When I sign in with my Apple ID on Search Ads in Safari on my MacBook, it shows the Two-Factor Authentciation form.However, the authentication code is not only send to my other devices, but also shown on the same MacBook.I guess this is a major security flaw.
Search results for
DTiPhoneSimulatorErrorDomain Code 2
158,502 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hi,Our team is planning to submit a new app to the app store but we want to know if what we are planning to do violates the App Store guidelines.Basically, we have already submitted 2 apps in the store(approved by Apple) with both of them have the same code baseline except that each of the apps are pointing to a different server address and also different branding (app name, logo, splash screen, etc). We are now planning to do the same for the 3rd time and wondering if this will violates the store's guidelines.Regards.Rodel
crash log ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: OneKey [20876] Path: /Applications/OneKey.app/Contents/MacOS/OneKey Identifier: so.onekey.wallet Version: 3.16.2 (202211070943) App Item ID: 1609559473 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2022-11-07 17:32:42.4372 +0800 OS Version: macOS 12.5 (21G72) Report Version: 12 Anonymous UUID: Sleep/Wake UUID: 5E78A6FD-4E76-458B-B1F7-DC8CCC4497B6 Time Awake Since Boot: 80000 seconds Time Since Wake: 7078 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Exception Codes: UNKNOWN_0x32 at 0x0000000148048a40 Exception Codes: 0x0000000000000032, 0x0000000148048a40 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace CODESIGNING, Code 2 VM Region Info: 0x148048a40 is in 0x1
The following code is not recording audio on real device running GM.The AudioRecorderController show for 1 sec, and finishes with (finished: false, error: error code 6).https://gist.github.com/anonymous/7cd3b082233ea918338fThe same code worked on real device before GM. Also, it worked on the simulator come with Xcode 7 GM.Did anyone see similar problem?
Hi All!.El Capitan Beta 3 Installed,This messages on the console constantly:29/7/15 7:07:56,279 p.m. smd[192]: Could not remove job com.apple.mrt: 150: Operation not permitted while System Integrity Protection is engaged29/7/15 7:07:56,294 p.m. com.apple.xpc.launchd[1]: (com.apple.mrt[1194]) Service exited with abnormal code: 229/7/15 7:07:56,295 p.m. com.apple.xpc.launchd[1]: (com.apple.mrt) Service only ran for 0 seconds. Pushing respawn out by 10 seconds.How can i fix this?
hi. i have updated to ios 9 beta then tried to update mu apple watch to watchos 2 beta 2, all went smoothly, untill it started installing it on my watch. the apple logo appeared and the ring around it. it has been loading for more than an hour and stuck on 25% of the ring. in other words the watch is not launching. any suggestions please ?
Hi all, I'm trying to send 1000 notification payload to APNS server for the same device token. When my program sent out the notification payload to APNS, through http/2 and getting the response 200 for all my requests. And it confirms that the payload is sent to APNS server. However, the device cannot receive any notification, did i missed anything!
I’ve encountered a bug in Swift Playgrounds within “Learn to Code 2”, specifically in the “Variables: Seeking Seven Gems” section. No matter what I do—or even if I do nothing at all—an error always occurs. I’ve tested this on both an iPad (9th generation) and an iPad Pro 11-inch (4th generation), and the issue happens on both devices. Has anyone else experienced this? Any ideas on how to fix or work around it? Thanks!
import Foundation enum VideoDetails: String, CaseIterable{ case Nature , Food , Animals , Travel } struct ResponseBody: Decodable { var page: Int var perPage: Int var totalResults: Int var url: String var videos: [Video] } struct Video: Identifiable, Decodable{ var id: Int var image: String var duration: Int var user: User var videofiles: [VideoFile] struct User: Identifiable, Decodable { var id: Int var name: String var url: String } struct VideoFile: Identifiable, Decodable { var id: Int var quality: String var fileType: String var link: String } } //this one doesn't work but the below code works perfectly can anyone why it is happening import Foundation enum VideoDetails: String, CaseIterable{ case Nature , Food , Animals , Travel } struct Video: Identifiable, Decodable { var id: Int var image: String var duration: Int var user: User var videoFiles: [VideoFile] struct User: Identifiable, Decodable { var id: Int var name: String var url: String } struct VideoFile: Identifiable, Decodable { var id:
I was just testing out the WWDC app ability to add a passcode for the WWDC ticket to the iPhone on my iPhone X.But I noticed the page to request a 2 step token has the wrong top margins, so once you get to that screen you cannot continue or cancel.Raised bug radar https://bugreport.apple.com/web/?problemID=38898852.Given WWDC tickets are now announced, and this version of the App is meant to be compatible with iPhone X, then I thought I'd raise it here so it doesn't slip through the gaps.Looking forward to it this year, see you there.
I'm transitioning one of my projects from using .xib files to a single .storyboard file, and this one issue is driving me crazy. It seems to happen only in the project version with the storyboard. Every time I launch the app, the EXC_BAD_ACCESS error happens where the AppDelegate is declared. I could isolate the problem which can now be reproduced every second or third time when launching the following sample project: https://www.icloud.com/iclouddrive/0Vx_ZOrGuD7U0S9u_8dJz-_0A#problem It seems that when removing the connection from the text field in the outline view to its action textFieldAction in ViewController, the crash doesn't happen anymore. How is this possible?
I dont know why it is doing it but it makes my app crash? func locationAuthCheck() { if CLLocationManager.authorizationStatus() == .authorizedWhenInUse { // Get the location from the device currentLocation = locationManager.location the thread1 error is on if CLLocationManager.authorizationStatus() == .authorizedWhenInUse
So I created a seperate storyboard and classes for iPad RETINA's a few months ago. And Now I just added a seperate class and storyboard again but this time for iPad PRO. (I don't use size classes and auto layout for this project) In iPad PRO storyboard I went to identity inspector and under Custom Class I connected my PRO class. So now when the iPad PRO simulator plays the debug area shows code messages from PRO classes but for some reason it also included code from my RETINA classes. I don't understand why that happens. I didn't connect RETINA classes in any way to iPad PRO storyboar,What can be causing this, what do I have to fix?
Hei guysSo i had just download the xcode 9.2 and after a will it stopped responding:( I can not do anything with it. Restarting it helps for like 5 min and then it stopped again:( No error appears
There is a command “turnLockUp()” in expert. But I don’t know how to use. Run it before it step on the lock? Or run it when it is on the lock? Can anyone tell me?