Search results for

missing package product

51,055 results found

Post

Replies

Boosts

Views

Activity

Reply to Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi Quinn, Thanks for your previous explanation. After further investigation, I realized that our Keychain item structure might be related to the issue, so I’d like to share more details in case this helps narrow down the cause. How we currently store data in a single Keychain item For the same Keychain item, we store two different business values: kSecValueData → contains the deviceId kSecAttrAccount → contains a dynamic userKey This means the item looks like this: Service: Account: // changes when user switches account Value: kSecAttrAccessible: kSecAttrAccessibleAfterFirstUnlock Potential problem we’ve discovered Because the userKey (stored in kSecAttrAccount) can change over time, our update operation may unintentionally rewrite or merge attributes in a way that leaves some users with inconsistent Keychain item metadata. For example: Version A of the app may write incorrect or incomplete attributes. Version B fixes the attributes, but existing users still keep the old item with mismatched attributes. Th
Topic: Privacy & Security SubTopic: General Tags:
1w
Reply to Age Range API - Sandbox Testing Available
I cannot find Sandbox Testing > Age Assurance from my iPhone's Developer Settings. From the documentation: Test various age range scenarios on the Age Assurance page in iOS by following these steps: Open Settings and select Developer. Tap Sandbox Testing from the main menu. From the Sandbox Testing screen, tap Age Assurance. Choose from the available age scenarios based on your testing needs. The following image shows what I can see from my iPhone's Developer setting screen. There is no Sandbox Testing for Age Assurance. What did I missed to make the menu appear? I should also note that the iPhone is on iOS 26.2 RC. This is an iPhone SE (2nd generation).
Topic: App & System Services SubTopic: General Tags:
1w
Reply to iOS 26 Network Framework AWDL not working
Hi Quinn @DTS Engineer I am curious if my post is missing any information needed to troubleshoot my issue. I searched through the forums and online and haven't found my specific issue anywhere. The more I think about it I come to the following: true peer to peer with no wifi network works with iOS devices without cellular (so AWDL is used) once cellular is introduced there needs to be a wifi network because using AWDL is not an option Maybe some kind of option can be passed into the NetworkListener or when creating a NetworkConnection that would prompt apple's code to try to use AWDL if the peer to peer option is true? [quote='867952022, DTS Engineer, /thread/808917?answerId=867952022#867952022'] Share and Enjoy [/quote]
1w
Object tracking capability not available
Hi there, I received an enterprise license file to include enhanced object tracking configuration for the Vision Pro. My account is part of the team which got the allowance from Apple to use this capability. Unfortunately, although I followed the guide, I do not find the Object Tracking capability when I try to add it to my project. There are other capabilities like Main Camera on the Vision Pro, but not for Object Tracking. I am using Xcode 26.1 and visionOS 26.1. What am I missing here? Thanks in advance, Matthias
1
0
223
1w
UIKit flip animation bugged in 26.1
Hello. I have an 12 year old app that still has some objective-c code in it. I have a place where i have a flip animation between 2 view controllers that looks like this: [UIView transitionFromView:origView toView:newViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; It has looked like this since 2012 at least. In our production release, it works prior to 26.1, but in 26.1 and 26.2, the flip is off-center and looks weird. it's like both edges flip the same way. It's a little bit hard to explain. If seen at least 2 other app store apps that i have installed behave this way too, from 26.1 and onwards. Anyone else seen this? Is there anything that can be done about it? Thankful for thoughts.
14
0
595
1w
StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I’m having an issue where Product.products(for:) returns an empty array in sandbox testing, even though my subscriptions appear fully configured in App Store Connect. Setup: iOS app using StoreKit 2 (async/await) Two auto-renewable subscriptions configured Both subscriptions show “Ready to Submit” status Pricing set for all regions Localization complete (English US) Review screenshots uploaded Review notes added 7-day free trial configured Testing Environment: Real device (iPhone, iOS 18+) TestFlight build uploaded AFTER subscriptions marked Ready to Submit Sandbox tester account logged in via Settings → Developer → Sandbox Apple Account Cleared purchase history multiple times What I See: 🛒 Fetching IAP products... 🛒 ✅ Products loaded: 0 🛒 ❌ No products found What I’ve Tried: Verified Product IDs match exactly (character-for-character) Clean builds and fresh TestFlight installs Multiple sandbox account sign-out/sign-in cycles Cleared sandbox purchase history Waited 24+ h
7
0
255
1w
Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
ok I've managed to get it all working correctly (following from my earlier comment) I went through the checklist posted by Apple Engineer above the TechNote checklist at: TN3186: Troubleshooting In-App Purchases availability in the sandbox | Apple Developer Documentation The thing that was blocking the products being returned in array was having not filled in ALL of the details needed on the AppstoreConnect > Business page Namely payment agreement, bank account, tax status statements etc. After I had done that, about 2 hours later, all my test calls and purchasing views were working and the whole purchase flow as usual for an iOS device See attached for Sandbox confirmation Apparently all Business info is needed even for Sabdbox transactions. HTH folks. Shout if I can add any more info
1w
Reply to App Store Validation failed (409)
The way I approach issues like this is to work backwards from the contents of the built app to understand why you received an error message, and then keep going backwards from there to see why the app was built that way. For this error, you need to inspect your built app bundle. You can do this by going to the Xcode Organizer, selecting the version of your app receiving this message, right-clicking, and selecting Show in Finder. You'll see a .xcarchive package in Finder, and you select this, right-click, and select Show Package Contents. Inside of this Xcode archive package, you'll see the folders Products/Applications/YourCoolApp.app. Right click on your .app and select Show Package Contents. We're now looking at the inner contents of your app bundle. Take a look at the contents of your Info.plist file inside this bundle, and look at the value of the CFBundleExecutable key — the value of that key is the file name of your main app binary. Does that file exist? A Missing
1w
RevenueCat Error: None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect
Hi, I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured. ERROR MESSAGE: When testing on a physical iOS device, I receive the following error: Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used). All products show status READY_TO_SUBMIT with the warning: This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases. I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect. VERIFICATION COMPLETED: Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard Product
2
0
87
1w
Reply to How to sign a DEXT
Signing a distribution USB or PCI DEXT The issues described above mean that the standard Xcode GUI flow cannot be used to directly export a distribution release of a USB or PCI DEXT. Here is that flow I've found that will work: Note: The instructions below reference macOS-specific documentation, but the flow I'm describing was actually tested using an iOS project. Start by building the final version of your DEXT. On the portal, generate and download a provisioning profile for whatever environment you're going to try to build. Generate a profile for both the DEXT and the app it will be embedded in. Rename the DEXT profile you downloaded in #2 to embedded.provisionprofile”. Show the packaged contents of your DEXT and replace the existing embedded.provisionprofile (development profile) profile with the file from #3 (the release profile). Use this command to resign the DEXT with the final entitlement configuration you'll be shipping. See the Sign each code item section of Creating distribution-signed cod
Topic: App & System Services SubTopic: Drivers Tags:
1w
How to sign a DEXT
Kevin's Guide to DEXT Signing The question of How do I sign a DEXT comes up a lot, so this post is my attempt to describe both what the issue are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced developme
1
0
172
1w
Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I have the exact same issue and setup as the OP. All configured as per the Apple docs. Consistently getting zero products returned. Plus, on real device Settings > Developer > Sandbox > Manage > Initiate Purchase fails with incorrect Bundle and/or Prodict ID, but says Could not complete at this time, please try later with correct Bundle & Product ID. Later being 3 days so far for me... Any help please?
1w
visualBounds ignores TextComponents set for Entity. Workarounds?
After adding TextComponents to my Entities on visionOS, I have observed that visualBounds will ignore the TextComponents. Documentation states that it should render a rounded rectangle mesh. These mashes are visible on the device, but not visible in the debugger (Capture Entity Hierarchy) and ignored by visualBounds. Am I missing something? static func makeDirection(_ direction: Direction) -> Entity { let text = Entity() text.name = direction.rawValue text.setScale(SIMD3(repeating: 5), relativeTo: nil) text.transform.rotation = direction.rotation text.components.set(direction.textComponent) return text } My workaround is to add a disabled ModelEntity and take its bounds 😬
1
0
163
1w