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iPhone 16 pro

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Reply to Why are non-critical notifications quieter than critical alerts at max volume?
Is there a reason why non-critical notifications use a different volume range? I should have stated this explicitly, but standard notifications are going through the standard Playback audio session, while ringtone and critical go through the phone audio session. The details of that are described above. From my testing, ringtones, media, and critical notifications all play at the same volume when set to the same level, but non-critical notifications are noticeably different with a higher min and a lower max. Yes. As I described above, this is a side effect of the specific audio sessions being used for the different sound types. Has anyone else raised this, and suggested that non-critical notifications' volume range should match the others? I don't know, however, at this point I'm not sure the behavior is likely to change. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to iOS Build Memory Access Issues Causing Crashes
Quinn asked me if I could take a look at this, and I have to say this is going to be a tricky one to track down. Let me start with the basics of what's going on. Pulling from your first crash log, here are the crucial details: Exception Type: EXC_BAD_ACCESS (SIGKILL) Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000000000000 Exception Codes: 0x0000000000000002, 0x0000000000000000 ... Termination Reason: CODESIGNING 2 Invalid Page ... Thread 4 name: Dispatch queue: assetsQueue Thread 4 Crashed: 0 ??? 0x0 ??? 1 Video Star 0x1012b34b0 __28-[ClipMixerView asyncRender]_block_invoke + 512 2 ...g_rt.asan_ios_dynamic.dylib 0x10559adf4 __wrap_dispatch_async_block_invoke + 196 3 libdispatch.dylib 0x19aacaaac _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x19aae4584 _dispatch_client_callout + 16 5 libdispatch.dylib 0x19aad32d0 _dispatch_lane_serial_drain + 740 6 libdispatch.dylib 0x19aad3dac _dispatch_lane_invoke + 388 7 libdispatch.dylib 0x19aade1dc _dispatch_root_queue_drain_deferred_wlh + 2
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Reply to Using Glass in SwiftUI Crashes with Missing Weak Symbol
Same thing happens to our users, but somehow only on iPhone 11 with iOS 26 installed. The error message is exactly the same. In our case we have a menu with a label that has a glass effect on iOS 26: private var sizeSelector: some View { Menu { // ... } label: { if #available(iOS 26.0, *) { HStack(spacing: 8) { // ... } .glassEffect(.regular.tint(.secondaryBackground.opacity(0.8)).interactive(), in: .capsule) } else { HStack(spacing: 8) { // ... } .background(Color.secondaryBackground) .clipShape(RoundedRectangle(cornerRadius: 12)) .tint(.primaryText) } } }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Bug in Preview App Calendar View
Hi, I found a Bug in new Preview App on MacOS 26 release, while adding a new calendar entry. If I click on a date inside a PDF file in Preview App, the calendar view pops and prompts to add a new calendar event. The background, which I guess should show the calendar, is showing a yellow screen. See images below. This happens on both my M1 Air and M4 Pro Macbook. Kind regards, Lorenz
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Reply to Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
This hack is still working on latest Sequoia 15.7, running 2018 Intel MacBook Pro, just follow my instructions above. Would be curious to know if this is working for Apple Silicon people @gmdavis You just need to allow the installer to run in System Settings > Privacy & Security. At the bottom choose 'Allow applications from: App Store & Known Developers'. Now try opening the installer via 'command+click > Open'. A prompt should appear in that Privacy & Security pane that allows you to choose to run the installer anyway
Topic: Media Technologies SubTopic: General Tags:
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New IOS APP Help
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further. A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
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Reply to GKLocalPlayer.authenticateHandler not called on iOS 26 when Game Center auth overlay is shown
Hello, any news about this issue? This is still reproducible with the latest iOS 26 Simulator, on both iPhone/iPad, with and without having first logged in to Game Center... the handler isn't called. The related console output is: Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service Failed to create GameOverlayUI Dashboard Remote Proxy Authentication (both anew and subsequent) works fine on actual devices. Thanks, D.
Topic: Graphics & Games SubTopic: GameKit Tags:
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toolbar buttons not showing sometimes after upgraded to iPadOS26.
(Sorry if this is not the right place to post...) I upgraded my iPad / macOS to 26 yesterday. Soon, I noticed that the two buttons in the toolbar would sometimes not appear: Note that they should be visible at all times. I played a little more to see if there was any pattern, but I could not find any. Has anyone experienced something similar...? Is this an iPadOS26 bug? (I haven't checked with an iPhone yet.) Thanks.
Topic: UI Frameworks SubTopic: General Tags:
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WindowServer crash when moving window near left edge of external display
Steps to Reproduce: Connect a MacBook Pro (lid closed) to a large external monitor. Run the SDL3 testwm test application. git clone https://github.com/libsdl-org/SDL.git cmake -S . -B build -DBUILD_SHARED_LIBS=OFF -DSDL_TESTS=ON cmake --build build The testwm binary will be located in the build/test directory. Move the application window around the left edge of the external display. Observed Result: WindowServer crashes. System Configuration: MacBook Pro M3 Max, macOS Sequoia 15.6.1 LG GX9, 5120x2160 resolution, running at 165 Hz refresh rate Lid closed, single external display Panic Log: panic(cpu 7 caller 0xfffffe0027f61d5c): mismatched swapID's 6386399 vs 6386400n @UnifiedPipeline.cpp:14570 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 24G90 Kernel version: Darwin Kernel Version 24.6.0: Mon Jul 14 11:30:55 PDT 2025; root:xnu-11417.140.69~1/RELEASE_ARM64_T6031 Fileset Kernelcache UUID: 8AA69CD2038CD2BAE2ED364428F4DBEA Kernel UUID: 75A21406-D046-3232-AA3F-085335D
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Cannot render ScrollView + VStack + ScrollPosition correctly scrolled initially
The following code works properly, ensuring the list is scrolled at the correct ID when first rendered: import SwiftUI struct DataItem: Identifiable { let id: Int let height: CGFloat init(id: Int) { self.id = id self.height = CGFloat.random(in: 100...300) } } struct ContentView: View { @State private var items = (0..<1000).map { DataItem(id: $0) } @State private var scrollPosition: ScrollPosition init() { let mid = 500 _scrollPosition = State(initialValue: .init(id: mid, anchor: .center)) } var body: some View { ScrollView { LazyVStack(spacing: 8) { ForEach(items) { item in Text(Item (item.id)) .frame(height: item.height) .frame(maxWidth: .infinity) .background(.gray) } } .scrollTargetLayout() } .scrollPosition($scrollPosition, anchor: .center) } } However, if I change this to use VStack this ceases to work - the list begins rendered at the top of the list. The only way I can render it starting at the correct position is using side effects like onAppear or task, where I would update the scroll position. I
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
I keep getting rejected when I ask for permission to use the API. Describe your app and how it will use the Local Push Connectivity API. Smartotum is a home‑automation console for on‑premises gateways that control a professional intrusion alarm and a VoIP video intercom. On restricted local networks with no WAN route, Smartotum uses Apple’s Local Push Connectivity via an App Extension (NEAppPushProvider). The extension is activated only on whitelisted SSIDs and maintains a persistent, TLS‑secured connection to the on‑prem gateway to receive two types of time‑critical events: security alarm triggers and intercom calls. For alarm events, the extension posts local notifications to alert the user immediately while the device is on the restricted SSID. For intercom, the extension reports the incoming call to the system, and the containing app presents the CallKit UI, per Apple’s model for VoIP calls. Outside of those SSIDs, Local Push is disabled; the app uses APNs / PushKit on networks where APNs are ava
Topic: Code Signing SubTopic: Entitlements Tags:
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“Wi-Fi Aware Sample” on Phone quit unexpectedly.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly. Domain: IDEDebugSessionErrorDomain Code: 20 Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. User Info: { DVTErrorCreationDateKey = 2025-09-17 10:26:56 +0000; IDEDebugSessionErrorUserInfoUnavailabilityError = Error Domain=com.apple.dt.deviceprep Code=-10 Fetching debug symbols for BojieU7684iPhone UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for BojieU7684iPhone}; IDERunOperationFailingWorker = DBGLLDBLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = 00008101-001E29E01E63003A; device_isCoreDevice = 1; device_model = iPhone13,3; device_osBuild = 26.0 (23A341); device_osBuild_monotoni
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Reply to iPadOS 26 - Status bar overlaps with navigation bar
I'm able to reproduce the issue on iPhone SE using your sample code. Just download the sample code and check Hide status bar during application launch. The navigation bar is directly broken on devices without notch. Xcode 26 via iOS 26 (doesn't happen on other combinations) Devices without a notch or Dynamic Island Happens initially and fixed after sending app to background and bringing to foreground again.
Topic: UI Frameworks SubTopic: UIKit Tags:
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vision pro notifications too small for shareplay
A is there a way to get big huge notitifications for Shareplay invitations ? B can i have the notifications inside the app ? we have a corporate app to check archtecture projects we want to share these 3d spaces walking inside with near users in the same place to discuss about the project .. but it takes too long shareplay invitation is a small circle on top, if the others users just put the vision without configuring eyes and hands... it's gonna be impossible thanks for sharing and giving us support
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