Hi guys, I've been struggling for a few days with this really weird behaviour. We made an app for our e-commerce website and found out that a part of the product page is missing. For any reason, the header and first blocks of the page and footer are displayed, but then a massive part of the content is missing. This content is not loaded through ajax; that's why I don't understand why it's not displayed. You can see here 2 screenshots of what the page should look like and what the page looks like with WKWebView. I've been inspecting this with Safari; there isn't any blocking error in the console, and html elements are just empty. There is the div with class row and nothing in it. The same website is working perfectly with native Android Webview. If anyone has any clue to find out what's going wrong
missing package product
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When attempting to use apple promotional offers for subscriptions I consistently receive the popup that says Offer Not Available for both production and sandbox. Without offer code purchase working fine. I have verified the App Store Connect setup and client side code and even created new offer codes also, but I have hit a dead end. Error:- (Error Domain=SKErrorDomain Code=18 (null) UserInfo={NSUnderlyingError=0x280dbb0f0 {Error Domain=ASDServerErrorDomain Code=3904 Offer Not Available UserInfo={NSLocalizedFailureReason=Offer Not Available}}})
I've made an MacOS app with Unity Cloud Build and I want to sign and distribute it using App Store Connect. I download the compiled .app file and use codesign to sign all the appropriate files. I also use an entitlements file when I sign the runtime binary. I used the command codesign -d --entitlements on the resulting .app file to confirm that com.apple.security.app-sandbox is set to true, which it is. But when I use productbuild to create the .pkg file and upload it using Transporter, I get an e-mail from App Store Connect saying that ITMS-90296: App sandbox not enabled I don't know how to further debug this... Does anyone have any pointers on how to fix this? Note: it has to be doable either via the Unity Editor, Unity Build Cloud or the MacOS CLI... Codesign showing that app-sandbox is enabled: The error from App Store Connect:
Hello, I am currently working on integrating Meta Audience Network (Meta) with Google AdMob using bidding mediation for an iOS app. The goal is to show ads through meta , with AdMob acting as the mediation layer. I have successfully set up both the Meta SDK and Google AdMob SDK, as well as the GoogleMobileAdsMediationFacebook adapter. My AdMob and Meta accounts are both linked for mediation, and I have configured the correct placement IDs for Meta within AdMob. Currently i am creating a demo project with demo accounts i haven't added app live link as my app isn't on AppStore and haven't added any payment method. However, I am encountering a couple of issues and need some guidance: 1. Test Ads Work, but Real Ad Unit Fails: • When using test AdMob ad unit IDs, everything works fine, and ads are shown as expected. • But when I use my original AdMob ad unit ID, I get the error: “Publisher data not found.” • Does this mean my app is not fully set up or is there something else I might be missing in my conf
For anyone still finding this thread, the correct answer is that you need to check the Outgoing Connections (Client) checkbox in the App Sandbox settings panel. This entitlement seems to be required to get WKWebView working in AppKit apps. This is missing from the WKWebView documentation, so hopefully this post is helpful for anyone else. If DTS wants to give me a job, I'd be happy to scour the forums and SO to send suggestions to the documentation team. :-P
For anyone still finding this question, the correct answer is that you need to check the Outgoing Connections (Client) checkbox in the App Sandbox settings panel. This entitlement seems to be required to get WKWebView working in AppKit apps. This is missing from the WKWebView documentation, so hopefully this post is helpful for anyone else.
Hello guys, We are receiving feedbacks from various users facing kernel panics when using one of our products. Our analysis of the crash reports shows that all panic traces report the exact same panic cause: Sleep transition timed out after 35 seconds while creating hibernation file or while calling rootDomain's clients about upcoming rootDomain's state changes. Various versions of MacOS are affected, including the latest ones. It seems obvious, with the user feedbacks we have, that our product plays a role in those KP. But we can seen on the forums that it is not specific to our users. Our product does use not-so-common APIs (it uses the EndpointSecurity API in AUTH mode for some events notalby), and it can have a pretty important IO activity on disk, with a memory footprint of multiple hundreds of MB. My understanding of hibernation is that when it happens, the applications are frozen (i.e. with no access to the CPU), and thus that no endpoint security event would be generated dur
Missed mentioning this is for iOS.
Never mind. It turns out that all the targets need to have the same product name. The product name defaults to the $(TARGET_NAME). I made sure the bundle names matched, but not the product names.
You are not going to get anywhere by seeking advice here when it comes to getting your app rejected. It's true that the reviewers can get wrong occasionally. So do I and get my software titles rejected occasionally with mistakes on my side. If your app is rejected for the spam reason, listen to the reviewer and ask them questions. If you already have a similar app at App Store or Mac App Store, you are likely to be advised to provide it as an add-on feature to an existing title. If you have sold a similar product to one retailer and are trying to sell a similar one to another retailer, you are not going anywhere. I'm sure you are not telling us the whole story. So, again, read what the reviewer has said. It's up to you to listen to the reviewer and make changes to software.
I'm having trouble compiling my project for the iOS 18.2 simulator. I'm getting the following error: `Missing '#include '; 'time_t' must be declared before it is used` The error points to to simulartor-iOS 18.2 > user/include/sys/_types/_time_t.h #ifndef _TIME_T #define _TIME_T #include /* __darwin_time_t */ typedef __darwin_time_t time_t; #endif /* _TIME_T */ This suggests that the time_t type should be defined, but the compiler isn't seeing it. I suspect there might be a problem with preprocessor definitions. Is there anything I set wrong? I am using OpenSSL.xcframework.
What's unique about the ROA+ViewLayer.swift file? Does that file reference UIKit types but is missing an import declaration? And if you look at the ROA module, how is it built in terms of frameworks it references, its dependencies, its use of UIKit, and so on? If you were to place that module into a brand new Xcode project and reference it from the new project, do you get the same results from the health check? — Ed Ford, DTS Engineer
App Shortcuts need to be in your main app target I have a non-SwiftUI app, so I guess this doesn't apply? It still applies — the UI framework of your app doesn't change the way your targets are structured. I don't see how I could have App Shortcuts without a separate App Intents Extension. To do this, you define a type conforming to AppShortcutsProvider in your main app target, and calling updateAppShortcutParameters() from somewhere in your app initialization code path. The process for defining the conforming type isn't different for a SwiftUI app or a UIKit based app, though the place where you call the update method would be different based on either the SwiftUI or UIKit app lifecycle. Is this AppShortcuts.xcstrings officially documented? I couldn't find it anywhere. We've mentioned it in a video (timecode link) and use it in our sample app. I recognize this is a subtle detail that's easy to miss in those sources. — Ed Ford, DTS Engineer
All is fine in Xcode15, no LLDB errors whatsoever, but in Xcode16 I can't get any variable displayed in the console because of the following error: error: type for self cannot be reconstructed: type for typename $....... was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. I've checked the output of swift-healthcheck and there are several messages like this: SwiftASTContextForExpressions(module: ROA, cu: ROA+ViewLayer.swift)::LoadOneModule() -- Missing Swift module or Clang module found for UIKit, imported via SwiftDWARFImporterDelegate. Hint: Register Swift modules with the linker using -add_ast_path. I added -add_ast_path to the OTHER_LDFLAGS in the faulty module's build settings but no luck. How can I debug my project in Xcode16?
I am trying to get universal links to work in our app Firefox iOS The Problem: I am not able to get universal links to work for our release app or beta app scheme locally or with a TestFlight build. I am able to get it working on our development scheme with a locally hosted app site association file. I also was able to get it working using our development scheme but setting the bundle id to the release app bundle id. I also built a demo app with the release app id and the release app development certificate. It succeeded there as well. Implementation Steps: Added associated domains entitlement to the production and beta schemes for our main app target (No associated domains entitlements or capabilities added for any extensions) Confirmed that the bundle ids associated with these schemes have the associated domains capability Added applinks:blog.mozilla.org to associated domains list Confirmed in code that user activities are being handled via SceneDelegate.swift Steps to Debug: I have gone through an