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build disappears

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Reply to iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
Hi all, we do have the same problem. Me and several other colleagues. We just found out the same that iOS Simulator version 18.2 is the latest working for us. We have also tried to clean everything and start the installation from scratch. It did not help. I throw my stack trace here as well in the hope it might be seen and it might help some developer at Apple. Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call User Info: { DVTErrorCreationDateKey = 2026-01-14 08:42:36 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; Session = com.apple.CoreSimulator.SimDevice.79733B3C-A5BA-41E8-A88A-6DA408E517D6; } -- Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding Domain: com.apple.SimLaunchHostService.RequestError Code: 4 -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = XXX; device_model = iPhone17,5; device_osBuild = 26.0 (23A339); device_osBuild_monotoni
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TestFlight build stuck in “Processing” for 13+ hours!
Hi, I’m experiencing unusually long processing times for TestFlight builds in App Store Connect. Details: App version: 1.0.0 Build numbers affected: 49 and 50 Status: “Processing” for 13+ hours Previous build (48) processed successfully the same day (10min) The builds were uploaded successfully, and there are no changes to provisioning profiles or certificates. The only differences between the builds are minor code changes with paywall. Is it normal for TestFlight builds to remain in “Processing” for this long?
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Build stuck in "Processing" status for hours
Hi everyone, I uploaded two builds to App Store Connect today, but they have been stuck in Processing status for 10 hours now: Build 1.0 (10): Uploaded at Jan 14, 2026 5:03 AM - still Processing Build 1.0 (9): Uploaded at Jan 14, 2026 4:23 AM(UTC+8) - still Processing Usually my builds complete processing within 10-30 minutes. Is there a known issue with build processing today, or is there something I should check on my end? Any help would be appreciated. Thanks!
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guidance regarding a Pending Termination Notice
Dear Apple Developer Program / App Store Connect Support Team, I’m contacting you to request guidance regarding a Pending Termination Notice on my Apple Developer account. This message is not an appeal, I’m looking for clarification on the appropriate next steps and what options may be available. Could you please advise on the following: If I address any compliance issues identified in the notice and provide supporting evidence upon request, is it possible for Apple to reconsider the pending termination decision or apply a less severe outcome? If the account termination proceeds, will I be eligible to re-enroll in the Apple Developer Program after a period of time? If so, what requirements or review criteria would apply to a future enrollment? If I submit an appeal, what is the recommended way to include supporting evidence (e.g., screenshots/photos or a PDF) to demonstrate that my developer identity information is true, verifiable, and up to date? Thank you for your time and guidance. I want to continue building
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iOS 18 DeviceActivityReportExtension fails TestFlight validation - No workaround exists?
I'm stuck in an impossible situation with DeviceActivityReportExtension on iOS 18. THE ISSUE: Configuration that works on device (iOS 18.2): Info.plist has only NSExtensionPointIdentifier Swift code uses u/main attribute App installs and runs perfectly Extension works correctly App Store validation FAILS: Missing NSExtensionPrincipalClass Adding NSExtensionPrincipalClass (as validation requests): Device installation FAILS with Error 3002 Error says: NSExtensionPrincipalClass key is not allowed for this extension point Cannot test on device Validation would likely pass ENVIRONMENT: Xcode 16.2 iOS 18.2 Extension point: com.apple.deviceactivityui.report-extension EVIDENCE IT'S WIDESPREAD: Apple Forums (3 days ago): https://developer.apple.com/forums/thread/812380 Stack Overflow (1+ year): https://stackoverflow.com/questions/77866230/ ROOT CAUSE: iOS 18 changed this extension to use u/main pattern (no NSExtensionPrincipalClass needed). App Store validation hasn't been updated and still expects iOS 17 configuratio
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iOS 18 DeviceActivityReportExtension fails TestFlight validation - No workaround exists?
I'm stuck in an impossible situation with DeviceActivityReportExtension on iOS 18. THE ISSUE: Configuration that works on device (iOS 18.2): Info.plist has only NSExtensionPointIdentifier Swift code uses u/main attribute App installs and runs perfectly Extension works correctly App Store validation FAILS: Missing NSExtensionPrincipalClass Adding NSExtensionPrincipalClass (as validation requests): Device installation FAILS with Error 3002 Error says: NSExtensionPrincipalClass key is not allowed for this extension point Cannot test on device Validation would likely pass ENVIRONMENT: Xcode 16.2 iOS 18.2 Extension point: com.apple.deviceactivityui.report-extension EVIDENCE IT'S WIDESPREAD: Apple Forums (3 days ago): https://developer.apple.com/forums/thread/812380 Stack Overflow (1+ year): https://stackoverflow.com/questions/77866230/ ROOT CAUSE: iOS 18 changed this extension to use u/main pattern (no NSExtensionPrincipalClass needed). App Store validation hasn't been updated and still expects iOS 17 configuratio
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Reply to Xcode Cloud builds stuck at App Store Connect
@DTS Engineer I also don't think it's anything to do with my code (though I could always be wrong). This pipeline ran for 1hr 33min until I canceled it and none of the 3 targets finished, they all got stuck at 93%: https://appstoreconnect.apple.com/teams/411a63c1-9d73-4245-8bec-d755e3579ec7/apps/6737959724/ci/builds/ac32a2f1-0a28-446b-bae1-c3228612af8b/summary This pipeline ran for 53 minutes until I canceled it but iOS target succeeded, macOS and visionOS were stuck at 93%. https://appstoreconnect.apple.com/teams/411a63c1-9d73-4245-8bec-d755e3579ec7/apps/6737959724/ci/builds/3cb93c56-2eb4-4984-97df-879c0e83c8dd/summary BOTH of these pipeline runs were for the same exact commit, the code didnt change between them yet in one of them iOS succeeded and in the other one it didnt.
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Reply to Xcode Cloud builds stuck at App Store Connect
@DTS Engineer yes I submitted a request but it was through the contact us form not through feedback assistant: https://developer.apple.com/contact/case/102801901445/solution/select Case 102801901445 As far as sharing the project, here's a direct link to the pipeline: https://appstoreconnect.apple.com/teams/411a63c1-9d73-4245-8bec-d755e3579ec7/apps/6737959724/ci/builds/28aadaf4-68e2-4e10-9a18-fd69a574307d/summary
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Reply to HELP! "In-App Purchases and Subscriptions" section unavailable.
By saying I guess, I mean that I'm not the one to make the final decision when it comes to somebody else's system since I am not referring to a specific, written set of instructions by the company. Then where does my 'guess' come from, you may ask. I submitted a new app to the review at the end of the last year. Initially, I was going to have subscription plans. But 'Prepare for submission' didn't disappear, as chronicled in this thread. So I decided to release it as a free app with no IAPs. While waiting for the review, I realized that the In-App Purchases and Subscriptions section disappeared. Yesterday, I prepared a software update, and the same section was back. Soon after I clicked on the submission button, this section disappeared once again. In all, it doesn't bother me if you don't listen to me. I don't work for Apple, Inc.
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Reply to How to properly localize AppIntent dialogs for Siri?
(duration.localized()) timer started. This works great as long as these two languages are set to the same language on the user's device: [UI language] Settings → General → Language & Region → Preferred Language [Siri langauge] Settings → Apple Intelligence & Siri → Language However, when they differ, even this method doesn't yield correct results. This behavior makes sense to me. Assuming that: Your device has the UI language set to English, the region set to United States, and the Siri language set to German. duration is set to 10 seconds. I believe this is how it works: Siri creates an instance of your app intent (StartTimerIntent), and runs its perform method in your app's process. The perform method creates an IntentDialog, which triggers localized(). There, .autoupdatingCurrent returns the current Preferred locale (en_US), and so localized() returns: 10 seconds timer started.”. The string is used as a key to create the localized string resource (LocalizedStringResource) for the dialog message. Si
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App Intents with Custom Automation/Triggers
Currently, we are developing an all-in-one DualSense utility for macOS. We are exploring how to integrate shortcuts into our app. Our vision is to have the user use the native Shortcuts app to choose the controller buttons that should trigger the shortcut action, such as opening Steam, turning on audio haptics, and more. As we explore this approach, we want to see whether we need to build the UI in our app to set the triggers or can we do this inside of Shortcuts? Can button presses recorded by our app trigger shortcuts? Can those button inputs be customized inside of Shortcuts or should we develop it into our app? And if we have it in our app, can our app see, select, and trigger shortcuts?
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