Hello everyone, I recently received an email from Apple titled Notification of Apple Developer Program License Agreement (“DPLA”) violation: stating that I may have violated Section 11.2 (Termination) of the agreement. The specific clause mentioned relates to engaging in or encouraging misleading, fraudulent, improper, or dishonest acts, such as manipulating App Store rankings or reviews. I’m unsure what triggered this notification as I have always adhered to Apple’s guidelines. Recently, I ran a promotional campaign for my app, where it was made temporarily free, leading to a significant spike in downloads. I suspect this may have raised a flag, but everything was done transparently and without intent to violate any rules. I’ve reached out to Apple Support for clarification, but I wanted to ask here if anyone has experienced something similar or could provide insights into resolving this. I value my membership in the Apple Developer Program and want to ensure ever
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Hello Apple Support Team, We are experiencing a performance issue with HTTP/3 in our iOS application during testing. Problem Description: Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment. Key Observations: The slowdown disappears when the device uses: · A personal hotspot. · Network Link Conditioner (with no limitations applied). · Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues). The problem is specific to HTTP/3 and does not occur with HTTP/2. The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta. HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header). Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network. I've checked the CFNetwork logs in the Console but haven't found
Thanks a lot for your super-fast advice! My results have increased quality. I only need a bit more of information about when is a best practique incorporate a description for a Guided attribute. @Generable struct SearchSuggestions { @Guide(description: A list of suggested search terms, .count(4)) var searchTerms: [String] } Listening the WWDC25 session Deep dive into Foundation Generation Models from min 9:00 to 9:15: Multiline Foundation Models will even automatically include details about your Generable type in the prompt, in a specific format that the model has been trained on. You don’t have to tell it about what fields your Generable type has BlockQuote I interpret that with an auto-descriptive name to the attribute like SearchSuggestions write a description is overwork because the model already may infer what must be the content. Am I right? If my state is true, go deeper and learn what must be set in the description. Some examples would be the best to set clearly best practiques 😀
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
When building with the iOS 26 SDK (currently beta 4), the navigation title is often illegible when rendering a Map view. For example, note how the title Choose Location is obscured by the map's text (South America) in the screenshot below: This screenshot is the result of the following view code: import MapKit import SwiftUI struct Demo: View { var body: some View { NavigationStack { Map() .navigationTitle(Text(Choose Location)) .navigationBarTitleDisplayMode(.inline) } } } I tried using the scrollEdgeEffectStyle(_:for:) modifier to apply a scroll edge effect to the top of the screen, in hopes of making the title legible, but that doesn't seem to have any effect. Specifically, the following code seems to produce the exact same result shown in the screenshot above. import MapKit import SwiftUI struct Demo: View { var body: some View { NavigationStack { Map() .scrollEdgeEffectStyle(.hard, for: .top) // ⬅️ no apparent effect .navigationTitle(Text(Choose Location)) .navigationB
@T.P: Apple has not responded to my ticket. For iOS 26.0, I've worked around the issue as follows: Original Code import MapKit import SwiftUI struct Demo: View { var body: some View { NavigationStack { Map() .navigationTitle(Text(Choose Location)) .navigationBarTitleDisplayMode(.inline) } } } Updated Code import MapKit import SwiftUI struct Demo: View { var body: some View { NavigationStack { Map() .navigationTitle(Text(Choose Location)) .navigationBarTitleDisplayMode(.inline) .preserveNavigationBarViaSafeAreaInset() } } } private extension View { // HACK: Work around https://developer.apple.com/forums//thread/794351 func preserveNavigationBarViaSafeAreaInset() -> some View { Color.clear .safeAreaInset(edge: .bottom) { self } } } Before After
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Hi everyone, I’m testing my Catalyst SwiftUI project on iOS 26 / iPadOS 26 / macOS 26. I started with a NavigationSplitView (triple-column) inside a WindowGroup. On iPad it looks great: the toolbar items merge into the navigation bar, with the three traffic lights. But on Mac Catalyst, the app always reserves a blank safe area below the traffic lights, and places the toolbar on a separate line beneath the title bar. That leaves wasted vertical space I don’t want. What I expect (based on Apple’s WWDC session “Elevate the design of your iPad app”): The toolbar should merge into the title bar with the traffic lights, no separate row. Content should extend into the full height of the window. What I get on Mac Catalyst: Title bar + traffic lights at the top. Then a completely separate toolbar row below it. Safe area inset prevents my content from reaching the top of the window. What I’ve tried: .toolbarRole(.automatic), .editor, .browser → no effect. Hiding the title bar via titlebar?.titleVisibility = .h
It seems Apple’s latest ASO update has shifted focus from app titles to overall metadata relevance and user engagement signals.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Hey everyone, I’ve noticed a big drop in my keyword rankings lately, and it seems linked to Apple’s recent ASO update that’s been trending on Twitter. Has anyone figured out what changed? It looks like app titles may now have less impact on rankings.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Review
App Store Connect
Hello, I’m developing an app for both iOS and macOS using Mac Catalyst. On the iOS target, the DeclaredAgeRange framework works fine: I enabled the capability, set the entitlement, and can call the APIs successfully. However, when I build the Mac Catalyst target, I get compile-time errors because DeclaredAgeRange cannot be imported. Environment Xcode 26.0.1 Deployment Target (iOS): 13.0 Mac Catalyst target enabled (same bundle ID, same source code base as iOS version) iOS build works well with DeclaredAgeRange What I tried Added the Declared Age Range capability in Signing & Capabilities for iOS target → works fine. Tried setting Mac Catalyst Deployment Target to macOS 15.0+ and rebuilding → still failed to import. Because it didn’t help, I reverted and removed the separate macOS target setting. On Catalyst, the module simply isn’t available (import DeclaredAgeRange fails). From Apple’s documentation, my understanding is that DeclaredAgeRange should also be supported on Mac Catalyst (SDK 26+). Bu
Topic:
App & System Services
SubTopic:
General
Dear Apple engineers, We have developed a DriverKit (DEXT) driver for an HBA RAID controller. The RAID controller is connected to hosts through Thunderbolt (PCIe port of the Thunderbolt controller). We do plug/unplug tests to verify the developed driver. The test always fails in about 100 cycles with a MacOS crash (panic). The panic contains “LLC Bus error (Unavailable) from cpu0: FAR=0xa40100008 LLC_ERR_STS/ADR/INF=0x80/0x300480a40100008/0x1400000005 addr=0xa40100008 cmd=0x18(ACC_CIFL2C_CMD_RD_LD: request for load miss in E or S state)” At first we assumed that the issue is with hardware. But we did this test on different hosts (MacMini M3 and M4) with different units of our device. The error points to the same physical address FAR=0xa40100008 even if the hosts are different. The 2 full panic logs are attached (one for M4, another one for M3 host). Could you share your understanding of the crash and give any hints on how we can fix it? Please let us know if you need any additional data. Thank you M3
Topic:
App & System Services
SubTopic:
Drivers
Hi all, I've encountered a potential issue with how the winding order of geometry is handled when their transformations involve negative scaling. I created a simple test asset, a single triangle, to demonstrate this. The triangle's vertices are defined in a counter-clockwise (right-handed) winding order, and its transform has a negative scale on the X-axis. According to the OpenUSD specification, this negative determinant in the transformation matrix should effectively reverse the winding order of the geometry: However, any given gprim's local-to-world transformation can flip its effective orientation, when it contains an odd number of negative scales. This condition can be reliably detected using the (Jacobian) determinant of the local-to-world transform: if the determinant is less than zero, then the gprim's orientation has been flipped, and therefore one must apply the opposite handedness rule when computing its surface normals (or just flip the computed normals) for the purposes of hidden surface detectio
In working with Apple's foundation models, we often want to provide as much context as possible. However, since the model has a context size limit of 4096 tokens, is there a way to estimate the number of tokens beforehand?
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
I'm having the same issue. Have you found a workaround or has Apple responded to your ticket?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
I'm trying to setup a macOS 26 build environment in a VM (using UTM and the virtualization framework Apple provides). I have Xcode 26 installed and have logged into my Apple ID and verified that the team and other configuration looks fine in Xcode settings. When trying to build the macOS app, I see errors saying the VM's device ID has not been registered. I have confirmed that the device ID is registered both in the Provisioning portal AND the downloaded .provisionprofiles (in Library > Developer > Xcode > UserData). This problem appears on multiple targets (e.g. the main app and extensions). If I try to manually provision the app, using the Provisioning portal, I can build the product, but it will not launch because of Gatekeeper issues. Finally, signing to run locally doesn't work either. As the app launches, frameworks refuse to load because Team IDs don't match. With ad hoc provisioning, there are no Team IDs. I've come to the conclusion that this just isn't possible. Which is a
Yeah! It's working! I have a macOS 26.0 host. In UTM I have a macOS 15.7 guest with a Provisioning UUID that has never been added as a device in the developer portal. In my developer account I added a new device with the guest VM's UUID. It's the longer style with lowercase hex digits. I then edited my existing manual provisioning profile with the new device. In Xcode (26.1 beta 2) I changed my app's signing from automatic to manual and referenced the updated provisioning profile. I built the app and copied the new app to a share I use for the VM. I ran the VM and tried to run the updated app. It failed. I missed one step that maybe some others might miss. In Xcode, go to Settings, Apple Accounts. Select your account. Then select your team. Then click on Download Manual Profiles. Once I did that, I rebuilt the app with the now properly updated provisioning profile and recopied the app to the share. And now the app runs in the guest VM! Key steps for those that are not starting from scratch: You need
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags: