Localization

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Localization is the process of adapting and translating your app to multiple languages.

Posts under Localization tag

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XCode 16 beta2 (beta1 also) hangs when trying to open complex Localizable.xcstrings
XCode 16 beta1 and beta2 hangs whenever I try to open Localizable.xcstrings. The localization screen appears but afterwards XCode becomes unresponsive until I kill it. To make matters worse, upon restart the last window, Localizaton is reloaded, instantly causing a hang again (I need to be super quick as I have about half a second to try to click elsewhere like crazy). The same localization strings file works fine on XCode 15.4. I tried to export all localizations in 15.4, empty the file, re-generate localization strings, re-import languages one by one in 16, starting with different languages (thinking maybe a weird exotic character causes the issue with one of the languages, this happened previously crashing XCode 15 until I found the offending character and replaced it with something else). But generally even after just adding a single language there is a serious slowdown - after adding the second one, XCode hangs again. Note: the app in question has a lot of localizable strings - I had no issue creating a simple project with only a few strings. Just hoping a fix - I really wished the issue was fixed in beta2 but now I am a bit concerned that maybe it's a rare problem and might not get fixed as I saw no similar reports so far.
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LOCALIZED_STRING_MACRO_NAMES for Swift package targets?
I have a custom localisation function in my project that enforces the inclusion of the bundle parameter (specifically so that Swift packages are forced to include the Bundle.module value). While migrating to String Catalogs, I noticed that my custom localisation function wasn't being recognised by the automatic extraction that the Swift compiler is doing, but only in my Swift package targets. Is there a way to set something like LOCALIZED_STRING_MACRO_NAMES in Swift Packages?
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Localization for multiple targets
I have one project where I have XYZ scheme and target. I have Localizable.string under XYZ target for localization. I want to create a ABC target (duplicate of XYZ) and set custom language support for it. Let's say I have english, french and german for XYZ, I want hindi, japanese and chinese for ABC. I did the below steps I went to Manage scheme and duplicated the XYZ (duplicate scheme = ABC). I added new localization file only for ABC (LocalizationForABC.string) and made sure those reflect in File Inspector -> Target (only ABC selected) and also checked in Build Phases -> Copy Bundle Resources (LocalizationABC exists). When I run the ABC target under let's say french, it works fine but when I build the project ABC, and remove french from XYZ, ABC is broken and it only runs in english. Am I missing something here ?
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Issue with localizable.strings file not found during archiving
I'm encountering the following error while attempting to archive my app: unable to read input file: fopen({~}/Library/Developer/Xcode/DerivedData/{project name}-gxaapsrbutxnmwderhyslgnfznrl/Build/Intermediates.noindex/ArchiveIntermediates/{project name}/IntermediateBuildFilesPath/{project name}.build/Release-iphoneos/{project name}.build.lproj/Localizable.strings, rb): No such file or directory (2) (in target '{project name}' from project '{project name}') I've anonymized {project name} and {~} in the path for privacy reasons. It seems like the error pertains to not finding the localizable.strings file. Prior to encountering this error, I made the following modifications: Originally, my project used the legacy localizable.strings for localization, but I recently switched to using a string catalog. I added 8 additional languages alongside the existing Base, English, and Korean. I'm writing into the new Localizable.xcstrings file using some python scripts. When I open it in Xcode after pasting, all rows appear correctly. This error occasionally occurred even when I 'run' the app, but clearing derived data and cleaning the build folder resolved it temporarily. However this error happens always when I try to 'archieve' this. Despite copying the project due to difficulty resolving the issue within the project itself, I'm still encountering the same problem. Below are the Build Setting and Build Phases configurations: Build Phases > Compile Sources and Link Binary with Libraries do not include localizable.strings. Build Settings > Localization is set to "Yes" for all. I've tried various methods found online without success, and similar cases are scarce. Please help me resolve this issue.
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Automatic Grammar Agreement with formatted number: use integer value to switch categories
Hello, I want to use Automatic Grammar Agreement to localise a string in my app, let say "three remaining activities". The string "three" is obtained by using a NumberFormatter with a numberStyle set to .spellOut (so I'm not using an Integer) var formatter: NumberFormatter = NumberFormatter() formatter.numberStyle = .spellOut let formattedCount: String = numberFormatter.string(from: count as NSNumber)! Text("key_with_string_\(formattedCount)") In my string catalog, I have translated the key key_with_string_%@ like this ^[%@ remaining activity](inflect: true), but it does not work. I've tried to add the integer value used by the number formatter in the key key_with_string_%@_%lld but it does not work. Should Automatic Grammar Agreement work normally just by using the formatted string provided by the NumberFormatter? If not, is there a way to specify to use a secondary variable (my count integer) to switch between different categories like one and other automatically? Thanks ! Axel
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Predicitive Text is presenting suggestions in incorrect language when 3rd party keyboard is installed
I'm the developer of a third-party keyboard app, Snippety - Snippets Manager, which is designed for using snippets rather than regular typing. One of my users has encountered a strange issue: after installing my keyboard (even when it is not actively in use), the predictive text bar starts showing suggestions in Polish. This happens despite the Polish language not being installed on the device. The issue resolves as soon as my keyboard is uninstalled from the system settings. Interestingly, my application (including the keyboard) does not support the Polish language, nor is Polish specified anywhere in the app. The app was developed and published from macOS in English. This seems to be an iOS bug. The only language-related configuration in my keyboard is the PrimaryLanguage key in the Info.plist file, which I set to "mul" because the keyboard is not intended for typing. I also tried setting it to "mis", but the issue persists. The video presenting this issue on an iPhone 15 simulator running iOS 17.5: https://www.dropbox.com/scl/fi/xjdyucxpmv1cv0mnmwzvd/prdictive-text-issue.mp4?rlkey=aphznpdti08pz8xl84ojbyxz3&dl=0 Info.plist for my keyboard: My project settings: Steps to reproduce: Configure iOS to use English language only, with English keyboard Enable predictive text feature in the system Install Snippety keyboard Use the regular keyboard & start typing "dzie" Actual result: Polish predictions appear even though the Polish language is not installed or declared by the keyboard. Expected result: The predictive text should present predictions based on system settings. What is even more weird, I discovered that when I add the keyboard in system settings, it automatically installs Polish language in the system settings. I even changed PrimaryLanguage to "de" (German) in Info.plist but it still installs Polish. See: https://www.dropbox.com/scl/fi/aiv5g4z331zwy827zj47v/incorrect-language-installed.mp4?rlkey=16v5gqmb6mj8yuyyd7jwmjnsw&dl=0 Any ideas what could be wrong? I also created a ticket: #FB13949087 I also found a similar issue from 2018 (O_O) reported here: https://stackoverflow.com/questions/53069262/ios-adds-new-preferred-language-when-installing-my-3rd-party-keyboard
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Jun ’24
Export localization not working when using packages due to unnecessary macOS compile
Hi This issue is present both in previous, current, and beta versions of Xcode When a project has localization in packages, Xcode FAILS to export localization The reason is that when trying to export in this configuration, the compiler will try to export using macOS sdk, but if the package support only iOS of course will not find symbols for frameworks and functions that are scoped only for iOS This behaviour is not changed when the platforms for the package includes ".macOS("99") has I've found as a suggestion online The only way to perform this operation is to run, from CLI the following command xcodebuild -exportLocalizations -localizationPath . -sdk iphoneos -project TranslateTest.xcodeproj -exportLanguage en The problem is that this command will not work when one of the packages contains a macro. The following error will return in CLI if the macro is used (if the package is only imported no error appears) error: external macro implementation type 'MyMacroMacros.StringifyMacro' could not be found for macro 'stringify' I've found online some suggestions from apple folks that says to replace -sdk iphoneos with -destination 'platform=iOS,name=Any iOS Device’ in case your project contains a macro, but this changes nothing in the final result, the export will fail I'm providing a zip for apple in the radar (cannot upload zip here) that contains 3 example project for the 3 cases: A project without any packages that can extract its strings with any mode A project with a package that can only extract its strings only by CLI A project with multiple packages, one of which has a macro, and it can never extract its string This problem affects any possibility to have a modularised application with localisations, macros, and packages. Feedback FB13902424
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Jun ’24
Wallet pass default localization rules
There must be some rules that determine which set of localized strings of an Apple Wallet pass (.pkpass) is used when the choice is not obvious. For instance, I made a pass with localization folders ko.lproj (Korean) pl.lproj (Polish) zh-Hans.lproj (Chinese). If any of these languages is in my iPhone's preferred languages (Settings... General... Language & Region), then it's easy: the first one on that list is used. But what if the list does not have any of them? When I try, it seems the Chinese localization is chosen by the Wallet app. Without the Chinese localization folder, it is Korean. If I also add ar.lproj (Arabic) then Arabic is chosen. I can't discern any system here. How does Wallet choose the default localization?
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Jun ’24
Export Localization Build failing with Macros
Recently we introduced a macro to our workspace. Builds fine inside Xcode, as well as builds fine using xcodebuild. Seemed like everything was working perfectly until we went to export localizations. If we attempt to do it from Xcode itself it will fail as it attempts to build macOS (which is a totally different issue) We have this process automated though so it is being built via command line: This is the exact prompt we're running xcodebuild -exportLocalizations -localizationPath ../output -workspace <workspace>.xcworkspace -exportLanguage en -sdk iphoneos This will do the normal Xcode package/build graph resolution and generation and begin building. Eventually when it hits a use case of the macro it will fail. In each case when it fails it will have something like this: <unknown>:0: warning: compiler plugin not loaded: '<output-path>/<our-macro-package>; failed to initialize <path-to-usage>.swift:29:35: error: external macro implementation type '<our-macro-package>.<our-macro>' could not be found for macro '<our-macro>()' If I go to that output path I can see the macro package executable there. If I look in the build command for the file I can something that looks like this: ... -load-plugin-executable <output-path>/<our-macro-package>\#<our-macro-package> ... If attempt to build, without the -exportLocalizations flag, it works and builds just fine. I'm not sure what's happening here. Has anyone seen this? Macros+export localizations?
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Jun ’24
Extensions and Widget localizations
Hi community: I'm experiencing an issue in iOS 17 where the Widgets and Extensions use the local device language instead of the app language (preferred languages displayed on the app settings). This issue was reproducible in iOS 16.1, but then was solved. Now it is back on iOS 17 and iOS 17.1 In terms of code, Locale.current in the app returns the language preference selection, even you can use bundle.main.preferredlanguages and get the first one (because there's a repetition from 2 to 3 times the same value) But in whatever extension, the app's preferred language cannot be got, it always returns the system's preferred language. @eskimo, Is it a known issue? Also, Xcode 15.3 shows 0 files localized when you use the strings catalog. I appreciate any help you can provide.
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Jun ’24
Source string missing in exported localization files
Hi, we recently noticed an issue when exporting the localization files from one of our projects. So in the exported .xliff file, there is a string that has been varied into the plural forms of zero, one and other. We had translated them into Japanese. But in the .xliff file, the source element of this string in plural ONE is missing, while the target as well as the others plural strings are showing correct. We've also checked in Xcode (15.3), the content of whether the source or target are there for all the plural forms, as you can see below. The same issue (same string) also exists in Korean and Russian, but not in other languages we support (like German, French, Chinese), which is a bit weird to us. Does anyone have any idea why this is happening and how can we fix it?
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May ’24
Exporting Localizations for Workspace fails with "ComputeTargetDependencyGraph failed with a nonzero exit code"
We have a workspace with three projects in it. Trying to export localizations for the workspace fails with the "ComputeTargetDependencyGraph failed with a nonzero exit code" error but with no additional information to track down the failure. Here are the exact steps I've tried: Click Menu Bar &gt; Product &gt; Export Localizations &gt; Workspace (the first item in the menu) A few moments later, an error alert pops up that says "Unable to build project for localization string extraction" In the build log tab, it shows this: If I try running xcodebuild -exportLocalizations -localizationPath ~/ExportedWorkspaceLocalizations -workspace &lt;workspaceLocation&gt; -exportLanguage en, the same "ComputeTargetDependencyGraph failed with a nonzero exit code" error message appears. Exporting the three projects individually works great when I go to Menu Bar &gt; Product &gt; Export Localizations &gt; Select one of the three projects instead of the workspace. Has anyone else run into this error? I haven't been able to find any additional build logs that would point to a more concrete error.
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May ’24
Xcode 15 beta strings catalog
Hey, I'm trying the new strings catalog, and I have a script that I would like to run on the xcstrings json. My question is there some documentation on the json format (what keys can it have, and values)? Also, I didn't try it yet, but what if I set for example 50 languages and 1000 localization keys, is that json really scalable? It could grow quite large, would xcode still keep it as one big file, or it would somehow split it into chunks? Would be happy for any info from the dev teams, thanks!
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May ’24
Anyone having trouble getting "Export Localizations" to build complex projects?
Running on a Core i9 MacBook Pro with macOS 13.4 (22F66) and the Xcode 15 beta. Running "Export Localizations" seems to work fine with smaller projects, but in my larger project, it's not working unless I do a "Clean" first. The way my project is set up is that the main project depends on a few dynamic frameworks built from other Xcode projects which are incorporated into the main project and set as dependencies. What happens is that I'm getting the error "Unable to build project for localization string extraction. See the build logs for failure description." In the logs, I see that the Link (x86_64) step succeeds, but the Link (arm64) step fails, with a Could not find or use auto-linked framework 'MyFramework' message for each framework dependency that's in another Xcode project. This would suggest that the dependencies are being built only for x86_64. If I clean the project, the "Export Localizations" will then succeed, but if I do a regular build again, "Export Localizations" goes back to being broken. What I think is happening is that the "Export Localizations" workflow is using the same binaries as Debug builds, and leveraging any existing Debug builds that happen to exist instead of rebuilding them, but it's also trying to build for all supported architectures whereas a Debug build usually only builds the current one. This, of course, causes a failure to link to dependent libraries/frameworks, since they don't have binaries for the non-active architecture. Is there any way to turn off building for all architectures for the "Export Localizations" workflow? I don't think it's necessary just for localizations TBH.
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Apr ’24
Request to Add Missing Characters for South Azerbaijani (azb) Language in Persian Keyboard
Dear Apple Developers, I am writing to kindly request the addition of a few missing characters to the Persian keyboard in order to better support the South Azerbaijani language (ISO 639-3 code: azb). South Azerbaijani is a Turkic language spoken by over 30 million people living primarily in northwestern Iran. The missing characters needed for proper South Azerbaijani language support are: ؽ (U+063D ARABIC LETTER GHAIN) وْ (U+0648 ARABIC LETTER WAW, U+0640 ARABIC TATWEEL) ۇ (U+06C7 ARABIC LETTER U WITH SMALL V) ۆ (U+06C6 ARABIC LETTER OW WITH SMALL V) Currently, ؤ (U+0624 ARABIC LETTER U WITH HAMZA ABOVE) is accessible by long-pressing the و key, which is great. However, the other characters are missing. My suggestions would be: Add ؽ to the long-press options for the ی key Add وْ, ۇ, and ۆ to the long-press options for the و key Introducing these few missing characters would greatly enhance the typing experience for South Azerbaijani users and allow for proper rendering of all letters in this language spoken by millions. Thank you for your consideration. I would be happy to provide any additional information needed. This small update would mean a lot to the South Azerbaijani community. Respectfully, Araz Gholami
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Apr ’24
Cannot update Arabic via App Store Connect API
It looks like Arabic is not supported by BetaBuildLocalizationCreateRequest https://developer.apple.com/documentation/appstoreconnectapi/betabuildlocalizationcreaterequest/data/attributes Is there any way to update this localization programmatically? If not, any timeline when it will be available? The goal here is to add "What's New" notes automatically in CI
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Apr ’24