Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
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4.3
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Our application was already on the app store before, we did not change the app icon from the first time our application was approved to the app store in 2017.But recently when I submit application to app store, we received this reject message: Guideline 4.3 - Design We noticed that your app icon is still identical to the icons of other apps already submitted to the App Store. Apps that use the same icon make it difficult for users to find apps and are considered a form of spam. We need help. Thanks
I'd like to build an enterprise white label iOS app - that is, apply different branding to identical templates. Guidelines 4.2.6 and 4.3 seem to prohibit this as spam. However, I found these apps which clearly share the same template: ADM Farmview Valero Cornnow Scoular View Purefield Ingredients Graincraft Grower Connect Townsend Grain ...etc There are dozens more. To see them all search: site:apps.apple.com developed by the industry-leading Bushel platform. They have identical screenshots, description text, even version number. How can I do this, without being rejected for spam?
I'm running iOS9 beta 4 on an iPhone 6+. I have 5 apps on the appstore. Four install successfully. One downloads fully and then displays the following error:Unable to Download AppAppName could not be installed at this time.Done RetryI am able to install this app on iOS 7.0.4 and iOS 8.4 devices.Looking in iTunes Connect at the Build Details, the only noticable difference is the minimum OS version. The problem app build has a minimum of iOS 5. Others have a minimum of iOS 6, 7, and even 4.3.The iOS 9 device has 52GB free.Any ideas what could be causing this behavior?
Due to our app having different government clearances in each geographical region, we are required to have a different version in each region. While the apps are all fundamentally the same, is there any reason we can't have: OurApp US - available in US OurApp UK - available in UK only OurApp EU - available in EU only While I understand how to implement this, there is concern that the subsequent submissions might be flagged incorrectly by the 4.3 Spam rule. Users would never see more than one version of our app in their region's App Store. Does anyone have any knowledge or experience here? Is this kind of release strategy acceptable?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Review
App Store
App Store Connect
Internationalization
I've had an app on the App Store since 2011'ish with a Pro and Lite version.This week, updates to both apps were rejected for 4.3 Spam. My guess from searching forums is that this is not allowed anymore.How have you guys been able to resolve this issue? Do I have to delete 1 app so the other can be updated?This is really a bad catch-22 situation for me. If I delete Pro version, then lots of users are hurt. If I delete Lite version, then upgrade users are hurt and leaves users with no way to try out the full app.I don't want to do anything rash/permanent so please let me know your experiences.Thanks,Robert
Since a recent upgrade - Xcode 9.4, WatchOS 4.3, iOS 11.4, the Request Authorization at Launch Time in my watchApp is no longer generating the request authorization pop-up on the phone.My requests are appearing as if the user had provided authorization.Yes, I have uninstalled the app and rebooted all devices many times to see if there was something left hanging around.In itself, that's not a problem, as I want my users to accept Notifications, they are intrinsic to my app, but the problem is that the Simulator is not requesting authorization and denying it incenter.requestAuthorization(options: [.alert, .sound]) { (granted, error) in print(granted: (granted), error: (error!)) } }
I am trying to upload a new build of my app from the new Xcode 14.1 RC but it keeps failing with the below error: ITMS-90428: Invalid Swift Support - The files libswift_Concurrency.dylib don’t match /Payload/MY_APP.app/MY_APP_WatchOS.app/libswift_Concurrency.dylib. Make sure the files are correct, rebuild your app, and resubmit it. Don’t apply post-processing to /Payload/MY_APP.app/MY_APP_WatchOS.app/libswift_Concurrency.dylib. My bundle contains a watchOS 4.3 app which I thought might have been an issue, so I tried increasing it to watchOS 7.0 but still got the error. Bitcode is disabled for all targets. I don't have post-processing enabled either.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Xcode
App Submission
Hello, I want to ask a question: about the problem that domestic copyrighted music content cannot be displayed to users in non-China regions. Specifically: There are some music in our APP (copyright only in China). Our APP needs to be localized internationally to support users to download and use it in China or other countries. Shows music that is not copyrighted. Like this kind of demand, Apple generally recommends how to do it? Do we need to create a Chinese version of the APP and a foreign version of the APP separately? How to avoid the repeated application of 4.3 audit problems? How to achieve better international display differences?
Hi everyone, I’ve been reading Apple’s App Store Review Guidelines, especially the part about avoiding similar or duplicate apps (Section 4.3 on Spam). I noticed that the apps 航旅纵横 and 航旅纵横 Pro are both on the App Store. From what I can see, the two apps have some overlapping features, but the Pro version adds a few extra ones. I’m wondering how Apple approves apps like these. Are there specific rules or justifications developers need to follow to get similar apps approved? Thank you for any advice or insights!
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
This is an interesting thread, thanks for the orig post. I was under the impression that Metal was almost always faster than OpenCL because OpenCL is and old and clunky higher level API, but Metal goes right to the metal as they say. I guess not? I would suggest looking into the global memory access times if you can, e.g. the read-write refs to the device declared arrays. I am unsure of the latest tools for this, but you can try to check into the problem by removing device arrays from the picture and just doing fake calculations. E.g. try to set up some local arrays in thread or threadgroup storage instead of device storage for the arrays xyin, xyout and spherical_params (see https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf section 4.3) and dont even bother to initialize them. Just let the array dereferences and calculations stay the same in your kernel and let it run on bogus float data in those threadgroup arrays. See if it is faster. It should be a lot faster. If it is fa
Topic:
Graphics & Games
SubTopic:
General
Tags:
Hi Apple,you forced my client to rethink it's valid white lable app solution due to the 4.3 rule (Spam restriction). Your only acceptable suggestion was to get a developer account for each of the customers for the correspondig app. The developer account forces to activate a two-factor authentication, which has to be activated on a Mac. Well it seems, that each Mac can only do it for 3 accounts, after that my client see an error, that the maxmum number of accounts is reached. My client has to migrate about 100 apps to the new accounts, how to do that without purchasing new Macs for every three accounts...?Cheers,Frustrated Developer
I've used PyInstaller to create an arm mach-o of a hello world python file. I then tried to sign the file using codesign and got the following error: language main executable failed strict validation When I create an x86_64 mach-o using the same method the codesign works without any issues. I'm using an arm64 only python 3.9 and PyInstaller version 4.3 I've tried codesigning on both M1 and intel, and codesigning a hello world compiled from C file with gcc works. Also, I've tried looking at the file compiled with PyInstaller using otool and haven't seen any issues.
I'm looking to distribute multiple versions of an iOS app, each customized with different branding for various clients. I understand that for public App Store submissions, guideline 4.3(a) prohibits multiple Bundle IDs of the same app to prevent spam. My question: Do these same restrictions apply to Custom App Distribution (unlisted apps)? Is it permissible to submit multiple white-labeled versions of the same core app through Custom App Distribution? I've reviewed the Custom Apps documentation but couldn't find clear guidance on this specific scenario. Any insights from developers who have experience with similar situations would be appreciated. Thank you in advance for your help!
I started the Xcode 7.1 update and it seems to have downloaded 4.5GB in the process.App Store is now showing xcode 7.1 as part of Updated Installed in the Last 30 days. However, when I open Xcode, it still shows 7.01. I checked files in Applications/Xcode and many files have latest timestamp (for example frameworks etc) so something seems to be updated. I restarted Mac but no help. Strangely, now it shows Xcode 7.1 in both Updates Available and also in Updated Installed in the Last 30 days. When I click Update, it again starts 4.3 GB download. Any idea what's going on ?Thanks