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missing package product

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Reply to iOS 26 - SKOverlay Not Opening Custom Product Page instead opening default product page
Hi Apple team, Just checking in to see if there’s any update on this issue. The SKOverlay still opens the default product page instead of the configured custom product page on iOS 26. This behavior persists across multiple devices and builds. Any guidance or confirmation from Apple Engineering would be appreciated. Thank you
Nov ’25
iOS 26 - SKOverlay Not Opening Custom Product Page instead opening default product page
Issue: SKOverlay configured with a Custom Product Page identifier opens the default product page instead of the custom one on iOS 26. This works correctly on iOS 18 and earlier. Details: Custom Product Page is published and valid in App Store Connect customProductPageIdentifier is correctly set on SKOverlayAppConfiguration Same code works fine on iOS 18 and lower Code: - (void)presentSKOverlayInWindowScene:(UIWindowScene *)scene { SKOverlayAppConfiguration *config = [[SKOverlayAppConfiguration alloc] initWithAppIdentifier:@my_app_id position:SKOverlayPositionBottom]; config.userDismissible = YES; if (@available(iOS 15.0, *)) { [config setCustomProductPageIdentifier:@my_apps_custom_product_page_id]; } SKOverlay *overlay = [[SKOverlay alloc] initWithConfiguration:config]; overlay.delegate = self; [overlay presentInScene:scene]; } Are there any known iOS 26 changes affecting Custom Product Pages with SKOverlay, or is additional configuration now required. Thank you
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Nov ’25
Warning on Archiving - ExtensionKit extension not embedded
Hello! Ive been working on a package tracking app for iOS and was looking forward to pushing it to TestFlight for some testers to use. When I go to archive the package, I get a warning about the ...TrackerIntents.appex is an ExtensionKit extension and must be embedded in the parent app bundle's Extensions directory, but is embedded in the parent app bundle's Tracker.app/Extensions directory. The extension is for siri integration with shortcuts. I have done quite a lot of things to try and diagnose this but cant seem to get passed this warning. I know it's a warning but would rather it not exist. Ideally I would think its a matter of moving the items but in the navigation area, I dont see an extensions area. The main app target has it in the dependencies along with the EmbedExtensionKit Extensions in the Build Phases. Any ideas or configs I can try? I can provide more information if needed. This is on the latest Xcode version 26.0.1 for iOS 26. Thank you.
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Nov ’25
My Apps Have Been “Waiting for Review” for 1 Month – No Response, No Progress
I’m honestly about to lose my mind at this point. My apps have been stuck in “Waiting for Review” for almost a month, and I still have zero progress, zero response, and zero clarity on what’s going on. Here are the facts: Both of my apps were submitted for review nearly 30 days ago Status: Still “Waiting for Review” with no movement at all I contacted Apple Support multiple times — no useful feedback was provided One of my expedited review requests was approved 4+ days ago, yet the status of the app hasn’t changed whatsoever This situation is extremely frustrating. I’m a developer trying to run a business, and these unexplained delays are causing serious damage to my release timeline, marketing schedule, and user acquisition plans. I genuinely don’t understand why things are stuck for this long. All I’m asking for is basic transparency: Why is the review not starting? Why is the expedite request approved but not reflected in the review queue? Is there a hidden issue blocking my apps that I am not bei
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Nov ’25
Is Anyone Else Stuck in “Waiting for Review” for 1 Month? This Is Getting Ridiculous.
I’m genuinely on the edge of losing my sanity right now. My apps have been stuck in “Waiting for Review” for almost a MONTH, yes, 30 days and absolutely nothing is happening. At this point, I’m not even sure if my apps are in a review queue or a black hole. Here’s my situation: 2 apps submitted, both still “Waiting for Review” 30 days of zero movement Contacted support multiple times, replies that lead nowhere Expedited Review request APPROVED 4+ days ago… and guess what? Still no movement. Not even a “Hi, we’re looking at it.” I feel like I’m talking to a wall. This is starting to feel like a glitch in the Matrix. This is seriously impacting my launch, marketing, business timeline and user acquisition strategy. I love Apple, I love the platform, but this silence and lack of transparency is painful for developers. What we need is very simple: A realistic timeline 1 week? 2 weeks? A month? If expedited review is approved, why is nothing happening? If there’s an issue, just tell me so I can fix it inst
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Nov ’25
Background location stops with (kCLErrorDomain error 1.) but permission was granted
We are currently experiencing a very interesting issue when accessing the location in the background with CLLocationManager. The user has given our app the whenInUse permission for locations and in most cases the app provides location updates even when it's in the background. However, when we started to use other navigation apps in the foreground we saw that the func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) method was called with (kCLErrorDomain error 1.). The user hasn't changed the location permission and we saw that locations were delivered once the user opened the app again. I don't see anything in the documentation explaining this issue, but I chatted with other developers that confirm that specific behavior. Am I missing something here?
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Nov ’25
Not receiving Sandbox Server-to-Server Notifications for In-App Purchases (App Store Server Notifications v2)
I’m testing auto-renewable subscription purchases in the sandbox environment. When I buy a subscription package using a sandbox test user, I don’t receive any App Store Server Notifications from the sandbox. However, when I use the “Request Test Notification” option in App Store Connect, the notification is received successfully. My sandbox server notification URL is configured correctly and publicly accessible. I also call finishTransaction() after purchase, and the receipt is verified successfully with the sandbox verification endpoint. To further debug, I used the getNotificationHistory API to fetch notifications for yesterday and today (Nov 3–4, 2025). Apple’s API response does not include any notifications or transaction IDs for my today’s purchases (Nov 4, 2025) — even though I can confirm from logs that those transactions were completed and verified successfully. It looks like sandbox purchase notifications are not being sent or logged, even though test notifications work fine. Could someone f
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Nov ’25
Reply to Commands for MacOS which gives similar information as "lsappinfo" and "system_profiler SPApplicationsDataType" for other Mach-O binaries
I am looking at performing this check on file system paths which I can consume as an input to my product. I understand lsappinfo is not scalable, can you please suggest which APIs can get me this similar information? I have looked at using NSBundle, however, this would work if the CFBundleShortVersionString is added to the Info.plist. This would still not let me fetch the versions of dylibs linked to the executable.
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Cant create Apps because "companyName" is missing and no way to set it.
Hey guys 👋🏼 I'm trying to publish my first App, but it's not working and sadly the Support didn't have an answer too. Maybe someone experienced the same thing. Yesterday I enrolled in the Developer Program and today my account was switched from an individual to a corporation account (to display my business name instead of my private name). I got an email that the switch was successful. When Archiving the app in Xcode and trying to distribute I get this error message: App Record Creation failed due to an invalid attribute. Request failed with error code ENTITY_ERROR.ATTRIBUTE.REQUIRED, and reason The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request Fits to the thing the support said to me, I should go to appstoreconnect to add my first app there and then I should ask me to create my company name. But it doens't. I just get an error with no information what to do. All Agreements are signed, banking information is filled out … M
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Nov ’25
Reply to Not receiving Sandbox Server-to-Server Notifications for In-App Purchases (App Store Server Notifications v2)
Hello, Thank you for your response. I can confirm that all test purchases are being made in the Sandbox environment, not via Xcode or Production. The purchase confirmation sheet clearly shows “Sandbox” during the final step of the purchase flow. Our app is: Ollivate (app.ollivate.com) Sandbox test products purchased: [ollivate_crna_pro, ollivate.monthly.prod, ollivate_starter_prod_consumable] Despite successful transactions and receipt verification via the sandbox endpoint, no App Store Server Notifications are received for today’s purchases. Only the test notifications sent via “Request Test Notification” are received successfully. I also checked the Apple System Status page, and it indicates that there is currently an issue affecting the Sandbox environment. This seems consistent with the missing notifications we are experiencing. Could you please investigate why sandbox server notifications are not being sent for these auto-renewable subscription purchases? Thank you for your hel
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’25
Reply to Not receiving Sandbox Server-to-Server Notifications for In-App Purchases (App Store Server Notifications v2)
Hello - First, can you confirm that the test purchases being made are in the Sandbox environment, and not Xcode (if testing locally through Xcode) or Production? Ensure that the purchase payment confirmation sheet (the final step of the purchase flow) clearly indicates Sandbox. If that is confirmed and you are still not seeing the notifications, please reply with your app name and the product(s) you have purchased in Sandbox - and we will investigate further on our end. There are no known issues with Sandbox server notifications now or in recent days. Thank you.
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’25
Build Issue
I am trying to make build for my project followed all step and all but Igot Showing Recent Errors Only Build target PCS_EmpApp of project PCS_EmpApp with configuration Debug ProcessInfoPlistFile /Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-bhccfqkphneiyabcysmesvskjrrm/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync/Info.plist (in target 'PCS_EmpApp' from project 'PCS_EmpApp') cd /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync builtin-infoPlistUtility /Users/mayankjain/Downloads/RetailApp/PCS_EmpApp/obj/Debug/net9.0-ios/iossimulator-arm64/xcsync/Info.plist -producttype com.apple.product-type.application -genpkginfo /Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-bhccfqkphneiyabcysmesvskjrrm/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/PkgInfo -expandbuildsettings -format binary -platform iphon
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Nov ’25
Reply to How to index file based documents in Core Spotlight
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. iOS and macCatalyst. Well, that doesn’t make it easy )-: I see at least two complications here: You have an app that’s kinda shoebox-y and kinda document-based. Spotlight uses different approaches for these two types of apps. For a documented-based app, iOS and macOS have completely different mechanisms for indexing documents. If you decide to build an importer, you’ll have to package your core code in two different ways: an iOS-style CSImportExtension app extension and a macOS-style .mdimporter plug-ins. Expanding on the first point, when you build a document-based app Spotlight implicitly assumes that each document is a single user-visible piece of content. It just doesn’t have a way to represents items within a document. That’s reflected in the API for both the iOS-style and macOS-style import APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Reply to Commands for MacOS which gives similar information as "lsappinfo" and "system_profiler SPApplicationsDataType" for other Mach-O binaries
[quote='805992021, oddeyed, /thread/805992, /profile/oddeyed'] I am currently researching for ways to get the versions of all of the Mach-O executables and dylibs [/quote] To what end? Your ultimate goal here matters, because that affects what path you follow. For example, if you’re just messing around with shell scripts, then lsappinfo is a reasonable enough choice. However, if you’re trying to build a product that you ship to a wide range of users, you wouldn’t want to rely on lsappinfo because it’s output is intended to be read by humans, not by programs. OTOH, there are APIs that let you get similar information. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions)
Network.framework: Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions) Hi everyone 👋 When using NWConnection with NWProtocolWebSocket, I’ve noticed that Happy Eyeballs cancels the losing connection only after the WebSocket handshake completes on the winning path. As a result, both IPv4 and IPv6 attempts can send the GET / Upgrade request in parallel, which may cause duplicate WebSocket sessions on the server. Standards context RFC 8305 §6 (Happy Eyeballs v2) states: Once one of the connection attempts succeeds (generally when the TCP handshake completes), all other connections attempts that have not yet succeeded SHOULD be canceled. This “SHOULD” is intentionally non-mandatory — implementations may reasonably delay cancellation to account for additional factors (e.g. TLS success or ALPN negotiation). So Network.framework’s current behavior — canceling after the WebSocket handshake — is technically valid, but it can have practical side effects at the application lay
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Nov ’25