Reality Composer

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Prototype and produce content for AR experiences using Reality Composer.

Posts under Reality Composer tag

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Did iOS 17 deprecate .reality file support?
I have various .reality files published on a website as part of a learning product, which I deployed Feb. 2023 using the latest Reality Composer at the time. Users informed me that none of the .reality files will open on iOS 17, which I have confirmed. They still open fine on iOS 16. On iOS 17 the QuickLook viewer says "Object requires a newer version of iOS." What gives? Did Apple deprecated .reality, or are these designed only to work on one version of iOS only?
1
1
894
Dec ’23
Experience.rcproject
Hello I am very new here in the forum (in iOS dev as well). I am trying to build an app that uses 3d face filters and I want to use Reality Composer. I knew Xcode 15 did not have it so I downloaded the beta 8 version (as suggested in another post). This one actually has Reality Composure Pro (XCode -> Developer tools -> Reality Composure Pro) but the Experience.rcproject still does not appear. Is there a way to create one? When I use Reality Composure it seems only able to create standalone projects and it does not seem to be bundled in a any way to xCode. Thanks for your time people!
2
0
1.2k
Dec ’23
Unable to Find Download Method for Reality Composer in Xcode
I'm having trouble figuring out how to open Reality Composer in Xcode. I've tried opening Xcode, selecting "Xcode" from the toolbar, then choosing "Open Developer Tool" and "More Developer Tools" to access the download page, but Reality Composer is not listed there. Additionally, when I try to check the details of Reality Composer through this link: https://developer.apple.com/augmented-reality/tools/, it redirects me to the iOS app page, and I can't find the download method for Mac. I would appreciate it if someone could provide guidance!
1
2
763
Nov ’23
Quick Look AR shows "Object requieres a newer version of IOS" on iOS17 when using .reality files
Hi there Hosting in my server a no-doubt-well-formed AR file, as is the "CosmonautSuit_en.reality" from Apple's examples (https://developer.apple.com/augmented-reality/quick-look/) the infamous and annoying "Object requires a newer version of iOS." message appears, even when I'm running iOS 17.1 in my iPad. That is, the very last available version. All works flawless in uOS16 and below. Of course, my markup is following the required format, namely: <a rel="ar" href="https://artest.myhost.com/CosmonautSuit_en.reality"> <img class="image-model" src="https://artest.myhost.com/cosmonaut.png"> </a> Accessing this same .reality file from the aforementioned Apple's site page works fine. Why is not working in my hosting server? For you rinformation, when I use in my server a USDZ instead, also from the Apple's web page of examples, as is the toy_drummer_idle.usdz file, all works flawless. Again, I'm using the same markup schema: <a rel="ar" href="https://artest.myhost.com/toy_drummer_idle.usdz"> <img class="image-model" src="https://artest.myhost.com/toy_drummerpng"> </a> Also, when I delete the rel="ar" option, AR experience is launched, but by means of an extra step, that implied go thought an ugly poster (generated by QLAR on-the-fly), that ruins all the UX/UI of my webapp. This bahavior is, by the way, the same that you can experience when accessing directly the .realiity file by typing its URL in the Safari browser box. Any tip on this? Thanks for your time.
2
0
1.3k
Oct ’23
Reloading a scene from reality composer.
Hello, I'm setting up an ar view using scene anchors from reality composer. The scenes load perfectly fine the first time entering the AR View. When I go back to the previous screen and re-enter the AR View the app crashes before any of the scenes appear on the screen. I've tried pausing and resuming the session and am still getting the following error. validateFunctionArguments:3536: failed assertion `Fragment Function(fsRenderShadowReceiverPlane): incorrect type of texture (MTLTextureTypeCube) bound at texture binding at index 0 (expect MTLTextureType2D) for projectiveShadowMapTexture[0].' Any help would be very much appreciated. Thanks
1
0
1k
Oct ’23
[BUG] Gizmo Doesn't Update When Changing 'Up Axis' to 'Z' in Reality Composer Pro
When changing the 'Up axis' setting in the Layer Data tab to 'Z', the gizmo does not reflect the change. It continues to display as if the Up axis is 'Y'. This results in the gizmo becoming disconnected from the object itself, making it challenging to perform accurate transformations using the gizmo. Steps to Reproduce: Open Reality Composer Pro in the latest XCode Beta. Click on empty space inside of your scene. Navigate to the Layer Data tab. Change the "Up axis" setting to 'Z'. Observe the gizmo's orientation.
0
1
605
Oct ’23
Reality Composer Exporting USDZ files - slow animation
It seems that something must of changed in the reality composer export feature to USDZ. Importing any animated .usdz file into reality composer and then exporting it is reducing the playback frame rate to about 30%. The same file imported and then exported as a .reality file plays back just fine. Anyone else experiencing this issue, as its happening for every usdz file imported and also across 2 different apple laptops running the software?
2
1
2.1k
Oct ’23
Workflow Suggestions from Blender to Reality Composer
Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.
4
0
2.3k
Oct ’23
Face Anchor in Reality Composer: Enabling Ball Movement Based on Head Tilts
Using the face anchor feature in Reality Composer, I'm exploring the potential for generating content movement based on facial expressions and head movement. In my current project, I've positioned a horizontal wood plane on the user's face, and I've added some dynamic physics-enabled balls on the wood surface. While I've successfully anchored the wood plane to the user's head movements, I'm facing a challenge with the balls. I'm aiming to have these balls respond to the user's head tilts, effectively rolling in the direction of the head movement. For instance, a tilt to the right should trigger the balls to roll right, and likewise for leftward tilts. However, my attempts thus far have not yielded the expected results, as the balls seem to be unresponsive to the user's head movements. The wood plane, on the other hand, follows the head's motion seamlessly. I'd greatly appreciate any insights, guidance, or possible solutions you may have regarding this matter. Are there specific settings or techniques I should be implementing to enable the balls to respond to the user's head movement as desired? Thank you in advance for your assistance.
0
0
939
Oct ’23
How to trigger scene custom behaviour in Xcode 15
Hi, I'm working on an AR App. With Reality Composer and Xcode 14 I was triggering custom behaviours from with just: myScene.notifications.myBox.post() called from let myScene = try! Experience.loadBox() Now in Xcode 15 I don't have an Experience instead with the .reality file I have to use Entities so : let objectAR = try! Entity.load(named: "myProject.reality") How can I trigger my previously Reality Composer exported custom behaviour from that ?
0
1
707
Oct ’23
Reality Composer Pro: Triggering Animations and changing scenes from an onClick Event
Hello, Currently working on a project that was finished in Reality Composer but then we noticed the pink material after changing scenes on iOS 17 devices. So did some updating to Mac OS 14 and X Code 15 beta to use Reality Composer Pro and currently stuck on how to setup the animations and onClick triggers to be able play animation from the USDZ model in the scene. Once the animation is finished, it will trigger the next scene. This was done through behaviors in Reality Composer and it was simple drag and drop. But now it seem we need to do it by components which i don't mind just don't see much resources on how to set this up properly. Is there are way to do behaviors like in Reality Composer? Extra: If there is a way to use alpha pngs or be able to drag PNG's into the scene like in Reality Composer?
1
1
1k
Oct ’23
Creating 3D Content with Reality Composer no longer possible in Xcode 15
With Xcode 11 through 14, Reality Composer for Mac has been included with Xcode. Apples's own documentation states: "You automatically get Reality Composer for macOS when you install Xcode 11 or later. The app is one of the developer tools bundled with Xcode. From the menu, choose Xcode > Open Developer Tool, and select Reality Composer." This simply not the case with Xcode 15. In fact, we cannot even open existing RCPROJECTS such as the classic Experience.rcproject found in Apple's own sample code Creating a Game with Reality Composer. As an AR developer this makes my currently project virtual unworkable. It's my understanding that when Reality Composer Pro is finally released -- it will only be compatible with visionOS apps, as opposed to iOS apps that are built with RealityKit; this was certainly the case with early iterations. Apple's Creation tools for spatial apps still mention Reality Composer, but it is only available for iOS and iPadOS. Taking away such a critical tool without notice is crippling, to say the least. Any official announcements on the future state RealityKit development would be welcome.
2
0
1.7k
Sep ’23
Did iOS 17 deprecate .reality file support?
I have various .reality files published on a website as part of a learning product, which I deployed Feb. 2023 using the latest Reality Composer at the time. Users informed me that none of the .reality files will open on iOS 17, which I have confirmed. They still open fine on iOS 16. On iOS 17 the QuickLook viewer says "Object requires a newer version of iOS." What gives? Did Apple deprecated .reality, or are these designed only to work on one version of iOS only?
Replies
1
Boosts
1
Views
894
Activity
Dec ’23
Experience.rcproject
Hello I am very new here in the forum (in iOS dev as well). I am trying to build an app that uses 3d face filters and I want to use Reality Composer. I knew Xcode 15 did not have it so I downloaded the beta 8 version (as suggested in another post). This one actually has Reality Composure Pro (XCode -> Developer tools -> Reality Composure Pro) but the Experience.rcproject still does not appear. Is there a way to create one? When I use Reality Composure it seems only able to create standalone projects and it does not seem to be bundled in a any way to xCode. Thanks for your time people!
Replies
2
Boosts
0
Views
1.2k
Activity
Dec ’23
Play Spatial Audio from Reality Composer Pro
In my Reality Composer scene, I have added a spatial audio. How do I play this from my swift code? I loaded the scene the following way: myEntity = try await Entity(named: "grandScene", in: realityKitContentBundle)
Replies
0
Boosts
0
Views
715
Activity
Nov ’23
Unable to Find Download Method for Reality Composer in Xcode
I'm having trouble figuring out how to open Reality Composer in Xcode. I've tried opening Xcode, selecting "Xcode" from the toolbar, then choosing "Open Developer Tool" and "More Developer Tools" to access the download page, but Reality Composer is not listed there. Additionally, when I try to check the details of Reality Composer through this link: https://developer.apple.com/augmented-reality/tools/, it redirects me to the iOS app page, and I can't find the download method for Mac. I would appreciate it if someone could provide guidance!
Replies
1
Boosts
2
Views
763
Activity
Nov ’23
Display AR in actual size using Reality Composer
The .obj, .mtl and .jpg files created by the 3D scanner were used to create .usdz files with reality converter. Does the created .usdz file contain data on the size of the object? And how can I display them in actual size using reality composer? Thank you in advance.
Replies
0
Boosts
0
Views
790
Activity
Nov ’23
New server requirements for hosting .reality files under iOS 17
Hi there: From iOS 17 devices, the access to .reality files hosted in my server show the infamous "Object requires a newer version of iOS." message. Same page works flawless accessing the asset form iOS16 and below. Please, check it out a repro accessing to this URL: https://qlar.vortice3d.com/ Any help with this? Thanks for your time.
Replies
1
Boosts
0
Views
778
Activity
Nov ’23
Calling a reality file in Xcode
I do not know what I am doing wrong, I am trying to add a reality file to an app, and it will never be in scope. How do I get the file that I have created to load? I have followed many different tutorials and none of them work.
Replies
0
Boosts
0
Views
682
Activity
Nov ’23
Quick Look AR shows "Object requieres a newer version of IOS" on iOS17 when using .reality files
Hi there Hosting in my server a no-doubt-well-formed AR file, as is the "CosmonautSuit_en.reality" from Apple's examples (https://developer.apple.com/augmented-reality/quick-look/) the infamous and annoying "Object requires a newer version of iOS." message appears, even when I'm running iOS 17.1 in my iPad. That is, the very last available version. All works flawless in uOS16 and below. Of course, my markup is following the required format, namely: <a rel="ar" href="https://artest.myhost.com/CosmonautSuit_en.reality"> <img class="image-model" src="https://artest.myhost.com/cosmonaut.png"> </a> Accessing this same .reality file from the aforementioned Apple's site page works fine. Why is not working in my hosting server? For you rinformation, when I use in my server a USDZ instead, also from the Apple's web page of examples, as is the toy_drummer_idle.usdz file, all works flawless. Again, I'm using the same markup schema: <a rel="ar" href="https://artest.myhost.com/toy_drummer_idle.usdz"> <img class="image-model" src="https://artest.myhost.com/toy_drummerpng"> </a> Also, when I delete the rel="ar" option, AR experience is launched, but by means of an extra step, that implied go thought an ugly poster (generated by QLAR on-the-fly), that ruins all the UX/UI of my webapp. This bahavior is, by the way, the same that you can experience when accessing directly the .realiity file by typing its URL in the Safari browser box. Any tip on this? Thanks for your time.
Replies
2
Boosts
0
Views
1.3k
Activity
Oct ’23
Reloading a scene from reality composer.
Hello, I'm setting up an ar view using scene anchors from reality composer. The scenes load perfectly fine the first time entering the AR View. When I go back to the previous screen and re-enter the AR View the app crashes before any of the scenes appear on the screen. I've tried pausing and resuming the session and am still getting the following error. validateFunctionArguments:3536: failed assertion `Fragment Function(fsRenderShadowReceiverPlane): incorrect type of texture (MTLTextureTypeCube) bound at texture binding at index 0 (expect MTLTextureType2D) for projectiveShadowMapTexture[0].' Any help would be very much appreciated. Thanks
Replies
1
Boosts
0
Views
1k
Activity
Oct ’23
[BUG] Gizmo Doesn't Update When Changing 'Up Axis' to 'Z' in Reality Composer Pro
When changing the 'Up axis' setting in the Layer Data tab to 'Z', the gizmo does not reflect the change. It continues to display as if the Up axis is 'Y'. This results in the gizmo becoming disconnected from the object itself, making it challenging to perform accurate transformations using the gizmo. Steps to Reproduce: Open Reality Composer Pro in the latest XCode Beta. Click on empty space inside of your scene. Navigate to the Layer Data tab. Change the "Up axis" setting to 'Z'. Observe the gizmo's orientation.
Replies
0
Boosts
1
Views
605
Activity
Oct ’23
Reality Composer Exporting USDZ files - slow animation
It seems that something must of changed in the reality composer export feature to USDZ. Importing any animated .usdz file into reality composer and then exporting it is reducing the playback frame rate to about 30%. The same file imported and then exported as a .reality file plays back just fine. Anyone else experiencing this issue, as its happening for every usdz file imported and also across 2 different apple laptops running the software?
Replies
2
Boosts
1
Views
2.1k
Activity
Oct ’23
Workflow Suggestions from Blender to Reality Composer
Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.
Replies
4
Boosts
0
Views
2.3k
Activity
Oct ’23
Face Anchor in Reality Composer: Enabling Ball Movement Based on Head Tilts
Using the face anchor feature in Reality Composer, I'm exploring the potential for generating content movement based on facial expressions and head movement. In my current project, I've positioned a horizontal wood plane on the user's face, and I've added some dynamic physics-enabled balls on the wood surface. While I've successfully anchored the wood plane to the user's head movements, I'm facing a challenge with the balls. I'm aiming to have these balls respond to the user's head tilts, effectively rolling in the direction of the head movement. For instance, a tilt to the right should trigger the balls to roll right, and likewise for leftward tilts. However, my attempts thus far have not yielded the expected results, as the balls seem to be unresponsive to the user's head movements. The wood plane, on the other hand, follows the head's motion seamlessly. I'd greatly appreciate any insights, guidance, or possible solutions you may have regarding this matter. Are there specific settings or techniques I should be implementing to enable the balls to respond to the user's head movement as desired? Thank you in advance for your assistance.
Replies
0
Boosts
0
Views
939
Activity
Oct ’23
How to trigger scene custom behaviour in Xcode 15
Hi, I'm working on an AR App. With Reality Composer and Xcode 14 I was triggering custom behaviours from with just: myScene.notifications.myBox.post() called from let myScene = try! Experience.loadBox() Now in Xcode 15 I don't have an Experience instead with the .reality file I have to use Entities so : let objectAR = try! Entity.load(named: "myProject.reality") How can I trigger my previously Reality Composer exported custom behaviour from that ?
Replies
0
Boosts
1
Views
707
Activity
Oct ’23
Reality Composer Pro: Triggering Animations and changing scenes from an onClick Event
Hello, Currently working on a project that was finished in Reality Composer but then we noticed the pink material after changing scenes on iOS 17 devices. So did some updating to Mac OS 14 and X Code 15 beta to use Reality Composer Pro and currently stuck on how to setup the animations and onClick triggers to be able play animation from the USDZ model in the scene. Once the animation is finished, it will trigger the next scene. This was done through behaviors in Reality Composer and it was simple drag and drop. But now it seem we need to do it by components which i don't mind just don't see much resources on how to set this up properly. Is there are way to do behaviors like in Reality Composer? Extra: If there is a way to use alpha pngs or be able to drag PNG's into the scene like in Reality Composer?
Replies
1
Boosts
1
Views
1k
Activity
Oct ’23
Reality Composer doesn't work with Xcode15
I'm working on a realityKit project and use Reality Composer to make the 3d Experience. On the Xcode 15 update, Reality Composer was deleted from my computer. Anyone know how I can get it back?
Replies
4
Boosts
1
Views
1.9k
Activity
Sep ’23
Error using Reality Composer Pro
I was using Reality Composer for my AR App. Today I'm receiving this error: Unable to export Reality Composer project: Object anchor scenes require an object to recognize Any advice ? Thanks
Replies
0
Boosts
0
Views
681
Activity
Sep ’23
Creating 3D Content with Reality Composer no longer possible in Xcode 15
With Xcode 11 through 14, Reality Composer for Mac has been included with Xcode. Apples's own documentation states: "You automatically get Reality Composer for macOS when you install Xcode 11 or later. The app is one of the developer tools bundled with Xcode. From the menu, choose Xcode > Open Developer Tool, and select Reality Composer." This simply not the case with Xcode 15. In fact, we cannot even open existing RCPROJECTS such as the classic Experience.rcproject found in Apple's own sample code Creating a Game with Reality Composer. As an AR developer this makes my currently project virtual unworkable. It's my understanding that when Reality Composer Pro is finally released -- it will only be compatible with visionOS apps, as opposed to iOS apps that are built with RealityKit; this was certainly the case with early iterations. Apple's Creation tools for spatial apps still mention Reality Composer, but it is only available for iOS and iPadOS. Taking away such a critical tool without notice is crippling, to say the least. Any official announcements on the future state RealityKit development would be welcome.
Replies
2
Boosts
0
Views
1.7k
Activity
Sep ’23
Reality Composer Pro
I’m interested in evaluating the Physics capabilities of RealityKit and VisionOS. i assume that I could create Entities, add the PhysicBody Component and “simulate” and tweak settings interactively - but that’s not my experience. Is something like this possible with Beta 8?
Replies
0
Boosts
0
Views
570
Activity
Sep ’23
RealityComposer to VisionPro
hi I have made a simple textured planet 3D in Reality Composer Pro, and the question is how can I visualize it in the Vision Pro simulator. I already have everything installed, even the simulator works fine, but I don't know how to run what I do in RealityComposerPro, export it to vision Simulator. Any comment will be very appreciated. thank you.
Replies
2
Boosts
0
Views
1.1k
Activity
Sep ’23