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Reply to Permission error occurs when I use setDefaultApplication(at:toOpen:completion:)
Sounds like either it's not working right or the documentation needs to be updated to explain how to get it working. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: App & System Services SubTopic: General Tags:
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Account Migration to a Company Account (offering reward for help!)
My team is in the process of migrating our app from an individual Apple Developer account to a company account, and we’ve been unable to submit new TestFlight builds during this transition. As a result, a few potential partners are still on an older beta version that contains major bugs we’ve already fixed but can’t push an update for. Is there any way to get in direct contact with the Review Team to help expedite this migration or temporarily restore our ability to upload new builds to TestFlight? Any guidance or escalation path would be greatly appreciated. Will offer monetary reward for those who help!
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Reply to NSSheetMoveHelper Sends Parent Windows Flying If Sheet Window Frame is Resized on macOS Tahoe
Thanks for this post. You have seen the issue on the usage of the NSSheetMoveHelper. Even if you believe Apple is aware of this issue, I recommend posting a focused sample here to demonstrate the specific problem and how the NSSheetMoveHelper is causing it. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. If the issue persists after updating to the latest version, I will request that you submit a bug report. Could you please provide the focused sample? Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: AppKit Tags:
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NSSheetMoveHelper Sends Parent Windows Flying If Sheet Window Frame is Resized on macOS Tahoe
So I noticed this: A sheet window is presented. The sheet window has some UI that makes it expandable say a little arrow expandable button. Click the little expandable button. Now the sheet window controller calls - (void)setFrame:display:animate: on its window to resize. The parent window flies across the screen to the lower left corner. I'm on Tahoe 26.1. Seems to be related to NSSheetMoveHelper. Not sure how long this bug has been around. Workaround is to call -setFrame:display:animate: and pass NO to the animate flag. Then the sheet window resizes (but not animated which doesn't look as good as the old behavior but better than suddenly disappearing). I think Apple may already knows about this bug b/c in an Apple app on Tahoe I see a sheet resizing being done with no animation...
Topic: UI Frameworks SubTopic: AppKit Tags:
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Reply to Delay in app approval on the App Store.
Thank you for your post. This is definitely a huge delay. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. https://developer.apple.com/events/view/upcoming-events A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Or contact them https://developer.apple.com/contact/#!/topic/select Looking forward to see your app in the store! Albert Pascual
  Worldwide Developer Relations.
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Request Guidance on IAP Requirements for Dynamically Priced Digital Video Content
Dear Apple Developer Support Team, I hope you are doing well. We are reaching out to request clarification and guidance regarding the In-App Purchase (IAP) requirements for our upcoming iOS application. Our app offers paid access to digital video content. Each video has a dynamic price determined by our backend based on multiple factors (such as duration, category, and promotions). Additionally, users are allowed to select and purchase multiple videos at the same time, which results in a combined total price that varies per transaction. Challenges we face with IAP on iOS Dynamic pricing: Apple requires IAP products to have static pricing defined in App Store Connect. Our video prices change frequently and cannot be represented by fixed IAP product SKUs. Multiple-item purchases: iOS does not support a single purchase that includes multiple different IAP products. Processing many separate IAP transactions in sequence results in a poor user experience and is likely to cause failures. Product cr
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Reply to moving project to new account
Thank you for your post. Migrating your Swift project from a free Apple Developer account to a paid one does not necessitate rebuilding the project from scratch. Here is a step-by-step guide to facilitate a seamless transition: Log into Your Paid Account: Sign in to your Mac using the Apple Account associated with your paid Developer account. Open Xcode and navigate to Xcode > Preferences > Accounts. Click the “+” button to add your paid Apple ID if it is not already listed. Update Code Signing: Open your Xcode project. Select your project in the Project Navigator to access the project settings. Navigate to the “Signing & Capabilities” tab for your target. Ensure that your team is configured to your paid account. If not, click on the team dropdown and select your paid developer account. Adjust Provisioning Profiles: Xcode typically automates the downloading of provisioning profiles when signed in with the paid account. You can force a refresh by visiting Window &g
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Reply to Age verification implementation in IOS Apps
Please familiarize yourself with the Developer News page. https://developer.apple.com/news/ As of today, Apple has posted two articles about this topic: New requirements for apps available in Texas Next steps for apps distributed in Texas I'd highly encourage watching these WWDC25 videos a few times to catch all the details: Deliver age-appropriate experiences in your app - WWDC25 Enhance child safety with PermissionKit - WWDC25
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Reply to Declared Age Range: How to support age verification on iOS < 26?
This is not legal advice, nor a statement from Apple. I will share what I'm going to do in my apps and recommend to others. How I interpret 121.056 (B) (1) is basically, use the signals when they're available. If they're not available, you can't use them. You can't do the impossible. So if you have an app update that supports iOS 26, implement it there, and < 26 you simply can't. As a developer, it is impossible to use the age signals provided by the App Store if they don't exist. If you're not comfortable with this approach, file feedback asking for support on devices < 26. Hypothetically, if Apple were to add support to, say iOS 18, it would still be something like iOS 18.8.x or higher. I am closely following the OS Usage page and waiting for an update to show the adoption of 26. https://developer.apple.com/support/app-store/ For my specific usage, I'm moving my apps to 26+ for my updates. However, I have apps that include watch extensions, and an Apple Vision Pro target. Th
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How to add more cipher suites
I want to add more cipher suites. I use NWConnection to make a connection. Before I use sec_protocol_options_append_tls_ciphersuite method to add more cipher suites, I found that Apple provided 20 cipher suites shown in the client hello packet. But after I added three more cipher suites, I found that nothing changed, and still original 20 cipher suites shown in the client hello packet when I made a new connection. The following is the code about connection. I want to add three more cipher suites: tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_128_CBC_SHA256, tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_256_CBC_SHA384, tls_ciphersuite_t.ECDHE_RSA_WITH_AES_256_CBC_SHA384 Can you give me some advice about how to add more cipher suites? Thanks. By the way, I working on a MacOS app. Xcode version: 16 MacOS version: 15.6
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Reply to NetworkConnection throws EINVAL when receiving ping/pong control frames
Any chance you can take this code, put it in a small test project that reproduces the issue, and then attach that to your bug (FB21240977)? I tried grabbing the code snippet from your bug and putting it in my own test project, but that didn’t reproduce the problem. Given that, I’m not sure whether that’s because I’m not seeing the problem in my environment or whether I made a mistake when building my test project. If you can share a test project that reproduces the problem, that’ll eliminate that second possibility. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Waiting for review
I'm having trouble with the app review process. My app has been in Pending Review status for almost 30 days, when normally it would be completed within 12 hours. We have a big launch event coming up, and this delay is significantly impacting our plans. I recently deleted my old review request and resubmitted it and it's still in Waiting for review status I need help Has anyone else experienced similar delays recently? Any advice on how to speed up the process or report the issue to Apple would be appreciated.
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