Network connections send and receive data using transport and security protocols.

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Wi-Fi Aware can't pair with Android Device
Background Android phones supporting Wi-Fi Aware 4.0 should be able to connect with iPhones (iOS 26). For testing, we selected two Samsung S25 devices, which support Wi-Fi Aware 4.0. Issues we are facing Android as Publisher, iOS as Subscriber.iOS cannot discover the service. Log shows: Discovery: Dropping event, 02:14:60:76:a6:0f missing DCEA attribute. iOS as Publisher, Android as Subscriber,Android can discover the service.However, the PIN code is not displayed on iOS. From the packet capture, the publish packet does not contain the DCEA field. However, Android-to-Android devices can still pair normally, and the subsequent PASN packets include the DCEA field. It seems that the Wi-Fi Alliance only requires the DCEA to be present in the PASN packets. iOS cannot discover Android devices or complete pairing — is this caused by the DCEA field, or by other reasons?
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494
Sep ’25
Wi-Fi Aware between iOS 26 and Android device
Eager to see the Wi-Fi Aware communication between iPhone (iOS 26) and an Android device, I tried iOS 26 beta on my iPhone16. and tried below code snippet from provided example at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. Idea is to first verify discovery of Android WiFiAware service on iOS. extension WAPublishableService { public static var simulationService: WAPublishableService { allServices[simulationServiceName]! } } extension WASubscribableService { public static var simulationService: WASubscribableService { allServices[simulationServiceName]! } } struct ContentView: View { @State private var showingDevicePicker = false @State private var pairedDevices: [WAPairedDevice] = [] // To hold discovered/paired devices var body: some View { VStack { Button("Discover Devices") { showingDevicePicker = true // Trigger the device picker presentation } .sheet(isPresented: $showingDevicePicker) { DevicePicker(.wifiAware(.connecting(to: .selected([]), from: .simulationService))) { endpoint in print("Paired Endpoint: \(endpoint)") } label: { Image(systemName: "plus") Text("Add Device") } fallback: { Image(systemName: "xmark.circle") Text("Unavailable") } } List(pairedDevices) { device in Text(device.name ?? "Unknown Device") } } } } With suggested entitlement of WiFiAware and info.plist of service info. Then I had Android device with WIFiAware service publishing service (service name set '_sat-simulation._udp') from this app https://github.com/anagramrice/NAN. But above iOS app is unable to find the service published from android device. Am I missing something? Note: the above Android-NAN app seems to be working fine between Android to Another Android.
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1.8k
Sep ’25
How do I capture localhost traffic in instruments?
I'm currently exploring Instruments for profiling and tracing on macOS 15.6.1. I know there is the "network connections" instrument which records TCP/UDP information, however it seems to not include the "lo0" (loopback) interface. Is there a way to configure it so that localhost traffic is included in the recording? as the application I'm tracing uses that and I want that information to be included in traces. The documentation for network-interface-detection schema makes no mention of how it detects interfaces. Thanks in advance.
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794
Sep ’25
peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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1.8k
Sep ’25
HTTPS Connection Issues Following iOS 26 Beta 6 Update
Hi. We are writing to report a critical issue we've encountered following the recent release of iOS 26 beta 6. After updating our test devices, we discovered that our application is no longer able to establish HTTPS connections to several of our managed FQDNs. This issue was not present in beta 5 and appears to be a direct result of changes introduced in beta 6. The specific FQDNs that are currently unreachable are: d.socdm.com i.socdm.com tg.scodm.com We have reviewed the official iOS & iPadOS 26 Beta 6 Release Notes, particularly the updates related to TLS. While the notes mention changes, we have confirmed that our servers for all affected FQDNs support TLS 1.2, so we believe they should still be compliant. We have also investigated several of Apple's support documents regarding TLS connection requirements (e.g., HT214774, HT214041), but the information does not seem to apply to our situation, and we are currently unable to identify the root cause of this connection failure. https://support.apple.com/en-us/102028 https://support.apple.com/en-us/103214 Although we hope this issue might be resolved in beta 7 or later, the official release is fast approaching, and this has become a critical concern for us. Could you please provide any advice or insight into what might be causing this issue? Any guidance on potential changes in the networking or security frameworks in beta 6 that could affect TLS connections would be greatly appreciated. We have attached the relevant code snippet that triggers the error, along with the corresponding Xcode logs, for your review. Thank you for your time and assistance. #import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; NSURL *url = [NSURL URLWithString:@"https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js"]; NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:30.0]; [self sendWithRequest:req completionHandler:^(NSData *_Nullable data, NSHTTPURLResponse *_Nonnull response, NSError *_Nullable error) { if (error){ NSLog(@"Error occurred: %@", error.localizedDescription); return; }else{ NSLog(@"Success! Status Code: %ld", (long)response.statusCode); } }]; } - (void) sendWithRequest:(NSMutableURLRequest *)request completionHandler:(void (^ _Nullable)(NSData *_Nullable data, NSHTTPURLResponse *response, NSError *_Nullable error))completionHandler { NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration]; NSURLSession *session = nil; session = [NSURLSession sessionWithConfiguration:configuration delegate:self delegateQueue:nil]; NSURLSessionTask *task = [session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) { [session finishTasksAndInvalidate]; NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *) response; if (error) { if (completionHandler) { completionHandler(nil, httpResponse, error); } } else { if (completionHandler) { completionHandler(data, httpResponse, nil); } } }]; [task resume]; } @end error Connection 1: default TLS Trust evaluation failed(-9807) Connection 1: TLS Trust encountered error 3:-9807 Connection 1: encountered error(3:-9807) Task <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1> HTTP load failed, 0/0 bytes (error code: -1202 [3:-9807]) Task <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1> finished with error [-1202] Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk." UserInfo={NSLocalizedRecoverySuggestion=Would you like to connect to the server anyway?, _kCFStreamErrorDomainKey=3, NSErrorPeerCertificateChainKey=( "<cert(0x10621ca00) s: *.socdm.com i: GlobalSign RSA OV SSL CA 2018>", "<cert(0x106324e00) s: GlobalSign RSA OV SSL CA 2018 i: GlobalSign>" ), NSErrorClientCertificateStateKey=0, NSErrorFailingURLKey=https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js, NSErrorFailingURLStringKey=https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js, NSUnderlyingError=0x1062bf960 {Error Domain=kCFErrorDomainCFNetwork Code=-1202 "(null)" UserInfo={_kCFStreamPropertySSLClientCertificateState=0, kCFStreamPropertySSLPeerTrust=<SecTrustRef: 0x10609d140>, _kCFNetworkCFStreamSSLErrorOriginalValue=-9807, _kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9807, kCFStreamPropertySSLPeerCertificates=( "<cert(0x10621ca00) s: *.socdm.com i: GlobalSign RSA OV SSL CA 2018>", "<cert(0x106324e00) s: GlobalSign RSA OV SSL CA 2018 i: GlobalSign>" )}}, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1>" ), _kCFStreamErrorCodeKey=-9807, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1>, NSURLErrorFailingURLPeerTrustErrorKey=<SecTrustRef: 0x10609d140>, NSLocalizedDescription=The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk.} Error occurred: The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk. 折りたたむ
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1.7k
Sep ’25
macos 15.6.1 - BSD sendto() fails for IPv4-mapped IPv6 addresses
There appears to be some unexplained change in behaviour in the recent version of macos 15.6.1 which is causing the BSD socket sendto() syscall to no longer send the data when the source socket is bound to a IPv4-mapped IPv6 address. I have attached a trivial native code which reproduces the issue. What this reproducer does is explained as a comment on that code's main() function: // Creates a AF_INET6 datagram socket, marks it as dual socket (i.e. IPV6_V6ONLY = 0), // then binds the socket to a IPv4-mapped IPv6 address (chosen on the host where this test runs). // // The test then uses sendto() to send some bytes. For the sake of this test, it uses the same IPv4-mapped // IPv6 address as the destination address to sendto(). The test then waits for (a maximum of) 15 seconds to // receive that sent message by calling recvfrom(). // // The test passes on macos (x64 and aarch64) hosts of versions 12.x, 13.x, 14.x and 15.x upto 15.5. // Only on macos 15.6.1 and the recent macos 26, the test fails. Specifically, the first message that is // sent using sendto() is never sent (and thus the recvfrom()) times out. sendto() however returns 0, // incorrectly indicating a successful send. Interesting, if you repeat sendto() a second message from the // same bound socket to the exact same destination address, the send message is indeed correctly sent and // received immediately by the recvfrom(). It's only the first message which goes missing (the test uses // unique content in each message to be sure which exact message was received and it has been observed that // only the second message is received and the first one lost). // // Logs collected using "sudo log collect --last 2m" (after the test program returns) shows the following log // message, which seem relevant: // ... // default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: // [86868 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> // lport 65051 fport 65051 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 // default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 // ... // As noted, this test passes without issues on various macosx version (12 through 15.5), both x64 and aarch64 but always fails against 15.6.1. I have been told that it also fails on the recently released macos 26 but I don't have access to such host to verify it myself. The release notes don't usually contain this level of detail, so it's hard to tell if something changed intentionally or if this is a bug. Should I report this through the feedback assistant? Attached is the source of the reproducer, run it as: clang dgramsend.c ./a.out On macos 15.6.1, you will see that it will fail to send (and thus receive) the message on first attempt but the second one passes: ... created and bound a datagram dual socket to ::ffff:192.168.1.2:65055 ::ffff:192.168.1.2:65055 sendto() ::ffff:192.168.1.2:65055 ---- Attempt 1 ---- sending greeting "hello 1" sendto() succeeded, sent 8 bytes calling recvfrom() receive timed out --------------------- ---- Attempt 2 ---- sending greeting "hello 2" sendto() succeeded, sent 8 bytes calling recvfrom() received 8 bytes: "hello 2" --------------------- TEST FAILED ... The output "log collect --last 2m" contains a related error (and this log message consistently shows up every time you run that reproducer): ... default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: [86248 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> lport 65055 fport 65055 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 ... I don't know what it means though. dgramsend.c
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324
Sep ’25
“Wi-Fi Aware Sample” on Phone quit unexpectedly.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly. Domain: IDEDebugSessionErrorDomain Code: 20 Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. User Info: { DVTErrorCreationDateKey = "2025-09-17 10:26:56 +0000"; IDEDebugSessionErrorUserInfoUnavailabilityError = "Error Domain=com.apple.dt.deviceprep Code=-10 "Fetching debug symbols for Bojie\U7684iPhone" UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for Bojie\U7684iPhone}"; IDERunOperationFailingWorker = DBGLLDBLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008101-001E29E01E63003A"; "device_isCoreDevice" = 1; "device_model" = "iPhone13,3"; "device_osBuild" = "26.0 (23A341)"; "device_osBuild_monotonic" = 2300034100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone13,3"; "device_transport" = 1; "dvt_coredevice_version" = "477.23"; "dvt_coredevice_version_monotonic" = 477023000000000; "dvt_coresimulator_version" = 1043; "dvt_coresimulator_version_monotonic" = 1043000000000000; "dvt_mobiledevice_version" = "1818.0.1"; "dvt_mobiledevice_version_monotonic" = 1818000001000000; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1922640; "operation_errorCode" = 20; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "operation_unavailabilityErrorCode" = "-10"; "operation_unavailabilityErrorDomain" = "com.apple.dt.deviceprep"; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170300230950; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.0"; "sdk_osVersion" = "26.0"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2300527605; } System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24141.31) (Build 17A5241o) Timestamp: 2025-09-17T18:26:56+08:00
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214
Sep ’25
Information on macOS tracking/updating of CRLs
With Let's Encrypt having completely dropped support for OCSP recently [1], I wanted to ask if macOS has a means of keeping up to date with their CRLs and if so, roughly how often this occurs? I first observed an issue where a revoked-certificate test site, "revoked.badssl.com" (cert signed by Let's Encrypt), was not getting blocked on any browser, when a revocation policy was set up using the SecPolicyCreateRevocation API, in tandem with the kSecRevocationUseAnyAvailableMethod and kSecRevocationPreferCRL flags. After further investigation, I noticed that even on a fresh install of macOS, Safari does not block this test website, while Chrome and Firefox (usually) do, due to its revoked certificate. Chrome and Firefox both have their own means of dealing with CRLs, while I assume Safari uses the system Keychain and APIs. I checked cert info for the site here [2]. It was issued on 2025-07-01 20:00 and revoked an hour later. [1] https://letsencrypt.org/2024/12/05/ending-ocsp/ [2] https://www.ssllabs.com/ssltest/analyze.html?d=revoked.badssl.com
2
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420
Sep ’25
Does accessing ARP table via sysctl trigger Local Network Access prompt?
Starting with macOS 15 (Sequoia), applications that perform network discovery operations now trigger a permission prompt: "Allow [AppName] to find devices on local networks". I am using sysctl() with NET_RT_FLAGS and RTF_LLINFO to access the ARP table and retrieve gateway MAC addresses: int mib[6]; mib[0] = CTL_NET; mib[1] = PF_ROUTE; mib[2] = 0; mib[3] = AF_INET; mib[4] = NET_RT_FLAGS; mib[5] = RTF_LLINFO; // This flag accesses ARP table entries if (sysctl(mib, 6, buf, &amp;needed, NULL, 0) &lt; 0) return nil; From my testing, the Local Network Access prompt does not always appear. It looks like if the MAC address is already cached in the ARP table, no prompt is shown, and the prompt only appears when the system needs to resolve a new MAC address. Is this correct behavior? Does ARP resolution by itself triggering the prompt?
1
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180
Sep ’25
macOS v15.6.1 update seems to break networking on the Simulator
Around 8/23/25, I installed macOS 15.6.1 on my work Mac. After this I can no longer log the application I am working on into our backend servers. My work Mac is running Palo Alto Global Protect VPN software along with a bunch of associated security software to lock down my computer. I had no issues with connecting to our backend servers behind the firewall before the macOS update and nothing has changed in the source code related to this. When I send the username the network call just hangs and never times out. On the other hand, if I turn off the VPN and point to the production environment the call succeeds with no problems. Any Ideas?
3
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202
Sep ’25
WebRTC Data Channel for Background File Transfer Without Audio/Video
Hello, I’m building an iOS application that supports peer-to-peer file transfer. My goal is to use the WebRTC data channel only (no audio or video) to send files between users. I understand from Apple’s documentation that: • Apps are generally suspended in the background, and arbitrary sockets (like WebRTC) do not continue running. • Background file transfer is officially supported via URLSessionConfiguration.background, which the system manages reliably even if the app is suspended or terminated. • VoIP use cases require CallKit + audio/VoIP background modes, and CallKit must be used for legitimate calls (audio/video). What I want to confirm is: Is it supported for a WebRTC peer connection using only the data channel (no audio/video track, no CallKit call) to continue sending data when the app is in the background or locked? I considered using BGProcessingTask and BGAppRefreshTask, but as far as I can tell, those don’t allow maintaining long-lived sockets for active data transfer. Real-world developer discussions suggest that WebRTC connections are dropped when the app is backgrounded on iOS unless there’s at least one active audio track to keep the session alive. Can someone from Apple confirm if my understanding is correct—that data-only WebRTC connections will be killed in background unless they’re part of an active audio/video call with the appropriate entitlements? Thanks in advance!
4
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194
Sep ’25
NWConnection: how to recover data connection after RF cellular data connection loss
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad reception areas like in mountains with signal loss. STEPS TO REPRODUCE Pre-condition App is running with active data connection. Action iPhone does loss the cellular data connection previously setup. Typically reported as network error code 57. Observed The programmed connection.stateUpdateHandler() is called in network connection state '.failed' (OK). The self-programmed data re-connection includes: a call to self.connection.cancel() a call to self.setupUDPConnection() or self.setupConnection() depending on the user settings to re-establish an operative data connection. However, the iPhone's UMTS/GSM network data (re-)connection state is not properly identified/notified via NWConnection API. There's no further network state notification by means of NWConnection even though the iPhone has recovered a cellular data network. Expected The iPhone or any other means automatically reconnects the interrupted data connection on its own. The connection.stateUpdateHandler() is called at time of the device's networking data connection (RF) recovering, subsequently to a connection state failed with error code 57, as the RF module is continuously (independently from the app) for available telephony networks. QUESTION How to systematically/properly detect a cellular phone data network reconnection readiness in order to causally reinitialize the NWConnection data connection available used in app. Relevant code extract Setup UDP connection (or similarly setup a TCP connection) func setupUDPConnection() { let udp = NWProtocolUDP.Options.init() udp.preferNoChecksum = false let params = NWParameters.init(dtls: nil, udp: udp) params.serviceClass = .responsiveData // service type for medium-delay tolerant, elastic and inelastic flow, bursty, and long-lived connections connection = NWConnection(host: NWEndpoint.Host.name(AppConstant.Web.urlWebSafeSky, nil), port: NWEndpoint.Port(rawValue: AppConstant.Web.urlWebSafeSkyPort)!, using: params) connection.stateUpdateHandler = { (newState) in switch (newState) { case .ready: //print("UDP Socket State: Ready") self.receiveUDPConnection(). // data reception works fine until network loss break case .setup: //print("UDP Socket State: Setup") break case .cancelled: //print("UDP Socket State: Cancelled") break case .preparing: //print("UDP Socket State: Preparing") break case .waiting(let error): Logger.logMessage(message: "UDP Connection waiting: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) break case .failed(let error): Logger.logMessage(message: "UDP Connection failed: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) // data connection retry (expecting network transport layer to be available) self.reConnectionServer() break default: //print("UDP Socket State: Waiting or Failed") break } self.handleStateChange() } connection.start(queue: queue) } Handling of network data connection loss private func reConnectionServer() { self.connection.cancel() // Re Init Connection - Give a little time to network recovery let delayInSec = 30.0. // expecting actually a notification for network data connection availability, instead of a time-triggered retry self.queue.asyncAfter(deadline: .now() + delayInSec) { switch NetworkConnectionType { case 1: self.setupUDPConnection() // UDP break case 2: self.setupConnection() // TCP break default: break } } } Does it necessarily require the use of CoreTelephony class CTTelephonyNetworkInfo or class CTCellularData to get notifications of changes to the user’s cellular service provider?
7
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364
Sep ’25
Modelactors, Repository and bootloader
In iOS 26, should we have bootloader that runs the repo on startup - or should we have that inside tasks in root view? we have repos that runs as a «closed» functions, we dont throw but updates swiftdata and we use @query in the views. So what is best? and for the repo we should have a repo that runs the upserts manage relations eg? Should that run on a modelactor?
0
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222
Sep ’25
.mobileconfig onDemand Wireguard VPN not auto-disconnecting as expected
Hi Apple Development forums, I am having trouble getting a Wireguard VPN config setup to automatically disconnect on all domain requests other than one specific domain. I have my .mobileconfig designed as so: <dict> <key>Action</key> <string>EvaluateConnection</string> <key>ActionParameters</key> <array> <dict> <key>Domains</key> <array> <string>service.domainname.com</string> </array> <key>DomainAction</key> <string>ConnectIfNeeded</string> <key>ProbeURL</key> <string>https://service.domainname.com/</string> </dict> </array> </dict> <dict> <key>Action</key> <string>Disconnect</string> <key>DNSDomainMatch</key> <array> <string>*.com</string> <string>*.org</string> <string>*.net</string> </array> </dict> <dict> <key>Action</key> <string>Disconnect</string> </dict> </array> The issue I'm having is regardless of whether I note a *.com or simply have the action Disconnect noted - the VPN stays connected after navigating to https://service.domainname.com. would anyone have any thoughts on this? Or am I missing something here?
3
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436
Sep ’25
Moving data over ultra constrained network path
I have an app with lots of networking calls that are currently done through URLSession. We would like to implement the new carried constrained entitlements and begin moving data through the ultra constrained network path for core features of our application. I have successfully implemented the NWPathMonitor to identify when the current network path is ultra constrained and I have been consistently on a physical device in a real world environment. I'm aware that we will not be able to use URLSession to do this from other posts in this forum like this one. Because of this problem with URLSession I am attempting to fallback to using NWConnection when the current path is ultra constrained. I have setup a NWConnection with the NWParameters.allowUltraConstrainedPaths set to true. The request works perfectly when connected to wifi or cellular. However, it does not work at all when the current path is ultra constrained. When attempting this request through my NWConnection I receive an error that says: The operation couldn’t be completed. (Network.NWError error 50 - Network is down) Is this expected? I have confirmed my physical device is connecting to carrier provided satellite and I have been able to load data in other ios apps from Apple like the music app while on this carrier constrained connection. If this is not the correct way to move data when the path is ultra constrained what is the correct way?
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Sep ’25
Iphone 16 is not connecting to WiFi7 AP with MLO Suitb encryption(WPA3 Enterprise 192bit Security + Wi-Fi7 IEEE802.11be MLO)
Furuno AP(EW750) is sending EAPOL M1 message, but Iphone16 is not responding with EAPOL M2 message, Hence Iphone16 is unable to connect to Qualcomm based AP with MLO suiteb encryption. Issue impact: All the Iphone16 users cannot connect to WiFi7 AP with MLO suiteb encryption globally. Predominantly, Iphone users tend to connect to more secured wifi networks using WPA3 suiteb encryption, hence many of the iphone users will experience the connectivity issue significantly. Topology: AP Hardware: Furuno WiFi7 AP(EW770) The Furuno WiFi7 AP uses Miami IPQ5332 with waikiki radio QCN9274 (Qualcomm based chipset) AP software: SPF12.2 CSU3 IPhone16 software: (18.3.1 or 18.5 ) I phone16 wifi capabilities: 802.11 b/a/g/n/ac/ax/be Radius server details: Radius server: Laptop running with Ubuntu Radius package: 3.0.26dfsggit20220223.1.00ed0241fa-0ubuntu3.4 Version: 3.0.26 Steps: Power on the Wi-Fi 7 Access Point with the Miami chipset, and flash it with the SPF 12.2 CSU3 image. Enable both 5 GHz and 6 GHz radios on the AP. Enable MLO (Multi-Link Operation) in 6Ghz & 5Ghz, set MLD address different from radio address and configure Suite-B (192-bit) encryption On the Linux laptop, set up the RADIUS server with EAP-TLS authentication method. Once the above steps are completed, take the iPhone 16 and follow the steps below to install the RADIUS client certificates on the device. On the sniffer laptop, switch the Wi-Fi adapter to monitor mode, configure the required channel, and begin packet capture. Check SSID is broadcasting, then connect the iPhone 16 to . Verify if the client (iPhone 16) connects to the SSID using WPA3-Enterprise, MLO, and Suite-B encryption by checking the wireless capture on both the AP and iPhone sides. Support needed from Apple team: We would request Apple team to analyse and enable the IPhone16 users to connect to advanced security WPA3 Suiteb by resolving the issue. Below is our analysis and observation for your reference. As per IEEE, MLD mac address can be set to the same or different from radio address, Iphone16 is not accepting EAPOL M1 message if source address(MLD) is different from radio address. IPhone16 is accepting EAPOL M1 if the source address(MLD) is set to the same as the radio address and responds with M2 message IPhone16 is not accepting EAPOL M1 if source address(MLD) set to different from radio address and fails to respond with M2 message. sysdiagnose.log log-file log-file Please let us know additional logs are required.
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Sep ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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Sep ’25
Network framework crashes on fork
Hello, I have a Cocoa application from which I fork a new process (helper sort of) and it crashes on fork due to some cleanup code probably registered with pthreads_atfork() in Network framework. This is crash from the child process: Application Specific Information: *** multi-threaded process forked *** BUG IN CLIENT OF LIBPLATFORM: os_unfair_lock is corrupt Abort Cause 258 crashed on child side of fork pre-exec Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_platform.dylib 0x194551238 _os_unfair_lock_corruption_abort + 88 1 libsystem_platform.dylib 0x19454c788 _os_unfair_lock_lock_slow + 332 2 Network 0x19b1b4af0 nw_path_shared_necp_fd + 124 3 Network 0x19b1b4698 -[NWConcrete_nw_path_evaluator dealloc] + 72 4 Network 0x19af9d970 __nw_dictionary_dispose_block_invoke + 32 5 libxpc.dylib 0x194260210 _xpc_dictionary_apply_apply + 68 6 libxpc.dylib 0x19425c9a0 _xpc_dictionary_apply_node_f + 156 7 libxpc.dylib 0x1942600e8 xpc_dictionary_apply + 136 8 Network 0x19acd5210 -[OS_nw_dictionary dealloc] + 112 9 Network 0x19b1beb08 nw_path_release_globals + 120 10 Network 0x19b3d4fa0 nw_settings_child_has_forked() + 312 11 libsystem_pthread.dylib 0x100c8f7c8 _pthread_atfork_child_handlers + 76 12 libsystem_c.dylib 0x1943d9944 fork + 112 (...) I'm trying to create a child process with boost::process::child which does basically just a fork() followed by execv() and I do it before the - [NSApplication run] is called. Is it know bug or behavior which I've run into? Also what is a correct way to spawn child processes in Cocoa applications? As far as my understanding goes the basically all the available APIs (e.g. posix, NSTask) should be more or less the same thing calling the same syscalls. So forking the process early before main run loop starts and not starting another NSApplication in forked child should be ok ...or not?
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2.4k
Sep ’25
Wi-Fi Aware can't pair with Android Device
Background Android phones supporting Wi-Fi Aware 4.0 should be able to connect with iPhones (iOS 26). For testing, we selected two Samsung S25 devices, which support Wi-Fi Aware 4.0. Issues we are facing Android as Publisher, iOS as Subscriber.iOS cannot discover the service. Log shows: Discovery: Dropping event, 02:14:60:76:a6:0f missing DCEA attribute. iOS as Publisher, Android as Subscriber,Android can discover the service.However, the PIN code is not displayed on iOS. From the packet capture, the publish packet does not contain the DCEA field. However, Android-to-Android devices can still pair normally, and the subsequent PASN packets include the DCEA field. It seems that the Wi-Fi Alliance only requires the DCEA to be present in the PASN packets. iOS cannot discover Android devices or complete pairing — is this caused by the DCEA field, or by other reasons?
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13
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494
Activity
Sep ’25
Wi-Fi Aware between iOS 26 and Android device
Eager to see the Wi-Fi Aware communication between iPhone (iOS 26) and an Android device, I tried iOS 26 beta on my iPhone16. and tried below code snippet from provided example at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. Idea is to first verify discovery of Android WiFiAware service on iOS. extension WAPublishableService { public static var simulationService: WAPublishableService { allServices[simulationServiceName]! } } extension WASubscribableService { public static var simulationService: WASubscribableService { allServices[simulationServiceName]! } } struct ContentView: View { @State private var showingDevicePicker = false @State private var pairedDevices: [WAPairedDevice] = [] // To hold discovered/paired devices var body: some View { VStack { Button("Discover Devices") { showingDevicePicker = true // Trigger the device picker presentation } .sheet(isPresented: $showingDevicePicker) { DevicePicker(.wifiAware(.connecting(to: .selected([]), from: .simulationService))) { endpoint in print("Paired Endpoint: \(endpoint)") } label: { Image(systemName: "plus") Text("Add Device") } fallback: { Image(systemName: "xmark.circle") Text("Unavailable") } } List(pairedDevices) { device in Text(device.name ?? "Unknown Device") } } } } With suggested entitlement of WiFiAware and info.plist of service info. Then I had Android device with WIFiAware service publishing service (service name set '_sat-simulation._udp') from this app https://github.com/anagramrice/NAN. But above iOS app is unable to find the service published from android device. Am I missing something? Note: the above Android-NAN app seems to be working fine between Android to Another Android.
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21
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2
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1.8k
Activity
Sep ’25
How do I capture localhost traffic in instruments?
I'm currently exploring Instruments for profiling and tracing on macOS 15.6.1. I know there is the "network connections" instrument which records TCP/UDP information, however it seems to not include the "lo0" (loopback) interface. Is there a way to configure it so that localhost traffic is included in the recording? as the application I'm tracing uses that and I want that information to be included in traces. The documentation for network-interface-detection schema makes no mention of how it detects interfaces. Thanks in advance.
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8
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794
Activity
Sep ’25
peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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7
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1.8k
Activity
Sep ’25
HTTPS Connection Issues Following iOS 26 Beta 6 Update
Hi. We are writing to report a critical issue we've encountered following the recent release of iOS 26 beta 6. After updating our test devices, we discovered that our application is no longer able to establish HTTPS connections to several of our managed FQDNs. This issue was not present in beta 5 and appears to be a direct result of changes introduced in beta 6. The specific FQDNs that are currently unreachable are: d.socdm.com i.socdm.com tg.scodm.com We have reviewed the official iOS & iPadOS 26 Beta 6 Release Notes, particularly the updates related to TLS. While the notes mention changes, we have confirmed that our servers for all affected FQDNs support TLS 1.2, so we believe they should still be compliant. We have also investigated several of Apple's support documents regarding TLS connection requirements (e.g., HT214774, HT214041), but the information does not seem to apply to our situation, and we are currently unable to identify the root cause of this connection failure. https://support.apple.com/en-us/102028 https://support.apple.com/en-us/103214 Although we hope this issue might be resolved in beta 7 or later, the official release is fast approaching, and this has become a critical concern for us. Could you please provide any advice or insight into what might be causing this issue? Any guidance on potential changes in the networking or security frameworks in beta 6 that could affect TLS connections would be greatly appreciated. We have attached the relevant code snippet that triggers the error, along with the corresponding Xcode logs, for your review. Thank you for your time and assistance. #import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; NSURL *url = [NSURL URLWithString:@"https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js"]; NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:30.0]; [self sendWithRequest:req completionHandler:^(NSData *_Nullable data, NSHTTPURLResponse *_Nonnull response, NSError *_Nullable error) { if (error){ NSLog(@"Error occurred: %@", error.localizedDescription); return; }else{ NSLog(@"Success! Status Code: %ld", (long)response.statusCode); } }]; } - (void) sendWithRequest:(NSMutableURLRequest *)request completionHandler:(void (^ _Nullable)(NSData *_Nullable data, NSHTTPURLResponse *response, NSError *_Nullable error))completionHandler { NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration]; NSURLSession *session = nil; session = [NSURLSession sessionWithConfiguration:configuration delegate:self delegateQueue:nil]; NSURLSessionTask *task = [session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) { [session finishTasksAndInvalidate]; NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *) response; if (error) { if (completionHandler) { completionHandler(nil, httpResponse, error); } } else { if (completionHandler) { completionHandler(data, httpResponse, nil); } } }]; [task resume]; } @end error Connection 1: default TLS Trust evaluation failed(-9807) Connection 1: TLS Trust encountered error 3:-9807 Connection 1: encountered error(3:-9807) Task <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1> HTTP load failed, 0/0 bytes (error code: -1202 [3:-9807]) Task <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1> finished with error [-1202] Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk." UserInfo={NSLocalizedRecoverySuggestion=Would you like to connect to the server anyway?, _kCFStreamErrorDomainKey=3, NSErrorPeerCertificateChainKey=( "<cert(0x10621ca00) s: *.socdm.com i: GlobalSign RSA OV SSL CA 2018>", "<cert(0x106324e00) s: GlobalSign RSA OV SSL CA 2018 i: GlobalSign>" ), NSErrorClientCertificateStateKey=0, NSErrorFailingURLKey=https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js, NSErrorFailingURLStringKey=https://i.socdm.com/sdk/js/adg-script-loader-b-stg.js, NSUnderlyingError=0x1062bf960 {Error Domain=kCFErrorDomainCFNetwork Code=-1202 "(null)" UserInfo={_kCFStreamPropertySSLClientCertificateState=0, kCFStreamPropertySSLPeerTrust=<SecTrustRef: 0x10609d140>, _kCFNetworkCFStreamSSLErrorOriginalValue=-9807, _kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9807, kCFStreamPropertySSLPeerCertificates=( "<cert(0x10621ca00) s: *.socdm.com i: GlobalSign RSA OV SSL CA 2018>", "<cert(0x106324e00) s: GlobalSign RSA OV SSL CA 2018 i: GlobalSign>" )}}, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1>" ), _kCFStreamErrorCodeKey=-9807, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <C50BB081-E1DA-40FF-A1E5-A03A2C4CB733>.<1>, NSURLErrorFailingURLPeerTrustErrorKey=<SecTrustRef: 0x10609d140>, NSLocalizedDescription=The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk.} Error occurred: The certificate for this server is invalid. You might be connecting to a server that is pretending to be “i.socdm.com” which could put your confidential information at risk. 折りたたむ
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11
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1
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1.7k
Activity
Sep ’25
macos 15.6.1 - BSD sendto() fails for IPv4-mapped IPv6 addresses
There appears to be some unexplained change in behaviour in the recent version of macos 15.6.1 which is causing the BSD socket sendto() syscall to no longer send the data when the source socket is bound to a IPv4-mapped IPv6 address. I have attached a trivial native code which reproduces the issue. What this reproducer does is explained as a comment on that code's main() function: // Creates a AF_INET6 datagram socket, marks it as dual socket (i.e. IPV6_V6ONLY = 0), // then binds the socket to a IPv4-mapped IPv6 address (chosen on the host where this test runs). // // The test then uses sendto() to send some bytes. For the sake of this test, it uses the same IPv4-mapped // IPv6 address as the destination address to sendto(). The test then waits for (a maximum of) 15 seconds to // receive that sent message by calling recvfrom(). // // The test passes on macos (x64 and aarch64) hosts of versions 12.x, 13.x, 14.x and 15.x upto 15.5. // Only on macos 15.6.1 and the recent macos 26, the test fails. Specifically, the first message that is // sent using sendto() is never sent (and thus the recvfrom()) times out. sendto() however returns 0, // incorrectly indicating a successful send. Interesting, if you repeat sendto() a second message from the // same bound socket to the exact same destination address, the send message is indeed correctly sent and // received immediately by the recvfrom(). It's only the first message which goes missing (the test uses // unique content in each message to be sure which exact message was received and it has been observed that // only the second message is received and the first one lost). // // Logs collected using "sudo log collect --last 2m" (after the test program returns) shows the following log // message, which seem relevant: // ... // default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: // [86868 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> // lport 65051 fport 65051 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 // default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 // ... // As noted, this test passes without issues on various macosx version (12 through 15.5), both x64 and aarch64 but always fails against 15.6.1. I have been told that it also fails on the recently released macos 26 but I don't have access to such host to verify it myself. The release notes don't usually contain this level of detail, so it's hard to tell if something changed intentionally or if this is a bug. Should I report this through the feedback assistant? Attached is the source of the reproducer, run it as: clang dgramsend.c ./a.out On macos 15.6.1, you will see that it will fail to send (and thus receive) the message on first attempt but the second one passes: ... created and bound a datagram dual socket to ::ffff:192.168.1.2:65055 ::ffff:192.168.1.2:65055 sendto() ::ffff:192.168.1.2:65055 ---- Attempt 1 ---- sending greeting "hello 1" sendto() succeeded, sent 8 bytes calling recvfrom() receive timed out --------------------- ---- Attempt 2 ---- sending greeting "hello 2" sendto() succeeded, sent 8 bytes calling recvfrom() received 8 bytes: "hello 2" --------------------- TEST FAILED ... The output "log collect --last 2m" contains a related error (and this log message consistently shows up every time you run that reproducer): ... default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: [86248 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> lport 65055 fport 65055 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 ... I don't know what it means though. dgramsend.c
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2
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324
Activity
Sep ’25
Wi-Fi Aware Sample APP crashes on iOS 26 beta 6
This is a major issue. After my iPhone 12 Pro was upgraded to iOS 26 beta 6, Apple's official Wi-Fi Aware Sample APP crashed immediately and couldn't be opened. It just force closes. Has any developer encountered this problem?
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4
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211
Activity
Sep ’25
“Wi-Fi Aware Sample” on Phone quit unexpectedly.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly. Domain: IDEDebugSessionErrorDomain Code: 20 Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. User Info: { DVTErrorCreationDateKey = "2025-09-17 10:26:56 +0000"; IDEDebugSessionErrorUserInfoUnavailabilityError = "Error Domain=com.apple.dt.deviceprep Code=-10 "Fetching debug symbols for Bojie\U7684iPhone" UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for Bojie\U7684iPhone}"; IDERunOperationFailingWorker = DBGLLDBLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008101-001E29E01E63003A"; "device_isCoreDevice" = 1; "device_model" = "iPhone13,3"; "device_osBuild" = "26.0 (23A341)"; "device_osBuild_monotonic" = 2300034100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone13,3"; "device_transport" = 1; "dvt_coredevice_version" = "477.23"; "dvt_coredevice_version_monotonic" = 477023000000000; "dvt_coresimulator_version" = 1043; "dvt_coresimulator_version_monotonic" = 1043000000000000; "dvt_mobiledevice_version" = "1818.0.1"; "dvt_mobiledevice_version_monotonic" = 1818000001000000; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1922640; "operation_errorCode" = 20; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "operation_unavailabilityErrorCode" = "-10"; "operation_unavailabilityErrorDomain" = "com.apple.dt.deviceprep"; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170300230950; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.0"; "sdk_osVersion" = "26.0"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2300527605; } System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24141.31) (Build 17A5241o) Timestamp: 2025-09-17T18:26:56+08:00
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214
Activity
Sep ’25
Information on macOS tracking/updating of CRLs
With Let's Encrypt having completely dropped support for OCSP recently [1], I wanted to ask if macOS has a means of keeping up to date with their CRLs and if so, roughly how often this occurs? I first observed an issue where a revoked-certificate test site, "revoked.badssl.com" (cert signed by Let's Encrypt), was not getting blocked on any browser, when a revocation policy was set up using the SecPolicyCreateRevocation API, in tandem with the kSecRevocationUseAnyAvailableMethod and kSecRevocationPreferCRL flags. After further investigation, I noticed that even on a fresh install of macOS, Safari does not block this test website, while Chrome and Firefox (usually) do, due to its revoked certificate. Chrome and Firefox both have their own means of dealing with CRLs, while I assume Safari uses the system Keychain and APIs. I checked cert info for the site here [2]. It was issued on 2025-07-01 20:00 and revoked an hour later. [1] https://letsencrypt.org/2024/12/05/ending-ocsp/ [2] https://www.ssllabs.com/ssltest/analyze.html?d=revoked.badssl.com
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420
Activity
Sep ’25
Does accessing ARP table via sysctl trigger Local Network Access prompt?
Starting with macOS 15 (Sequoia), applications that perform network discovery operations now trigger a permission prompt: "Allow [AppName] to find devices on local networks". I am using sysctl() with NET_RT_FLAGS and RTF_LLINFO to access the ARP table and retrieve gateway MAC addresses: int mib[6]; mib[0] = CTL_NET; mib[1] = PF_ROUTE; mib[2] = 0; mib[3] = AF_INET; mib[4] = NET_RT_FLAGS; mib[5] = RTF_LLINFO; // This flag accesses ARP table entries if (sysctl(mib, 6, buf, &amp;needed, NULL, 0) &lt; 0) return nil; From my testing, the Local Network Access prompt does not always appear. It looks like if the MAC address is already cached in the ARP table, no prompt is shown, and the prompt only appears when the system needs to resolve a new MAC address. Is this correct behavior? Does ARP resolution by itself triggering the prompt?
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Activity
Sep ’25
Apple's Wi-Fi Aware lacks an interface for sending follow-up messages
Please ask Apple to provide an interface for sending follow-ups like Samsung's WiFi Aware.
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165
Activity
Sep ’25
macOS v15.6.1 update seems to break networking on the Simulator
Around 8/23/25, I installed macOS 15.6.1 on my work Mac. After this I can no longer log the application I am working on into our backend servers. My work Mac is running Palo Alto Global Protect VPN software along with a bunch of associated security software to lock down my computer. I had no issues with connecting to our backend servers behind the firewall before the macOS update and nothing has changed in the source code related to this. When I send the username the network call just hangs and never times out. On the other hand, if I turn off the VPN and point to the production environment the call succeeds with no problems. Any Ideas?
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Activity
Sep ’25
WebRTC Data Channel for Background File Transfer Without Audio/Video
Hello, I’m building an iOS application that supports peer-to-peer file transfer. My goal is to use the WebRTC data channel only (no audio or video) to send files between users. I understand from Apple’s documentation that: • Apps are generally suspended in the background, and arbitrary sockets (like WebRTC) do not continue running. • Background file transfer is officially supported via URLSessionConfiguration.background, which the system manages reliably even if the app is suspended or terminated. • VoIP use cases require CallKit + audio/VoIP background modes, and CallKit must be used for legitimate calls (audio/video). What I want to confirm is: Is it supported for a WebRTC peer connection using only the data channel (no audio/video track, no CallKit call) to continue sending data when the app is in the background or locked? I considered using BGProcessingTask and BGAppRefreshTask, but as far as I can tell, those don’t allow maintaining long-lived sockets for active data transfer. Real-world developer discussions suggest that WebRTC connections are dropped when the app is backgrounded on iOS unless there’s at least one active audio track to keep the session alive. Can someone from Apple confirm if my understanding is correct—that data-only WebRTC connections will be killed in background unless they’re part of an active audio/video call with the appropriate entitlements? Thanks in advance!
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Activity
Sep ’25
NWConnection: how to recover data connection after RF cellular data connection loss
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad reception areas like in mountains with signal loss. STEPS TO REPRODUCE Pre-condition App is running with active data connection. Action iPhone does loss the cellular data connection previously setup. Typically reported as network error code 57. Observed The programmed connection.stateUpdateHandler() is called in network connection state '.failed' (OK). The self-programmed data re-connection includes: a call to self.connection.cancel() a call to self.setupUDPConnection() or self.setupConnection() depending on the user settings to re-establish an operative data connection. However, the iPhone's UMTS/GSM network data (re-)connection state is not properly identified/notified via NWConnection API. There's no further network state notification by means of NWConnection even though the iPhone has recovered a cellular data network. Expected The iPhone or any other means automatically reconnects the interrupted data connection on its own. The connection.stateUpdateHandler() is called at time of the device's networking data connection (RF) recovering, subsequently to a connection state failed with error code 57, as the RF module is continuously (independently from the app) for available telephony networks. QUESTION How to systematically/properly detect a cellular phone data network reconnection readiness in order to causally reinitialize the NWConnection data connection available used in app. Relevant code extract Setup UDP connection (or similarly setup a TCP connection) func setupUDPConnection() { let udp = NWProtocolUDP.Options.init() udp.preferNoChecksum = false let params = NWParameters.init(dtls: nil, udp: udp) params.serviceClass = .responsiveData // service type for medium-delay tolerant, elastic and inelastic flow, bursty, and long-lived connections connection = NWConnection(host: NWEndpoint.Host.name(AppConstant.Web.urlWebSafeSky, nil), port: NWEndpoint.Port(rawValue: AppConstant.Web.urlWebSafeSkyPort)!, using: params) connection.stateUpdateHandler = { (newState) in switch (newState) { case .ready: //print("UDP Socket State: Ready") self.receiveUDPConnection(). // data reception works fine until network loss break case .setup: //print("UDP Socket State: Setup") break case .cancelled: //print("UDP Socket State: Cancelled") break case .preparing: //print("UDP Socket State: Preparing") break case .waiting(let error): Logger.logMessage(message: "UDP Connection waiting: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) break case .failed(let error): Logger.logMessage(message: "UDP Connection failed: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) // data connection retry (expecting network transport layer to be available) self.reConnectionServer() break default: //print("UDP Socket State: Waiting or Failed") break } self.handleStateChange() } connection.start(queue: queue) } Handling of network data connection loss private func reConnectionServer() { self.connection.cancel() // Re Init Connection - Give a little time to network recovery let delayInSec = 30.0. // expecting actually a notification for network data connection availability, instead of a time-triggered retry self.queue.asyncAfter(deadline: .now() + delayInSec) { switch NetworkConnectionType { case 1: self.setupUDPConnection() // UDP break case 2: self.setupConnection() // TCP break default: break } } } Does it necessarily require the use of CoreTelephony class CTTelephonyNetworkInfo or class CTCellularData to get notifications of changes to the user’s cellular service provider?
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Activity
Sep ’25
Modelactors, Repository and bootloader
In iOS 26, should we have bootloader that runs the repo on startup - or should we have that inside tasks in root view? we have repos that runs as a «closed» functions, we dont throw but updates swiftdata and we use @query in the views. So what is best? and for the repo we should have a repo that runs the upserts manage relations eg? Should that run on a modelactor?
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Activity
Sep ’25
.mobileconfig onDemand Wireguard VPN not auto-disconnecting as expected
Hi Apple Development forums, I am having trouble getting a Wireguard VPN config setup to automatically disconnect on all domain requests other than one specific domain. I have my .mobileconfig designed as so: <dict> <key>Action</key> <string>EvaluateConnection</string> <key>ActionParameters</key> <array> <dict> <key>Domains</key> <array> <string>service.domainname.com</string> </array> <key>DomainAction</key> <string>ConnectIfNeeded</string> <key>ProbeURL</key> <string>https://service.domainname.com/</string> </dict> </array> </dict> <dict> <key>Action</key> <string>Disconnect</string> <key>DNSDomainMatch</key> <array> <string>*.com</string> <string>*.org</string> <string>*.net</string> </array> </dict> <dict> <key>Action</key> <string>Disconnect</string> </dict> </array> The issue I'm having is regardless of whether I note a *.com or simply have the action Disconnect noted - the VPN stays connected after navigating to https://service.domainname.com. would anyone have any thoughts on this? Or am I missing something here?
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436
Activity
Sep ’25
Moving data over ultra constrained network path
I have an app with lots of networking calls that are currently done through URLSession. We would like to implement the new carried constrained entitlements and begin moving data through the ultra constrained network path for core features of our application. I have successfully implemented the NWPathMonitor to identify when the current network path is ultra constrained and I have been consistently on a physical device in a real world environment. I'm aware that we will not be able to use URLSession to do this from other posts in this forum like this one. Because of this problem with URLSession I am attempting to fallback to using NWConnection when the current path is ultra constrained. I have setup a NWConnection with the NWParameters.allowUltraConstrainedPaths set to true. The request works perfectly when connected to wifi or cellular. However, it does not work at all when the current path is ultra constrained. When attempting this request through my NWConnection I receive an error that says: The operation couldn’t be completed. (Network.NWError error 50 - Network is down) Is this expected? I have confirmed my physical device is connecting to carrier provided satellite and I have been able to load data in other ios apps from Apple like the music app while on this carrier constrained connection. If this is not the correct way to move data when the path is ultra constrained what is the correct way?
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Activity
Sep ’25
Iphone 16 is not connecting to WiFi7 AP with MLO Suitb encryption(WPA3 Enterprise 192bit Security + Wi-Fi7 IEEE802.11be MLO)
Furuno AP(EW750) is sending EAPOL M1 message, but Iphone16 is not responding with EAPOL M2 message, Hence Iphone16 is unable to connect to Qualcomm based AP with MLO suiteb encryption. Issue impact: All the Iphone16 users cannot connect to WiFi7 AP with MLO suiteb encryption globally. Predominantly, Iphone users tend to connect to more secured wifi networks using WPA3 suiteb encryption, hence many of the iphone users will experience the connectivity issue significantly. Topology: AP Hardware: Furuno WiFi7 AP(EW770) The Furuno WiFi7 AP uses Miami IPQ5332 with waikiki radio QCN9274 (Qualcomm based chipset) AP software: SPF12.2 CSU3 IPhone16 software: (18.3.1 or 18.5 ) I phone16 wifi capabilities: 802.11 b/a/g/n/ac/ax/be Radius server details: Radius server: Laptop running with Ubuntu Radius package: 3.0.26dfsggit20220223.1.00ed0241fa-0ubuntu3.4 Version: 3.0.26 Steps: Power on the Wi-Fi 7 Access Point with the Miami chipset, and flash it with the SPF 12.2 CSU3 image. Enable both 5 GHz and 6 GHz radios on the AP. Enable MLO (Multi-Link Operation) in 6Ghz & 5Ghz, set MLD address different from radio address and configure Suite-B (192-bit) encryption On the Linux laptop, set up the RADIUS server with EAP-TLS authentication method. Once the above steps are completed, take the iPhone 16 and follow the steps below to install the RADIUS client certificates on the device. On the sniffer laptop, switch the Wi-Fi adapter to monitor mode, configure the required channel, and begin packet capture. Check SSID is broadcasting, then connect the iPhone 16 to . Verify if the client (iPhone 16) connects to the SSID using WPA3-Enterprise, MLO, and Suite-B encryption by checking the wireless capture on both the AP and iPhone sides. Support needed from Apple team: We would request Apple team to analyse and enable the IPhone16 users to connect to advanced security WPA3 Suiteb by resolving the issue. Below is our analysis and observation for your reference. As per IEEE, MLD mac address can be set to the same or different from radio address, Iphone16 is not accepting EAPOL M1 message if source address(MLD) is different from radio address. IPhone16 is accepting EAPOL M1 if the source address(MLD) is set to the same as the radio address and responds with M2 message IPhone16 is not accepting EAPOL M1 if source address(MLD) set to different from radio address and fails to respond with M2 message. sysdiagnose.log log-file log-file Please let us know additional logs are required.
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Sep ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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Activity
Sep ’25
Network framework crashes on fork
Hello, I have a Cocoa application from which I fork a new process (helper sort of) and it crashes on fork due to some cleanup code probably registered with pthreads_atfork() in Network framework. This is crash from the child process: Application Specific Information: *** multi-threaded process forked *** BUG IN CLIENT OF LIBPLATFORM: os_unfair_lock is corrupt Abort Cause 258 crashed on child side of fork pre-exec Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_platform.dylib 0x194551238 _os_unfair_lock_corruption_abort + 88 1 libsystem_platform.dylib 0x19454c788 _os_unfair_lock_lock_slow + 332 2 Network 0x19b1b4af0 nw_path_shared_necp_fd + 124 3 Network 0x19b1b4698 -[NWConcrete_nw_path_evaluator dealloc] + 72 4 Network 0x19af9d970 __nw_dictionary_dispose_block_invoke + 32 5 libxpc.dylib 0x194260210 _xpc_dictionary_apply_apply + 68 6 libxpc.dylib 0x19425c9a0 _xpc_dictionary_apply_node_f + 156 7 libxpc.dylib 0x1942600e8 xpc_dictionary_apply + 136 8 Network 0x19acd5210 -[OS_nw_dictionary dealloc] + 112 9 Network 0x19b1beb08 nw_path_release_globals + 120 10 Network 0x19b3d4fa0 nw_settings_child_has_forked() + 312 11 libsystem_pthread.dylib 0x100c8f7c8 _pthread_atfork_child_handlers + 76 12 libsystem_c.dylib 0x1943d9944 fork + 112 (...) I'm trying to create a child process with boost::process::child which does basically just a fork() followed by execv() and I do it before the - [NSApplication run] is called. Is it know bug or behavior which I've run into? Also what is a correct way to spawn child processes in Cocoa applications? As far as my understanding goes the basically all the available APIs (e.g. posix, NSTask) should be more or less the same thing calling the same syscalls. So forking the process early before main run loop starts and not starting another NSApplication in forked child should be ok ...or not?
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Activity
Sep ’25