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dsym file

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Using an App Review .crash file
Hello Folks; I'm trying to utilize a crash log from App Review. I've uploaded the app with DWARF with dSYM File. When I open the App Review .crash file in Xcode I see this: #0 in __pthread_kill () #1 in pthread_kill () #2 in abort () #3 in abort_message () #4 in demangling_terminate_handler() () #5 in _objc_terminate() () #6 in std::__terminate(void (*)()) () #7 in std::terminate() () #8 in _dispatch_client_callout () #9 in _dispatch_main_queue_callback_4CF () #10 in __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ () #11 in __CFRunLoopRun () #12 in CFRunLoopRunSpecific () #13 in RunCurrentEventLoopInMode () #14 in ReceiveNextEventCommon () #15 in _BlockUntilNextEventMatchingListInModeWithFilter () #16 in _DPSNextEvent () #17 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #18 in -[NSApplication run] () #19 in NSApplicationMain () #20 in 0x10a062000 () #21 in 0x10a062000 () #22 in start () Whereas in Console it looks like this: 0 CoreFoundation 0x00007
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1.1k
Sep ’21
Import crash reports from iTunesConnect
I need to retrieve current crash logs for the build, which is in App Store or symbolicate crash logs from devices for this build. All builds were sent from another machine, so i do not have them. In iTunesConnect i can't neither download any build nor download dSYM file (Includes Symbols is set to YES).Is there any way to view current crash logs?P.S: Please, do not suggest any solution like Crashlytics, because i need current crash logs, that should be already saved in iTunesConnect.
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Sep ’16
Reply to Bitcode increased app size
The size of your IPA produced by Xcode is not representative of the size of your app downloaded to a user's device. Depending on what features you select when uploading to the store, the IPA will contain a variety of supporting resources beyond the .app, such as symbol files and dSYMs for symbolicating crash reports delivered to you from the App Store. Additionally, depending on a variety of factors, the IPA you submit may contain machine code in addition to bitcode, but the app delivered to the end user only has the recompiled bitcode.To fully understand the size of your app after bitcode is recompiled and App Thinning is applied, export your archive for testing outside the store and follow the linked instructions to generate an App Thinning Size Report. However, this report is only an estimate because of additional processing by the App Store. Depending on the state of the build in iTunes Connect, those sizes in your screenshots may not be the final sizes. The final file sizes are
Oct ’16
Instruments 9.0 Setup Help
When I first ran the allocations tool, the call tree didn't display any user functions. After reading the Instruments User Guide, I change my app's build settings / debug information format from DWARF to DWARF with dSYM File. This had the following effects:1. The allocations tool displayed user functions.2. Clicking File / Symbols displayed a dialogue where: a. A yellow-colored dot preceeds liboainject.dylib (In this view, Binary Path has red-colored text.) b. A green-colored dot proceeds (App Name) (In this view, Binary Path and dSYM Path look reasonable.) c. Disclosure triangle (My App Name) (In this view, Binary Path is blank.)Are the indicators correct for using tools requiring the dSYM path?What is liboainject.dylib?When I changed the DWARF settings it changed both debug and the release. Should I refine this by setting release to DWARF?Thank you.
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923
Oct ’17
Reply to Crashed at <compiler-generated> line 0
Thanks for the example of how to demangle those strings. Sorry for redacting original app name, it's 13 characters long. It's clear enough the porblem is in the way how 3rd party library is handling latest Xcode 10 generated dSYM files.Regarding issue with an Apple crash report it's look like offttopic here, I'll create separate discussion once I'll collect more details if any.
Dec ’18
Reply to Lots of warnings when building with Xcode 7 with 3rd party libraries
I think different libraries have different issues but here's what I discovered for my scenario:It seems dSYM was having trouble with parentheses in my project folder path name. Once I renamed the project folder and removed the parentheses, the warnings went away. i.e. the original project folder name was My Project (test). After taking out the parentheses it compiled without warnings (even after a full clean).Maybe this information will help someone else.
Oct ’15
Reply to App Crashes On Launch in some iphone(iOS 17)
I'm from the same team as tttt202310. I will post the full crash report. CrashReport-2023-10-02-160649.ips I couldn't find dSYM, but I was able to symbolicate in Xcode, so I'll also post the screenshot. Looking at this, you can see that the crash occurred during processing from line 144 to line 259 of iNetSecICApplication.m. I am trying to get the controller for the next screen to be displayed on line 144, do I need to check whether the value of mainController is valid?
Topic: UI Frameworks SubTopic: UIKit Tags:
Oct ’23
"Files App" Hidden Files
I have a user who is looking at the Files App/On My iPhone folder for my app, and the Files App says that the folder contains 4 files. However, when the user taps on the folder for my app, only 1 file is shown. I assume this means that there are 3 hidden files. I want to find a way for my user to unhide these files, as it is critical for me to help her with her data issue. Some of the files may be .sqlite, .sqlite-wal and/or .sqlite-shm files. Another file may be a random one created by facebook. I thought that having the user install Dropbox on her device would make the files show up, since practically any file can be saved to Dropbox; but that was not the case. What can I do to help the user get all of the files to show in the Files App? I am in desperate need of help on this one.
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3.3k
Sep ’18
Choose the file directory of my files
Hello everyone, I have a problem. For using my app, many files must be reading ( 3 json files ) and at the end of the app theses files are updated. When I read my files, the directory changes any reboots. So, I decided use url from my Desktop, but when I simulate app on my phone, the app crashes because the Desktop isn't on my phone, and on the phone of the future user. So my question is is it posible to have the same directory any reboots ? And if is not, how I can manage my file for avoid this problem ? Thanks everyone
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Dec ’21
Reply to Symbolicating crash report pointing to some wrong method
Your example crash is mapping the wrong method name due to the extremely short length of your example function, for example: void InternalCppClass::crashAppWithAbort() { abort(); } Due to how the addresses are mapped between the addresses recorded at the time of the crash and then the addresses in the dSYM symbol table, you can wind up with atos returning the address of a neighboring function in the symbol table for extremely short functions. I'm emphasizing the function length here, as from a pragmatic point of view, this is relatively rare to encounter such a short function in real world code bases that you will run into this often. If you're inquiring because you're worried about making sure your crash reports are accurate, this really only appears in this scenario. Further, if you do wind up in this scenario, it's likely the real function you're looking for is the immediate neighbor above or below the short function in the same source code file. We're already tracking this as a bug inter
Jul ’24
Reply to Appstore Deployment keeps Failing(Sealed Resource missing or invalid)
Hi, I'm having the same issue compiling with LibGDX and RoboVM. I don't have any file with weird characters. Can you help me with this problem? ERROR ITMS-90035: Invalid Signature. A sealed resource is missing or invalid. The file at path [IOSLauncher.app/IOSLauncher] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose Clean All in Xcode, delete the build directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html EDITED: Afte
Sep ’20
Reply to Privacy manifests: how to identify which pod a category use is originating from?
I didn't understand what @Sisky_RO meant by using a link map to track down a use of a particular API. So I went about it another way... Quit Xcode Clear your DerivedData folder rm -rf ~/Library/Developer/Xcode/DerivedData Launch your project in Xcode Wait for dependencies to resolve and build the app (I don't use React Native, but presumably you have another way to do this than in Xcode) Find the offending API(s) My email said I need to address this one: NSPrivacyAccessedAPICategorySystemBootTime I found some documentation, which provides the names of the two calls that will require this privacy configuration: https://developer.apple.com/documentation/bundleresources/privacy_manifest_files/describing_use_of_required_reason_api#4278394 For me, the two uses are: systemUptime and mach_absolute_time() Search for calls. For example: grep -RHn systemUptime ~/Library/Developer/Xcode/DerivedData A lot of results were returned, so I didn't include everything. The interesting results I found were within a SourcePackage
Apr ’24
Reply to Instruments/Allocations inconsistent object counts when drilling down
Regarding Instruments:It may not be an error, but the options for the top level summary may (in effect) be different from those for your detail view. The top level might be including all objects ever created and/or destroyed, while the detail might only be show objects still in existence at a certain time.If you can't find an explanation, or if there might be an explanation but you think it's too confusing, then submit a bug report and attach your Instruments document.Regarding dSYMs:>> if lldb can do it, you can too!Actually, it's always lldb, not Xcode. Xcode uses lldb as its interface to debugging generally.As to missing debug information, it's a bit complicated. In a release build, all debugging information has been moved to a dSYM, and the executable contains nothing to help debugging, except module names and global symbols.In a debug build, the debug information (last I heard) can be spread around multiple locations, according to the technical needs of various binary format stand
May ’16
Reply to Why does my app crash on launch?
I would appreciate any suggestions as to how to fully symbolicate the crash report so I know where to focus my attention. I don’t have much to add per the discussion in Adding Identifiable Symbol Names to a Crash Report. That is: Look in the crash report to get the UUID of the problematic Mach-O image. Confirm that you have a .dSYM that matches that UUID. Confirm that mdfind can find it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’22