Debugging

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CarPlay app not receiving data updates when iPhone screen is locked
We are building a CarPlay app and have run into an issue with data updates. When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display. Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked? Any guidance would be greatly appreciated.
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275
Oct ’25
ICEcard app closes when try to Face Scan via app
ICEcard app is "Emergency as a Service" platform. One of the key feature is to know about primary info, health info, or in case missing child , elderly using Face scan of registered user of app via another registered user of ICEcard app. App was working fine but last 2-3 week back got issue reported of app getting closed as soon Face scan option is selected. to simulate issue > register > open face scan icon at bottom home screen> select any of option accident or health issue or information >> app closes immediately. Android app is working fine. link of app store. https://apps.apple.com/in/app/ice-card-app/id6736453602 android link for reference https://play.google.com/store/apps/details?id=com.rannlab.ice_card.ice_card&pcampaignid=web_share
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Sep ’25
dlsym cannot find symbol g_dwILResult when debugging an audio plugin
I am trying to debug the AAX version of my plugin (MIDI effect) on Pro Tools, but I am getting the following error (Mac console) when attempting to load it: dlsym cannot find symbol g_dwILResult in CFBundle etc.. I used Xcode 16.4 to build the plugin. Has anybody come across the same or a similar message? Best, Achillefs Axart Labs
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Sep ’25
iOS Build Memory Access Issues Causing Crashes
Our app has an old codebase, originating in 2011, which started out as purely Objective-C (and a little bit of Objective-C++), but a good amount of Swift has been added over time as well. Lots of Objective-C and Swift inter-op, but in general very few 3rd party libraries/frameworks. Like many other codebases of this size and age, we have a good amount of accumulated tech debt. In our case, that mostly comes in the form of using old/deprecated APIs (OpenGL primary amongst them), and also using some ‘tricks’ that allowed us to do highly customized UI popups and the like before they were officially supported by iOS, but unfortunately are still in use to this day (i.e. adding views directly to the UIWindow such that that are ‘on top’ of everything, instead of presenting a VC). Overall though, the app is very powerful and capable, and generally has a relatively low crash rate. About two months ago, we started seeing some new crashes that seemed to be totally unrelated to the code changes that were made at the time. Moreover, if a new branch with a feature or bug fix was merged in, the new crash would either disappear entirely, or move somewhere else. These were not ‘normal’ crashes either - when hooked up to the debugger in Xcode, often times the crashes would happen when calling into system library (e.g. initializing a UIColor object). Some of the steps taken to try and mitigate or eliminate these crashes include: Rolling back merges Often worked, but then most future merges would cause a new and different crash to appear Using the TSan and ASan tools to try and diagnose thread or memory issues TSan reported a couple of issues near launch that have been fixed, and there are others in some areas of the app, but they have been around a long time and don’t appear to correlate with any recent changes, nor did fixing the ones at launch (and throughout testing to try and reproduce crashes) result in elimination of the new crashes ASan does not identify any issues Modifying the code changes in a branch before merging it in In one case where the changes were limited to declaring ‘@objc static var: Bool’ in a Swift class and setting a value to it in a couple of places, simply removing the @objc from the declaration would result in the crash going away. Since the var had to be exposed to Objective-C, it was eventually moved to a pure Objective-C class that already existed and is a singleton (not ideal, but it’s been around a long time and has not yet been refactored) in order to preserve the functionality and the crash was no longer reproducible Removing all 3rd party libraries or frameworks Not a long-term solution, and this mostly worked in that the crashes went away, but it also resulted in removal of long-existing features expected by our users Updating 3rd party libraries and frameworks when possible (there were some very old ones) Updating these did not have any effect on the crashes, except that the crashes moved around in the same way as when merging in a branch, and again, where the crash actually occurred was uncorrelated with the library/framework that was updated Changes to the App’s Build Settings in Xcode Set supported/valid architectures to arm64 exclusively Stripping of all architectures other than arm64 from 3rd party binaries Cleaning up of old/outdated linker flags Removal of other custom build flags that were needed at one point, but are no longer relevant Generally trying to make all the build settings in our (quite old/outdated) app match those of a newly created iOS app Code signing inject base entitlements is set to YES Removal of old/deprecated BitCode flag These changes seemed to help and the codebase was more ‘stable’ (non-crashing) for a while, but as we tried to continue development, the crashes would reappear Getting crash reports off of test devices and analyzing them based on the various documents about crash reports provided by Apple This was helpful and pointed to new things to investigate, but ultimately did not help to identify the root cause of these crashes Throughout all of the above, the crashes would come and go, very reproducibly for a given branch being merged in, but if a subsequent branch is merged in, the crash may go away, or simply move somewhere else - sometimes it would crash in our code that calls other parts of our code, and other times when calling system frameworks (like the UIColor example above). One thing that is consistent though, is that the crash would never happen anywhere near the code that was changed or added by a branch that was merged in. Additional observations when trying to figure out the cause of these crashes: Sometimes the smallest code change would result in a crash happening or not The crash reports generated on-device vary quite a bit in terms of the type and reason for the crash All crashes have an Exception Type of EXC_BAD_ACCESS, but vary between (SIGABRT) (SIGBUS) (SIGKILL) (SIGSEV) The crashing thread is often (but not always) on Thread 0 (main thread), and often the first line in the backtrace would be just ‘???’, sometimes followed by a valid memory address and file, but often times just ‘0x0 ???’ Most crash reports have an exception subtype of KERN_PROTECTION_FAILURE Many also state that the Termination Reason is ‘CODESIGNING 2 Invalid Page’ This in particular was investigated thoroughly, including looking at the Placing Content In A Bundle document but after further changes to ensure that everything is in the right place, the crashes were still observed Another odd thing in most of the crash reports is in the Binary Images section, there is a line that once again is mostly ???s or 000s - specifically ‘0x0 - 0xffffffffffffffff ??? unknown-arch <00000000000000000000000000000000> ???’ The crashes occur on different physical devices, typically the same crash for a given branch, and regardless of iOS version This includes building from different Macs. We did observe some differences between versions of Xcode (crashed similarly when built from an older version of Xcode, but not from a newer one), but we recently had all developers ensure they are running Xcode 16.4 - we also tried Xcode 26, but the crashes were still observed Overall, it seems like there is something very strange going on in terms of how the App binary is constructed such that a small code change somehow affects the binary in such a way that memory is not being accessed correctly, or is not where it is expected to be. This level of what appears to be a build-time issue that manifests in very strange run-time crashes is both confusing and difficult to diagnose. Despite the resources provided by Apple for investigation and diagnosis, we cannot seem to find a root cause for these crashes and eliminate them for good.
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Sep ’25
MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
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How to debug apps with Xcode only using USB?
Hello. I am using Xcode 26.0 (17A324) with an iPhone 13 mini with iOS 26.0 (23A341). Due the network policies where my computer is at this moment, I am not able to prepare this iPhone to debug applications with Xcode over WiFi. There is no way to connect my computer to this iPhone over Wifi, just using the USB cable. My question is: how to debug applications in this situation, only using the USB cable? Every time I try to prepare this iPhone to be a available device to Xcode I received this error: " Browsing on the local area network for iPhone (2), which has previously reported preparation errors. Ensure the device is unlocked and attached with a cable or associated with the same local area network as this Mac. The device must be opted into Developer Mode to connect wirelessly. Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2025-09-22 11:57:35 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-22T08:57:35-03:00 " Thank you!
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Sep ’25
Fatal safeAreaInsets Error on Certain iOS/iPadOS 26 Devices
Fatal safeAreaInsets Error on Certain iOS/iPadOS 26 Devices On certain devices that have updated to iOS/iPadOS 26, the safeAreaInsets value is displayed incorrectly when rotating. On the iPhone SE3, the safeAreaInsets.top value is displayed inverted when rotating. It should return 20.0 when rotated vertically and 0.0 when rotated horizontally. Currently, the value is reversed. (0.0 when rotated horizontally and 20.0 when rotated vertically.) On iPad Pro devices, the safeAreaInsets.top value is always returned as 0.0 when the app is first launched. (This issue is believed to occur on all iPad devices, including the iPad Pro.) If the user subsequently rotates the iPad, the safeAreaInsets value is returned correctly. On the iPhone 17 with dynamic islands, the safeAreaInsets value is displayed correctly. My guess is that all devices running iOS/iPadOS 26 without dynamic islands will experience an issue where the safeAreaInsets value is displayed incorrectly. This issue occurs when building with Xcode 26. Apple, please issue an OS update as soon as possible. Or, if this is an Xcode issue, please update Xcode.
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Oct ’25
Xcode 26 Debug Error Display Issue
I recently installed Xcode 26.0.1. (MacBook Pro 16, M2 Max, 64GB memory, macOS 26.0 (25A354)) Normally, when debugging, a red error appears in the left-hand Issues navigation, and you can click on it to access the location of the error. However, currently, when debugging, the red error does not appear in the "Issue Navigation" on the left-hand side of the Xcode screen. There is an error, but it isn't displayed. It does appear, but disappears after 1 second. (It disappears before I can click on it.) The error doesn't appear or disappears after 1 second, so I can't pinpoint the exact location. Please help me resolve this issue. Additionally, I deleted all Xcode development-related files inside my Mac and restarted my MacBook, but the symptom still persists.
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Sep ’25
playSoundFileNamed not working on Tahoe?
I have published a number of games that use SpriteKit for everything important. Since the release of macOS Tahoe, I've had a lot of end user reports saying that sound effects have stopped working in many (but not all) of my titles. I'm not doing anything unusual here – typical code is: sndGameOver = [SKAction playSoundFileNamed:@"Audio/GameOver.wav" waitForCompletion:YES]; Then at the appropriate time: [self runAction:sndGameOver]; Has anyone else encountered this? The code still works fine on previous operating systems, and appears to be fine on iOS too. Has something changed in macOS Tahoe? I'm at a bit of a loss. There's nothing obviously different between the titles that do work and the titles that don't. Suggestions welcomed! Thanks
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Nov ’25
PaperKit: Adding Images is not functional
When utilizing Paperkit in its simplest form, PaperMarkupViewController does not show the option to add images. Furthermore, trying to add images directly to the PaperMarkup's insertNewImage() function does not display anything. It seems like image functionality is entirely broken on Xcode 26. This can be seen through the following example done by a fellow member here on the forums: https://gist.github.com/clarkezone/68eb3ee13b5607782ceb2e20cece4ab3
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Nov ’25
new font warnings spamming my logs
Hi, I recently upgraded my device OS to 26.0 and XCode is on Version 26.0.1 (17A400) My XCode log is getting spammed with these types of errors all of a sudden. And filtering is so limited (filter a single item at a time) I can't remove them. It says to file a bug, can you folks PLEASE fix this it is making debugging really hard with all its noise. Unable to update Font Descriptor's weight to Weight(value: 0.3): UICTFontDescriptor <0x110e40180> = { NSFontNameAttribute = "SF Pro Display"; NSFontSizeAttribute = 16; } - SwiftUICore/Logging.swift:84 - please file a bug report. and UICTFontDescriptor <0x1181062e0> = { NSFontNameAttribute = "Inter Display"; NSFontSizeAttribute = 28; } - SwiftUICore/Logging.swift:84 - please file a bug report.
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Sep ’25
"Build input file cannot be found" error occurs in Archive.
"Build input file cannot be found" error occurs in Archive. When running Archive to generate a build file, the build file generation fails with a "Build input file cannot be found: ..." error. When debugging, the build runs fine on the actual device without any errors. Comparing and modifying the Build Settings with other projects doesn't fix the issue. Deleting the Swift file and attempting to Archive results in a crash due to the missing file. Even after deleting and adding the Swift file, the same error persists when attempting to Archive. Even after deleting and re-adding the Swift file, the issue persists even after deleting all DerivedData file space on my Mac and restarting Xcode. Can you help me with this issue? It worked fine before the recent macOS update, and I successfully archived and published it to the App Store a few days ago. I believe this issue occurred after updating macOS to 26.0.1. My Xcode version is 26.0.1.
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Oct ’25
printf %a/%A misrounding (C99 compliance violation) when guard digit is 8
Note This issue has already been reported via Feedback Assistant as FB20512074, but the status is Investigation Complete – Unable to Diagnose with Current Information. Since this bug does not produce a crash log and is therefore difficult to capture through Feedback, I am also posting it here on the Developer Forum to provide additional details and to open discussion. ⸻ Description When formatting floating-point numbers with %a or %A, macOS libc sometimes rounds incorrectly when the guard digit equals 8. This leads to non-conformance with C99’s round-to-nearest, ties-to-even rule. ⸻ Steps to Reproduce #include <stdio.h> int main(void) { // precision 0 printf("%.0a\n", 1.5); printf("%.0a\n", 1.53); printf("%.0a\n", 1.55); printf("%.0a\n", 1.56); // precision 1 printf("%.1a\n", 0x1.380p+0); printf("%.1a\n", 0x1.381p+0); printf("%.1a\n", 0x1.382p+0); printf("%.1a\n", 0x1.383p+0); return 0; } Expected Results (per C99/C11) %.0a with inputs (1.5, 1.53, 1.55, 1.56): 0x2p+0 0x2p+0 0x2p+0 0x2p+0 %.1a with inputs (0x1.380p+0, 0x1.381p+0, 0x1.382p+0, 0x1.383p+0): 0x1.4p+0 0x1.4p+0 0x1.4p+0 0x1.4p+0 Actual Results (macOS observed) %.0a with inputs (1.5, 1.53, 1.55, 1.56): 0x1p+0 0x2p+0 0x1p+0 0x2p+0 %.1a with inputs (0x1.380p+0, 0x1.381p+0, 0x1.382p+0, 0x1.383p+0): 0x1.3p+0 0x1.4p+0 0x1.3p+0 0x1.4p+0 This shows that values slightly above half are sometimes treated as ties and rounded down incorrectly. ⸻ Root Cause Analysis Inside Libc/gdtoa/FreeBSD/_hdtoa.c, rounding is decided in dorounding(): if ((s0[ndigits] > 8) || (s0[ndigits] == 8 && (s0[ndigits + 1] & 1))) adjust = roundup(s0, ndigits); This logic has two mistakes: Half detection Correct: When the guard nibble is 8, all lower discarded digits must be checked. Current: Only the LSB of the next nibble is checked (& 1). Consequence: Cases like ...8C... (e.g. 1.55 ≈ 0x1.8C…) are strictly greater than half, but are treated as exact halves and rounded down. Tie-to-even parity check Correct: For a true half (all lower digits zero), rounding should use the parity of the last kept digit. Current: The code incorrectly uses the parity of the next discarded nibble instead. Consequence: True ties are not rounded to even reliably. ⸻ Proposed Fix (behavioral) if (s0[ndigits] > 8) { adjust = roundup(...); // strictly > half } else if (s0[ndigits] == 8) { if (any_nonzero_tail(s0 + ndigits + 1)) { adjust = roundup(...); // > half } else { // exact tie: round-to-even if (s0[ndigits - 1] & 1) adjust = roundup(...); } } ⸻ Impact This bug is not limited to %.0a; it occurs for any precision when the guard nibble is 8. It causes exact halves to round incorrectly and greater-than-half values to be rounded down. The effect is alternating outputs (zigzag) instead of consistent monotonic rounding. This is a C99 compliance violation.
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Oct ’25
iOS App Crashes after install but not when running from Xcode
I have an odd issue I'm trying to troubleshoot. I have an app that is deployed to our enterprise and works on almost all of our devices. Lately, I have devices (very small number) where the app installs from our MDM and it crashes upon launch, it does not get past the launch screen. If I remove and reinstall the app from the MDM it still crashes. I decided to put the devices in developer mode and if I run the App from Xcode on the device it works fine. If I stop it and run it right from the device it also works. If I do a final build of the app and install it using "Devices and Simulators", the app crashes upon launch. Using "Devices and Simulators" I check for crash log for the app and no file. I am stumped as to whats going on.
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Oct ’25
Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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Invalid parameter not satisfying: parentEnvironment != nil
Since the beta releases of iPadOS 26 we have been having some crashes about Invalid parameter not satisfying: parentEnvironment != nil We got to contact a couple of users and we found out that the crash appears when entering a screen in a UINavigationController with the iPad device connected to a Magic Keyboard. If the device is not connected to the keyboard then nothing happens and everything works ok. From our end we haven't managed to reproduce the crash so I am pasting part of the stacktrace if it can be of any help. 3 UIKitCore 0x19dfd2e14 -[_UIFocusContainerGuideFallbackItemsContainer initWithParentEnvironment:childItems:] + 224 (_UIFocusContainerGuideFallbackItemsContainer.m:23) 4 UIKitCore 0x19dae3108 -[_UIFocusContainerGuideImpl _searchForFocusRegionsInContext:] + 368 (_UIFocusGuideImpl.m:246) 5 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 6 UIKitCore 0x19db28900 -[_UIFocusMapSnapshot addRegionsInContainers:] + 160 (_UIFocusMapSnapshot.m:545) 7 UIKitCore 0x19d1313dc _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 632 (_UIFocusRegion.m:143) 8 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 9 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 10 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 11 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 12 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 13 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 14 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 15 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 16 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 17 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 18 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 19 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 20 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 21 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 22 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 23 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 24 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 25 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 26 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 27 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 28 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 29 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 30 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 31 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 32 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 33 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 34 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 35 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 36 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 37 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 38 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 39 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 40 UIKitCore 0x19d132e08 -[_UIFocusMapSnapshot _capture] + 424 (_UIFocusMapSnapshot.m:403) 41 UIKitCore 0x19db2675c -[_UIFocusMapSnapshot _initWithSnapshotter:mapArea:searchArea:] + 476 (_UIFocusMapSnapshot.m:171) 42 UIKitCore 0x19d130dcc -[_UIFocusMapSnapshotter captureSnapshot] + 192 (_UIFocusMapSnapshotter.m:137) 43 UIKitCore 0x19db2045c -[_UIFocusMap _inferredDefaultFocusItemInEnvironment:] + 136 (_UIFocusMap.m:168) 44 UIKitCore 0x19daffd2c -[_UIFocusEnvironmentPreferenceEnumerationContext _inferPreferencesForEnvironment:] + 140 (_UIFocusEnvironmentPreferenceEnumerator.m:313) 45 UIKitCore 0x19d127ab4 -[_UIFocusEnvironmentPreferenceEnumerationContext _resolvePreferredFocusEnvironments] + 104 (_UIFocusEnvironmentPreferenceEnumerator.m:250) 46 UIKitCore 0x19d127394 -[_UIFocusEnvironmentPreferenceEnumerationContext preferredEnvironments] + 36 (_UIFocusEnvironmentPreferenceEnumerator.m:184) 47 UIKitCore 0x19d126e94 _enumeratePreferredFocusEnvironments + 400 (_UIFocusEnvironmentPreferenceEnumerator.m:503)
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1w
CarPlay app not receiving data updates when iPhone screen is locked
We are building a CarPlay app and have run into an issue with data updates. When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display. Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked? Any guidance would be greatly appreciated.
Replies
3
Boosts
2
Views
275
Activity
Oct ’25
ICEcard app closes when try to Face Scan via app
ICEcard app is "Emergency as a Service" platform. One of the key feature is to know about primary info, health info, or in case missing child , elderly using Face scan of registered user of app via another registered user of ICEcard app. App was working fine but last 2-3 week back got issue reported of app getting closed as soon Face scan option is selected. to simulate issue &gt; register &gt; open face scan icon at bottom home screen&gt; select any of option accident or health issue or information &gt;&gt; app closes immediately. Android app is working fine. link of app store. https://apps.apple.com/in/app/ice-card-app/id6736453602 android link for reference https://play.google.com/store/apps/details?id=com.rannlab.ice_card.ice_card&amp;pcampaignid=web_share
Replies
13
Boosts
0
Views
245
Activity
Sep ’25
Xcode 26 increase in dSYM size
dSYM size became thrice for builds generated via xcode 26 compared to xcode 16. These are all release builds.
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6
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486
Activity
Jan ’26
dlsym cannot find symbol g_dwILResult when debugging an audio plugin
I am trying to debug the AAX version of my plugin (MIDI effect) on Pro Tools, but I am getting the following error (Mac console) when attempting to load it: dlsym cannot find symbol g_dwILResult in CFBundle etc.. I used Xcode 16.4 to build the plugin. Has anybody come across the same or a similar message? Best, Achillefs Axart Labs
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2
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570
Activity
Sep ’25
Xcode not showing devices as run destination
After updating to Xcode 26 RC on Tahoe 26 RC and iOS 26 RC (and now final version of both Tahoe and iOS). I'm still unable to debug on device. I've tried rebooting, resetting settings, cleaning trusted computers. I ran out of ideas, I was expecting that final versions would fix this but they didn't.
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3
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381
Activity
Oct ’25
iOS Build Memory Access Issues Causing Crashes
Our app has an old codebase, originating in 2011, which started out as purely Objective-C (and a little bit of Objective-C++), but a good amount of Swift has been added over time as well. Lots of Objective-C and Swift inter-op, but in general very few 3rd party libraries/frameworks. Like many other codebases of this size and age, we have a good amount of accumulated tech debt. In our case, that mostly comes in the form of using old/deprecated APIs (OpenGL primary amongst them), and also using some ‘tricks’ that allowed us to do highly customized UI popups and the like before they were officially supported by iOS, but unfortunately are still in use to this day (i.e. adding views directly to the UIWindow such that that are ‘on top’ of everything, instead of presenting a VC). Overall though, the app is very powerful and capable, and generally has a relatively low crash rate. About two months ago, we started seeing some new crashes that seemed to be totally unrelated to the code changes that were made at the time. Moreover, if a new branch with a feature or bug fix was merged in, the new crash would either disappear entirely, or move somewhere else. These were not ‘normal’ crashes either - when hooked up to the debugger in Xcode, often times the crashes would happen when calling into system library (e.g. initializing a UIColor object). Some of the steps taken to try and mitigate or eliminate these crashes include: Rolling back merges Often worked, but then most future merges would cause a new and different crash to appear Using the TSan and ASan tools to try and diagnose thread or memory issues TSan reported a couple of issues near launch that have been fixed, and there are others in some areas of the app, but they have been around a long time and don’t appear to correlate with any recent changes, nor did fixing the ones at launch (and throughout testing to try and reproduce crashes) result in elimination of the new crashes ASan does not identify any issues Modifying the code changes in a branch before merging it in In one case where the changes were limited to declaring ‘@objc static var: Bool’ in a Swift class and setting a value to it in a couple of places, simply removing the @objc from the declaration would result in the crash going away. Since the var had to be exposed to Objective-C, it was eventually moved to a pure Objective-C class that already existed and is a singleton (not ideal, but it’s been around a long time and has not yet been refactored) in order to preserve the functionality and the crash was no longer reproducible Removing all 3rd party libraries or frameworks Not a long-term solution, and this mostly worked in that the crashes went away, but it also resulted in removal of long-existing features expected by our users Updating 3rd party libraries and frameworks when possible (there were some very old ones) Updating these did not have any effect on the crashes, except that the crashes moved around in the same way as when merging in a branch, and again, where the crash actually occurred was uncorrelated with the library/framework that was updated Changes to the App’s Build Settings in Xcode Set supported/valid architectures to arm64 exclusively Stripping of all architectures other than arm64 from 3rd party binaries Cleaning up of old/outdated linker flags Removal of other custom build flags that were needed at one point, but are no longer relevant Generally trying to make all the build settings in our (quite old/outdated) app match those of a newly created iOS app Code signing inject base entitlements is set to YES Removal of old/deprecated BitCode flag These changes seemed to help and the codebase was more ‘stable’ (non-crashing) for a while, but as we tried to continue development, the crashes would reappear Getting crash reports off of test devices and analyzing them based on the various documents about crash reports provided by Apple This was helpful and pointed to new things to investigate, but ultimately did not help to identify the root cause of these crashes Throughout all of the above, the crashes would come and go, very reproducibly for a given branch being merged in, but if a subsequent branch is merged in, the crash may go away, or simply move somewhere else - sometimes it would crash in our code that calls other parts of our code, and other times when calling system frameworks (like the UIColor example above). One thing that is consistent though, is that the crash would never happen anywhere near the code that was changed or added by a branch that was merged in. Additional observations when trying to figure out the cause of these crashes: Sometimes the smallest code change would result in a crash happening or not The crash reports generated on-device vary quite a bit in terms of the type and reason for the crash All crashes have an Exception Type of EXC_BAD_ACCESS, but vary between (SIGABRT) (SIGBUS) (SIGKILL) (SIGSEV) The crashing thread is often (but not always) on Thread 0 (main thread), and often the first line in the backtrace would be just ‘???’, sometimes followed by a valid memory address and file, but often times just ‘0x0 ???’ Most crash reports have an exception subtype of KERN_PROTECTION_FAILURE Many also state that the Termination Reason is ‘CODESIGNING 2 Invalid Page’ This in particular was investigated thoroughly, including looking at the Placing Content In A Bundle document but after further changes to ensure that everything is in the right place, the crashes were still observed Another odd thing in most of the crash reports is in the Binary Images section, there is a line that once again is mostly ???s or 000s - specifically ‘0x0 - 0xffffffffffffffff ??? unknown-arch <00000000000000000000000000000000> ???’ The crashes occur on different physical devices, typically the same crash for a given branch, and regardless of iOS version This includes building from different Macs. We did observe some differences between versions of Xcode (crashed similarly when built from an older version of Xcode, but not from a newer one), but we recently had all developers ensure they are running Xcode 16.4 - we also tried Xcode 26, but the crashes were still observed Overall, it seems like there is something very strange going on in terms of how the App binary is constructed such that a small code change somehow affects the binary in such a way that memory is not being accessed correctly, or is not where it is expected to be. This level of what appears to be a build-time issue that manifests in very strange run-time crashes is both confusing and difficult to diagnose. Despite the resources provided by Apple for investigation and diagnosis, we cannot seem to find a root cause for these crashes and eliminate them for good.
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5
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376
Activity
Sep ’25
MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
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2
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297
Activity
2w
Problem with roomplan when I run from Xcode
When I run my app from Xcode on a device running iOS 26, the roomplan capture is corrupted and the recording is green and purple. This issue does not occur when I use an older version of iOS or when I run the app via testFlight or the App Store.
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0
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426
Activity
Sep ’25
Manage Game Progress Device List Not Populating
Hello - Upon enabling debug mode for GameKit configuration for my iOS app, I do not see any devices (my iPhone or simulators) in the device list within the "Manage Game Progress" debug tool. I only see my Mac as a device. Is there any trick to this or a way to add devices to this list? Thank you
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2
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349
Activity
Sep ’25
How to debug apps with Xcode only using USB?
Hello. I am using Xcode 26.0 (17A324) with an iPhone 13 mini with iOS 26.0 (23A341). Due the network policies where my computer is at this moment, I am not able to prepare this iPhone to debug applications with Xcode over WiFi. There is no way to connect my computer to this iPhone over Wifi, just using the USB cable. My question is: how to debug applications in this situation, only using the USB cable? Every time I try to prepare this iPhone to be a available device to Xcode I received this error: " Browsing on the local area network for iPhone (2), which has previously reported preparation errors. Ensure the device is unlocked and attached with a cable or associated with the same local area network as this Mac. The device must be opted into Developer Mode to connect wirelessly. Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2025-09-22 11:57:35 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-22T08:57:35-03:00 " Thank you!
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0
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145
Activity
Sep ’25
Fatal safeAreaInsets Error on Certain iOS/iPadOS 26 Devices
Fatal safeAreaInsets Error on Certain iOS/iPadOS 26 Devices On certain devices that have updated to iOS/iPadOS 26, the safeAreaInsets value is displayed incorrectly when rotating. On the iPhone SE3, the safeAreaInsets.top value is displayed inverted when rotating. It should return 20.0 when rotated vertically and 0.0 when rotated horizontally. Currently, the value is reversed. (0.0 when rotated horizontally and 20.0 when rotated vertically.) On iPad Pro devices, the safeAreaInsets.top value is always returned as 0.0 when the app is first launched. (This issue is believed to occur on all iPad devices, including the iPad Pro.) If the user subsequently rotates the iPad, the safeAreaInsets value is returned correctly. On the iPhone 17 with dynamic islands, the safeAreaInsets value is displayed correctly. My guess is that all devices running iOS/iPadOS 26 without dynamic islands will experience an issue where the safeAreaInsets value is displayed incorrectly. This issue occurs when building with Xcode 26. Apple, please issue an OS update as soon as possible. Or, if this is an Xcode issue, please update Xcode.
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4
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2
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573
Activity
Oct ’25
Xcode 26 Debug Error Display Issue
I recently installed Xcode 26.0.1. (MacBook Pro 16, M2 Max, 64GB memory, macOS 26.0 (25A354)) Normally, when debugging, a red error appears in the left-hand Issues navigation, and you can click on it to access the location of the error. However, currently, when debugging, the red error does not appear in the "Issue Navigation" on the left-hand side of the Xcode screen. There is an error, but it isn't displayed. It does appear, but disappears after 1 second. (It disappears before I can click on it.) The error doesn't appear or disappears after 1 second, so I can't pinpoint the exact location. Please help me resolve this issue. Additionally, I deleted all Xcode development-related files inside my Mac and restarted my MacBook, but the symptom still persists.
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3
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1
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294
Activity
Sep ’25
playSoundFileNamed not working on Tahoe?
I have published a number of games that use SpriteKit for everything important. Since the release of macOS Tahoe, I've had a lot of end user reports saying that sound effects have stopped working in many (but not all) of my titles. I'm not doing anything unusual here – typical code is: sndGameOver = [SKAction playSoundFileNamed:@"Audio/GameOver.wav" waitForCompletion:YES]; Then at the appropriate time: [self runAction:sndGameOver]; Has anyone else encountered this? The code still works fine on previous operating systems, and appears to be fine on iOS too. Has something changed in macOS Tahoe? I'm at a bit of a loss. There's nothing obviously different between the titles that do work and the titles that don't. Suggestions welcomed! Thanks
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5
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2
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1.3k
Activity
Nov ’25
PaperKit: Adding Images is not functional
When utilizing Paperkit in its simplest form, PaperMarkupViewController does not show the option to add images. Furthermore, trying to add images directly to the PaperMarkup's insertNewImage() function does not display anything. It seems like image functionality is entirely broken on Xcode 26. This can be seen through the following example done by a fellow member here on the forums: https://gist.github.com/clarkezone/68eb3ee13b5607782ceb2e20cece4ab3
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3
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0
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274
Activity
Nov ’25
new font warnings spamming my logs
Hi, I recently upgraded my device OS to 26.0 and XCode is on Version 26.0.1 (17A400) My XCode log is getting spammed with these types of errors all of a sudden. And filtering is so limited (filter a single item at a time) I can't remove them. It says to file a bug, can you folks PLEASE fix this it is making debugging really hard with all its noise. Unable to update Font Descriptor's weight to Weight(value: 0.3): UICTFontDescriptor <0x110e40180> = { NSFontNameAttribute = "SF Pro Display"; NSFontSizeAttribute = 16; } - SwiftUICore/Logging.swift:84 - please file a bug report. and UICTFontDescriptor <0x1181062e0> = { NSFontNameAttribute = "Inter Display"; NSFontSizeAttribute = 28; } - SwiftUICore/Logging.swift:84 - please file a bug report.
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1
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214
Activity
Sep ’25
"Build input file cannot be found" error occurs in Archive.
"Build input file cannot be found" error occurs in Archive. When running Archive to generate a build file, the build file generation fails with a "Build input file cannot be found: ..." error. When debugging, the build runs fine on the actual device without any errors. Comparing and modifying the Build Settings with other projects doesn't fix the issue. Deleting the Swift file and attempting to Archive results in a crash due to the missing file. Even after deleting and adding the Swift file, the same error persists when attempting to Archive. Even after deleting and re-adding the Swift file, the issue persists even after deleting all DerivedData file space on my Mac and restarting Xcode. Can you help me with this issue? It worked fine before the recent macOS update, and I successfully archived and published it to the App Store a few days ago. I believe this issue occurred after updating macOS to 26.0.1. My Xcode version is 26.0.1.
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1
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109
Activity
Oct ’25
printf %a/%A misrounding (C99 compliance violation) when guard digit is 8
Note This issue has already been reported via Feedback Assistant as FB20512074, but the status is Investigation Complete – Unable to Diagnose with Current Information. Since this bug does not produce a crash log and is therefore difficult to capture through Feedback, I am also posting it here on the Developer Forum to provide additional details and to open discussion. ⸻ Description When formatting floating-point numbers with %a or %A, macOS libc sometimes rounds incorrectly when the guard digit equals 8. This leads to non-conformance with C99’s round-to-nearest, ties-to-even rule. ⸻ Steps to Reproduce #include <stdio.h> int main(void) { // precision 0 printf("%.0a\n", 1.5); printf("%.0a\n", 1.53); printf("%.0a\n", 1.55); printf("%.0a\n", 1.56); // precision 1 printf("%.1a\n", 0x1.380p+0); printf("%.1a\n", 0x1.381p+0); printf("%.1a\n", 0x1.382p+0); printf("%.1a\n", 0x1.383p+0); return 0; } Expected Results (per C99/C11) %.0a with inputs (1.5, 1.53, 1.55, 1.56): 0x2p+0 0x2p+0 0x2p+0 0x2p+0 %.1a with inputs (0x1.380p+0, 0x1.381p+0, 0x1.382p+0, 0x1.383p+0): 0x1.4p+0 0x1.4p+0 0x1.4p+0 0x1.4p+0 Actual Results (macOS observed) %.0a with inputs (1.5, 1.53, 1.55, 1.56): 0x1p+0 0x2p+0 0x1p+0 0x2p+0 %.1a with inputs (0x1.380p+0, 0x1.381p+0, 0x1.382p+0, 0x1.383p+0): 0x1.3p+0 0x1.4p+0 0x1.3p+0 0x1.4p+0 This shows that values slightly above half are sometimes treated as ties and rounded down incorrectly. ⸻ Root Cause Analysis Inside Libc/gdtoa/FreeBSD/_hdtoa.c, rounding is decided in dorounding(): if ((s0[ndigits] > 8) || (s0[ndigits] == 8 && (s0[ndigits + 1] & 1))) adjust = roundup(s0, ndigits); This logic has two mistakes: Half detection Correct: When the guard nibble is 8, all lower discarded digits must be checked. Current: Only the LSB of the next nibble is checked (& 1). Consequence: Cases like ...8C... (e.g. 1.55 ≈ 0x1.8C…) are strictly greater than half, but are treated as exact halves and rounded down. Tie-to-even parity check Correct: For a true half (all lower digits zero), rounding should use the parity of the last kept digit. Current: The code incorrectly uses the parity of the next discarded nibble instead. Consequence: True ties are not rounded to even reliably. ⸻ Proposed Fix (behavioral) if (s0[ndigits] > 8) { adjust = roundup(...); // strictly > half } else if (s0[ndigits] == 8) { if (any_nonzero_tail(s0 + ndigits + 1)) { adjust = roundup(...); // > half } else { // exact tie: round-to-even if (s0[ndigits - 1] & 1) adjust = roundup(...); } } ⸻ Impact This bug is not limited to %.0a; it occurs for any precision when the guard nibble is 8. It causes exact halves to round incorrectly and greater-than-half values to be rounded down. The effect is alternating outputs (zigzag) instead of consistent monotonic rounding. This is a C99 compliance violation.
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1
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208
Activity
Oct ’25
iOS App Crashes after install but not when running from Xcode
I have an odd issue I'm trying to troubleshoot. I have an app that is deployed to our enterprise and works on almost all of our devices. Lately, I have devices (very small number) where the app installs from our MDM and it crashes upon launch, it does not get past the launch screen. If I remove and reinstall the app from the MDM it still crashes. I decided to put the devices in developer mode and if I run the App from Xcode on the device it works fine. If I stop it and run it right from the device it also works. If I do a final build of the app and install it using "Devices and Simulators", the app crashes upon launch. Using "Devices and Simulators" I check for crash log for the app and no file. I am stumped as to whats going on.
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7
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217
Activity
Oct ’25
Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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2
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3
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327
Activity
3w
Invalid parameter not satisfying: parentEnvironment != nil
Since the beta releases of iPadOS 26 we have been having some crashes about Invalid parameter not satisfying: parentEnvironment != nil We got to contact a couple of users and we found out that the crash appears when entering a screen in a UINavigationController with the iPad device connected to a Magic Keyboard. If the device is not connected to the keyboard then nothing happens and everything works ok. From our end we haven't managed to reproduce the crash so I am pasting part of the stacktrace if it can be of any help. 3 UIKitCore 0x19dfd2e14 -[_UIFocusContainerGuideFallbackItemsContainer initWithParentEnvironment:childItems:] + 224 (_UIFocusContainerGuideFallbackItemsContainer.m:23) 4 UIKitCore 0x19dae3108 -[_UIFocusContainerGuideImpl _searchForFocusRegionsInContext:] + 368 (_UIFocusGuideImpl.m:246) 5 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 6 UIKitCore 0x19db28900 -[_UIFocusMapSnapshot addRegionsInContainers:] + 160 (_UIFocusMapSnapshot.m:545) 7 UIKitCore 0x19d1313dc _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 632 (_UIFocusRegion.m:143) 8 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 9 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 10 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 11 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 12 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 13 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 14 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 15 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 16 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 17 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 18 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 19 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 20 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 21 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 22 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 23 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 24 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 25 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 26 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 27 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 28 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 29 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 30 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 31 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 32 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 33 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 34 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 35 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 36 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 37 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 38 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 39 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 40 UIKitCore 0x19d132e08 -[_UIFocusMapSnapshot _capture] + 424 (_UIFocusMapSnapshot.m:403) 41 UIKitCore 0x19db2675c -[_UIFocusMapSnapshot _initWithSnapshotter:mapArea:searchArea:] + 476 (_UIFocusMapSnapshot.m:171) 42 UIKitCore 0x19d130dcc -[_UIFocusMapSnapshotter captureSnapshot] + 192 (_UIFocusMapSnapshotter.m:137) 43 UIKitCore 0x19db2045c -[_UIFocusMap _inferredDefaultFocusItemInEnvironment:] + 136 (_UIFocusMap.m:168) 44 UIKitCore 0x19daffd2c -[_UIFocusEnvironmentPreferenceEnumerationContext _inferPreferencesForEnvironment:] + 140 (_UIFocusEnvironmentPreferenceEnumerator.m:313) 45 UIKitCore 0x19d127ab4 -[_UIFocusEnvironmentPreferenceEnumerationContext _resolvePreferredFocusEnvironments] + 104 (_UIFocusEnvironmentPreferenceEnumerator.m:250) 46 UIKitCore 0x19d127394 -[_UIFocusEnvironmentPreferenceEnumerationContext preferredEnvironments] + 36 (_UIFocusEnvironmentPreferenceEnumerator.m:184) 47 UIKitCore 0x19d126e94 _enumeratePreferredFocusEnvironments + 400 (_UIFocusEnvironmentPreferenceEnumerator.m:503)
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11
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2
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757
Activity
1w