We have an iphone app that has an embedded webview using webkit, and we found the app crashes when we navigate to an specifc internal website. When I opened the ips file I see this stacktrace on the com.apple.main-thread WebCore::JSDOMRect::subspaceForImpl(JSC::VM&) WebCore::JSDOMRect::create(JSC::Structure*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) WebCore::toJSNewlyCreated(JSC::JSGlobalObject*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) JSC::JSValue WebCore::CloneDeserializer::readDOMRect() WebCore::CloneDeserializer::readTerminal() WebCore::CloneDeserializer::deserialize() WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WTF::Vector, WTF::DefaultRefDerefTrait WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WebCore::SerializationErrorMode, bool*) WebCore::SerializedScriptValue::deserialize(OpaqueJSContext const*, OpaqueJSValue const**) API::
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Visual Studio Maui IOS
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We use Device Management Profile to restrict all apps from using camera on unsupervised devices. It works fine until iOS 26.1 beta. In iOS 26.1, only the camera icon is removed from Home screen, the third party apps can still use camera. In our scenario, the camera of employees' iPhones are disabled when they enter the factory and are restored when they leave. According to the documentation, disabling camera on unsupervised devices is deprecated. But supervision is not feasible option because these iPhones are owned personally by employees. Is there any new solution for camera restriction on unsupervised devices? Thanks.
Topic:
Business & Education
SubTopic:
Device Management
Hello, I'm building this mobile app using Quasar - Capacitor on iOS. The app is working perfectly, but I'm encountering an issue whenever I push the rep I get this error: Error Unable to open base configuration reference file '/Volumes/workspace/repository/ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. App.xcodeproj:1 I've tried every possible solution and made sure that everything is set perfectly. Can anyone please help me with that? Thanks in advance, appreciate you 🫶🏻
In our App we have a need to open Apple Developer App from our iOS App to guide user to Developer App. But looks like there is no confirmed URL Scheme provided. Can you help on this.
Topic:
Programming Languages
SubTopic:
Swift
All system colors are displayed incorrectly on the popover view. Those are the same views present as a popover in light and dark mode. And those are the same views present as modal. And there is also a problem that when the popover is presented, switching to dark/light mode will not change the appearance. That affected all system apps. The following screenshot is already in dark mode. All those problem are occured on iOS 26 beta 3.
We are not receving incoming call from blocked numbers below iOS 26 versions but same in iOS 26 onwards we are receiving the incoming call.. Can you please provide any solutions to fix the issue
I am working on an iOS app and I want to achieve on demand module download inside the app when the user clicks on the module icon which he wants to use. The idea is that we have a super app consisting of multiple modules say four independent apps/features and I want to separate each one so that when the user selects a specific app/feature, it’s downloaded on demand and then opened directly within the same super app resulting in a lower app size initially I want to upload all the code of all modules to app store connect but when the user downloads the app, then only one module's code should be available to the user, the rest of the module's code should be downloaded when the user wants to use that module. I know apple restricts downloading new code but in my case I want to upload all the code to app store for review but just give option to the user to get rest of the code when needed. Any guidance, architectural advice, or example implementations would be highly appreciated.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
App Clips
iOS
App Store Connect
On demand resources
LATFORM AND VERSION iOS Development environment: Xcode Version 16.3 (16E140), macOS 15.4.1 (24E263) Run-time configuration: iOS 18.4
Topic:
Code Signing
SubTopic:
General
Tags:
We tried testing this in two ways. The first was by disabling the Camera App in Settings App → Screen Time → Content & Privacy Restrictions → Allowed Apps & Features. We used the API [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] to return YES and checked AVAuthorizationStatus was AVAuthorizationStatusAuthorized. The other was by setting the profile mobile config setting allowCamera to false. The test results were still the same: always return YES. I think it's an Apple iOS 26.1 beta2 beta3 bug and hope it can be fixed as soon as possible. Thank you.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
This is a known behavior with PWA wrappers — iOS forces the bottom sheet login for Apple Sign In to ensure secure user auth in WebViews. Unfortunately, usePopup and JS SDK methods don’t bypass that on iOS. The only workaround is to handle Sign in with Apple in Safari directly or use App Clip / native wrapper with proper entitlements for seamless login.
Topic:
Safari & Web
SubTopic:
General
Tags:
Seems like a known iOS 26 WKWebView bug — transitions from file:// to http:// break interactivity. Try isolating local and remote loads into separate WKWebView instances with unique WKProcessPools, or load a blank remote page before switching contexts. Apple may need to patch this in a future iOS 26.x update.
Topic:
Safari & Web
SubTopic:
General
Tags:
Hello, I have a question regarding the control over the Dynamic Island UI when my app is in the foreground. Scenario: A user is playing a song on Apple Music, so its Live Activity is active and visible in the Dynamic Island. Then, the user opens my app. Desired Behavior: While my app is in the foreground, I would like to temporarily hide or dismiss the dynamic island from Apple Music to provide a more immersive experience. When the user navigates away from my app, it's perfectly fine for the Dynamic Island to show dynamic island again. Is there an API that allows an app to temporarily suppress a Live Activity that was initiated by another application? My understanding of the iOS sandbox model suggests this might not be possible for security and privacy reasons, but I wanted to confirm if there's an intended way to handle this, especially for full-screen apps like games or video players. Thank you!
I encountered a bug with drag-and-drop sorting in ios 26. I created a UITableView for dragging and dropping to adjust the order of the list. However, when I set the height of the cells to a custom height, some cells were not displayed during the dragging process. The tools I use are the official version of Xcode16.1 and the ios 26 emulator And I can also reproduce the same problem on the real device. class ViewController: UIViewController { private let tableView: UITableView = { let tableView = UITableView.init(frame: .zero, style: .grouped) tableView.backgroundColor = .clear tableView.estimatedSectionHeaderHeight = 50 tableView.isEditing = true tableView.showsVerticalScrollIndicator = false tableView.allowsSelectionDuringEditing = true return tableView }() var content: [Int] = [] override func viewDidLoad() { super.viewDidLoad() tableView.register(FTWatchGroupPageCell.self, forCellReuseIdentifier: FTWatchGroupPageCell) tableView.delegate = self tableView.dataSource = self view.addSubview(ta
Target Device: iPhone 13, iOS 18.5, enroll to MDM by enrollment profile Command: Response: Anyone could help?
Hello, I'm trying to figure out the behavior of AssetPackManager.shared.remove(assetPackWithID: ). I'm working with MapKit tiles and currently working on trying projecting them correctly which involves serving the AssetPack locally, downloading, checking alignment, and then deleting and changing. My question is that remove(assetPackWithID: ) completes successfully and the asset pack is removed. This is confirmed by trying to remove the AssetPack again which throws an error. However, the asset is still appearing on MapKit after the removal. This is a bit odd as this persists not only with force killing, but also restarting the device. Please advise on how to properly remove an AssetPack. Thank you iPhone 15 Pro Max (iOS 26.0.1) iPhone 17 Pro Max (iOS 26.0.1)