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missing package product

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How do individuals complete the VAT ID field when only companies register for VAT?
I have published a number of games under my account so far (before I let my account expire and 2 since I reactivated it) but now that I want to update my latest app I am told I can't submit it for review because my tax information is not up to date Looking at the missing info I see they want my VAT ID. That is the only thing missing on my account. Problem is that I am not a company and thus don't have a VAT ID. Now what? Does this mean I can never publish or update any app on iStore ever again until I change over to a business account and somehow make R50,000 outside of the App Store??? I am honestly stumped and don't know what to do :( Here in South Africa you are required to get a VAT ID if you earned over R1,000,000 in 12 months but you are allowed to voluntarily apply for a VAT ID once you earned over R50,000 for the year. In both cases, though, you have to be a company to apply. Individuals have to use their Tax Reference Number in place of a VAT ID whenever a VAT ID is required. So I t
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Reply to Project xcodeproj file can no longer by iCloud Sync
Update : in fact all files which are packages can no longer be synched with iCloud Drive since the upgrade to macOS 26.2 : local package files are never sent to iCloud, and iCloud package files are never downloaded to the Mac drive. The xcodeproj files are packages files, but also realitycomposerpro, pages, number or bundle files are packages. A new Feedback was created as it is not only Xcode related: FB21663069
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Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log(🛠 iOSPushInitDebug starting...); StartCoroutine(RequestAuthorizationAndRegister());
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Reply to Provisioning profile missing entitlement
You are correct that the profile from step 3 has no entry for key-value storage. However, the profile from step 5 still uses the old team ID. One thing I realized while looking at this is that I'm still a member of the old team. That team's developer subscription is no longer active but I'm still a member. I almost left it when I realized but decided to only follow the steps you suggested. Step 3 (iCloud not enabled) Entitlements => { application-identifier => TEAM_ID.com.ORGANIZATION.APP aps-environment => production beta-reports-active => true com.apple.developer.team-identifier => TEAM_ID com.apple.security.application-groups => [ 0 => group.ORGANIZATION ] get-task-allow => false keychain-access-groups => [ 0 => TEAM_ID.* 1 => com.apple.token ] } Step 5 (iCloud re-enabled) Entitlements => { application-identifier => TEAM_ID.com.ORGANIZATION.APP aps-environment => production beta-reports-active => true com.apple.developer.icloud-container-develo
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IAP not available on iOS but on Mac Catalyst (Invalid IAP ID)
After adding furhter IAP Items to my app, none of the products are available for purchase an more on iOS. But it works just fine on the Mac Catalyst app. Logging the request shows that all product IAP IDs are invalid, even those who already were on sale. Any idea what this can be caused by? Ive already double checked the obvious things like the product IDs on appstoreconnect, bundle ID, tested on different devices, Test Flight etc... Has anyone experienced this already?
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Reply to Full Disk Access
Full Disk Access is a user privacy setting. App Review can't give that to your app. Only your users can give your app Full Disk Access. Furthermore, Mac App Store apps are sandboxed. That's a separate layer of privacy protection. You have to ask the user to give your app access to a given folder (or root) and then the user would also have to give your app Full Disk Access. Technically, it is possible. A few years ago, I had an app that did all that in the Mac App Store. I don't remember the relevant App Review communications at the time, but I remember thinking that I was not allowed to ask for Full Disk Access or direct users to it. I had an option in app settings to provide it, but users had to find that on their own. I could give them instructions on the web site, but not inside the app itself. I can't say what App Review's current policies are. All I can do is relate my own experience. I would also suggest that you're entering into a dangerous area. What kind of data from third party web browsers are you
Topic: App & System Services SubTopic: Core OS Tags:
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Managment of other computers on an Internet Sharing network
I am trying to correctly manage about 20 Mac, iPhones and PC inside a Wi-Fi network built through System Settings > Sharing > Internet Sharing To achieve this task I defined a complete configuration file: /etc/bootpd.plist which is used by /usr/libexec/InternetSharing. But every time /usr/libexec/InternetSharing is starting the file /etc/bootpd.plist is overwritten by another file and my configuration is thus fully lost. How to set a correct /etc/bootps.plist file and avoid its total overwrite by /usr/libexec/InternetSharing? Is it necessary to write this bootpd.plist in some other directory for /usr/libexec/InternetSharing to load it without destroying it? I got the same configuration total erase on macOS Big Sur and Sequoia.
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Image object detection with video sizing issue
I'm working on my first model that detects bowling score screens, and I have it working with pictures no problem. But when it comes to video, I have a sizing issue. I added my model to a small app I wrote for taking a picture of a Bowling Scoring Screen, where my model will frame the screens in the video feed from the camera. My model works, but my boxes are about 2/3 the size of the screens being detected. I don't understand the theory of the video stream the camera is feeding me. What I mean is that I don't want to make tweaks to the size of my rectangles by making them larger, and I'm not sure if the video feed is larger than what I'm detecting in code. Questions I have are like is the video feed a certain resolution like 1980x something, or a much higher resolution in the 12 megapixel range? On a static image of say 1920x something, My alignment is perfect. AI says that it's my model training, that I'm training on square images but video is 16:9. Or that I'm producing 4:3 images in a 16:9 environment. I'm
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Reply to `cp` ( & friends ) silent loss of extended attributes & file flags
[quote='799318022, DTS Engineer, /thread/761587?answerId=799318022#799318022'] What problem(s) are these missing files actually causing? [/quote] Sorry for the late answer and a lot of unsuccessful work around this problem ( still a blocking one, only on macOS ). Thank you for your nice answer. It's now very difficult to make a perfect copy, of a macOS core filesystem. One on which it would be possible to restart in case of a failure within less than a few minutes, i.e. a clone copy.
Topic: App & System Services SubTopic: Core OS Tags:
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Where is macOS server for Sequoia?
Hello, I hope the title is self explanatory. As a system administrator I would like to use macOS server on Sequoia to manage the protected network behind this server: bootpd, natpmpd, paquet filter, postfix mail server, squid proxy… I am at a lost not to find in less than 15 minutes where this is available. Sorry for the silly question.
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Reply to Issues with Apple Developer Account and Revoked Certificates
It has been more than a year now, and this still has not been resolved. My US LLC Apple Developer account is still stuck in limbo. Apple has not given me any response. They just don't care. During this time, I used a friend's developer account to sign my Mac app and distribute it on my own website. I was not trying to ship on the App Store anyway. Later, I enrolled as an individual and published an iOS app under that account. After that, my personal account could also sign and notarize my Mac app normally. But I still want my US LLC developer account back. I do not want to publish Mac or iOS apps under my personal developer account. These are commercial products, and I think it is better to ship them under a company entity. My original hope was that after the membership expired for a year, I could re-enroll and the account would return to a normal state. But that did not happen. Even though the membership has expired, Apple still will not let me enroll again. The page still says: Sorry, you can't enr
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