Automator is your personal automation assistant, making it easy for you to do more, and with less hassle. With Automator, you use a simple drag-and-drop process to create and run “automation recipes” that perform simple or complex tasks for you, when and where you need them.Come here to learn and share best practices for:Using Automator directlyCreating Actions that extend AutomatorResourcesMac 101: AutomatorMac OS X Automation: AutomatorAutomation Workshops
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WELCOMEWelcome to the Apple Developer Forum for AppleScript. Here you can access and share information about OS X's popular native scripting language. On this page you will find links to resources for developers and scripters alike, including training materials and code examples. Enjoy!THE LANGUAGE OF AUTOMATIONAppleScript is an English-like language used to create script files and applets that control the actions of the computer and the applications that run on it. AppleScript scripts can “think” and make decisions based on user-interaction or by parsing and analyzing data, documents or situations. With support integrated into hundreds of Apple and third-party applications, AppleScript provides motivated customers an approachable way to address their specific automation requirements by writing their own scripts or using those developed by others.THE BENEFITS OF APPLESCRIPTResearch has shown that a primary requirement of customers, professionals, and businesses alike is for customizable automation tools to en
There are a couple error messages that developers have seen when using the iOS Simulator. We can certainly do better to make these error messages less cryptic in future releases, but for now, hopefully this post will help you out. Note that this information (likely a more condensed form of it since I am quite verbose here) should appear in Xcode release notes.1) Unable to boot the iOS SimulatorThis error message will appear in iOS Simulator, and if hitting Build&Run from Xcode, you will likely get an (Domain = DTiPhoneSimulatorErrorDomain, Code = 2) error there as well. With iOS 7 and later, the simulator runtime gained its own bootstrap server (launchd_sim) rather than relying on the host's launchd. In Xcode 6.0 and 6.1, this error message is only displayed in the event that launchd_sim crashes upon launch before the simulator can checkin with it. The only known cause of this issue is from the installation of 3rd party software which alters the behavior of OS X in unsupported ways by setting DYL
Recommended resources for Processes:Daemons and Services Programming GuideSandboxing with NSXPCConnection sample codeAppSandboxLoginItemXPCDemo sample code
There are many resources available within the developer documentation, iTunes Connect, and the iOS Dev Center designed to get your questions answered without necessarily having to wait for an answer from the developer community. Please review the following before posting.High-level Questions?If you have questions about payment, please review the iAd Network Contract in the “Contracts, Tax, and Banking” section of iTunes Connect: https://itunesconnect.apple.com and the iTunes Financial Report Guide at https://itunesconnect.apple.com/docs/Apps_Payments_Finance_Reports_Guide.pdf.If you have missing reports or reporting questions, please ensure that you are first able to review revenue for the reporting month in question in the iAd Network module within iTunes Connect. If so, use the Contact Us link in iTunes Connect > iAd Network to report the specific problem and be sure to including the specific App name(s) and App ID(s) at issue. Not including specific App Names and IDs may delay a timely response.For freq
In the watchOS Beta Software Installation Guide it reads:Registering Your DeviceBefore installing watchOS beta software, register your device in Certificates, Identifiers & Profiles using the steps below. 1. Locate the Unique Device Identifier (UDID) for your device using Xcode.a. Connect your device to your Mac and launch Xcode.b. Open the Organizer from the Window menu and select your device.c. Highlight the 40 character UDID string in the Identifier field and copy it.2. Sign in to Certificates, Identifiers & Profiles and click the ‘Devices’ link under iOS Apps. 3. Click the ‘+’ symbol to begin the registration process. 4. Give your device a name and paste the UDID obtained from Xcode. 5. Click continue and confirm your entry to complete the registration process.I'm assuming Apple means for developers to register the UDID of the iPhone, but not sure. Are they sayin that the watch itself has a UDID that needs to be registered?
I had this problem but fixed it. It redirected me to manage my Apple ID because apparently the email address on my account had never been verified.I clicked the link to verify my email address, went through that process and then the download links started working.(And don't forget to agree to any new contracts it redirects you to)Hope that helps you!
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App & System Services
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Core OS
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My iOS developer account expired overnight and when I went to renew it early this morning the developer portal was already down. Now it's back up but iTunes Connect says iOS developer program expired and all my apps are pending contract. However, all the renew pages are no longer working. How can I renew my account?
I've tried quite a few times, but the page keeps telling me that the enrollment cannot occur at the moment. I was just wondering if this is how it normally is after a developer release?
Hello, I am currently trying to synchronize two or more AVPlayers, each with a different player item (camera angle), but I am unable to get all of the player to start playing at the same time. I am also working with live video, so I don't think I can use AVCompositions.Current Procedure:Pause all playersSeek all players to the desired timeIf all seeks completed then Preroll all playersIf all prerolls completed then tell all players to PlayCode:- (void)syncAtTime:(CMTime)time { __block NSArray *players = self.players; const NSUInteger prerollsNeeded = players.count; __block NSUInteger prerollsTried = 0; __block NSUInteger prerollsCompleted = 0; void (^prerollHandler)(BOOL) = ^(BOOL complete) { prerollsTried++; if (complete) { prerollsCompleted++; } if (prerollsTried >= prerollsNeeded) { // all preroll completion handlers have ran // play all the players now that they SHOULD be ready if (prerollsCompleted >= prerollsNeeded) { for (AVPlayer *player in players) { [player play]; } } } }; const NSUIn
I am unable to download the 10.11 seed - when I click on the download link I get taken to the App Store but get given the message that This code has already been removed
Third party apps from iPad Air running iOS 9b1 :MLB At Bat - Playing video crashes app after ~1 second of playback.Overcast - Crash on launchAugust Lock - Unable to establish BTLE connection to lock1Password Extension (in Safari) - Unstable unlocking keychain, took multiple attemptsAs usual use caution and install on secondary device if possible.
Topic:
App & System Services
SubTopic:
Core OS
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Page does not load the form to request an expedited review for me - https://developer.apple.com/contact/app-store/?topic=expedite
Developers interested in creating tile-based games and perhaps unsatisfied with existing solutions should try TilemapKitHexagonal, staggered and regular isometric, and of course orthogonal tilemaps are all supported. Including all stagger variations. Cool features like pathfinding are added as requested. Over 20 example tilemaps in TMX format are included for free. For a full list of features and roadmap please visit the TilemapKit website.If you want to see what you'll get, watch this video:https://www.youtube.com/watch?v=yAgGX1zc-1AEnjoy TilemapKit and please leave me feedback in the above forum thread or here.
I tried installing OS X El Capitan over my OS Yosemite.At restart, during the installation process, I got this message:A mismatch between the mbr and gpt partition maps is not supported.I was left with restarting the Macbook, but I always get this error message at startup and I can no longer use OS X.Note: I use bootcamp with Windows 10.