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ITMS-90158

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WidgetKit Extension Causing "ITMS-90078: Missing Push Notification Entitlement"
Hello! We have a pretty robust codebase that has APNs enabled for the base app. We recently added a WidgetKit extension to replace our old widget from pre-iOS 14. Our working provisioning profiles (before this addition) were generally as such: Our main target has APNs enabled and configured (and has for ~6 years), testing push notifications on our previous release works as intended Our old widget does not have APNs enabled, since it doesn't support push notifications What we added was: 3. A new iOS14+ widget extension without APNs enabled Ever since we added the third provisioning profile, we've received the warning: ITMS-90078: Missing Push Notification Entitlement - Your app appears to register with the Apple Push Notification service, but the app signature's entitlements do not include the 'aps-environment' entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a
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2.1k
Sep ’22
Reply to I cannot Upload my App on the Appstore-Please help me
For the first 2 errors: ERROR ITMS-90717: Invalid App Store Icon. The App Store Icon in the asset catalog in 'BBPlayer.app' can't be transparent nor contain an alpha channel. ERROR ITMS-90725: SDK Version Issue. This app was built with the iOS 11.2 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later. App icons can be png. But the size must be exactly the required one. How did you create the images ? For the second, just follow instruction and use 11.3 SDK (that will be the case with Xcode 11.5)
Jun ’20
ITMS-90892: Missing recommended icon error from Apple App Store
I get this error when submitting my app to the App Store recently. . ITMS-90892: Missing recommended icon - The bundle does not contain an alternate app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See ... It's related to the alternate icons in the app structure and the names I think but has nothing to do with the assets catalog. In my app a user can choose and icon for the Home Screen. I have 4 icons to choose and 4 sizes for each icon named e.g. - AA_appIcon@2x AA_appIcon@2x~iPad AA_appIcon@3x AA_appIcon83.5@2x~iPad and it used to work fine, but now I get this error for the one name AA_appIcon83.5@2x~iPad. It is in the correct size 167x167, so not sure what the problem is. It just happen in the last few days, didn't happen on my previous submission a month ago. The n
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2.4k
Jul ’21
Reply to Signing and sandbox errors when submitting a Qt mac app. Please help!!
I'm not sure if it's actually possible to publish a Qt app in the Mac App Store. It definitely is; I’ve worked with a bunch of developers in similar situations to you. There are limits to how much I can help you with this. All I can do is explain the requirements imposed by Apple’s distribution channels. When working with third-party tooling, it’s up to the tool’s vendor to explain how best to meet those requirements with their tools. You can find my general advice on this topic in: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution after I uploaded to Apple Store Connect through the Organizer, I'd get an email with errors, ITMS-90238: Invalid Signature, mentioning a long list of plugins, and then ITMS-90296: App sandbox not enabled. App Store Connection requires that: All your code be signed with your Apple Distribution signing identity [1] Every executable have the App Sandbox enabled I suspect that your deployment processing has failed to re-sign some of the
Oct ’23
xCode Error ITMS- 90086: Missing 64bit support / for my Unity App. But if Unity Scripting backend is IL2CPP it won't build
xCode Error ITMS- 90086: Missing 64bit support / for my Unity App.But if Unity Scripting backend is IL2CPP it won't build, so I have been told to put it as Mono 2Xwhich builds but gives me the xCode Error when trying to submit to iTunes ConnectERROR ITMS-90086: Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default Standard Architectures build setting for Architectures in Xcode, to build a single binary with both 32-bit and 64-bit support.ERROR ITMS-90086: Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default Standard Architectures build setting for Architectures in Xcode, to build a single binary with both 32-bit and 64-bit support.
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2.5k
Jul ’16
XCode 10, WatchKit app and distribution error ITMS-90334 with com.apple.wk
I have a project with WatchKit app inside.It used to work smooth with XCode 8 and XCode 9 with automatic signing and distribution. XCode 10 broke something.What i have at the moment is thishttps://i.stack.imgur.com/lJ4Vy.pngERROR ITMS-90334: Invalid Code Signature Identifier. The identifier com.apple.WK in your code signature for myApp Watch App must match its Bundle Identifier com.myApp.watchkitappThe main point here is com.apple.wkIt has been added somewhere at the re-signing stage by the organizer as far as i can understand.I checked my project quadriple and i'm 100% sure it doesn't contain com.apple.wk string anywhere.I switched to manual signing. Created new iOS Distribution certificate. Generated 3 Provision profiles with the correct bundles for app, watch app, watchapp extension. The same error is here.I tried to clean the project, openclose XCode, reboot the system. No luck.I'm unable to dilever my IPA to iTunes with the error above.I tried to export IPA and distribute it with Application Loa
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2.8k
Sep ’18