Beta is the prerelease version of software or hardware.

Posts under Beta tag

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Under Xcode 26 beta 3, how to support new glass icons for iOS 26 and old icons for iOS 18?
I know there are several existing threads on this topic but things keep changing. The release notes for Xcode 26 beta 3 have the following statements for a couple of resolved issues: Asset Catalog Fixed: Unable to set Icon Composer icon as alternate iOS icon (153305178) (FB18025356) Icon Composer Fixed: Icon Composer icons back deploy to older versions of iOS, macOS, and watchOS with inconsistent rendering. (152258860) I had a working solution under beta 1 and beta 2 for both of these. But under beta 3, I am now seeing the new glass icons for my app when running on a simulated iOS 18 device. This is happening for both the main app icon and any alternates. This contradicts the statement that beta 3 fixes this issue. There is no documentation (that I can find) describing how you are supposed to support old icons for iOS 18 and new glass icons for iOS 26. There is no documentation for how to support alternate glass icons for iOS 26. What I'm doing at the moment (that worked before beta 3) was to have the normal iOS 18 app icons in the Asset catalog and to have the new glass icons added to the project. The filenames for the glass .icon files have the same name as the app icons in the Assets catalog. This worked under beta 1 and beta 2. And despite the Xcode 26 beta 3 release notes stating that Icon Composer icons no longer back deploy to iOS 18, I'm seeing the opposite. Beta 3 now does the opposite of that statement. Does anyone have a working solution that supports old iOS 18 app icons and new iOS 26 glass icons using Xcode 26 beta 3? Note, all of my testing is with simulated iOS devices and I'm running Xcode 26 beta 3 under macOS 15.5. Maybe that's an issue?
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384
Jul ’25
Xcode 26 beta 3 - Metal toolchain installed but not working
Under Xcode 26 beta 3 I'm trying to build a project which uses Metal. I've installed the Metal Toolchain 26.0 under Settings -> Components, but when I start a build it fails during the "Prepare build" step with the following error (repeated many times): stat(/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.Pb9SLL/Metal.xctoolchain/usr/bin/clang): No such file or directory (2) I've confirmed that there is in fact no 'clang' binary in that directory. I've tried using xcode-select to set the Xcode 26 Beta app as the active developer directory, and xcodebuild -version shows: Xcode 26.0 Build version 17A5276g Any ideas on other things to try?
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872
Sep ’25
NavigationSplitView sidebar toggle button missing on iPadOS 26 beta 3
I just upgraded to Xcode 26 beta 3 and when I run my iPad app the toggle sidebar button is no longer visible when I set the column visibility to .detailOnly. I don't apply any modifiers to my NavigationSplitView. It looks like this. NavigationSplitView(columnVisibility: $sceneModel.columnVisibility) { GPSidebarView(appModels: self.appModels()) } detail: { GPRootContentViewIOS26(appModels: self.appModels()) } I also don't do .toolbar(removing: .sidebarToggle) anywhere in my code. Yesterday when I had Xcode 26 beta 2 the toggle sidebar button was there on my detail only view. I am trying to figure out if there is something that I did to break this and after looking at my git history the only thing I can see is that I upgraded Xcode 26. Here is what I get when I set the column visibility to .detailOnly. Then here is what I get when I set the column visibility to .doubleColumn.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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213
Jul ’25
iOS 26 Beta 3 — iPhone 13 stuck at 1% battery, 0% battery health, reboots every few minutes
Hello Apple team and community, I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3. Problem Summary: • Device stays stuck at 1% battery, even while charging • Battery Health shows 0% in Settings • Phone reboots every 5 minutes while unplugged • Only works when connected to power • Cannot update, charge properly, or maintain uptime Additional Context: • The issue appeared immediately after installing iOS 26 beta 3 • Affected devices often have a replaced battery (even official or high-quality replacements) • Seems to be a software validation bug related to battery firmware • Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues What Has Been Tried: • Recovery Mode / Safe charging / Clean install (same version) – no effect • Third-party repair tools (ReiBoot, 3uTools) — partial workaround • Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps • Apple Support suggested full device replacement (!) ⸻ Request: Please investigate and acknowledge this issue. This bug renders devices unusable for users with legitimate battery replacements — we need a fix in an upcoming beta.
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1.5k
Aug ’25
Glass effect on a stroke
I'm trying to apply a glass effect on a circle stroke but all it does is apply it to the circle itself and not the stroke: import SwiftUI let kCarouselCircleSize: CGFloat = 150 let kCarouselOpacity: Double = 0.3 let kCarouselStrokeWidth: CGFloat = 60 struct ContentView: View { @State var showing = false var body: some View { VStack(spacing: 60) { Text("ultraThinMaterial:") .font(.title) CarouseCircle(drawProgress: 0.7, isActive: false) Text("glassEffect()") .font(.title) CarouseCircle(useGlassEffect: true, drawProgress: 0.7, isActive: false) } .background(content: { Image(.background2) }) .padding() } } struct CarouseCircle: View { var size: CGFloat = kCarouselCircleSize var strokeWidth: CGFloat = kCarouselStrokeWidth var useGlassEffect: Bool = false var drawProgress: CGFloat var isActive: Bool var body: some View { if useGlassEffect { Circle() .trim(from: 0, to: drawProgress) .fill(.clear) .stroke(.blue, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round)) .frame(width: size, height: size) .glassEffect() .shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0) .rotationEffect(.degrees(-90)) // Start drawing at button 1's position } else { Circle() .trim(from: 0, to: drawProgress) .fill(.clear) .stroke(.ultraThinMaterial, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round)) .frame(width: size, height: size) .shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0) .rotationEffect(.degrees(-90)) // Start drawing at button 1's position } } } Here's the result: Is this supported, a bug or something I'm doing wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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188
Jul ’25
Liquid Glass clear variant
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear. I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
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560
Aug ’25
Crash iOS 26 Beta
We are experiencing a crash in our application that only occurs on devices running iOS beta 26. It looks like a Beta problem. The crash appears to be caused by an excessive number of open File Descriptors. We identified this after noticing a series of crashes in different parts of the code each time the app was launched. Sometimes it would crash right at the beginning, when trying to load the Firebase plist file. That’s when we noticed a log message saying “too many open files,” and upon further investigation, we found that an excessive number of File Descriptors were open in our app, right after the didFinishLaunching method of the AppDelegate. We used the native Darwin library to log information about the FDs and collected the following: func logFDs() { var rlim = rlimit() if getrlimit(RLIMIT_NOFILE, &rlim) == 0 { print("FD LIMIT: soft: \(rlim.rlim_cur), hard: \(rlim.rlim_max)") } // Count open FDs before Firebase let openFDsBefore = countOpenFileDescriptors() print("Open file descriptors BEFORE Firebase.configure(): \(openFDsBefore)") } private func countOpenFileDescriptors() -> Int { var count = 0 let maxFD = getdtablesize() for fd in 0..<maxFD { if fcntl(fd, F_GETFD) != -1 { count += 1 } } return count } With this code, we obtained the following data: On a device with iOS 26 Beta 1, 2, or 3: FD LIMIT: soft: 256, hard: 9223372036854775807 Open file descriptors BEFORE Firebase.configure(): 256 On a device with iOS 18: FD LIMIT: soft: 256, hard: 9223372036854775807 Open file descriptors BEFORE Firebase.configure(): 57 In the case of the device running iOS 26 beta, the app crashes when executing Firebase.configure() because it cannot open the plist file, even though it can be found at the correct path — meaning the OS locates it. To confirm this was indeed the issue, we used the following code to close FDs before proceeding with Firebase configuration. By placing a breakpoint just before Firebase.configure() and running the following LLDB command: expr -l c -- for (int fd = 180; fd < 256; fd++) { (int)close(fd); } This released the FDs, allowing Firebase to proceed with its configuration as expected. However, the app would later crash again after hitting the soft limit of file descriptors once more. Digging deeper, we used this code to try to identify which FDs were being opened and causing the soft limit to be exceeded: func checkFDPath() { var r = rlimit() if getrlimit(RLIMIT_NOFILE, &r) == 0 { print("FD LIMIT: soft: \(r.rlim_cur), hard: \(r.rlim_max)") for fd in 0..<Int32(r.rlim_cur) { var path = [CChar](repeating: 0, count: Int(PATH_MAX)) if fcntl(fd, F_GETPATH, &path) != -1 { print(String(cString: path)) } } } } We ran this command at the very beginning of the didFinishLaunching method in the AppDelegate. On iOS 26, the log repeatedly showed Cryptexes creating a massive number of FDs, such as: /dev/null /dev/ttys000 /dev/ttys000 /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/Application Support/DTX_8.191.1.1003.sqlite /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/Caches/KSCrash/MyAppScheme/Data/ConsoleLog.txt /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite-wal /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite-shm /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.01 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.11 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.12 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.13 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.14 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.15 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.16 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.17 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.18 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.19 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.20 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.21 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.22 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.23 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.24 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.25 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.26 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.29 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.30 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.31 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.32 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.36 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.37 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.38 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.39 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.40 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e … This repeats itself a lot of times. … /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.36 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.37 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.38 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.39 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.40
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525
Jul ’25
Xcode 26 / iOS 26 UISegmentedControl returns to index 0 incorrectly
I'm trying to update one of my apps to the new Liquid Glass effects using Xcode 26. Came across a weird issue in that I reproduced in an empty project on its own with a storyboard with a single segmented control on the initial viewController I have a UISegmentedControl with 3 options. If I click index 2, while index 0 is selected, everything works as normal However if I select index 1, and then index 2, it jumps back to index 0 instead of selecting 2. All the events fire as though I tapped index 0
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521
Jul ’25
In the iOS 26 beta, enterprise Apps installed via MDM cannot be run
I am a developer working on iOS apps. I would like to report an issue occurring in iOS 26 beta 2. Our company has Enterprise account, and we are developing apps. When we distribute these apps, and install them on a device running iOS 26 beta2, apps install successfully, but apps crashed immediately after being launched. MDM Install Application When I install the app via Xcode and trust it, apps will run. Launchd job spawn failed This issue does not occur on versions prior to iOS 26. I would like to know if this is a problem that will be resolved in future updates, or if it is a policy change.
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986
Sep ’25
On macOS Tahoe (26.0), the call sysctlbyname for kern.osproductversion returns 16.0
The objective C code using the kernel API ‘sysctlbyname’ for ‘kern.osproductversion’ returns 16.0 instead of 26.0 on macOS Tahoe. sysctlbyname("kern.osproductversion", version, &size, NULL, 0) The command ‘sysctl kern.osproductversion’ returns ‘kern.osproductversion: 26.0’ on same macOS Tahoe. Note: The objective C code was built using Xcode 16.3.
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336
Jul ’25
iOS 26 - Touch in context menu preview not working anymore
Hello, I am testing an existing app on iOS 26. It hast an UITableViewController that shows a custom context menu preview using previewForHighlightingContextMenuWithConfiguration and providing an UITargetedPreview. Something along the lines like this (shortened): public override func tableView(_ tableView: UITableView, previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview? { guard let indexPath = configuration.identifier as? NSIndexPath else { return nil } let previewTableViewCell = self.getCell(for: indexPath) var cellHeight = self.getCellHeight(for: indexPath, with: maxTextWidth) // Use the contentView of the UITableViewCell as a preview view let previewMessageView = previewTableViewCell.contentView previewMessageView.frame = CGRect(x: 0, y: 0, width: maxPreviewWidth, height: cellHeight) previewMessageView.layer.masksToBounds = true let accessoryView = ... let totalAccessoryFrameHeight = accessoryView.frame.maxY - cellHeight var containerView = UIView(frame: .init(x: 0, y: 0, width: Int(maxPreviewWidth), height: Int(cellHeight + totalAccessoryFrameHeight))) containerView.backgroundColor = .clear containerView.addSubview(previewMessageView) containerView.addSubview(accessoryView) // Create a preview target which allows us to have a transparent background let previewTarget = UIPreviewTarget(container: tableView, center: ...) let previewParameter = UIPreviewParameters() // Remove the background and the drop shadow from our custom preview view previewParameter.backgroundColor = .clear previewParameter.shadowPath = UIBezierPath() return UITargetedPreview(view: containerView, parameters: previewParameter, target: previewTarget) } On iOS 18 and below this works fine and buttons that are included in the accessoryView are tapable by the user. Now on iOS 26 the preview is shown correct (although it has a bit weird shadow animation), but tapping a button of the accessoryView now closes the context menu, without triggering the touchUpInside event anymore. For me it feels like an unintended change in behavior, but maybe I am missing something? Filed FB18644353
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431
Jul ’25
How to listen for QUIC connections using the new NetworkListener in iOS 26?
I was excited about the new APIs added to Network.framework in iOS 26 that offer structure concurrency support out of the box and a more modern API design in general. However I have been unable to use them to create a device-to-device QUIC connection. The blocker I ran into is that NetworkListener's run method requires the network protocol to conform to OneToOneProtocol, whereas QUIC conforms to MultiplexProtocol. And there doesn't seem to be any way to accept an incoming MultiplexProtocol connection? Nor does it seem possible to turn a UDP connection into a QUIC connection using NetworkConnection.prependProtocols() as that also only works for network protocols conforming to OneToOneProtocol. I suspect this is an accidental omission in the API design (?), and already filed a Feedback (FB18620438). But maybe I am missing something and there is a workaround or a different way to listen for incoming QUIC connections using the new NetworkListener? QUIC.TLS has methods peerAuthenticationRequired(Bool) and peerAuthenticationOptional(Bool), which makes me think that peer to peer QUIC connections are intended to be supported? I would also love to see documentation for those methods. For example I wonder what exact effect peerAuthenticationRequired(false) and peerAuthenticationOptional(false) would have and how they differ.
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595
Aug ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
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391
Oct ’25
HealthKit - HKWorkoutRouteBuilder never returns from insert when created from newly added iOS HKLiveWorkoutBuilder API on Simulator
Has anyone had success using the HKWorkoutRouteBuilder in conjunction with the new iOS support for HKLiveWorkoutBuilder? I was running my watchOS code that worked now brought over to iOS and when I call insertRouteData the function never returns. This happens for both the legacy and closure based block patterns. private var workoutSession: HKWorkoutSession? private var workoutBuilder: HKLiveWorkoutBuilder? private var serviceSession: CLServiceSession? private var workoutRouteBuilder: HKWorkoutRouteBuilder? private func startRouteBuilder() { Task { @MainActor in self.serviceSession = CLServiceSession(authorization: .whenInUse) self.workoutRouteBuilder = self.workoutBuilder?.seriesBuilder(for: .workoutRoute()) as? HKWorkoutRouteBuilder self.locationUpdateTask = Task { do { for try await update in CLLocationUpdate.liveUpdates(.fitness) { if let location = update.location { self.logger.notice(#function, metadata: [ "location": .stringConvertible(location) ]) try await self.workoutRouteBuilder?.insertRouteData([location]) self.logger.notice("Added location") } } } catch { self.logger.error(#function, metadata: [ "error": .stringConvertible(error.localizedDescription) ]) } } } } I did also try CLLocationManager API with delegate which is what my current watch code uses (a bit old). Same issue. Here is what I've found so far: If the workout session is not running, and if the builder hasn't started collection yet, inserting route data works just fine I've tried different swift language modes, flipped from main actor to non isolated project settings (Xcode 26) Modified Apple's sample code and added location route building to that and reproduced the error, modified sample attached to feedback This issue was identified against Xcode 26 beta 2 and iPhone 16 Pro simulator. Works as expected on my iPhone 13 Pro beta 2. FB18603581 - HealthKit: HKWorkoutRouteBuilder insert call within CLLocationUpdate task never returns
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236
Jul ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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524
Oct ’25
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
3
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366
Mar ’26
Under Xcode 26 beta 3, how to support new glass icons for iOS 26 and old icons for iOS 18?
I know there are several existing threads on this topic but things keep changing. The release notes for Xcode 26 beta 3 have the following statements for a couple of resolved issues: Asset Catalog Fixed: Unable to set Icon Composer icon as alternate iOS icon (153305178) (FB18025356) Icon Composer Fixed: Icon Composer icons back deploy to older versions of iOS, macOS, and watchOS with inconsistent rendering. (152258860) I had a working solution under beta 1 and beta 2 for both of these. But under beta 3, I am now seeing the new glass icons for my app when running on a simulated iOS 18 device. This is happening for both the main app icon and any alternates. This contradicts the statement that beta 3 fixes this issue. There is no documentation (that I can find) describing how you are supposed to support old icons for iOS 18 and new glass icons for iOS 26. There is no documentation for how to support alternate glass icons for iOS 26. What I'm doing at the moment (that worked before beta 3) was to have the normal iOS 18 app icons in the Asset catalog and to have the new glass icons added to the project. The filenames for the glass .icon files have the same name as the app icons in the Assets catalog. This worked under beta 1 and beta 2. And despite the Xcode 26 beta 3 release notes stating that Icon Composer icons no longer back deploy to iOS 18, I'm seeing the opposite. Beta 3 now does the opposite of that statement. Does anyone have a working solution that supports old iOS 18 app icons and new iOS 26 glass icons using Xcode 26 beta 3? Note, all of my testing is with simulated iOS devices and I'm running Xcode 26 beta 3 under macOS 15.5. Maybe that's an issue?
Replies
2
Boosts
3
Views
384
Activity
Jul ’25
Xcode 26 beta 3 - Metal toolchain installed but not working
Under Xcode 26 beta 3 I'm trying to build a project which uses Metal. I've installed the Metal Toolchain 26.0 under Settings -> Components, but when I start a build it fails during the "Prepare build" step with the following error (repeated many times): stat(/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.Pb9SLL/Metal.xctoolchain/usr/bin/clang): No such file or directory (2) I've confirmed that there is in fact no 'clang' binary in that directory. I've tried using xcode-select to set the Xcode 26 Beta app as the active developer directory, and xcodebuild -version shows: Xcode 26.0 Build version 17A5276g Any ideas on other things to try?
Replies
6
Boosts
1
Views
872
Activity
Sep ’25
NavigationSplitView sidebar toggle button missing on iPadOS 26 beta 3
I just upgraded to Xcode 26 beta 3 and when I run my iPad app the toggle sidebar button is no longer visible when I set the column visibility to .detailOnly. I don't apply any modifiers to my NavigationSplitView. It looks like this. NavigationSplitView(columnVisibility: $sceneModel.columnVisibility) { GPSidebarView(appModels: self.appModels()) } detail: { GPRootContentViewIOS26(appModels: self.appModels()) } I also don't do .toolbar(removing: .sidebarToggle) anywhere in my code. Yesterday when I had Xcode 26 beta 2 the toggle sidebar button was there on my detail only view. I am trying to figure out if there is something that I did to break this and after looking at my git history the only thing I can see is that I upgraded Xcode 26. Here is what I get when I set the column visibility to .detailOnly. Then here is what I get when I set the column visibility to .doubleColumn.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
2
Boosts
0
Views
213
Activity
Jul ’25
Should I Be Worried?
I Got The Developer Beta For iOS AND iPadOS 26. On my main devices because im poor and cant buy another one. so.. should i be worried of it being unstable? Also i didnt backup because iCloud Is Full and im not paying for a better subscription thats more expensiv.
Replies
2
Boosts
0
Views
172
Activity
Jul ’25
iOS 26 Beta 3 — iPhone 13 stuck at 1% battery, 0% battery health, reboots every few minutes
Hello Apple team and community, I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3. Problem Summary: • Device stays stuck at 1% battery, even while charging • Battery Health shows 0% in Settings • Phone reboots every 5 minutes while unplugged • Only works when connected to power • Cannot update, charge properly, or maintain uptime Additional Context: • The issue appeared immediately after installing iOS 26 beta 3 • Affected devices often have a replaced battery (even official or high-quality replacements) • Seems to be a software validation bug related to battery firmware • Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues What Has Been Tried: • Recovery Mode / Safe charging / Clean install (same version) – no effect • Third-party repair tools (ReiBoot, 3uTools) — partial workaround • Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps • Apple Support suggested full device replacement (!) ⸻ Request: Please investigate and acknowledge this issue. This bug renders devices unusable for users with legitimate battery replacements — we need a fix in an upcoming beta.
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4
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1
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1.5k
Activity
Aug ’25
Glass effect on a stroke
I'm trying to apply a glass effect on a circle stroke but all it does is apply it to the circle itself and not the stroke: import SwiftUI let kCarouselCircleSize: CGFloat = 150 let kCarouselOpacity: Double = 0.3 let kCarouselStrokeWidth: CGFloat = 60 struct ContentView: View { @State var showing = false var body: some View { VStack(spacing: 60) { Text("ultraThinMaterial:") .font(.title) CarouseCircle(drawProgress: 0.7, isActive: false) Text("glassEffect()") .font(.title) CarouseCircle(useGlassEffect: true, drawProgress: 0.7, isActive: false) } .background(content: { Image(.background2) }) .padding() } } struct CarouseCircle: View { var size: CGFloat = kCarouselCircleSize var strokeWidth: CGFloat = kCarouselStrokeWidth var useGlassEffect: Bool = false var drawProgress: CGFloat var isActive: Bool var body: some View { if useGlassEffect { Circle() .trim(from: 0, to: drawProgress) .fill(.clear) .stroke(.blue, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round)) .frame(width: size, height: size) .glassEffect() .shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0) .rotationEffect(.degrees(-90)) // Start drawing at button 1's position } else { Circle() .trim(from: 0, to: drawProgress) .fill(.clear) .stroke(.ultraThinMaterial, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round)) .frame(width: size, height: size) .shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0) .rotationEffect(.degrees(-90)) // Start drawing at button 1's position } } } Here's the result: Is this supported, a bug or something I'm doing wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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0
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188
Activity
Jul ’25
My ios26 is not a liquid glass in iPhone 11 pro max
My iphone 11 pro max in ios 26 is not a liquid glass like other
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1
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273
Activity
Jul ’25
Liquid Glass clear variant
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear. I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
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5
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2
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560
Activity
Aug ’25
Crash iOS 26 Beta
We are experiencing a crash in our application that only occurs on devices running iOS beta 26. It looks like a Beta problem. The crash appears to be caused by an excessive number of open File Descriptors. We identified this after noticing a series of crashes in different parts of the code each time the app was launched. Sometimes it would crash right at the beginning, when trying to load the Firebase plist file. That’s when we noticed a log message saying “too many open files,” and upon further investigation, we found that an excessive number of File Descriptors were open in our app, right after the didFinishLaunching method of the AppDelegate. We used the native Darwin library to log information about the FDs and collected the following: func logFDs() { var rlim = rlimit() if getrlimit(RLIMIT_NOFILE, &rlim) == 0 { print("FD LIMIT: soft: \(rlim.rlim_cur), hard: \(rlim.rlim_max)") } // Count open FDs before Firebase let openFDsBefore = countOpenFileDescriptors() print("Open file descriptors BEFORE Firebase.configure(): \(openFDsBefore)") } private func countOpenFileDescriptors() -> Int { var count = 0 let maxFD = getdtablesize() for fd in 0..<maxFD { if fcntl(fd, F_GETFD) != -1 { count += 1 } } return count } With this code, we obtained the following data: On a device with iOS 26 Beta 1, 2, or 3: FD LIMIT: soft: 256, hard: 9223372036854775807 Open file descriptors BEFORE Firebase.configure(): 256 On a device with iOS 18: FD LIMIT: soft: 256, hard: 9223372036854775807 Open file descriptors BEFORE Firebase.configure(): 57 In the case of the device running iOS 26 beta, the app crashes when executing Firebase.configure() because it cannot open the plist file, even though it can be found at the correct path — meaning the OS locates it. To confirm this was indeed the issue, we used the following code to close FDs before proceeding with Firebase configuration. By placing a breakpoint just before Firebase.configure() and running the following LLDB command: expr -l c -- for (int fd = 180; fd < 256; fd++) { (int)close(fd); } This released the FDs, allowing Firebase to proceed with its configuration as expected. However, the app would later crash again after hitting the soft limit of file descriptors once more. Digging deeper, we used this code to try to identify which FDs were being opened and causing the soft limit to be exceeded: func checkFDPath() { var r = rlimit() if getrlimit(RLIMIT_NOFILE, &r) == 0 { print("FD LIMIT: soft: \(r.rlim_cur), hard: \(r.rlim_max)") for fd in 0..<Int32(r.rlim_cur) { var path = [CChar](repeating: 0, count: Int(PATH_MAX)) if fcntl(fd, F_GETPATH, &path) != -1 { print(String(cString: path)) } } } } We ran this command at the very beginning of the didFinishLaunching method in the AppDelegate. On iOS 26, the log repeatedly showed Cryptexes creating a massive number of FDs, such as: /dev/null /dev/ttys000 /dev/ttys000 /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/Application Support/DTX_8.191.1.1003.sqlite /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/Caches/KSCrash/MyAppScheme/Data/ConsoleLog.txt /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite-wal /private/var/mobile/Containers/Data/Application/AEE414F2-7D6F-44DF-A6D9-92EDD1D2B014/Library/HTTPStorages/mybundleId/httpstorages.sqlite-shm /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.01 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.11 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.12 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.13 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.14 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.15 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.16 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.17 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.18 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.19 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.20 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.21 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.22 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.23 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.24 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.25 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.26 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.29 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.30 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.31 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.32 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.36 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.37 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.38 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.39 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.40 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e … This repeats itself a lot of times. … /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.36 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.37 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.38 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.39 /private/preboot/Cryptexes/OS/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64e.40
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3
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8
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525
Activity
Jul ’25
Xcode 26 / iOS 26 UISegmentedControl returns to index 0 incorrectly
I'm trying to update one of my apps to the new Liquid Glass effects using Xcode 26. Came across a weird issue in that I reproduced in an empty project on its own with a storyboard with a single segmented control on the initial viewController I have a UISegmentedControl with 3 options. If I click index 2, while index 0 is selected, everything works as normal However if I select index 1, and then index 2, it jumps back to index 0 instead of selecting 2. All the events fire as though I tapped index 0
Replies
2
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1
Views
521
Activity
Jul ’25
In the iOS 26 beta, enterprise Apps installed via MDM cannot be run
I am a developer working on iOS apps. I would like to report an issue occurring in iOS 26 beta 2. Our company has Enterprise account, and we are developing apps. When we distribute these apps, and install them on a device running iOS 26 beta2, apps install successfully, but apps crashed immediately after being launched. MDM Install Application When I install the app via Xcode and trust it, apps will run. Launchd job spawn failed This issue does not occur on versions prior to iOS 26. I would like to know if this is a problem that will be resolved in future updates, or if it is a policy change.
Replies
4
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1
Views
986
Activity
Sep ’25
On macOS Tahoe (26.0), the call sysctlbyname for kern.osproductversion returns 16.0
The objective C code using the kernel API ‘sysctlbyname’ for ‘kern.osproductversion’ returns 16.0 instead of 26.0 on macOS Tahoe. sysctlbyname("kern.osproductversion", version, &size, NULL, 0) The command ‘sysctl kern.osproductversion’ returns ‘kern.osproductversion: 26.0’ on same macOS Tahoe. Note: The objective C code was built using Xcode 16.3.
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2
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0
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336
Activity
Jul ’25
iOS 26 - Touch in context menu preview not working anymore
Hello, I am testing an existing app on iOS 26. It hast an UITableViewController that shows a custom context menu preview using previewForHighlightingContextMenuWithConfiguration and providing an UITargetedPreview. Something along the lines like this (shortened): public override func tableView(_ tableView: UITableView, previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview? { guard let indexPath = configuration.identifier as? NSIndexPath else { return nil } let previewTableViewCell = self.getCell(for: indexPath) var cellHeight = self.getCellHeight(for: indexPath, with: maxTextWidth) // Use the contentView of the UITableViewCell as a preview view let previewMessageView = previewTableViewCell.contentView previewMessageView.frame = CGRect(x: 0, y: 0, width: maxPreviewWidth, height: cellHeight) previewMessageView.layer.masksToBounds = true let accessoryView = ... let totalAccessoryFrameHeight = accessoryView.frame.maxY - cellHeight var containerView = UIView(frame: .init(x: 0, y: 0, width: Int(maxPreviewWidth), height: Int(cellHeight + totalAccessoryFrameHeight))) containerView.backgroundColor = .clear containerView.addSubview(previewMessageView) containerView.addSubview(accessoryView) // Create a preview target which allows us to have a transparent background let previewTarget = UIPreviewTarget(container: tableView, center: ...) let previewParameter = UIPreviewParameters() // Remove the background and the drop shadow from our custom preview view previewParameter.backgroundColor = .clear previewParameter.shadowPath = UIBezierPath() return UITargetedPreview(view: containerView, parameters: previewParameter, target: previewTarget) } On iOS 18 and below this works fine and buttons that are included in the accessoryView are tapable by the user. Now on iOS 26 the preview is shown correct (although it has a bit weird shadow animation), but tapping a button of the accessoryView now closes the context menu, without triggering the touchUpInside event anymore. For me it feels like an unintended change in behavior, but maybe I am missing something? Filed FB18644353
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0
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0
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431
Activity
Jul ’25
How to listen for QUIC connections using the new NetworkListener in iOS 26?
I was excited about the new APIs added to Network.framework in iOS 26 that offer structure concurrency support out of the box and a more modern API design in general. However I have been unable to use them to create a device-to-device QUIC connection. The blocker I ran into is that NetworkListener's run method requires the network protocol to conform to OneToOneProtocol, whereas QUIC conforms to MultiplexProtocol. And there doesn't seem to be any way to accept an incoming MultiplexProtocol connection? Nor does it seem possible to turn a UDP connection into a QUIC connection using NetworkConnection.prependProtocols() as that also only works for network protocols conforming to OneToOneProtocol. I suspect this is an accidental omission in the API design (?), and already filed a Feedback (FB18620438). But maybe I am missing something and there is a workaround or a different way to listen for incoming QUIC connections using the new NetworkListener? QUIC.TLS has methods peerAuthenticationRequired(Bool) and peerAuthenticationOptional(Bool), which makes me think that peer to peer QUIC connections are intended to be supported? I would also love to see documentation for those methods. For example I wonder what exact effect peerAuthenticationRequired(false) and peerAuthenticationOptional(false) would have and how they differ.
Replies
7
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0
Views
595
Activity
Aug ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
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7
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0
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391
Activity
Oct ’25
Mac OS 15.6/IOS 18.6 Release 2 - Devices Not Charging
Macbook pro M4 - will not accept any power adapter after beta update iPhone 16 pro - same exact problem Devices are dead Tried multiple chargers - Watch and IPad appear to be taking a charge for now..
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3
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1
Views
239
Activity
Jul ’25
HealthKit - HKWorkoutRouteBuilder never returns from insert when created from newly added iOS HKLiveWorkoutBuilder API on Simulator
Has anyone had success using the HKWorkoutRouteBuilder in conjunction with the new iOS support for HKLiveWorkoutBuilder? I was running my watchOS code that worked now brought over to iOS and when I call insertRouteData the function never returns. This happens for both the legacy and closure based block patterns. private var workoutSession: HKWorkoutSession? private var workoutBuilder: HKLiveWorkoutBuilder? private var serviceSession: CLServiceSession? private var workoutRouteBuilder: HKWorkoutRouteBuilder? private func startRouteBuilder() { Task { @MainActor in self.serviceSession = CLServiceSession(authorization: .whenInUse) self.workoutRouteBuilder = self.workoutBuilder?.seriesBuilder(for: .workoutRoute()) as? HKWorkoutRouteBuilder self.locationUpdateTask = Task { do { for try await update in CLLocationUpdate.liveUpdates(.fitness) { if let location = update.location { self.logger.notice(#function, metadata: [ "location": .stringConvertible(location) ]) try await self.workoutRouteBuilder?.insertRouteData([location]) self.logger.notice("Added location") } } } catch { self.logger.error(#function, metadata: [ "error": .stringConvertible(error.localizedDescription) ]) } } } } I did also try CLLocationManager API with delegate which is what my current watch code uses (a bit old). Same issue. Here is what I've found so far: If the workout session is not running, and if the builder hasn't started collection yet, inserting route data works just fine I've tried different swift language modes, flipped from main actor to non isolated project settings (Xcode 26) Modified Apple's sample code and added location route building to that and reproduced the error, modified sample attached to feedback This issue was identified against Xcode 26 beta 2 and iPhone 16 Pro simulator. Works as expected on my iPhone 13 Pro beta 2. FB18603581 - HealthKit: HKWorkoutRouteBuilder insert call within CLLocationUpdate task never returns
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0
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0
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236
Activity
Jul ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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4
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1
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524
Activity
Oct ’25
IOS 26 carshed my IPhone 14pro Display
Immediately after installing iOS 26 on my iPhone 14 Pro, my phone display stopped working. It's not responding to touch, but I can see it charging. It also wakes the screen whenever I pick it up, but it's not touching at all. What do I do, or do I have to downgrade?
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1
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0
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125
Activity
Jul ’25
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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3
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0
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366
Activity
Mar ’26