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Visual Studio Maui IOS

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Reply to MapKit JS Look Around not pointing camera towards the lat/lng entered
That sample code doesn't show how to create a place from a lat/lng or lookup a place by address, so I'm not sure if it would help my use-case. Even though lat/lng is a 2D point with no heading information, the point were the camera is vs. the requested point creates a line that the camera should be pointing to. The Apple Maps app does this automatically. We're also using Look Around in our iOS app and the heading is calculated there automatically from the same lat/lng we're providing to MapKit JS. See screenshots below: Native app Look Around MapKit JS Look Around
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What’s the best way to improve my app’s rating and get more positive reviews?
My iOS app currently holds a 3.5★ rating with limited reviews, and I’d like to raise it by motivating happy users to share feedback. I’m looking for ethical ways to do this without being pushy. What are the best strategies and timing for review prompts to boost ratings while keeping users satisfied?
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I Need some clarifications about FoundationModels
Hello I’m experimenting with Apple’s on‑device language model via the FoundationModels framework in Xcode (using LanguageModelSession in my code). I’d like to confirm a few points: • Is the language model provided by FoundationModels designed and trained by Apple? Or is it based on an open‑source model? • Is this on‑device model available on iOS (and iPadOS), or is it limited to macOS? • When I write code in Xcode, is code completion powered by this same local model? If so, why isn’t the same model available in the left‑hand chat sidebar in Xcode (so that I can use it there instead of relying on ChatGPT)? • Can I grant this local model access to my personal data (photos, contacts, SMS, emails) so it can answer questions based on that information? If yes, what APIs, permission prompts, and privacy constraints apply? Thanks
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Navigation Bar Large title issue in iOS 26
There’s an issue with the navigation bar’s large title. When the first screen uses a large title and the next screen uses a standard (small) title, the small title is delayed — it only appears after the transition animation finishes. However, if I scroll down on the first screen (so the large title collapses) before navigating to the second screen, the issue does not occur. Please see the attached video for reference.
Topic: UI Frameworks SubTopic: General
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Xcode shows alert about unknown com.apple.quicklook.preview extension point when running on Apple Vision Pro Simulator
I have an iOS app with a QuickLook extension. I also added Apple Vision Pro in the target's General > Supported Destinations section. About one year ago, I was able to run the app on iPhone, iPad and Apple Vision Pro Simulators. Today I tried running it again on Apple Vision Pro with Xcode 26.0.1, but Xcode shows this error: Try again later. Appex bundle at ~/Library/Developer/CoreSimulator/Devices/F6B3CCA8-82FA-485F-A306-CF85FF589096/data/Library/Caches/com.apple.mobile.installd.staging/temp.PWLT59/extracted/problem.app/PlugIns/problemQuickLook.appex with id org.example.problem.problemQuickLook specifies a value (com.apple.quicklook.preview) for the NSExtensionPointIdentifier key in the NSExtension dictionary in its Info.plist that does not correspond to a known extension point. I tried again later a couple times, even after running Clean Build Folder Immediately, without any change. I can reproduce this with a fresh Xcode project to which I add a Quick Look Preview Extension and Apple Vision Pro
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Reply to SSL certificate failure
Ok - should have checked this sooner but I normally use iOS 16 on simulators and actual device to check for backward compatibility. iOS 17 and 18 actually work with simulators. I would guess this is because iOS 16 and earlier doesn't have Sectigo root certificates loaded (found on other posts once I knew what I was looking for). Not sure there is any way around this??
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App Attest – DCAppAttestService.isSupported == false on some devices (~0.23%)
Hi Apple team, For our iPhone app (App Store build), a small subset of devices report DCAppAttestService.isSupported == false, preventing App Attest from being enabled. Approx. impact: 0.23% (352/153,791) iOS observed: Broadly 15.x–18.7 (also saw a few anomalous entries ios/26.0, likely client logging noise) Device models: Multiple generations (iPhone8–iPhone17); a few iPad7 entries present although the app targets iPhone Questions In iPhone main app context, what conditions can make isSupported return false on iOS 14+? Are there known device/iOS cases where temporary false can occur (SEP/TrustChain related)? Any recommended remediation (e.g., DFU restore)? Could you share logging guidance (Console.app subsystem/keywords) to investigate such cases? What fallback policy do you recommend when isSupported == false (e.g., SE-backed signature + DeviceCheck + risk rules), and any limitations? We can provide sysdiagnose/Console logs and more case details upon request. Thank you, —
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iOS 26.1 beta Safari audio input is broken
I'm a web developer of WebRTC based web app for video and audio calls. After updating to iOS 26.1 beta I noticed, that my app can't use microphone anymore. When I'm calling to getUserMedia with audio set to true, Safari returns error No AVAudioSessionCaptureDevice device. Other WebRTC demo apps also can't access microphone on this firmware. And maybe it's connected somehow, but safari can't detect connected AirPods Pro 2 as an input device. So, this bug brakes any WebRTC app, that uses microphones.
Topic: Safari & Web SubTopic: General Tags:
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ToolbarItems under tabView BottomBar on iOS26
The iOS with TabView places the .bottomBar toolbar items under the TabView items and does not raise them on top of them. iPadOS (when resized to a smaller width where the TabView places to the bottomBar) and previous iOS18 on iOS and iPadOS works correctly. Reported (FB20447249)
Topic: UI Frameworks SubTopic: SwiftUI
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Limit on consecutive push notifications (normal and critical alerts)
Hi, We have a use case where our app needs to send repeated push notifications (both normal and critical alerts) to inform the user about a critical device state and grab their attention. Since iOS doesn’t allow us to schedule local notifications beyond 30 seconds, I need to send multiple pushes from the server side. My questions are: Is there any documented limit on how many push notifications can be sent back-to-back before Apple starts throttling or restricting them? Are critical alerts treated differently from normal notifications in terms of delivery restrictions or frequency limits? Is there a recommended approach for handling scenarios where repeated urgent notifications are necessary to keep the user informed? I want to make sure I’m following Apple’s guidelines and not risking rejection during review.
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