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“missing package product”

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Reply to Apps stuck in "Waiting for Review" for 23 days due to pending agreements. What happens now?
is it better to Remove from Review and resubmit them? (I am afraid of losing my place in the queue) I advise you not to do so. I experienced issue doing this one time and being really stuck until some support helped clean everything. And yes, you may loose your place in the queue. Since the agreements are now active, will my apps automatically fall into the review queue, or do I need to trigger something? If nothings happens in the next 2 days (after the week end), you should contact support. Preferably ask for a phone contact.
Mar ’26
Having all types of issues with latest Tahoe version 26.4!!
I'm losing it. I am on the public beta for Tahoe, downloaded most current update yesterday morning, 26.4. Chrome and Firefox aren't loading, and Mac mail isn't working right. Safari seems to be totally fine. I've done all types of troubleshooting, going crazy. Anyone else had issues with this update? It's almost like the connectivity got all screwed up.
2
0
134
Mar ’26
Reply to Getting a basic URL Filter to work
I think I finally did it! I eventually gave up and switched to a different gateway: https://github.com/gruberb/ohttp-gateway Once configured properly, everything started flowing, even from TestFlight (which I hope means that it will be the same from the App Store). Feels kinda unreal that this is actually happening, I had lost hope. Thanks to everyone who helped out!
Mar ’26
Reply to Trial period & in-app purchase
I'm trying to release an app with this kind of business model right now. Review team is bullying me for my products, asking stupid questions like: Please explain why free trial period is submitted as separated in-app purchase instead of being included in the paid 'Lifetime Unlock' in-app purchase. So tiresome -_-
Mar ’26
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue doe
3
0
359
Feb ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support m
3
0
298
Feb ’26
Reply to Using .mp3 files in Swift Playgrounds project
I had to explicitly update the Package.swift file by adding the resources key. For example, I added Resources so I would have to create a Resources/ folder, add my .mp3 to that folder, and it should work. Read more in article Bundling resources with a Swift package targets: [ .executableTarget( name: AppModule, path: ., resources: [ .process(Resources) ] ) ],
Topic: Programming Languages SubTopic: Swift Tags:
Feb ’26
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
1
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44
Feb ’26
iOS26.2 webview use websocket cause net lose
I found that on iPhone 15 and later models, after upgrading to iOS 16.2, if a WKWebView's HTML page frequently receives large WebSocket data packets, it may trigger a rare bug: the already loaded WebView page can no longer establish network connections. Both HTTPS and WebSocket connections time out, and the network in the entire app becomes unusable. Even creating a new WebView instance to load a new page fails—it stays blank. Reloading a previously loaded WebView also results in a blank screen. (call [webview reload])Currently, the only solution when this happens is to restart the app. Reproduction environment: iPhone 15 and later models, iOS 26.2, cellular data (not reproducible on Wi-Fi) Log situation: When the blank screen occurs, the webViewWebContentProcessDidTerminate callback is not triggered. When creating a new webview instance and reloading a page during reproduction, only the didStartProvisionalNavigation callback is triggered, and no failure callbacks in Navigation are triggered.
Topic: Safari & Web SubTopic: General
1
0
452
Feb ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this i
1
0
136
Feb ’26
iCloud Account Signing Out
I have several macOS applications that use CloudKit. I need to test and finds out what happens when the user signs out of their iCloud account. That's because the application may lose data after signing out and then signing in again. Every time I do that, it'll take 15, 20 minutes... I don't time it, but it takes quite a gigantic time to sign out as the spinner keeps rolling. Why does it take so long to just sign out? This sign out effect is untestable because it takes a long time to sign out of an iCloud account and then make changes to the code and then test again. In case you need to know, my system version is Sequoia 15.7.
2
0
147
Feb ’26
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
Kevin, First, I wanted to apologize for not replying for a full month, as well as thank you very much for your reply. I was pulled away from this project for a couple weeks, and when I got back I was still spinning my wheels getting the driver installed. I only today found my issue, which wasn't something you could have helped with since I hadn't thought to include the correct context in my original comment. I only found the issue after careful log monitoring in the Console app during the install process as my main installer app was running. It turns out that my bundle ID was too long. It was 67 characters and, apparently the maximum is 63. Seems like an arbitrarily short max in this day and age, and you'd think both XCode and the Developer Portal would catch that, but that's what it was. When I redid my bundle IDs more succinctly (and all my permissions on the Apple Developer Portal), I was able to successfully install/register/enable the driver. I have granted it permission in System Settings, it shows up u
Topic: App & System Services SubTopic: Drivers Tags:
Feb ’26
Reply to macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. As a small side note here, I have no idea why anyone is using DriverKit to create virtual HID devices. CoreHID provides its own virtual device API which, as far as I can tell, should be able to do everything you could do with a virtual device created through DriverKit. It's possible I've overlooked some limitation (and, if so, please let me know!) but as far as I can tell a number of products have chosen a much more difficult implementation without any real benefit. https://developer.apple.com/documentation/corehid/hidvirtualdevice External keyboards are unaffected. This is already confirmed across multiple users: I'd normally ask you to file a bug on this but the engineering team is aware of the issue, so I don't think additional bugs are necessary in this particular case. https://github.
Feb ’26
macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. External keyboards are unaffected. This is already confirmed across multiple users: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted code analysis, not independently verified): this could be related to a security policy referred to as com.apple.iohid.protectedDeviceAccess, which may block IOHIDDeviceOpen for the Apple Internal Keyboard via SPI transport (AppleHIDTransportHIDDevice). A GamePolicy check in IOHIDDeviceClass.m that gates HID device access could be involved. This is a hint, not a confirmed root cause. The impact goes well beyond a single project. Keyboard remapping on macOS is a thriving ecosystem — used for accessibility, ergonomics, developer productivity, and multilingual input. This is one of macOS's strengths as a platform. Ma
1
0
301
Feb ’26
Reply to Can't get USBSerialDriverKit driver loaded
Found the solution it seems to be missing CFBundle... keys even though Xcode auto generated parts of it and then it thought its a no code dext. Next problem it has an included embedded provisioning profile but the console shows its missing the entitlement that is included in the embedded provisioning profile...
Topic: App & System Services SubTopic: Drivers Tags:
Feb ’26
Reply to Apps stuck in "Waiting for Review" for 23 days due to pending agreements. What happens now?
is it better to Remove from Review and resubmit them? (I am afraid of losing my place in the queue) I advise you not to do so. I experienced issue doing this one time and being really stuck until some support helped clean everything. And yes, you may loose your place in the queue. Since the agreements are now active, will my apps automatically fall into the review queue, or do I need to trigger something? If nothings happens in the next 2 days (after the week end), you should contact support. Preferably ask for a phone contact.
Replies
Boosts
Views
Activity
Mar ’26
Having all types of issues with latest Tahoe version 26.4!!
I'm losing it. I am on the public beta for Tahoe, downloaded most current update yesterday morning, 26.4. Chrome and Firefox aren't loading, and Mac mail isn't working right. Safari seems to be totally fine. I've done all types of troubleshooting, going crazy. Anyone else had issues with this update? It's almost like the connectivity got all screwed up.
Replies
2
Boosts
0
Views
134
Activity
Mar ’26
Reply to Getting a basic URL Filter to work
I think I finally did it! I eventually gave up and switched to a different gateway: https://github.com/gruberb/ohttp-gateway Once configured properly, everything started flowing, even from TestFlight (which I hope means that it will be the same from the App Store). Feels kinda unreal that this is actually happening, I had lost hope. Thanks to everyone who helped out!
Replies
Boosts
Views
Activity
Mar ’26
Reply to Trial period & in-app purchase
I'm trying to release an app with this kind of business model right now. Review team is bullying me for my products, asking stupid questions like: Please explain why free trial period is submitted as separated in-app purchase instead of being included in the paid 'Lifetime Unlock' in-app purchase. So tiresome -_-
Replies
Boosts
Views
Activity
Mar ’26
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue doe
Replies
3
Boosts
0
Views
359
Activity
Feb ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support m
Replies
3
Boosts
0
Views
298
Activity
Feb ’26
Reply to Using .mp3 files in Swift Playgrounds project
I had to explicitly update the Package.swift file by adding the resources key. For example, I added Resources so I would have to create a Resources/ folder, add my .mp3 to that folder, and it should work. Read more in article Bundling resources with a Swift package targets: [ .executableTarget( name: AppModule, path: ., resources: [ .process(Resources) ] ) ],
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Feb ’26
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
Replies
1
Boosts
0
Views
44
Activity
Feb ’26
iOS26.2 webview use websocket cause net lose
I found that on iPhone 15 and later models, after upgrading to iOS 16.2, if a WKWebView's HTML page frequently receives large WebSocket data packets, it may trigger a rare bug: the already loaded WebView page can no longer establish network connections. Both HTTPS and WebSocket connections time out, and the network in the entire app becomes unusable. Even creating a new WebView instance to load a new page fails—it stays blank. Reloading a previously loaded WebView also results in a blank screen. (call [webview reload])Currently, the only solution when this happens is to restart the app. Reproduction environment: iPhone 15 and later models, iOS 26.2, cellular data (not reproducible on Wi-Fi) Log situation: When the blank screen occurs, the webViewWebContentProcessDidTerminate callback is not triggered. When creating a new webview instance and reloading a page during reproduction, only the didStartProvisionalNavigation callback is triggered, and no failure callbacks in Navigation are triggered.
Topic: Safari & Web SubTopic: General
Replies
1
Boosts
0
Views
452
Activity
Feb ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this i
Replies
1
Boosts
0
Views
136
Activity
Feb ’26
iCloud Account Signing Out
I have several macOS applications that use CloudKit. I need to test and finds out what happens when the user signs out of their iCloud account. That's because the application may lose data after signing out and then signing in again. Every time I do that, it'll take 15, 20 minutes... I don't time it, but it takes quite a gigantic time to sign out as the spinner keeps rolling. Why does it take so long to just sign out? This sign out effect is untestable because it takes a long time to sign out of an iCloud account and then make changes to the code and then test again. In case you need to know, my system version is Sequoia 15.7.
Replies
2
Boosts
0
Views
147
Activity
Feb ’26
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
Kevin, First, I wanted to apologize for not replying for a full month, as well as thank you very much for your reply. I was pulled away from this project for a couple weeks, and when I got back I was still spinning my wheels getting the driver installed. I only today found my issue, which wasn't something you could have helped with since I hadn't thought to include the correct context in my original comment. I only found the issue after careful log monitoring in the Console app during the install process as my main installer app was running. It turns out that my bundle ID was too long. It was 67 characters and, apparently the maximum is 63. Seems like an arbitrarily short max in this day and age, and you'd think both XCode and the Developer Portal would catch that, but that's what it was. When I redid my bundle IDs more succinctly (and all my permissions on the Apple Developer Portal), I was able to successfully install/register/enable the driver. I have granted it permission in System Settings, it shows up u
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. As a small side note here, I have no idea why anyone is using DriverKit to create virtual HID devices. CoreHID provides its own virtual device API which, as far as I can tell, should be able to do everything you could do with a virtual device created through DriverKit. It's possible I've overlooked some limitation (and, if so, please let me know!) but as far as I can tell a number of products have chosen a much more difficult implementation without any real benefit. https://developer.apple.com/documentation/corehid/hidvirtualdevice External keyboards are unaffected. This is already confirmed across multiple users: I'd normally ask you to file a bug on this but the engineering team is aware of the issue, so I don't think additional bugs are necessary in this particular case. https://github.
Replies
Boosts
Views
Activity
Feb ’26
macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. External keyboards are unaffected. This is already confirmed across multiple users: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted code analysis, not independently verified): this could be related to a security policy referred to as com.apple.iohid.protectedDeviceAccess, which may block IOHIDDeviceOpen for the Apple Internal Keyboard via SPI transport (AppleHIDTransportHIDDevice). A GamePolicy check in IOHIDDeviceClass.m that gates HID device access could be involved. This is a hint, not a confirmed root cause. The impact goes well beyond a single project. Keyboard remapping on macOS is a thriving ecosystem — used for accessibility, ergonomics, developer productivity, and multilingual input. This is one of macOS's strengths as a platform. Ma
Replies
1
Boosts
0
Views
301
Activity
Feb ’26
Reply to Can't get USBSerialDriverKit driver loaded
Found the solution it seems to be missing CFBundle... keys even though Xcode auto generated parts of it and then it thought its a no code dext. Next problem it has an included embedded provisioning profile but the console shows its missing the entitlement that is included in the embedded provisioning profile...
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
Feb ’26