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Visual Studio Maui IOS

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Reply to Video freezing with FairPlay streaming on iOS 18
Hi, We are experiencing the very same behavior and working with our transcoding partner trying to resolve this, but been unsuccessful. However on ipad (10th gen) we had the same issue until we upgraded to iPadOS 26, then the issue disappeared and it's now working on ipad. Unfortunately the issue is still present on iphone 13 with OS26, although with longer gaps between the freezing. But since this issue has been resolved by OS26 update on ipad, it clearly signals that this is a Fairplay issue that has to be resolved by Apple. The issue was introduced in IOS 18. Can someone at Apple pleas acknowledge this and inform us if you are working on solving this?
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Destroy MIDIUMPMutableEndpoint again?
Is there a way to destroy MIDIUMPMutableEndpoint again? In my app, the user has a setting to enable and disable MIDI 2.0. If MIDI 2.0 should not be supported (or if iOS version < 18), it creates a virtual destination and a virtual source. And if MIDI 2.0 should be enabled, it instead creates a MIDIUMPMutableEndpoint, which itself creates the virtual destination and source automatically. So here is my problem: I didn't find any way to destroy the MIDIUMPMutableEndpoint again. There is a method to disable it (setEnabled:NO), but that doesn't destroy or hide the virtual destination and source. So when the user turns MIDI 2.0 support off, I will have two virtual destinations and sources, and cannot get rid of the 2.0 ones. What is the correct way to get rid of the MIDIUMPMutableEndpoint once it is created?
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Custom Background Image Fails to Display on UIToolbar
I am encountering a critical issue where a custom background image on a UIToolbar fails to display when the app is built with Xcode 26 and run on iOS 26 beta. The exact same implementation works perfectly on iOS 18 and earlier versions. We first attempted to use the legacy setBackgroundImage method, which fails to render the image on iOS 26: // 1. Get Navigation Bar and set basic properties UINavigationBar* navBar = self.navigationBar; navBar.hidden = NO; navBar.translucent = NO; // 2. Setup the UIToolbar instance UIToolbar *toolBar = [[UIToolbar alloc] initWithFrame:navBar.bounds]; toolBar.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; // 3. Set the resizable image (This image does not appear on iOS 26) UIImage* imagePortrait = [UIImage imageNamed:@nav_bg]; UIEdgeInsets insets = UIEdgeInsetsMake(0.f, 6.f, 0.f, 6.f); [toolBar setBackgroundImage:[imagePortrait resizableImageWithCapInsets:insets] forToolbarPosition:UIToolbarPositionAny
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RTT call option and confirmation dialog missing when dialing emergency numbers
Hello, In our app we provide a button that initiates a phone call using tel://. For normal numbers, tapping the button presents the standard iOS confirmation sheet with Call and Cancel. If RTT is enabled on the device, the sheet instead shows three options: Call, Cancel, and RTT Call. However, when dialing a national emergency number, this confirmation dialog does not appear at all — the call is placed immediately, without giving the user the choice between voice or RTT. Is this the expected system behavior for emergency numbers on iOS? 
And if so, how does RTT get applied in the emergency-call flow — is it managed entirely by the OS rather than exposed as a user-facing option? Thanks in advance for clarifying.
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Reply to Calling webViewWebContentProcessDidTerminate on FOREGROUND and Safari and other browser. That happens only real iPhone
Additionally, I'd like to share with you what we've confirmed through our own testing. Currently, we've conducted tests in index.html, commenting out scripts and CSS files or blocks, and then loading them. As a result, the following two cases exist, based on my Safari app test on my iPhone 12 mini (iOS 26). First case: I simply commented out the single /styles/estreUi.css link, and the page loaded normally. (The UI is broken, however, because the style sheet is missing.) Please note that this has been applied to testclass.mangoedu.co.kr. Second case: I commented out all script files and blocks, and then commented out each link, starting with the last linked CSS file, until it loaded normally. This was applied to betaclass.mangoedu.co.kr. (Depending on the situation, this error may occur intermittently, and it may load normally even if three additional CSS files, including the one before main.css, are loaded.) *Since there is no script, the gray screen loads normally. What's unusual is that when the W
Topic: Safari & Web SubTopic: General
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Feedback on Bluetooth Issue with iOS 26 on iPhone 16 Pro Max
I am currently using an iPhone 16 Pro Max. Recently, Apple released iOS 26, and after updating to this version, I noticed a possible issue related to the Bluetooth functionality. When connecting my iPhone to Bluetooth headphones, the connection frequently disconnects and then reconnects after a short period of time. Unfortunately, this happens repeatedly, which makes the user experience very frustrating and unsatisfactory. At first, I assumed the issue came from my headphones, but it appears that many other users have also experienced the same problem. Therefore, I believe this issue may be related to iOS 26 itself.
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Liquid Glass
I think in the next updates of IOS 26 that Apple should add a setting to enable/disable Liquid Glass because we all know that everybody doesnt like the new update.
Topic: Design SubTopic: General Tags:
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Issue with SwiftData inheritance
Every time I insert a subclass (MYShapeLayer) into the model context, the app crashes with an error: DesignerPlayground crashed due to fatalError in BackingData.swift at line 908. Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb2dbc55f3f4c57f2 ))) with Optional(A6CA4F89-107F-4A66-BC49-DD7DAC689F77) struct ContentView: View { @Environment(.modelContext) private var modelContext @Query private var designs: [MYDesign] var layers: [MYLayer] { designs.first?.layers ?? [] } var body: some View { NavigationStack { List { ForEach(layers) { layer in Text(layer.description) } } .onAppear { let design = MYDesign(title: My Design) modelContext.insert(design) try? modelContext.save() } .toolbar { Menu(Add, systemImage: plus) { Button(action: addTextLayer) { Text(Add Text Layer) } Button(action: addShapeLayer) { Text(Add Shape Layer) } } } } } private func addTextLayer() { if let desig
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empty push driven live activity
my dynamic island UI is triggering as empty when i send my curl, this is a pushToStart run push driven live activity and when i send my curl this is what appears, despite be being able to render the UI through a local push no problem, here is my curl. curl -v -H apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity -H apns-push-type: liveactivity -H apns-priority: 10 -H Content-Type: application/json -H authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU4ODU2MDkyfQ.i83VbgROsxEzdgr512iQkVsp0FjHIoHq2L6IB2aL1fImJgX-XM6TM5frNnVyfva7haMd9fDGjO2D_wfCq8WnBg --data '{ aps: { timestamp: '$now', event: start, content-state: { plain_text: hello world, userContentPage: [hello world] }, attributes-type: KimchiKit.DynamicRepAttributes, attributes: { activityID: 12345 }, alert: { title: Workout started, body: We’ll show your reps on the Lock Screen., sound: default } } }' --http2 https://api.sandbox.push.apple.com/3/device/80d50a03472634d9381b729deec58
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.tint() has no effect on macOS Liquid Glass toggles (on state background)
Environment: • macOS 26.0 (25A354) • Xcode 26.0.1 (17A400) Issue: Applying .tint(...) to a macOS Liquid Glass style Toggle does not change the background color when the toggle is in the on state. Expected behavior: The .tint(...) modifier should apply the chosen color. Actual behavior: The toggle remains system blue (accent color), regardless of the tint specified Notes: I’m hearing that .tint() behaves normally on iOS, so this may be macOS-specific.
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