Search results for

“DTiPhoneSimulatorErrorDomain Code 2”

162,376 results found

Post

Replies

Boosts

Views

Activity

static analyzer error in std::sort
I'm getting a static analysis warning on the following code. I don't think it could be my error, but I guess it's more likely a static analysis false positive than a C++ standard library bug. The warning says Method called on moved-from object of type 'std::basic_string'. Tested in Xcode 26.5 RC. Reported as FB22735405. #include #include #include #include template < class traits = std::char_traits, class Allocator = std::allocator > struct UTF8StringLess { bool operator()( const std::basic_string& inFirst, const std::basic_string& inSecond ) const; }; template inline bool UTF8StringLess::operator()( const std::basic_string& inFirst, const std::basic_string& inSecond ) const { CFStringRef theFirst = ::CFStringCreateWithCString( nullptr, inFirst.c_str(), kCFStringEncodingUTF8 ); CFStringRef theSecond = ::CFStringCreateWithCString( nullptr, inSecond.c_str(), kCFStringEncodingUTF8 ); CFComparisonResult compResult = ::CFStringCompare( theFirst, theSecond, kCFCompareCaseInsensitiv
6
0
67
2w
Reply to RotationCoordinator returns angles 90 degrees lower on iPhone 17 Pro front camera — clarification on contract with AVSampleBufferDisplayLayer
To clarify the issue, our preview pipeline rotates the sample-buffer display layer by applying the RotationCoordinator angle as a transform on the layer itself, while leaving the data-output connection's rotation unset — a pattern that worked on every iPhone before 17 Pro because the buffer always arrived in the same default orientation. On the iPhone 17 Pro front cam the same code renders 90° off: RC still returns correct values, but the buffer's default orientation is itself 90° offset from every earlier device, so RC's angle applied as a layer transform no longer lands upright. The hidden dependency that broke is exactly this — applying RC's angle on the layer only works when the buffer's default orientation is fixed across devices, and since we never set the connection's rotation, we were silently relying on that default, which shifted on this one camera. The supported fix (driving connection.videoRotationAngle directly) corrects orientation but causes the emitted buffer's pixel dimensions to swa
2w
Reply to StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
We were even able to reproduce it on an iPad with iOS 17.5.1 and on iPhone with iOS 18.7.8 with one of these two affected apps. With StoreKit 2, AppStore.sync() does not synchronize previously purchased in-app purchases. When attempting to purchase the product again, the message appears that the purchase has already been made, and then the error is thrown at: let result = try await product.purchase() and the purchase cannot be restored. Printing description of nsError: Error Domain=SKErrorDomain Code=0 Ein unbekannter Fehler ist aufgetreten UserInfo={NSLocalizedDescription=Ein unbekannter Fehler ist aufgetreten, NSUnderlyingError=0x12cef54a0 {Error Domain=ASDServerErrorDomain Code=2047 Du hast diesen Artikel nicht gekauft. UserInfo={NSLocalizedFailureReason=Du hast diesen Artikel nicht gekauft.}}}
Topic: App & System Services SubTopic: StoreKit Tags:
2w
App crashes in CGFontStrikeRelease
This crash has been troubling us for a long time. We have this crash report in every release of our App, but can't reproduce it. Here is part of the crash info: Incident Identifier: xxxx Hardware Model: iPhone13,3 Process: MyApp [34550] Path: /private/var/containers/Bundle/Application/xxxx/MyApp.app/MyApp Identifier: xxx.xxx Version: xxx (296) AppStoreTools: 15F31c AppVariant: 1:iPhone13,3:15 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: xxx.xxx [466] Date/Time: 2024-05-19 13:59:10.9716 +0800 Launch Time: 2024-05-19 12:18:24.8753 +0800 OS Version: iPhone OS 16.6.1 (20G81) Release Type: User Baseband Version: 3.80.01 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x322e323400000000 -> 0x0000003400000000 (possible pointer authentication failure) Exception Codes: 0x0000000000000001, 0x322e323400000000 VM Region Info: 0x3400000000 is in 0x1000000000-0x7000000000; bytes after start: 154618822656 bytes
4
0
1.2k
2w
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 Multiple validation errors occurred. NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initiali
4
0
220
2w
Waiting for App Review for 6+ days
Hi Apple Developer Community, I’m hoping someone here can help escalate or advise on a very frustrating situation. My app (Apple ID: 6762494633) has been stuck “In Review” for over 6 days with no movement and no communication from the review team. I have users waiting on this launch and the delay is significantly impacting my business. What I’ve already tried: • Submitted a request via the Apple Developer contact form • Emailed developer support — no response received • Waited well beyond the typical review window For context, Google Play typically reviews apps in under 24 hours. A 6-day stall for each submission with zero communication is extremely difficult to work around when you have a committed launch timeline and users expecting the app. My questions: 1. Is there a direct escalation path for reviews that have stalled this long? 2. Has anyone else experienced this recently and found a resolution? 3. Is there a specific contact or team that handles stuck reviews beyond standard support? Any advic
3
0
113
2w
Localization doesn't work in watchOS widget configuration intent
Hi, I have a problem with watchOS widget configuration intents. It turns out that watchOS is unable to load text for localization keys. This is how I set configuration parameter in WidgetConfigurationIntent: @Parameter( title: LocalizedStringResource( watchWidgetConfig.showSymbols, defaultValue: Symbole, table: WidgetLocalizable, bundle: widgetBundle ), default: true ) var showSymbols: Bool Unfortunately, on a device always the defaultValue is used. I tried everything and nothing works. What's weird, it correctly works on watchOS simulator and if you configure widgets in iOS Watch app. On real Apple Watch, the defaultValue is displayed. I'm not sure if it's important but both: the Swift file with WidgetConfigurationIntent and WidgetLocalizable.xcstring are included in two targets: Watch Widget Extension and Watch App. I tried so far: All variants of LocalizableStringResource init. With/without table, with/without bundle. Previously I had texts in Localizable.strings, I migrated it to WidgetLocalizabl
7
0
470
2w
Reply to SF Symbols .replace animation is partially missing
Thank you for your reply, I tried the method you suggested, but folder.circle‘s drawOff animation is still partially missing. iOS Simulator 26.4.1 My code Thanks for the update, @Mim0sa. I see the same thing but only when using SF symbols with certain animations. For example, when I replace folder.circle with text.below.folder the drawOff animation plays in full, but is cut off again with square.and.arrow.up. This might be a bug. I'd greatly appreciate it if you could open a bug report using Feedback Assistant. Include the code you sent as a sample project, so I can share this with the relevant engineering team. Bug Reporting: How and Why? has tips on creating your bug report. Reply with the feedback number once you filed the report.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
2w
SF Symbols .replace animation is partially missing
In SF Symbols 7, I'm observing a discrepancy between the .replace animation previewed in the SF Symbols app and the result when using the code template the app provides. Expected behavior: When previewing the .replace animation in the SF Symbols app (with Magic Replace preferred), the transition looks like: Actual behavior: When I implement the animation using the exact code template generated by the SF Symbols app, the result looks like: My code: struct PlaygroundSwiftUIView: View { @State var name = folder.circle var body: some View { Image(systemName: name) .font(.system(size: 60)) .contentTransition(.symbolEffect(.replace)) .onTapGesture { name = tree } } } #Preview { PlaygroundSwiftUIView() } The animation rendered in my app does not match the preview shown in the SF Symbols app. The drawOff animation is partially missing. Is there something missing from the code template, or is there an additional configuration step required to achieve the correct Replace effect? or i
2
0
258
2w
Reply to StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
We have been experiencing the same issue for a few days now in two of our apps. Users have reported it via email and through negative App Store reviews. In all of our other apps, in-app purchases are still working without any problems. In our case, the issue affects non-consumable in-app purchases (one-time purchases). In one of the affected apps, we can reproduce the issue with a Sandbox user. The problem occurs not only with StoreKit 2, but also with the old StoreKit implementation. We noticed it because we are currently migrating this app to StoreKit 2. With StoreKit 1, in-app purchases can be restored using restoreCompletedTransactions. But when trying to purchase an in-app purchase that has already been bought, the App Store displays a message saying that the item has already been purchased and asks whether it should be downloaded again for free. However, the download/restore then fails: Printing description of nsError: Error Domain=SKErrorDomain Code=0 Ein unbekannter
Topic: App & System Services SubTopic: StoreKit Tags:
2w
CloudKit private database operations fail with CKError 15 / HTTP 500 for one container across multiple apps (FB22539748)
We are seeing a CloudKit private database failure for this specific container: iCloud.com.matrixqlc.photodiet.sync Failure pattern: accountStatus succeeds in some cases ensure/create custom zone succeeds but record/database-level operations consistently fail with: CKErrorDomain code = 15 CKInternalErrorDomain code = 2000 HTTP 500 Failing operations include: allRecordZones() databaseChanges(since:nil) allSubscriptions() fetch record zone metadata save record fetch record query records What makes this unusual is that the issue follows the container, not the app. On the same physical device, same Apple ID, same developer team: PhotoDiet + iCloud.com.matrixqlc.photodiet.sync => fails RepaymentCalculator + iCloud.com.matrixqlc.photodiet.sync => fails PhotoDiet + iCloud.com.matrixqlc.repaymentcalculator.sync2 => succeeds RepaymentCalculator + iCloud.com.matrixqlc.repaymentcalculator.sync2 => succeeds So this does not currently look like: app-specific entitlement/provisioning issues dev
3
0
433
2w
Reply to Issues with TCP Socket Management and Ghost Data on ESP32 (Swift)
Thanks for this great post and so interesting, I have always worked with tcp sockets and probably the most fun programming time of my life. But definitely it’s been a while a far from using sockets with Swift. However, there are many great engineers that work on that team and I’m sure they are going to jump in this thread if we can unpack all the details. My first thought was I didn’t see any code showing how are you consuming the sockets to make sure you are not running out of available sockets because the iOS app is abandoning connections without properly closing them. You need a strict teardown process. Whenever you disconnect, encounter an error, or the app goes to the background, you must explicitly cancel the connection and break any retain cycles in your state handlers. Would you be able to create a simple focused project to share here? That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert
  Worl
2w
Reply to Can Core Data avoid index rebuild when adding a new attribute during lightweight migration?
I don't see that Core Data provides any way for developers to customize the system-provided lightweight migration process, and so can only suggest that you file a feedback report – If you do so, please share your report ID here. You might consider achieving your goal by migrating the data with your own code. That can be a bit involved though, depending on the complexity of your data set. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
2w
Reply to static analyzer error in std::sort
Thank you for providing additional information. And definitely thanks for providing the focus sample reproducing the issue. May I request that you file a bug so that I can route it correctly to that team? Please include the project not just the code so they can use the project file to reproduce it when creating the bug, you can upload the project on a zip file. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks again for providing everything! Albert
  Worldwide Developer Relations.
2w
static analyzer error in std::sort
I'm getting a static analysis warning on the following code. I don't think it could be my error, but I guess it's more likely a static analysis false positive than a C++ standard library bug. The warning says Method called on moved-from object of type 'std::basic_string'. Tested in Xcode 26.5 RC. Reported as FB22735405. #include #include #include #include template < class traits = std::char_traits, class Allocator = std::allocator > struct UTF8StringLess { bool operator()( const std::basic_string& inFirst, const std::basic_string& inSecond ) const; }; template inline bool UTF8StringLess::operator()( const std::basic_string& inFirst, const std::basic_string& inSecond ) const { CFStringRef theFirst = ::CFStringCreateWithCString( nullptr, inFirst.c_str(), kCFStringEncodingUTF8 ); CFStringRef theSecond = ::CFStringCreateWithCString( nullptr, inSecond.c_str(), kCFStringEncodingUTF8 ); CFComparisonResult compResult = ::CFStringCompare( theFirst, theSecond, kCFCompareCaseInsensitiv
Replies
6
Boosts
0
Views
67
Activity
2w
Reply to RotationCoordinator returns angles 90 degrees lower on iPhone 17 Pro front camera — clarification on contract with AVSampleBufferDisplayLayer
To clarify the issue, our preview pipeline rotates the sample-buffer display layer by applying the RotationCoordinator angle as a transform on the layer itself, while leaving the data-output connection's rotation unset — a pattern that worked on every iPhone before 17 Pro because the buffer always arrived in the same default orientation. On the iPhone 17 Pro front cam the same code renders 90° off: RC still returns correct values, but the buffer's default orientation is itself 90° offset from every earlier device, so RC's angle applied as a layer transform no longer lands upright. The hidden dependency that broke is exactly this — applying RC's angle on the layer only works when the buffer's default orientation is fixed across devices, and since we never set the connection's rotation, we were silently relying on that default, which shifted on this one camera. The supported fix (driving connection.videoRotationAngle directly) corrects orientation but causes the emitted buffer's pixel dimensions to swa
Replies
Boosts
Views
Activity
2w
Reply to StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
We were even able to reproduce it on an iPad with iOS 17.5.1 and on iPhone with iOS 18.7.8 with one of these two affected apps. With StoreKit 2, AppStore.sync() does not synchronize previously purchased in-app purchases. When attempting to purchase the product again, the message appears that the purchase has already been made, and then the error is thrown at: let result = try await product.purchase() and the purchase cannot be restored. Printing description of nsError: Error Domain=SKErrorDomain Code=0 Ein unbekannter Fehler ist aufgetreten UserInfo={NSLocalizedDescription=Ein unbekannter Fehler ist aufgetreten, NSUnderlyingError=0x12cef54a0 {Error Domain=ASDServerErrorDomain Code=2047 Du hast diesen Artikel nicht gekauft. UserInfo={NSLocalizedFailureReason=Du hast diesen Artikel nicht gekauft.}}}
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
2w
App crashes in CGFontStrikeRelease
This crash has been troubling us for a long time. We have this crash report in every release of our App, but can't reproduce it. Here is part of the crash info: Incident Identifier: xxxx Hardware Model: iPhone13,3 Process: MyApp [34550] Path: /private/var/containers/Bundle/Application/xxxx/MyApp.app/MyApp Identifier: xxx.xxx Version: xxx (296) AppStoreTools: 15F31c AppVariant: 1:iPhone13,3:15 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: xxx.xxx [466] Date/Time: 2024-05-19 13:59:10.9716 +0800 Launch Time: 2024-05-19 12:18:24.8753 +0800 OS Version: iPhone OS 16.6.1 (20G81) Release Type: User Baseband Version: 3.80.01 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x322e323400000000 -> 0x0000003400000000 (possible pointer authentication failure) Exception Codes: 0x0000000000000001, 0x322e323400000000 VM Region Info: 0x3400000000 is in 0x1000000000-0x7000000000; bytes after start: 154618822656 bytes
Replies
4
Boosts
0
Views
1.2k
Activity
2w
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 Multiple validation errors occurred. NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initiali
Replies
4
Boosts
0
Views
220
Activity
2w
Waiting for App Review for 6+ days
Hi Apple Developer Community, I’m hoping someone here can help escalate or advise on a very frustrating situation. My app (Apple ID: 6762494633) has been stuck “In Review” for over 6 days with no movement and no communication from the review team. I have users waiting on this launch and the delay is significantly impacting my business. What I’ve already tried: • Submitted a request via the Apple Developer contact form • Emailed developer support — no response received • Waited well beyond the typical review window For context, Google Play typically reviews apps in under 24 hours. A 6-day stall for each submission with zero communication is extremely difficult to work around when you have a committed launch timeline and users expecting the app. My questions: 1. Is there a direct escalation path for reviews that have stalled this long? 2. Has anyone else experienced this recently and found a resolution? 3. Is there a specific contact or team that handles stuck reviews beyond standard support? Any advic
Replies
3
Boosts
0
Views
113
Activity
2w
Localization doesn't work in watchOS widget configuration intent
Hi, I have a problem with watchOS widget configuration intents. It turns out that watchOS is unable to load text for localization keys. This is how I set configuration parameter in WidgetConfigurationIntent: @Parameter( title: LocalizedStringResource( watchWidgetConfig.showSymbols, defaultValue: Symbole, table: WidgetLocalizable, bundle: widgetBundle ), default: true ) var showSymbols: Bool Unfortunately, on a device always the defaultValue is used. I tried everything and nothing works. What's weird, it correctly works on watchOS simulator and if you configure widgets in iOS Watch app. On real Apple Watch, the defaultValue is displayed. I'm not sure if it's important but both: the Swift file with WidgetConfigurationIntent and WidgetLocalizable.xcstring are included in two targets: Watch Widget Extension and Watch App. I tried so far: All variants of LocalizableStringResource init. With/without table, with/without bundle. Previously I had texts in Localizable.strings, I migrated it to WidgetLocalizabl
Replies
7
Boosts
0
Views
470
Activity
2w
Reply to static analyzer error in std::sort
As I said in my first post, I already filed a bug, FB22735405. I have updated it with the shorter code.
Replies
Boosts
Views
Activity
2w
Reply to SF Symbols .replace animation is partially missing
Thank you for your reply, I tried the method you suggested, but folder.circle‘s drawOff animation is still partially missing. iOS Simulator 26.4.1 My code Thanks for the update, @Mim0sa. I see the same thing but only when using SF symbols with certain animations. For example, when I replace folder.circle with text.below.folder the drawOff animation plays in full, but is cut off again with square.and.arrow.up. This might be a bug. I'd greatly appreciate it if you could open a bug report using Feedback Assistant. Include the code you sent as a sample project, so I can share this with the relevant engineering team. Bug Reporting: How and Why? has tips on creating your bug report. Reply with the feedback number once you filed the report.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
2w
SF Symbols .replace animation is partially missing
In SF Symbols 7, I'm observing a discrepancy between the .replace animation previewed in the SF Symbols app and the result when using the code template the app provides. Expected behavior: When previewing the .replace animation in the SF Symbols app (with Magic Replace preferred), the transition looks like: Actual behavior: When I implement the animation using the exact code template generated by the SF Symbols app, the result looks like: My code: struct PlaygroundSwiftUIView: View { @State var name = folder.circle var body: some View { Image(systemName: name) .font(.system(size: 60)) .contentTransition(.symbolEffect(.replace)) .onTapGesture { name = tree } } } #Preview { PlaygroundSwiftUIView() } The animation rendered in my app does not match the preview shown in the SF Symbols app. The drawOff animation is partially missing. Is there something missing from the code template, or is there an additional configuration step required to achieve the correct Replace effect? or i
Replies
2
Boosts
0
Views
258
Activity
2w
Reply to StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
We have been experiencing the same issue for a few days now in two of our apps. Users have reported it via email and through negative App Store reviews. In all of our other apps, in-app purchases are still working without any problems. In our case, the issue affects non-consumable in-app purchases (one-time purchases). In one of the affected apps, we can reproduce the issue with a Sandbox user. The problem occurs not only with StoreKit 2, but also with the old StoreKit implementation. We noticed it because we are currently migrating this app to StoreKit 2. With StoreKit 1, in-app purchases can be restored using restoreCompletedTransactions. But when trying to purchase an in-app purchase that has already been bought, the App Store displays a message saying that the item has already been purchased and asks whether it should be downloaded again for free. However, the download/restore then fails: Printing description of nsError: Error Domain=SKErrorDomain Code=0 Ein unbekannter
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
2w
CloudKit private database operations fail with CKError 15 / HTTP 500 for one container across multiple apps (FB22539748)
We are seeing a CloudKit private database failure for this specific container: iCloud.com.matrixqlc.photodiet.sync Failure pattern: accountStatus succeeds in some cases ensure/create custom zone succeeds but record/database-level operations consistently fail with: CKErrorDomain code = 15 CKInternalErrorDomain code = 2000 HTTP 500 Failing operations include: allRecordZones() databaseChanges(since:nil) allSubscriptions() fetch record zone metadata save record fetch record query records What makes this unusual is that the issue follows the container, not the app. On the same physical device, same Apple ID, same developer team: PhotoDiet + iCloud.com.matrixqlc.photodiet.sync => fails RepaymentCalculator + iCloud.com.matrixqlc.photodiet.sync => fails PhotoDiet + iCloud.com.matrixqlc.repaymentcalculator.sync2 => succeeds RepaymentCalculator + iCloud.com.matrixqlc.repaymentcalculator.sync2 => succeeds So this does not currently look like: app-specific entitlement/provisioning issues dev
Replies
3
Boosts
0
Views
433
Activity
2w
Reply to Issues with TCP Socket Management and Ghost Data on ESP32 (Swift)
Thanks for this great post and so interesting, I have always worked with tcp sockets and probably the most fun programming time of my life. But definitely it’s been a while a far from using sockets with Swift. However, there are many great engineers that work on that team and I’m sure they are going to jump in this thread if we can unpack all the details. My first thought was I didn’t see any code showing how are you consuming the sockets to make sure you are not running out of available sockets because the iOS app is abandoning connections without properly closing them. You need a strict teardown process. Whenever you disconnect, encounter an error, or the app goes to the background, you must explicitly cancel the connection and break any retain cycles in your state handlers. Would you be able to create a simple focused project to share here? That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert
  Worl
Replies
Boosts
Views
Activity
2w
Reply to Can Core Data avoid index rebuild when adding a new attribute during lightweight migration?
I don't see that Core Data provides any way for developers to customize the system-provided lightweight migration process, and so can only suggest that you file a feedback report – If you do so, please share your report ID here. You might consider achieving your goal by migrating the data with your own code. That can be a bit involved though, depending on the complexity of your data set. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
Replies
Boosts
Views
Activity
2w
Reply to static analyzer error in std::sort
Thank you for providing additional information. And definitely thanks for providing the focus sample reproducing the issue. May I request that you file a bug so that I can route it correctly to that team? Please include the project not just the code so they can use the project file to reproduce it when creating the bug, you can upload the project on a zip file. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks again for providing everything! Albert
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
2w