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4.3

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Spam Rejection with no appeal response
Dear Apple Developer Community, I have been facing repeated 4.3 Spam rejections for my game on the App Store, and I am struggling to understand the reason behind it. My game is a multiplayer racing and drifting game, fully designed and developed from scratch. Every aspect—including UI, 3D assets, game mechanics, and netcode—has been built independently. While I have used some paid assets, they are strictly for visuals only (such as models and textures), not game templates or code templates. Additionally, these assets have been significantly modified to fit my game’s unique style. To address the rejection, I have made numerous changes—some major and some minor—including: Modifying gameplay elements Adjusting UI and mechanics Updating the App Store listing (title, screenshots, description, and category) Despite these efforts, I continue to receive the same 4.3 Spam rejection. I have also tried to appeal multiple times but have not received any response. My game is categorized under Racing and
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65
Mar ’25
Linking Bundle IDs
I have separate apps that have the same UI/UX but are different 'under the hood' and each app is distributed to different countries. Under Review Guideline 4.3, Apple are requesting that the apps be consolidated into a single app. My concern with this is that when the container app is released, the users of the existing apps will not be aware of the new update (or any updates after that) because the Bundle IDs will be different.Is there any way to somehow link the Bundle IDs (even if temporarily) so that users of the existings app will be notified that an update is available when the consolidated app is first released?
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325
Oct ’17
One game, publish in different regions with different publishers
What if a game is published by 2 different publisher(different company, different developer account), each will publish the game in a certain region. For example , company A publish English version of the game in USA and Europe, company B publish Japanese version of the game in Japan, and maybe later some company C publish Korean version in Korea. Is this break the 4.3 guideline? Is there any solution?p.s. Apps in different regions have partially different assets ( images/texts/language related contents ) and connect different game servers.
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913
Oct ’19
app reviews are missing
Yesterday I had 102 ratings for 4.6 star average and today it shows 45 for a 4.3 star average. I have not released a new versione or submitted a new one for review in the past 7 days. Why would more than 50% of my ratings suddenly disappear?I did reduce the price from 1.99 to .99 about 10 days ago. Does this affect it?This is incredibily frustrating since January and February will be my biggest months for sales and in the past 3 weeks competing apps have hit the app store.
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2.2k
Dec ’18
Add resources in Swift Playgrounds 4
How to link binary resources folder in package.swift file from Swift Playgrounds. Given that I cant manually edit the package.swift file. How do I navigate to resolve this? Currently, my targets looks like this: targets: [ .executableTarget( name: AppModule, path: . ) ] I would like to link the resources folder like this: targets: [ .executableTarget( name: AppModule, path: ., resources: [ .process(Resources) ] ) ] Playground Version: 4.3 Please let me know. I am few hours away from the swift student challenge submission. Kindly acknowledge. PLEASE HELP!!!
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1.7k
Apr ’23
How to implement in app purchases
HiI'm a new developer and I would like to submit two apps.Both apps does de same, the only difference is the design of the client and database . I try to submit the apps but always regect the apps with 4.3 Design spam.I see in the App store guide lines I need to use the In app purchase, I found the option in the App store connect but I don't know the type of purchase I need to create (Consumable, Non-Consumable, or Non-Renewing Subscriptions).Althought I would like to know how this affect to the code.
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617
Nov ’19
dyld: Symbol not found: _storeKitCanMakePayments for simulator
Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
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339
Jun ’16
My application always rejected, reason app's icon identical with other apps
Our application was already on the app store before, we did not change the app icon from the first time our application was approved to the app store in 2017.But recently when I submit application to app store, we received this reject message: Guideline 4.3 - Design We noticed that your app icon is still identical to the icons of other apps already submitted to the App Store. Apps that use the same icon make it difficult for users to find apps and are considered a form of spam. We need help. Thanks
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470
Apr ’24
B2B white label apps - against guidelines?
I'd like to build an enterprise white label iOS app - that is, apply different branding to identical templates. Guidelines 4.2.6 and 4.3 seem to prohibit this as spam. However, I found these apps which clearly share the same template: ADM Farmview Valero Cornnow Scoular View Purefield Ingredients Graincraft Grower Connect Townsend Grain ...etc There are dozens more. To see them all search: site:apps.apple.com developed by the industry-leading Bushel platform. They have identical screenshots, description text, even version number. How can I do this, without being rejected for spam?
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1.1k
Dec ’23
Unable to Download App on iOS9
I'm running iOS9 beta 4 on an iPhone 6+. I have 5 apps on the appstore. Four install successfully. One downloads fully and then displays the following error:Unable to Download AppAppName could not be installed at this time.Done RetryI am able to install this app on iOS 7.0.4 and iOS 8.4 devices.Looking in iTunes Connect at the Build Details, the only noticable difference is the minimum OS version. The problem app build has a minimum of iOS 5. Others have a minimum of iOS 6, 7, and even 4.3.The iOS 9 device has 52GB free.Any ideas what could be causing this behavior?
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1.8k
Aug ’15
Separate App versions per region
Due to our app having different government clearances in each geographical region, we are required to have a different version in each region. While the apps are all fundamentally the same, is there any reason we can't have: OurApp US - available in US OurApp UK - available in UK only OurApp EU - available in EU only While I understand how to implement this, there is concern that the subsequent submissions might be flagged incorrectly by the 4.3 Spam rule. Users would never see more than one version of our app in their region's App Store. Does anyone have any knowledge or experience here? Is this kind of release strategy acceptable?
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849
Sep ’23
need advice for resolving update rejection Lite vs Pro
I've had an app on the App Store since 2011'ish with a Pro and Lite version.This week, updates to both apps were rejected for 4.3 Spam. My guess from searching forums is that this is not allowed anymore.How have you guys been able to resolve this issue? Do I have to delete 1 app so the other can be updated?This is really a bad catch-22 situation for me. If I delete Pro version, then lots of users are hurt. If I delete Lite version, then upgrade users are hurt and leaves users with no way to try out the full app.I don't want to do anything rash/permanent so please let me know your experiences.Thanks,Robert
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662
Jun ’19
Request Authorization at Launch Time not triggering request authorisation popup
Since a recent upgrade - Xcode 9.4, WatchOS 4.3, iOS 11.4, the Request Authorization at Launch Time in my watchApp is no longer generating the request authorization pop-up on the phone.My requests are appearing as if the user had provided authorization.Yes, I have uninstalled the app and rebooted all devices many times to see if there was something left hanging around.In itself, that's not a problem, as I want my users to accept Notifications, they are intrinsic to my app, but the problem is that the Simulator is not requesting authorization and denying it incenter.requestAuthorization(options: [.alert, .sound]) { (granted, error) in print(granted: (granted), error: (error!)) } }
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1.2k
Jun ’18
ITMS-90428: Invalid Swift Support - The files libswift_Concurrency.dylib don’t match
I am trying to upload a new build of my app from the new Xcode 14.1 RC but it keeps failing with the below error: ITMS-90428: Invalid Swift Support - The files libswift_Concurrency.dylib don’t match /Payload/MY_APP.app/MY_APP_WatchOS.app/libswift_Concurrency.dylib. Make sure the files are correct, rebuild your app, and resubmit it. Don’t apply post-processing to /Payload/MY_APP.app/MY_APP_WatchOS.app/libswift_Concurrency.dylib. My bundle contains a watchOS 4.3 app which I thought might have been an issue, so I tried increasing it to watchOS 7.0 but still got the error. Bitcode is disabled for all targets. I don't have post-processing enabled either.
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4.5k
Oct ’22
about the problem that domestic copyrighted music content cannot be displayed to users in non-China regions.
Hello, I want to ask a question: about the problem that domestic copyrighted music content cannot be displayed to users in non-China regions. Specifically: There are some music in our APP (copyright only in China). Our APP needs to be localized internationally to support users to download and use it in China or other countries. Shows music that is not copyrighted. Like this kind of demand, Apple generally recommends how to do it? Do we need to create a Chinese version of the APP and a foreign version of the APP separately? How to avoid the repeated application of 4.3 audit problems? How to achieve better international display differences?
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525
Jul ’22