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missing package product

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App rejected for isTestFlight()
Has this happened to anyone else? I am on rejection 3 now (first was my fault second would be resolved if reviewer actually used the app...easy fix) But this third time I was rejected for items related to beta testing. My app has crashalytics installed and on first install it explains what data is sent, why and asks for user permission. But in beta I have a different view under isTestFlight() that says thank you for beta testing and doesn't give a choice (pretty standard). First 2 rejections never mentioned this screen. Meaning they never saw it. 3rd rejected for this screen...so I'm guessing the reviewer was somehow in a test flight environment. I followed best practices and got rejected. So I commented that out and now in test flight they get the production view. But if it wasn't the reviewer then the flag is worthless. Has anyone else had this problem?
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Reply to Is there a tech note for menuBuilder?
Thanks again @RickMaddy I nicely added items to the File Menu using your example. As it turns out I was way overthinking this. I thought there would be a unified menubar in multitasking, not a per window one. This is much simpler and answered my, where is it in Vision, question. I don't really know how I missed this point in the intro video. The only other note I will point out for any other dinosaurs following along is that this line [super buildMenuWithBuilder:builder]; only works with supers that are UIResponder subclasses. So if you started your project in iOS 4.x your AppDelegate might still be an NSObject subclass, and you should upgrade to eliminate some build warnings.
Topic: UI Frameworks SubTopic: UIKit
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Reply to app to restriction student phone use in schools
Hey rebounding on this, I work at Opal, and we built a product for schools that looks exactly like what you're mentioning, and launched it at Harvard-Westlake School, the top high school in LA, you can check it out here -> https://www.opal.so/for-schools [quote='803911021, jjguth4, /thread/803911, /profile/jjguth4'] If anyone has any guidance here, it would be so helpful! My boss (Head of School) is super interested in this idea and significantly prefers it to every other alternative that he has encountered. The problem is this idea does not exist yet! [/quote]
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Reply to How to consume a dynamic Xcode framework?
Hi, thanks for mentioning the .exp file approach. This works well with the scenario I explained above (dynamic framework depending on static libs). However, when I tried this with a slightly different project configuration, I faced linker errors. I replaced the static libs with dynamic libs. So, now I have a dynamic framework with 3 target dependencies, each being a dynamic library. This project builds and runs fine when tested on the iOS simulator. But according to our other discussion here, when I test this on a real iPhone, it builds fine but fails at runtime with a linker error: 0_abort_with_payload and Xcode shows the following assembly instructions specifying the error Thread 1: signal SIGABRT - dyld`: 0x1aa0a15f8 <+0>: mov x16, #0x209 0x1aa0a15fc <+4>: svc #0x80 -> 0x1aa0a1600 <+8>: b.lo 0x1aa0a1620 ; <+40> 0x1aa0a1604 <+12>: pacibsp 0x1aa0a1608 <+16>: stp x29, x30, [sp, #-0x10]! 0x1aa0a160c <+20>: mov x29, sp 0x1aa0a1610 <+24>: bl 0x1aa040064 ; cerror
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App Suddenly Unsearchable in App Store (Single App Affected)
Hello everyone, I'm facing a strange issue with one of my apps and was hoping for some guidance or to see if others have experienced something similar. My app, Trackless Links (App ID: 6749830894), has recently become unsearchable in the App Store. Even when searching for the exact name, it does not appear in the results. The only way to access the product page is via a direct link. The app was previously indexed and searchable without any issues. What's particularly strange is that my other app (Mindful Coffee), which is on the same developer account, remains perfectly searchable. This seems to indicate the issue is specific to Trackless Links and not my account itself. I've already gone through the standard checklist: The app status is Ready for Sale in App Store Connect. Availability is set for all major regions. My developer account and all related agreements are active and in good standing. It has been well over 48 hours since this issue started. Has anyone else experienced an issue where a sing
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Reply to Using Menu in tabViewBottomAccessory
Hi @robevans, I'm unable to reproduce the issue, as reported, in my own Xcode project. Because the provided example above will not build successfully due to missing types, I replaced your implementation with the following: import SwiftUI struct ContentView: View { @State private var selection = 0 var body: some View { TabView(selection: $selection) { Tab(Home, systemImage: circle.hexagonpath.fill, value: 0) { Color.red } } .tabViewBottomAccessory { Menu(Post Review) { Button { print(Other submitted.) } label: { Label(Submit Other, systemImage: building.2.fill) } Button { print(Bed submitted.) } label: { Label(Submit Bed, systemImage: bed.double.fill) } } } } } #Preview { ContentView() } However, if the above still does not resolve your issue, please consider adding the following view modifier to your button's content: Button { print(Button tapped!) } label: { SomeCustomView() } .contentShape(.rect) To learn more, read the following documentation: contentshape(_:eofill:) https://developer.apple.com/do
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to How to display SegmentControl in tabViewBottomAccessory inline mode like iOS 26 Photos app?
Hi @377632523@qq.com, I'm unable to reproduce the issue, as reported, in my own Xcode project. Because the provided example above will not build successfully due to missing types, I replaced your implementation with the following: import SwiftUI struct PhotosMainView: View { @State private var searchText: String = var body: some View { TabView { Tab(Library, systemImage: photo.on.rectangle) { NavigationStack { scrollView(colors: [.red, .orange, .yellow]) .navigationTitle(Library) } } Tab(Albums, systemImage: square.grid.2x2) { NavigationStack { scrollView(colors: [.yellow, .green, .teal]) .navigationTitle(Albums) } } Tab(Search, systemImage: magnifyingglass, role: .search) { NavigationStack { scrollView(colors: [.blue, .purple, .pink]) .navigationTitle(Search) .searchable(text: $searchText) } } } .tabBarMinimizeBehavior(.onScrollUp) .tabViewStyle(.sidebarAdaptable) .tabViewBottomAccessory { TimelineAccessoryView() } } // Trivial helper view to visualize scrolling. @ViewBuilder func scrollView(colors
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Verify with wallet run in simulator
Hi @kevcube, Yes, the information is accurate for the error initially provided (quoted below): DigitalPresentmentSession requestDocument fatal error from xpc: This app has crashed because it called an API it is not entitled to use. :0: Fatal error: This app has crashed because it called an API it is not entitled to use. The Verify with Wallet API does support the display and parsing of mock data as linked in my prior response. However, without an example of the project (including its keys, entitlements and Info.plist), the error is due to a failed eligibility check—which can occur when any of the above are misconfigured or missing entirely. If you are experiencing a similar error, please attach the Xcode project to report, created via Feedback Assistant, and reply here with the Feedback ID so I can begin my investigation into your issue. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Topic: App & System Services SubTopic: Wallet Tags:
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Why are system reserved files consuming half of my storage?
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane. Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space. Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I c
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Reply to Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So, my immediate question here is what your larger goal here actually is? visionOS generally uses the same file access model as iOS, which means apps get access to files through one of two broad mechanisms: The files are added to one of the app’s container directories. There are many different APIs that use the broad flow, but the simplest case is having your app appear in File.app so that the user can directly add files. Basic access can be enabled by setting UIFileSharingEnabled and (possibly) LSSupportsOpeningDocumentsInPlace. The app uses an API like UIDocumentPickerViewController to allow the user to give their app access to specific files or directories. Finally, apps that are built around documents generally use the approach described in Building a document browser-based app, which actually provides a unified interface for both of the two approaches a
Topic: Spatial Computing SubTopic: General Tags:
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app to restriction student phone use in schools
I work at a school in NYC and have a software idea that could better support the new NYC phone ban law than current market options (i.e. Yondr pouches). Right now at my school, students and staff scan a QR code upon entering the building to indicate that they are in the building. They scan again on the way out to indicate they've left the building. This is super helpful for attendance, particularly in emergency situations (fire drills, etc). Imagine if when students scanned their QR code, it also activated an app similar to Opal or ScreenZen, but with an admin preset whitelisted apps. The idea is that this app would default deny access to all apps on students' phones except the admin preset whitelisted ones such as Phone, Calculator, etc. Depending on the age/needs of the student, other apps like Spotify, or medical apps could also be whitelisted. My question is -- is this idea possible to create? We would need admin preset controls to create the preset whitelist. We can't have students picking their own rest
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Reply to *.ips CrashReport not always available when dext crashes
While developing our driver, we've noticed that the *.ips report that contains the stack trace of the crash is not always generated. To be clear, you're talking about DEXT level users space crashes, NOT kernel panics? I've assumed below that you're dealing with standard crashes, but please let me know if I've misunderstood. I'm wondering why this report may not get generated. So, the first step here is to figure out what actually happened, which means digging through the console log. In general, there are multiple components tracking (notably, launchd) any system component (including DEXTs) and they'll be notified of your process's death, including how/why it died. If you're on development hardware then there are some tips in Your Friend the System Log that can be useful for quickly getting at this sort of data; however, I'd generally trigger a sysdiagnose and use that console archive. The big advantage of the sysdiagnose is that you capture everything, which means you're not going to miss data if so
Topic: App & System Services SubTopic: Drivers Tags:
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Unable to access 'https://github.com/firebase/firebase-ios-sdk/'
For the last week, every Update to Latest Package Version ends with the error fatal: unable to access 'https://github.com/firebase/firebase-ios-sdk/': Failed to connect to github.com port 443 after 31891 ms: Couldn't connect to server. This could be firebase-ios-sdk or another package. The timeout in the example given is 31,891 ms, but it could be more than 75,000 ms. However, other packages from GitHub are updated without errors. The next attempt may return the same error with the same repository, or with a different one, while the repository from the previous attempt is updated normally. This only happens in Xcode; pure Git performs clones (with and without mirrors), fetching, pulling, and any other actions permitted without any error. What happened, and how can I restore normal package management? MacOS 26.0.1 xcode 26.0.1
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 Failed to fetch App UUID at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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