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“DTiPhoneSimulatorErrorDomain Code 2”

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Add Swift Package in Xcode
Hi, Overview I would like to add a Swift Package to my Xcode project. Problem In Xcode when I select Project > Package Dependencies and Press + button to add a dependency it keeps spinning and doesn't end Points to note: Xcode 26.5 (17F42) macOS 26.5 (25F71) This is a private GitHub repository I am able to clone the Swift Package URL on the command line. Xcode has the GitHub account I am able to push and pull code on that GitHub account using Xcode My failed attempt rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/org.swift.swiftpm plutil -remove IDESwiftPackageAdditionAssistantRecentlyUsedPackages ~/Library/Preferences/com.apple.dt.Xcode.plist I have removed GitHub account in Xcode and added it again I am confused if I am missing something very obvious, any help on this is much appreciated. Questions Is there any workaround or way to fix this issue? Why does this take such a long time when I have a specific URL, either it needs to add it or return that the package is not found
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1h
Reply to Multipeer Connectivity connection is flaky on iOS 26
[quote='889279022, pascalgnaedinger, /thread/803339?answerId=889279022#889279022, /profile/pascalgnaedinger'] Just checking in whether this is still on your radar [/quote] The only thing on my radar right now is WWDC O-: But seriously, in cases like this, where working code has broken, DTS doesn’t investigate the regression ourselves [1]; that’s the responsibility of the framework’s engineering team. Our input is usually limited to: Helping you file an actionable bug Looking for a workaround This problem is easily reproducible, you don’t need help with the first point, which leaves the second. And, yeah, that’s unlikely to be happen. As I mentioned above, we’re been trying to get Multipeer Connectivity officially deprecated for years now. That makes it hard to justify spending a bunch of time looking into a regression in the framework, especially as… [checks calendar] it’s less than 7 work days to WWDC. Sorry. [quote='889279022, pascalgnaedinger, /thread/803339?answerId=889279022#889279022, /profile/
1h
Reply to Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
@DTS Engineer I already filed a report FB20706282 a long time ago. I think the content and screenshot of this post clearly indicate the problem. Switching light/dark mode on popover view. It's affecting ALL popover views, including system apps. To reproduce: Open Safari on iPad > Tap the Share button > The Share sheet will appear as a popover > Switch to light/dark mode from the control center The share sheet appearance is nothing changed. The .systemXXX Color in popover view. And while using .systemBackground as the button text color on the popover view. It will display in white color in dark mode, but it should be in black as correct. Those two problems are related to one thing: the popover view.
Topic: UI Frameworks SubTopic: UIKit Tags:
2h
Reply to IPSW for 15.7.7 missing
There’s two parts to this Your inability to access a specific release. The general problem of getting arbitrary restore images. Regarding the first, you wrote [quote='889212022, nathan-pierce-veertu, /thread/827856?answerId=889212022#889212022, /profile/nathan-pierce-veertu'] Opened FB22869718 [/quote] Thanks. That’s definitely the right path forward for this. Regarding the second issue, hmmm… AFAIK there’s no documented way to get arbitrary restore images from Apple. VZMacOSRestoreImage has two options: You can get the latest supported image from the latestSupported property (or, equivalently, the fetchLatestSupported(completionHandler:) method). You can pass a URL in to load(from:completionHandler:). There’s no API to get a list of supported images and, regarding that second choice, AFAIK there’s no documented list of URLs you can pass in. Now, there are lots of techniques to uncover those URLs but AFAIK none of them are documented as being supported by Apple. (If I’ve missed something, pl
Topic: App & System Services SubTopic: Core OS Tags:
2h
Reply to Apple team on license limit restrictions
Could you please share detailed documentation, implementation steps, and any best practices for integrating this API securely and efficiently? My Question is I wanted to provide clarity that these are production certificates for LIVE customers. Each customer that goes live with Apple Pay requires a minimum of two certificates. Like this way creation we are unable to create bulk of certificates due to limit reaches or not sure. How to solve this problem? then how to create without deletion of certificates?
2h
SwiftData crash on new property (Could not cast...)
I have a small example where adding a new property to a persisted Codable struct causes a crash on launch instead of decoding the missing property using its default value. Steps Run this app once and press Insert Event to persist data: import SwiftUI import SwiftData @main struct SwiftDataCrash: App { var body: some Scene { WindowGroup { ContentView() } .modelContainer(for: Event.self) } } struct ContentView: View { @Environment(.modelContext) private var modelContext @Query private var events: [Event] var body: some View { VStack(spacing: 12) { Text(Events: (events.count)) Button(Insert Event) { let event = Event( recurrence: Recurrence( interval: 1 ) ) modelContext.insert(event) try? modelContext.save() } List(events) { event in Text(String(describing: event.recurrence)) } } .padding() } } @Model final class Event { var recurrence: Recurrence? = nil init(recurrence: Recurrence? = nil) { self.recurrence = recurrence } } struct Recurrence: Codable { var interval: Int // STEP 2: // After first run + i
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2h
Optimizing SCSI HBA Constraints and Alignment for DriverKit on Apple Silicon
Hi Kevin, I'm starting this new thread to focus on alignment optimization and recalibrating our HBA constraints. Following up on your suggestion about UserReportHBAConstraints and alignment optimization, here are our current DEXT settings: Via UserReportHBAConstraints(): kIOMaximumSegmentCountRead/WriteKey: 129 kIOMaximumSegmentByteCountRead/WriteKey: 65,536 (64 KB) kIOMinimumSegmentAlignmentByteCountKey: 4 bytes kIOMaximumSegmentAddressableBitCountKey: 32 kIOMinimumHBADataAlignmentMaskKey: 0 Via SetProperties() (additional injection): kIOMaximumByteCountRead/WriteKey: 524,288 (512 KB) kIOMaximumBlockCountRead/WriteKey: 1,024 We inherited the segment count (129) and max I/O length (512 KB) from our legacy KEXT, which were originally calculated based on a 4 KB segment size (Max I/O 512 KB / 4 KB + 1 = 129). The current alignment value of 4 was essentially a placeholder, as the legacy hardware didn't enforce strict page-level alignment. Given that our testing is on Apple Silicon, we are considering increasing k
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3h
Enrollment pending for 10+ days after payment and document submission — no response from support
Hello, I am posting here as a last resort after multiple unsuccessful attempts to contact Apple Developer Support through other channels. Timeline of my situation: I enrolled in the Apple Developer Program through the Apple Developer app on iPhone, and the annual membership fee was successfully charged to my credit card. The subscription appears as active under my Apple ID subscriptions. I was then asked by Apple Developer Relations to provide identity verification documents. I submitted my government-issued ID as requested. I received an email from the Apple Developer Relations Team confirming receipt of the documents, stating: Thank you for providing the documents we requested. We will review them and follow up with you within two business days. That two-business-day window has now been exceeded by more than a week. Total elapsed time since document submission: 10 days. I have since sent three follow-up emails to Apple Developer Support. None of them have received any response. The Apple D
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9h
Reply to BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
I'm also seeing consistent bandwidth-sharing problems on an iPhone 17 Pro where an iPhone 16e is okay, both running iOS 26.5. The scenario is the same as the others in this thread - 2 peripherals streaming data simultaneously. I've submitted detailed feedback with Bluetooth Log sysdiagnose dumps for both devices: FB22872281 In short what I'm seeing is: iPhone 16e: ~35/40 KB/s per peripheral, equal sharing iPhone 17 Pro: consistently ~16 KB/s for one peripheral, the other much faster My suspicion based on the data is that one of the two devices is being granted only one PDU per connection interval, however I don't have the hardware to verify that.
Topic: App & System Services SubTopic: Hardware Tags:
9h
URGENT: IAP Review Stalled Since May 16 Despite Multiple Approved Updates
To the App Store Review and Developer Support Teams, I am reaching out via this forum as a last resort because my communication through standard support channels has been entirely ignored, causing significant disruption to my business. The Timeline of the Issue: May 16: I submitted 5 In-App Purchases (IAPs) with version 2.0. While 2 were approved, 3 were rejected. I immediately resubmitted them for review on the same day. May 21: Version 2.0.1 was approved, but the 3 IAPs remained Under Review. May 25: Version 2.0.2 was approved. I specifically included a Note to the Reviewer explaining that the IAPs were stuck, but this was completely disregarded. The Bottleneck: It has been 12 days since the resubmission. I have opened multiple support cases to resolve this, yet I have received no response or actionable feedback from the support team. This lack of communication and the extreme delay in IAP synchronization is creating a broken experience for my users and causing financial loss. Reference Information
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11h
In-App Purchases Stuck in Review Despite App Approval - No Support Response
To the App Review and Developer Support Teams, I am writing this post to bring an ongoing and critical issue to your attention, as standard support channels have failed to provide any resolution or clear communication. Issue Summary: My application’s last two versions have been successfully reviewed and approved. However, three In-App Purchases remain stuck in the review process. Lack of Communication: I have opened several support cases regarding this delay, yet I have received no response or actionable feedback. The lack of synchronization between the App Review and Support teams is causing significant operational disruptions. The current communication gap and the slow response times are directly impacting my business and user experience. Impact: It is unacceptable to have a live application with Pending monetization features for such an extended period. This delay is causing financial loss and preventing my users from accessing the services they need. Request: I request an immediate update on the
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12h
Help Needed: App stuck in "Waiting for Review", expedited requests ignored, emailed no response
Hello App Review Team, My app update has been stuck in Waiting for Review for 8+ days with no progress. Previous submissions for this app were reviewed within 24–48 hours, so this delay is unusual. Apple ID: 1666011539 Bundle ID: art.dreamerai.ios Version: 1.62.0 Submitted: May 20, 2026 Status: Waiting for Review We have already tried every available channel: 2 Expedited Review requests submitted — both ignored, no progress Emailed App Review asking for status — no reply This is a major update with critical bug fixes and major new features that our existing users are actively asking about. Our marketing campaign around the launch has already been delayed because of this hold. The build is fully compliant with the Review Guidelines — no new entitlements, no new SDKs, no changes to data collection. Happy to provide any additional info needed. Any help from the App Review team would be greatly appreciated. Thank you.
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What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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Add Swift Package in Xcode
Hi, Overview I would like to add a Swift Package to my Xcode project. Problem In Xcode when I select Project > Package Dependencies and Press + button to add a dependency it keeps spinning and doesn't end Points to note: Xcode 26.5 (17F42) macOS 26.5 (25F71) This is a private GitHub repository I am able to clone the Swift Package URL on the command line. Xcode has the GitHub account I am able to push and pull code on that GitHub account using Xcode My failed attempt rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/org.swift.swiftpm plutil -remove IDESwiftPackageAdditionAssistantRecentlyUsedPackages ~/Library/Preferences/com.apple.dt.Xcode.plist I have removed GitHub account in Xcode and added it again I am confused if I am missing something very obvious, any help on this is much appreciated. Questions Is there any workaround or way to fix this issue? Why does this take such a long time when I have a specific URL, either it needs to add it or return that the package is not found
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16
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1h
Reply to Multipeer Connectivity connection is flaky on iOS 26
[quote='889279022, pascalgnaedinger, /thread/803339?answerId=889279022#889279022, /profile/pascalgnaedinger'] Just checking in whether this is still on your radar [/quote] The only thing on my radar right now is WWDC O-: But seriously, in cases like this, where working code has broken, DTS doesn’t investigate the regression ourselves [1]; that’s the responsibility of the framework’s engineering team. Our input is usually limited to: Helping you file an actionable bug Looking for a workaround This problem is easily reproducible, you don’t need help with the first point, which leaves the second. And, yeah, that’s unlikely to be happen. As I mentioned above, we’re been trying to get Multipeer Connectivity officially deprecated for years now. That makes it hard to justify spending a bunch of time looking into a regression in the framework, especially as… [checks calendar] it’s less than 7 work days to WWDC. Sorry. [quote='889279022, pascalgnaedinger, /thread/803339?answerId=889279022#889279022, /profile/
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1h
Reply to Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
@DTS Engineer I already filed a report FB20706282 a long time ago. I think the content and screenshot of this post clearly indicate the problem. Switching light/dark mode on popover view. It's affecting ALL popover views, including system apps. To reproduce: Open Safari on iPad > Tap the Share button > The Share sheet will appear as a popover > Switch to light/dark mode from the control center The share sheet appearance is nothing changed. The .systemXXX Color in popover view. And while using .systemBackground as the button text color on the popover view. It will display in white color in dark mode, but it should be in black as correct. Those two problems are related to one thing: the popover view.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2h
Reply to IPSW for 15.7.7 missing
There’s two parts to this Your inability to access a specific release. The general problem of getting arbitrary restore images. Regarding the first, you wrote [quote='889212022, nathan-pierce-veertu, /thread/827856?answerId=889212022#889212022, /profile/nathan-pierce-veertu'] Opened FB22869718 [/quote] Thanks. That’s definitely the right path forward for this. Regarding the second issue, hmmm… AFAIK there’s no documented way to get arbitrary restore images from Apple. VZMacOSRestoreImage has two options: You can get the latest supported image from the latestSupported property (or, equivalently, the fetchLatestSupported(completionHandler:) method). You can pass a URL in to load(from:completionHandler:). There’s no API to get a list of supported images and, regarding that second choice, AFAIK there’s no documented list of URLs you can pass in. Now, there are lots of techniques to uncover those URLs but AFAIK none of them are documented as being supported by Apple. (If I’ve missed something, pl
Topic: App & System Services SubTopic: Core OS Tags:
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2h
Reply to Apple team on license limit restrictions
Could you please share detailed documentation, implementation steps, and any best practices for integrating this API securely and efficiently? My Question is I wanted to provide clarity that these are production certificates for LIVE customers. Each customer that goes live with Apple Pay requires a minimum of two certificates. Like this way creation we are unable to create bulk of certificates due to limit reaches or not sure. How to solve this problem? then how to create without deletion of certificates?
Replies
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2h
SwiftData crash on new property (Could not cast...)
I have a small example where adding a new property to a persisted Codable struct causes a crash on launch instead of decoding the missing property using its default value. Steps Run this app once and press Insert Event to persist data: import SwiftUI import SwiftData @main struct SwiftDataCrash: App { var body: some Scene { WindowGroup { ContentView() } .modelContainer(for: Event.self) } } struct ContentView: View { @Environment(.modelContext) private var modelContext @Query private var events: [Event] var body: some View { VStack(spacing: 12) { Text(Events: (events.count)) Button(Insert Event) { let event = Event( recurrence: Recurrence( interval: 1 ) ) modelContext.insert(event) try? modelContext.save() } List(events) { event in Text(String(describing: event.recurrence)) } } .padding() } } @Model final class Event { var recurrence: Recurrence? = nil init(recurrence: Recurrence? = nil) { self.recurrence = recurrence } } struct Recurrence: Codable { var interval: Int // STEP 2: // After first run + i
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12
Activity
2h
Optimizing SCSI HBA Constraints and Alignment for DriverKit on Apple Silicon
Hi Kevin, I'm starting this new thread to focus on alignment optimization and recalibrating our HBA constraints. Following up on your suggestion about UserReportHBAConstraints and alignment optimization, here are our current DEXT settings: Via UserReportHBAConstraints(): kIOMaximumSegmentCountRead/WriteKey: 129 kIOMaximumSegmentByteCountRead/WriteKey: 65,536 (64 KB) kIOMinimumSegmentAlignmentByteCountKey: 4 bytes kIOMaximumSegmentAddressableBitCountKey: 32 kIOMinimumHBADataAlignmentMaskKey: 0 Via SetProperties() (additional injection): kIOMaximumByteCountRead/WriteKey: 524,288 (512 KB) kIOMaximumBlockCountRead/WriteKey: 1,024 We inherited the segment count (129) and max I/O length (512 KB) from our legacy KEXT, which were originally calculated based on a 4 KB segment size (Max I/O 512 KB / 4 KB + 1 = 129). The current alignment value of 4 was essentially a placeholder, as the legacy hardware didn't enforce strict page-level alignment. Given that our testing is on Apple Silicon, we are considering increasing k
Replies
0
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0
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15
Activity
3h
Enrollment pending for 10+ days after payment and document submission — no response from support
Hello, I am posting here as a last resort after multiple unsuccessful attempts to contact Apple Developer Support through other channels. Timeline of my situation: I enrolled in the Apple Developer Program through the Apple Developer app on iPhone, and the annual membership fee was successfully charged to my credit card. The subscription appears as active under my Apple ID subscriptions. I was then asked by Apple Developer Relations to provide identity verification documents. I submitted my government-issued ID as requested. I received an email from the Apple Developer Relations Team confirming receipt of the documents, stating: Thank you for providing the documents we requested. We will review them and follow up with you within two business days. That two-business-day window has now been exceeded by more than a week. Total elapsed time since document submission: 10 days. I have since sent three follow-up emails to Apple Developer Support. None of them have received any response. The Apple D
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0
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0
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47
Activity
9h
Reply to BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
I'm also seeing consistent bandwidth-sharing problems on an iPhone 17 Pro where an iPhone 16e is okay, both running iOS 26.5. The scenario is the same as the others in this thread - 2 peripherals streaming data simultaneously. I've submitted detailed feedback with Bluetooth Log sysdiagnose dumps for both devices: FB22872281 In short what I'm seeing is: iPhone 16e: ~35/40 KB/s per peripheral, equal sharing iPhone 17 Pro: consistently ~16 KB/s for one peripheral, the other much faster My suspicion based on the data is that one of the two devices is being granted only one PDU per connection interval, however I don't have the hardware to verify that.
Topic: App & System Services SubTopic: Hardware Tags:
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9h
App Store submission confirmation email missing
Hello, Is anyone currently having issues with App Store review submissions or missing confirmation emails? My app was stuck in review for about 2 weeks, and I never received the usual “Thanks for submitting your app” email. I removed the submission and submitted again, but still no confirmation email. Has anyone experienced this recently?
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54
Activity
10h
URGENT: IAP Review Stalled Since May 16 Despite Multiple Approved Updates
To the App Store Review and Developer Support Teams, I am reaching out via this forum as a last resort because my communication through standard support channels has been entirely ignored, causing significant disruption to my business. The Timeline of the Issue: May 16: I submitted 5 In-App Purchases (IAPs) with version 2.0. While 2 were approved, 3 were rejected. I immediately resubmitted them for review on the same day. May 21: Version 2.0.1 was approved, but the 3 IAPs remained Under Review. May 25: Version 2.0.2 was approved. I specifically included a Note to the Reviewer explaining that the IAPs were stuck, but this was completely disregarded. The Bottleneck: It has been 12 days since the resubmission. I have opened multiple support cases to resolve this, yet I have received no response or actionable feedback from the support team. This lack of communication and the extreme delay in IAP synchronization is creating a broken experience for my users and causing financial loss. Reference Information
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0
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0
Views
25
Activity
11h
In-App Purchases Stuck in Review Despite App Approval - No Support Response
To the App Review and Developer Support Teams, I am writing this post to bring an ongoing and critical issue to your attention, as standard support channels have failed to provide any resolution or clear communication. Issue Summary: My application’s last two versions have been successfully reviewed and approved. However, three In-App Purchases remain stuck in the review process. Lack of Communication: I have opened several support cases regarding this delay, yet I have received no response or actionable feedback. The lack of synchronization between the App Review and Support teams is causing significant operational disruptions. The current communication gap and the slow response times are directly impacting my business and user experience. Impact: It is unacceptable to have a live application with Pending monetization features for such an extended period. This delay is causing financial loss and preventing my users from accessing the services they need. Request: I request an immediate update on the
Replies
1
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0
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69
Activity
12h
Help Needed: App stuck in "Waiting for Review", expedited requests ignored, emailed no response
Hello App Review Team, My app update has been stuck in Waiting for Review for 8+ days with no progress. Previous submissions for this app were reviewed within 24–48 hours, so this delay is unusual. Apple ID: 1666011539 Bundle ID: art.dreamerai.ios Version: 1.62.0 Submitted: May 20, 2026 Status: Waiting for Review We have already tried every available channel: 2 Expedited Review requests submitted — both ignored, no progress Emailed App Review asking for status — no reply This is a major update with critical bug fixes and major new features that our existing users are actively asking about. Our marketing campaign around the launch has already been delayed because of this hold. The build is fully compliant with the Review Guidelines — no new entitlements, no new SDKs, no changes to data collection. Happy to provide any additional info needed. Any help from the App Review team would be greatly appreciated. Thank you.
Replies
2
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46
Activity
12h
What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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60
Activity
12h
Reply to SwiftData 'simple' migration failing
I fully understand your current time pressures and priorities — no worries. I just sent the sample code off to Developer Tech Support. Instructions are in the email. If you have any questions, please feel free to give me a call or email.
Topic: App & System Services SubTopic: iCloud Tags:
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12h