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missing package product

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Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I am experiencing the exact same issue. I have two subscription groups each with two products and StoreKit fails to load a single product correctly. I have done this countless times before and know what I am doing. There appears to be something wrong going on with App Store Connect currently thats preventing things from working. This needs to be investigated ASAP!
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Repeated rejection for Guideline 3.1.2 – Privacy Policy & EULA links present, but review still says missing
Hi everyone, I’m currently stuck with repeated App Store rejections under Guideline 3.1.2 (Subscriptions) and I honestly don’t know what else I can change. Apple keeps stating that the Privacy Policy link and Terms of Use (EULA) are missing from the app metadata. However, to the best of my knowledge, everything is already in place: The Privacy Policy link is: ✅ added in the Privacy Policy field in App Store Connect ✅ shown on the paywall ✅ accessible inside the app ✅ included in the app description The Terms of Use (Apple Standard EULA) are: ✅ linked in the app description ✅ shown on the paywall ✅ accessible inside the app This setup has been in place for multiple submissions, yet the app continues to be rejected with the same message saying these links are missing. At this point, I’m unsure: whether Apple expects the links in a very specific field or screen whether the reviewer is checking a different location or if I’m misunderstanding where exactly Apple requires these links to be present
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Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using pkgutil --expand to du
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Reply to Package created with pkgbuild installs zero-byte file
I figured out the issue! I recently received a new external drive into which I setup XCode to write its Derived Data and Archives. This external drive was formatted as ExFAT. I have now reformatted the drive as Mac OS Extended (APFS was not an available option in my Disk Utility) and rebuilt the application. The updated pkg using the rebuilt and notarized application now correctly installs to /Applications. It's unfortunate that I could not find a Console log or display verbose enough information via sudo installer -verboseR detailing why the application was not being written to /Applications. Hopefully this post helps someone in a similar situation. Thank you for your time and responses.
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EKReminder semantics: startDateComponents vs dueDateComponents vs alarms
Hi everyone, I'm building a task management app that layers on top of EventKit/Reminders. I'm also moderating /r/AppleReminders. I see a confusion around the semantics of dates on both the developer side and on the user side. I'm trying to map the standard productivity mental model to the EKReminder implementation and hitting some walls. In productivity contexts, a task tends to have three distinct dates: Start Date: When the task becomes actionable — Don’t alert the user before this date. Notification: When the device should buzz/ping the user — Meaning that they can get started on the task. Due Date: Hard deadline — If the system works well, tasks are meant to rarely be past-deadline; productivity systems are about meeting deadlines rather than about missing them. The EventKit Reality Here is what I’m seeing in practice, and I’m hoping someone can correct me if I’m wrong: Field Description In Practice (Reminders App) startDateComponents Docs say start date of the task See
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App Icon - Requirements
I've been able to submit my app without issue so far until today, but it looks like app icon requirements either changed or being enforced differently? Validation failed Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 954a36b1-b212-4d7f-8a12-db2d6abe83e2) Validation failed Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencin
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iOS26 UISearchbar and UISearchController cancellation issues
Is the Cancel button intentionally removed from UISearchBar (right side)? Even when using searchController with navigationItem also. showsCancelButton = true doesn’t display the cancel button. Also: When tapping the clear (x) button inside the search field, the search is getting canceled, and searchBarCancelButtonClicked(_:) is triggered (Generally it should only clear text, not cancel search). If the search text is empty and I tap outside the search bar, the search is canceled. Also when I have tableview in my controller(like recent searches) below search bar and if I try to tap when editing started, action is not triggered(verified in sample too). Just cancellation is happening. In a split view controller, if the search is on the right side and I try to open the side panel, the search also gets canceled. Are these behaviors intentional changes, beta issues, or are we missing something in implementation?
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Reply to iOS26 UISearchbar and UISearchController cancellation issues
I'm using the UISearchController class and add the search bar to a table view like this: self.tableView.tableHeaderView = searchController.searchBar; This displays a search bar and a Cancel button but starting with iOS 26 the Cancel button is absent on iPad but is displayed on iPhone. The Cancel button has been displayed on iPad since iOS 5 back in 2012 and my app depends on it. I really can't see why it should not be possible to display it if a user/developer needs it. This is a real showstopper for my app. Please bring back the old behaviour! My bug report is here: FB21160098 Below is my current solution to this problem. It's a hack and not what a user of Apple products expect. Maybe it can help some other developer? // // The Done button is not displayed on iPad running iOS 26 // Workaround that by replacing the leftView magnifying glass with a OK/Done button // never display the clear button since tapping that will cancel search! self.searchController.searchBar.searchTextField.clearButtonMode = U
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Package created with pkgbuild installs zero-byte file
[quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] Quite the head scratcher. [/quote] Indeed. Earlier you wrote: [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] if my coworker creates the application … I can then use his application in my pkgbuild script and the installation succeeds. [/quote] So lemme summarise: Builder Packager Installer Result ------- -------- --------- ------ you you you NG them them them OK them you you NG Have you tried the following combination: Builder Packager Installer Result ------- -------- --------- ------ you you them ? What happened? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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XCTest doesn't return the elements in navigation bar after iOS 26 upgrade
The buttons in the navigation bar are not available in the element tree after iOS 26 upgrade of the test phones. The same IPA version, the same XCode version, but different trees on different phones. There is no way to automate UI testing for these missing buttons. # ios 18 NavigationBar, 0x108e0c3c0, {{0.0, 47.0}, {390.0, 44.0}}, identifier: 'Profile' Button, 0x108e0c500, {{8.0, 47.0}, {43.0, 44.0}}, identifier: 'UserProfileSceneViewController_profile_back_button', label: 'chevronLeftIcon' StaticText, 0x108e0c640, {{169.3, 58.0}, {51.3, 22.0}}, label: 'Profile' Button, 0x108e0c780, {{339.0, 47.0}, {43.0, 44.0}}, identifier: 'UserProfileSceneViewController_settings_bar_button', label: 'Settings' # ios 26 NavigationBar, 0x13d63c8c0, {{0.0, 47.0}, {428.0, 54.0}}, identifier: 'Profile' StaticText, 0x13d63ca00, {{188.3, 58.0}, {51.3, 22.0}}, label: 'Profile'
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Stuck in "Waiting for Review"
My app's Custom Product Page (CPP) submission has been stuck in Waiting for Review since its initial submission on November 28th, for over two weeks now. Key Timeline and Troubleshooting: Initial Wait and Self-Check: Initially thought it was a normal queue, but there was no progress after several days. Comprehensive Troubleshooting: I have confirmed: Developer account agreements and tax status are normal/valid. This CPP is associated only with the live, published version of the app and is not linked to any pending new version. There are no Issues to Resolve prompts in the App Store Connect backend. Attempted Standard Solutions: I have tried Withdraw and Resubmit multiple times. The operation completes successfully, but the status always reverts to Waiting for Review and never progresses to In Review. Contacted Official Support: I have reported this issue multiple times through the App Store Connect Contact Us form and via email, explaining the suspected technical fault. However, I have not received a
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Reply to Package created with pkgbuild installs zero-byte file
Still no luck, unfortunately. OSX version is 15.7.2. I created a new user account, and as such, needed to add the Developer ID Application and Developer ID Installer certificates for our organization to XCode. After building the application, I had it notarized using XCode's Organizer window via the Direct Distribution option. Unfortunately, the package installer still wrote a zero-byte application to the /Application folder. I verified the installer had the correct Payload by extracting and decompressing the package data. Quite the head scratcher. Thank you for any insight.
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Reply to application(_:didFinishLaunchingWithOptions:) not called on MDM iPads after overnight idle — app resumes without cold start
We are seeing a strange lifecycle issue on multiple MDM-managed iPads where application(_:didFinishLaunchingWithOptions:) is not called after the device is idle overnight. Even if we terminate the app manually via the app switcher, the next morning the system does not perform a cold launch. Instead, the app resumes directly in: So, my first question here is how sure you are about EXACTLY what's happening. In particular, how do you KNOW didFinishLaunchingWithOptions is not being called? In particular, how does your logging infrastructure work and how far back in time would it track? My concern here is that what's missing here isn't that didFinishLaunchingWithOptions isn't being called, but that the app was actually initialized at some much earlier point in time when the system launched your app into the background and then suspended it, potentially hours earlier than the point you actually opened it. We have full logs from four separate MDM iPads showing identical behavior. Happy to share a minimal re
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Reply to UIKit - Stop ongoing animation on the extended setVisibleMapRect Animation time on MapKit
Hi Ed, Thank you for confirming that the native animation APIs are effectively non-interruptible. This validation saves us from chasing a magic configuration that doesn't exist. Sharing a bit about our use cases that the user must be able to interrupt the route preview immediately (e.g., to pan or zoom while the camera is moving on for example, 10 seconds of zooming). Regarding the performance spikes I mentioned: We have already implemented several optimizations to mitigate the 120Hz/8.33ms constraint you highlighted: Capping Frame Rate: We set preferredFrameRateRange to target 30-45 FPS (avoiding the 120Hz ProMotion tax) to reduce the workload and changed it depends on the device spec, how close or far is the zooming. Visual Thresholds: We try to skip rendering frames during CADisplayLink ticking with some threshold. Even with these throttles in place, simply calling setVisibleMapRect(..., animated: false) 30 times a second drives CPU usage to 80-100% on the simulator, likely due to the heavy vector tile re-
Topic: UI Frameworks SubTopic: UIKit Tags:
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