’m running the iOS 26.2 Public Beta update and my album artwork is missing from the music app (I’m not using Apple Music). I use google to get my album artwork. Do I need to wait for a new update?
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Nov ’25
Reply to Background Assets - Apple Hosted - iOS26
@andy_nash @tom_krikorian @Dokug In general, Background Assets requires that your app be properly code-signed with a real Apple Developer identity. We’ve identified a potential issue that prevents this check from working properly in the simulator. Until the fix is ready, you can test your app on a physical device. If you see this error on a physical device and can confirm that your code-signing settings are correct, then please file a feedback report with a sysdiagnose log from the affected device and a copy of your built products attached and reply to this thread with the feedback ID so that we can investigate further. Thanks!
Nov ’25
Reply to watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
Thanks for asking, but it's Apple's policy that we can't comment on any future product plan. You can view the current status of your feedback report in Feedback Assistant, and may request the latest status by adding a new comment indicating that you'd like to receive an update. For more details on Feedback Status, please see Understanding the Status of Your Feedback. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Nov ’25
Reply to NEURLFilterManager Error 2 in macOS - How to Validate Configuration Parameters for setConfiguration or saveToPreferences
Sorry I didn’t reply earlier. This thread got a bit lost in my system. The .configurationInvalid error is pretty generic. You might be able to get more information by converting it to an NSError and printing that. Depending on how the error was generated, the NSError variant might have more more info. Failing that, the next thing to do is to look in the system log. NE will often log something helpful when it gets an error like this. Finally, double check that your app and appex are both signed with an Apple Development code signing identity and are signed with the com.apple.developer.networking.networkextension that’s an array that includes the url-filter-provider value. [quote='806425021, CHOPMOZZI, /thread/806425, /profile/CHOPMOZZI'] I would appreciate any macOS-specific examples of using NEURLFilterManager [/quote] I’d expect macOS to be very similar to iOS in this regard. Specifically, both platforms use an appex for URL filter providers, which is different from many other provider types. See TN
Nov ’25
App Under Review for Over 3 Months — No Feedback Despite Multiple Responses and Expedited Request
Hello, I’m writing to seek help regarding a serious App Review issue that has been ongoing for over three months. Our app has been under review since July 29, and despite providing all required explanations, documentation, and updates, we have not received any meaningful feedback for over a month — only repeated messages stating that “additional review time is required.” Timeline Jul 29–Aug 1: Apple rejected the app for not meeting the External Purchase requirements (Modal Sheet, canMakePayments). Jul 30–Aug 1: We explained that these requirements apply only to digital content, while our app also includes offline offerings permitted for external payment. Aug 3: Apple requested additional review time → Aug 12: requested demo account → Aug 21: we submitted a detailed explanation video and PDF. Early September: Apple sent detailed follow-up questions about whether each product type was considered digital. Mid-Sep to mid-Oct: Apple repeatedly replied with “additional review time required” without further
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Nov ’25
Modal presentation of SwiftUI view with TextField leads to frozen UI, missing keyboard and memory leak
Hello, I’m trying to present my custom SwiftUI dialog with text field in UIKit with modalPresentationStyle = .overFullScreen, but it leads to the UI being completely frozen once I select the TextField and memory constantly leaking. The minimal reproducible code is: class ModalBugViewController: UIViewController { var hostingController: UIHostingController! struct Content: View { @State private var text = var body: some View { ZStack { Color.black.opacity(0.5).ignoresSafeArea() VStack { TextField(Test, text: $text) .textFieldStyle(.roundedBorder) .padding() } } } } override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .clear hostingController = UIHostingController(rootView: Content()) addChild(hostingController) view.addSubview(hostingController.view) hostingController.view.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ hostingController.view.topAnchor.constraint(equalTo: view.topAnchor), hostingController.view.bottomAnchor.constraint(equalTo: view.bottomAnc
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Nov ’25
In-App Purchases rejected + Reviewer cannot complete purchase although sandbox works fine (StoreKit2)
Hi everyone, I’m experiencing an issue with In-App Purchases during App Review. What works My consumable IAP products load correctly using StoreKit2. TestFlight (sandbox) purchases work perfectly. Localizations are filled in and valid. Paid Apps Agreement, banking, and tax forms are active. IAP products are properly created in App Store Connect and marked as “Developer Action Needed” only because they wait for approval with the new binary. What fails During review I received: “We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were not able to complete a purchase.” They didn’t provide any more technical details. Additional context The StoreKit configuration file is not included in the app archive. Product identifiers perfectly match those in App Store Connect. StoreKit2 purchase() works as expected on TestFlight. The app does not use server-side receipt validation - purchases are handled purely throug
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Nov ’25
In app purchase related doubts
My app offers auto renewable subscriptions, I have couple of questions regarding how to model the subscriptions at server side, Is originalTransactionId will ever change for a subscription? Will it stay same in case of subscription upgrade/downgrade/crossgrade? If it changes on product change then how do i keep track that the subscription was a continuous subscription and not a new one? Is the webhook payload contains any identifier of which apple account purchase the subscription? I am having issues maintaining sync between the app account's current subscription and the local apple account's subscription, is there any doc regarding this? Will be really helpful
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Nov ’25
Reply to Cannot Preview in this file. Simulator was shutdown during an update.
Hi, I am just a beginner. Currently I have only issues with the preview. I could not find the option to change the sim runtime of the preview. The only option is to change the target of simulator, not preview. I used the button to change target in top bar and below the preview. But all versions produce the same error. I have 18.6, 26.0 and 26.1 installed. If I remove 26.1, then the preview complains about missing runtime and I get a download button to install 26.1. Reinstalling 26.1 does not solve the issue.
Nov ’25
Reply to Failed on creating static code object with API SecStaticCodeCreateWithPath(_:_:_:)
No. If this is being restricted by an ES client that you installed, having a way around that would defeat the whole purpose of the ES subsystem. Were you able to confirm that an ES client is involved? If so, my advice is that you work with the ES client’s support channel to carve out an exception for your product. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25