I know that these forums are much less active than they should be, but I am still posting this in the hope that some people (and hopefully someone from Apple) see it. I am also sure that I am not the first one to think of it, but I would like to raise the awareness on this topic Now that Khronos has released SPIR-V specification, we have a cross-platform language-agnostic high-level bytecode for specifying shaders. I believe that it would be a big benefit for Metal to have a SPIR-V interface. I am sure that the Metal IR already has a high degree of resemblance to SPIR-V and the translation between two levels can be done in a fairly simple way (or ideally, Metal could adopt SPIR-V itself). Benefits are as follows:1. It would be much easier to port between Metal and other APIs (like OpenGL or Vulkan), simplifying cross-plaftorm development2. Apple developers would get access to a vast shader library and third-party tools3. A stable IR promotes better quality software
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I have an app that does background scanning and a BLE device which advertises with a 20ms interval.I have two iPhone 5S bought together and both with iOS 9.1. I do have the same app on both phones and I'm using the same BLE device for my testing.No other BLE apps are running.When I'm advertising (app in backgroud, display off), iPhone 1 is seeing 5-10 packets per second and the iPhone 2 is seeing approx. 0.5 packet per second.What may cause such a very big difference in dections - we are talking about a factor 10?Kind regardsFreddy
Yeah, the library has been around for awhile and has a pretty good reputation out there in the wild. The only reason why I'm thinking of using it, is because my app currently relies on Quartz, and Apple introduced a bug in El Capitan that broke core functionality of my app.I'd use this library instead of Quartz, to get back what I already had on Yosemite. I of course have no access to the source code of Apple frameworks. I dropped down to the Core Graphics api to try to workaround the problem, but quickly hit another roadblock. I filed a TSI but Apple said what I was looking for wasn't currently supported using the Core Graphics APIs. So I'm stuck waiting hoping they fix the bug in a OS X update.Going down to raw C without any support from a framework is a pretty big undertaking. There aren't alot of libraries out there. I found some Python libraries under the MIT License but they aren't really good enough for production release. This library seems to be the most complete but is LGPL. I've heard some
Topic:
App Store Distribution & Marketing
SubTopic:
General
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why are you relying on the console for debugging? i wouldn't and don't.why not use NSLog or your own class? or what i do is atomically write to a file. context of atomically, as far as ios allows which it seems is pseudo deterministic but not it's not real-time like QNX or VxWorks.q3, probably dependent on how big your log file was. your app needs to be aware that if another event has priority, phone call etc, your app will get dumped into background. look into the appdelegate.swift there are defined functions/events for saving data.q4 probably, i would look on stackoverflow.
Topic:
UI Frameworks
SubTopic:
UIKit
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Thanks, I agree with you all and I think my question is not correct or complete, but I've noticed this big difference since Xcode 7.1, I didn't have this issue on Xcode 6 and it's not from Bitcode, I disabled it from build settings, but still there is a big difference. Actually I'm not sure it was Xcode 7.1 or Swift 2.0 who made the difference.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi My name's Martin Gill. I'm a therapist in the uk working with children and families.I am new to app design but want to write my first ipad or iphone app to ask 15 descriptions with 5 possible answers (i.e 'a lot like me', 'not like me' etc.)The scores of the answers add up to produce an overall score and three further category scores based on 3x5 answers.The app will need to collect data and save it in a database so may need a user password system.It will also need to be able to send the data to an email address.(possibly encrypted).I realise this is a big ask but is there a possible collaborator who can help me with this project?Thanks. Martin
Is anyone else having a problem trying to install and authenticate sandboxed apps in 10.11.2?Ive just got this feednback form one of my testers so im interested to know ifd anyone else is seeign the same thing.If a live account is not signed into the AppStore, the AppStore is then launched, test account details are not accepted and application cannot be authenticated.If a live account is currently signed into the AppStore when authenticating the application, a separate sign in box is displayed. Entering sandboxed test account details into the box presents a notification that AppleID has not been used with the AppStore and will need to be reviewed.Selecting to review redirects the user to the AppStore and a session timed out page.-------We can roll back to 10.11 ot boot into a 10.10.5 partiton to install and authenticate apps but this is a big screw up on apples part if this is legit.
I submitted the bug via radar, but who knows what the turnaround time is?!?And, I understand the SDK check is in place to prevent apps being publicy released that are based on a Beta SDK. But, the official XCode was released yesterday. iTunes Connect / TestFlight should be ready to handle iOS 9.2 SDK submissions. They should have some sort of turnkey mechanism in place to prevent these sort of things.Unfortunately, Apple has gotten so big that occurences like this are becoming commonplace.
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
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Is the tableview's frame valid?I've had that happen when I had the frame too big and the tableview extended off the screen.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Most likely the same reason EA and other big companies get away with things you or I cannot.BIg money and name recognition. Money talks.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
How come this big issue is still on with the version 7.2?!
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
No need to get on the offensive, there was nothing personal in my comment.I don' know your background and wasn't painting anything ... I just answered to I do everything in code by the contrast let designers do the interface design, in interface builder, and coders do the coding in code.That's how it's supposed to be, that's why the tool is made that way, and that's how big projects in every big corporation I worked for re made (in contrast, that's where smaller companies working with old code base do struggle, have hard time sharing/outsourcing code, and end up with a bloody mess).Like I said, I don't know your background nor how many big corporations or large projects you've been on, so I won't comment nor suggest anything, but that won't change the veracity of my comment.Yes, bad designers can have as bad design as any good developer (I didn't mension that, just the actuality of UI/UX), but thinking that developers can come up with good (or better) design than designers is pretty
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
I've filed a bug (#23844584) with a link to a sample project. (I tried to attach the project to the bug, but the upload keeps failing-- it's only a ~500k zip file 😕).This is 100% reproducible with the configuration described. Any help is appreciated, either from Apple engineers or someone who has found a work-around for this.Here's the text of the bug:Summary: Please see the attached sample project. Images in both correct and bad atlases are exactly the same size, but the bad images are stretched when applied. This has been observed in my project with any textures applied under the following circumstances:1. Texture image has an alpha-channel buffer surrounding non-alpha pixels2. Texture is built from Texture Atlas within an Asset Catalog3. TextureAtlas has provides namespace set to true4. Textures are applied by an animateWithTextures SKAction created in the action editor and saved in an .sks file.Steps to Reproduce:1. Run App2. Select Good Texture Sizing then tap screen to add correctly textured sprite3. S
I'm having a big problem getting started. Apple will only let me sign up as an individual because i'm a sole proprietor, so I have to use my personal name in the app store. This is a huge privacy issue for me and I can't do it. That leaves me having to form a different type of company.I've looked around and found that in Canada pretty much the only company structure that Apple will accept is a corporation. This would completely change how my company operates and cost a lot of money. I've called and emailed Apple directly and they could offer no help.Are there any Canadians out there that could help me figure out some other options?
Sincerely, I do not understand what Apple are doing with Swift!!!It is the only programming language that is incapable to run the code below:var x: Int = 2var y: Double = 2.0var z: Double = y / xThe expected value of z is 1.0.Any language can make this calculation, except Swift.This imposes a big difficulty where it should not be.Int and Double must be freely convertible one to another, at least using casting.You can not do any thing below:var k: Doublek = Double(x)k = Double(x.value)k = (Double) xk = (Double) x.valueSerious???I am very dissapointed with Swift because of it.It had everything to be a good language to program but it is not because this bug.