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“Visual Studio Maui IOS”

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Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to
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StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. st
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129
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Reply to Images added in Reality Composer look darker in AR
When working with images in Reality Composer and noticing that they appear darker in AR compared to other objects, it's likely due to how images are handled differently in terms of lighting. Here are some insights and recommendations to achieve a more consistent lighting response for image-based artworks: Expected Behavior and Lighting Model Lighting Differences: Images: Typically, images are treated as materials with an albedo texture, meaning they reflect the light that hits them without additional complex interactions like specular highlights or subsurface scattering. This can make them appear darker if the scene lighting is dim or if the image lacks bright areas. Other Objects: 3D models often use more complex materials that include specular reflections and other lighting properties, which can make them appear brighter and more dynamic under varying lighting conditions. Lighting Models in Reality Composer: Reality Composer uses a simplified lighting model compared to full-fledged 3D engines. It primarily
Topic: Design SubTopic: General Tags:
3w
Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it
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136
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App stuck in "Waiting for Review" for 30 days despite support calls - Case ID: 102829479153
Hello everyone, I am reaching out to the community and hopefully Apple representatives because I am currently facing a significant delay that has completely halted my first app launch. Here is the timeline of my submission process: February 1st: Initial submission of my first app. February 3rd: Received a rejection with minor requests for improvement. February 8th: I completed all requested changes and resubmitted the app. Status since then: The app has been stuck in Waiting for Review for exactly one month. Actions Taken: I submitted an Expedited Review request. I contacted Apple Developer Support twice via written tickets. I had a phone call with the Apple Developer Support team. During the phone call, I was advised not to withdraw and resubmit the app, as this would move me to the end of the queue. They mentioned they would escalate the issue to the review team. However, despite these efforts and the escalation, there has been absolutely no progress or change in status. This delay has put me a full month b
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362
3w
RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button(Increase Count) { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print(Request Review triggered!) // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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10-Bit UVC on iPadOS
Hello, I've been very familiar with the UVC Support in iPadOS ever since it launched in iOS 17. There are a number of people that use the software I've developed built around UVC and there are often queries about 8-Bit vs. 10-Bit. My understanding is that the newest UVC Spec is 1.5 which was standardised in 2012 and almost every UVC Capture Card runs at 8-Bit. The only 10-Bit Capture Card that is on my radar is the AJA U-Tap SDI, however it looks like this is 10-Bit up until the UVC Part where the 10-Bit Input is downsampled to 8-Bit. Though I have read in certain places that it works as a 10-Bit Capture Card on macOS but not on iPadOS. I was just wondering if 10-Bit via UVC is even possible on iPadOS? If there was indeed a true 10-Bit Source being passed into an iPad, would iPadOS allow it or would it be downsampled by AVFoundation so it can show up as a valid external video input? All USB Capture Cards that I have encountered use one of the following formats: kCVPixelFormatType_420YpCbCr8BiPlanarVi
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500
3w
Reply to tvOS alternative app icons
Alternate app icons are currently supported in iOS, iPadOS, tvOS, and compatible apps running in visionOS. This is mentioned in App icons Implementation in tvOS is handled differently than iOS. For more information see CFBundleIcons https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple%5B…%5D49-SW13  Travis
Topic: Design SubTopic: General
4w
Apple developer program payment failure - "Your payment authorisation failed on card"
Hi team, I am having an issue with paying for my apple developer enrolment program. Error message is: Your payment authorisation failed on card XXXX. Please verify your information and try again, or try another payment method. Things I have tried and has not worked: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My company and personal cards should work because I have paid for other products and apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment. Other similar threads: https://developer.apple.com/forums/thread/817892?page=1#878707022 https://www.reddit.com/r/applehelp/comments/1m5fj6q/how_to_fix_your_payment_authorization_failed_on/ https://developer.apple.com/forums/thread/814065
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66
4w
Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
Replies
3
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0
Views
120
Activity
3w
LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to
Replies
2
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0
Views
88
Activity
3w
Xcode 26.4 Beta 2 - Missing Capability, Family Controls App & Website Usage
Hi One of the new Family Control API's requires the new Family Controls App & Website Usage capability but it appears to be missing in the latest Xcode beta (26.4 B2). MacOS and iOS all running 26.4 Beta 3. Does anyone know if we have to wait for Xcode 26.4 Beta 3 and it's associated SDK's for this one to become available?
Replies
3
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0
Views
116
Activity
3w
StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. st
Replies
1
Boosts
0
Views
129
Activity
3w
Reply to Images added in Reality Composer look darker in AR
When working with images in Reality Composer and noticing that they appear darker in AR compared to other objects, it's likely due to how images are handled differently in terms of lighting. Here are some insights and recommendations to achieve a more consistent lighting response for image-based artworks: Expected Behavior and Lighting Model Lighting Differences: Images: Typically, images are treated as materials with an albedo texture, meaning they reflect the light that hits them without additional complex interactions like specular highlights or subsurface scattering. This can make them appear darker if the scene lighting is dim or if the image lacks bright areas. Other Objects: 3D models often use more complex materials that include specular reflections and other lighting properties, which can make them appear brighter and more dynamic under varying lighting conditions. Lighting Models in Reality Composer: Reality Composer uses a simplified lighting model compared to full-fledged 3D engines. It primarily
Topic: Design SubTopic: General Tags:
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Activity
3w
Reply to Confirmation Items Regarding the Mandatory UIScene Lifecycle Support in iOS 27
Thank you for your post. If I’m not mistaken this means that at the time when Xcode 27 becomes mandatory, the app’s deployment target must be iOS 13 or higher since the UIScene class and Info.plist keys are iOS 13.
Topic: UI Frameworks SubTopic: General Tags:
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3w
Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it
Replies
1
Boosts
0
Views
136
Activity
3w
App stuck in "Waiting for Review" for 30 days despite support calls - Case ID: 102829479153
Hello everyone, I am reaching out to the community and hopefully Apple representatives because I am currently facing a significant delay that has completely halted my first app launch. Here is the timeline of my submission process: February 1st: Initial submission of my first app. February 3rd: Received a rejection with minor requests for improvement. February 8th: I completed all requested changes and resubmitted the app. Status since then: The app has been stuck in Waiting for Review for exactly one month. Actions Taken: I submitted an Expedited Review request. I contacted Apple Developer Support twice via written tickets. I had a phone call with the Apple Developer Support team. During the phone call, I was advised not to withdraw and resubmit the app, as this would move me to the end of the queue. They mentioned they would escalate the issue to the review team. However, despite these efforts and the escalation, there has been absolutely no progress or change in status. This delay has put me a full month b
Replies
2
Boosts
0
Views
362
Activity
3w
Reply to BackgroundLocationIndicator Bubble in iOS26
It is still an issue on iPadOS 26.3.1. While it works on and iPhone with iOS 26.3.1 like pre 26, the initially described problem does still exists on an iPad with 26.3.1.
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3w
RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button(Increase Count) { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print(Request Review triggered!) // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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0
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0
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166
Activity
3w
10-Bit UVC on iPadOS
Hello, I've been very familiar with the UVC Support in iPadOS ever since it launched in iOS 17. There are a number of people that use the software I've developed built around UVC and there are often queries about 8-Bit vs. 10-Bit. My understanding is that the newest UVC Spec is 1.5 which was standardised in 2012 and almost every UVC Capture Card runs at 8-Bit. The only 10-Bit Capture Card that is on my radar is the AJA U-Tap SDI, however it looks like this is 10-Bit up until the UVC Part where the 10-Bit Input is downsampled to 8-Bit. Though I have read in certain places that it works as a 10-Bit Capture Card on macOS but not on iPadOS. I was just wondering if 10-Bit via UVC is even possible on iPadOS? If there was indeed a true 10-Bit Source being passed into an iPad, would iPadOS allow it or would it be downsampled by AVFoundation so it can show up as a valid external video input? All USB Capture Cards that I have encountered use one of the following formats: kCVPixelFormatType_420YpCbCr8BiPlanarVi
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1
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0
Views
500
Activity
3w
Which backend platform do you rely on for powering your iOS applications in 2026?
Curious what backend others are choosing these days. I am building a vocabulary app and exploring which backend would be a good fit. Considering options like CloudKit, Firebase, Supabase, AWS Amplify, custom servers, or a combination. What are you using and what made you choose it?
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1
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177
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Reply to What risks do you think indie iOS developers face in 2026?
Account bans sudden rejections AI clones and fast competitors make indie iOS success feel fragile today.
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Reply to tvOS alternative app icons
Alternate app icons are currently supported in iOS, iPadOS, tvOS, and compatible apps running in visionOS. This is mentioned in App icons Implementation in tvOS is handled differently than iOS. For more information see CFBundleIcons https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple%5B…%5D49-SW13  Travis
Topic: Design SubTopic: General
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Activity
4w
Apple developer program payment failure - "Your payment authorisation failed on card"
Hi team, I am having an issue with paying for my apple developer enrolment program. Error message is: Your payment authorisation failed on card XXXX. Please verify your information and try again, or try another payment method. Things I have tried and has not worked: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My company and personal cards should work because I have paid for other products and apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment. Other similar threads: https://developer.apple.com/forums/thread/817892?page=1#878707022 https://www.reddit.com/r/applehelp/comments/1m5fj6q/how_to_fix_your_payment_authorization_failed_on/ https://developer.apple.com/forums/thread/814065
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66
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4w