Recognize spoken words in recorded or live audio using Speech.

Posts under Speech tag

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ios 18.2 beta(22C5131E) Speech Recognition Discards Previously Transcribed Audio
I was testing SFSpeechRecognition on my real device running ios 18.2 beta, and found that the result's "final" field is true, the result itself does not contain entire conversation's transcription. I came across some blog posts saying it's fixed in a 18.1 beta, is this not the case for 18.2 beta? Example code: recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { DispatchQueue.main.async { self.errorMessage = "Transcription failed: \(error.localizedDescription)" self.isTranscribing = false } } else if let result = result, result.isFinal { // HERE! } }
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840
Nov ’24
Batch transcribe from file fails on all but the last, async problem?
I am attempting to do batch Transcription of audio files exported from Voice Memos, and I am running into an interesting issue. If I only transcribe a single file it works every time, but if I try to batch it, only the last one works, and the others fail with No speech detected. I assumed it must be something about concurrency, so I implemented what I think should remove any chance of transcriptions running in parallel. And with a mocked up unit of work, everything looked good. So I added the transcription back in, and 1: It still fails on all but the last file. This happens if I am processing 10 files or just 2. 2: It no longer processes in order, any file can be the last one that succeeds. And it seems to not be related to file size. I have had paragraph sized notes finish last, but also a single short sentence that finishes last. I left the mocked processFiles() for reference. Any insights would be greatly appreciated. import Speech import SwiftUI struct ContentView: View { @State private var processing: Bool = false @State private var fileNumber: String? @State private var fileName: String? @State private var files: [URL] = [] let locale = Locale(identifier: "en-US") let recognizer: SFSpeechRecognizer? init() { self.recognizer = SFSpeechRecognizer(locale: self.locale) } var body: some View { VStack { if files.count > 0 { ZStack { ProgressView() Text(fileNumber ?? "-") .bold() } Text(fileName ?? "-") } else { Image(systemName: "folder.badge.minus") Text("No audio files found") } } .onAppear { files = getFiles() Task { await processFiles() } } } private func getFiles() -> [URL] { do { let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! let path = documentsURL.appendingPathComponent("Voice Memos").absoluteURL let contents = try FileManager.default.contentsOfDirectory(at: path, includingPropertiesForKeys: nil, options: []) let files = (contents.filter {$0.pathExtension == "m4a"}).sorted { url1, url2 in url1.path < url2.path } return files } catch { print(error.localizedDescription) return [] } } private func processFiles() async { var fileCount = files.count for file in files { fileNumber = String(fileCount) fileName = file.lastPathComponent await processFile(file) fileCount -= 1 } } // private func processFile(_ url: URL) async { // let seconds = Double.random(in: 2.0...10.0) // await withCheckedContinuation { continuation in // DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { // continuation.resume() // print("\(url.lastPathComponent) \(seconds)") // } // } // } private func processFile(_ url: URL) async { let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) recognitionRequest.requiresOnDeviceRecognition = false recognitionRequest.shouldReportPartialResults = false await withCheckedContinuation { continuation in recognizer?.recognitionTask(with: recognitionRequest) { (transcriptionResult, error) in guard transcriptionResult != nil else { print("\(url.lastPathComponent.uppercased())") print(error?.localizedDescription ?? "") return } if ((transcriptionResult?.isFinal) == true) { if let finalText: String = transcriptionResult?.bestTranscription.formattedString { print("\(url.lastPathComponent.uppercased())") print(finalText) } } } continuation.resume() } } }
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647
Nov ’24
Strange error in com.apple.speech.localspeechrecognition that doesn't affect output?
While running Swift's SpeechRecognition capabilities I get the error below. However, the app successfully transcribes the audio file. So am not sure how worried I have to be, as well, would like to know that if when that error occurred, did that mean that the app went to the internet to transcribe that file? Yes, requiresOnDeviceRecognition is set to false. Would like to know what that error meant, and how much I need to worry about it? Received an error while accessing com.apple.speech.localspeechrecognition service: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)"
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953
Oct ’24
VoiceOver needs to support CFBundleSpokenName
VoiceOver does not support the plist property CFBundleSpokenName. This is wrong and should be fixed. Ultimately the issue I am dealing with is that our app name is UWCU, and instead of VoiceOver pronouncing each letter, it tries to read this as a word and horribly butchers our organization's/app's name. Alternatives such as using U.W.C.U. and U W C U are not acceptable. @Apple, I know you're first response is going to be "no, it is working perfectly," but quite frankly you are wrong. I know you feel strongly about this, given your response in posts like this: https://forums.developer.apple.com/forums/thread/734545?answerId=760084022 HOWEVER, with iOS 18, your argument for "VoiceOver should read what's on the screen" doesn't hold water anymore. With iOS 18, you Apple have added a new feature that lets users customize their home screens and completely remove the name of apps. Here's your own guide: https://support.apple.com/guide/iphone/customize-apps-and-widgets-on-the-home-screen-iph385473442/ios Quoted from your guide: Make the icons bigger: Tap Large. (In large size, the names of the apps disappear.) With large icons + VoiceOver turned on, VoiceOver still reads the app name even though it has disappeared from the screen. So, your own argument "VoiceOver should read the text as it appears on the screen" is invalid, because there is NO text on the screen. If you can't tell, I'm pretty peeved about all this. There's a reason why screen readers support aria attributes to help deliver the right accessible experience. It's a simple ask for VoiceOver to do the same thing.
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1.1k
Oct ’24
"AVSpeechSynthesisVoice" choppy at start.
So, I'm trying to create my own text-to-speech setup. Problem I'm having is whenever I do a test run, the speech gets a bit choppy at the start kind of skipping over maybe a word or a few characters. A few details: I've essentially built a separate class for handling the speech events. AVSpeechSynthesizer is set up as a private variable for the class so I don't expect deallocation to be the issue. Especially since it's a problem at the start. I've got a queue set up for what it's worth so that shouldn't be a problem. I'd appreciate any advice.
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525
Oct ’24
SFSpeechRecognizer is broken on iOS 18
Hello, I noticed that SFSpeechRecognizer is broken on iOS 18. During a recognition task, it keeps dropping the recognized text on every pause. For example, if you say "how are you fine", it will drop the "how are you" part and only give you "fine" as the result. Say "how are you <pause> fine" // iOS 17 ✅ (perfect final result) How How are How are you How are you. How are you. Fine. // iOS 18 ❌ How How are How are you How are you Fine (the text before the pause is dropped, and fail to recognize the punctuations.) Reproducing the issue: Download the official sample project. Run it on an iOS 18 device or simulator. Say "how are you fine" Only "fine" will be displayed.
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1.6k
Oct ’24
SFSpeechRecognitionResult discards previous transcripts with on-device option set to true
Hi everyone, I might need some help with on-device recognition. It seems that the speech recognition task will discard whatever it has transcribed after a new sentence starts (or it believes it becomes a new sentence) during a single audio session, with requiresOnDeviceRecognition is set to true. This doesn't happen with requiresOnDeviceRecognition set to false. System environment: macOS 14 with Xcode 15, deploying to iOS 17 Thank you all!
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2.5k
Oct ’24
Random crash from AVFAudio library
Hi everyone ! I'm getting random crashes when I'm using the Speech Recognizer functionality in my app. This is an old bug (for 8 years on Apple Forums) and I will really appreciate if anyone from Apple will be able to find a fix for this crashes. Can anyone also help me please to understand what could I do to keep the Speech Recognizer functionality still available in my app, but to avoid this crashes (if there is any other native library available or a CocoaPod library). Here is my code and also the crash log for it. Code: func startRecording() { startStopRecordBtn.setImage(UIImage(#imageLiteral(resourceName: "microphone_off")), for: .normal) if UserDefaults.standard.bool(forKey: Constants.darkTheme) { commentTextView.textColor = .white } else { commentTextView.textColor = .black } commentTextView.isUserInteractionEnabled = false recordingLabel.text = Constants.recording if recognitionTask != nil { recognitionTask?.cancel() recognitionTask = nil } let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(AVAudioSession.Category.record) try audioSession.setMode(AVAudioSession.Mode.measurement) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { showAlertWithTitle(message: Constants.error) } recognitionRequest = SFSpeechAudioBufferRecognitionRequest() let inputNode = audioEngine.inputNode guard let recognitionRequest = recognitionRequest else { fatalError(Constants.error) } recognitionRequest.shouldReportPartialResults = true recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in var isFinal = false if result != nil { self.commentTextView.text = result?.bestTranscription.formattedString isFinal = (result?.isFinal)! } if error != nil || isFinal { self.audioEngine.stop() inputNode.removeTap(onBus: 0) self.recognitionRequest = nil self.recognitionTask = nil self.startStopRecordBtn.isEnabled = true } }) let recordingFormat = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {[weak self] (buffer: AVAudioPCMBuffer, when: AVAudioTime) in // CRASH HERE self?.recognitionRequest?.append(buffer) } audioEngine.prepare() do { try audioEngine.start() } catch { showAlertWithTitle(message: Constants.error) } } Here is the crash log: Thanks for very much for reading this !
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1.2k
Sep ’24
Voice to Text on a Beta platform
I'm writing an app that uses on-device voice to text for recognising scientific terms. It works fine on my phone but now in beta my first tester cannot make it work. All the permission requests are working: p&s Mic and Speech Recognition are both now enabled on the target device where the user granted the app permission. Is there something else I'm missing? Incidentally, both my phone, the target phone and my XCode are fully up to date. Thanks.
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710
Aug ’24
What methods in what Framework to separate an audio file into two files?
I'm having trouble using SFSpeechRecognizer & SFSpeechRecognitionTask to show me the words from an audio file. I found a solution on stackoverflow to separate the audio file into smaller sizes. How would I do that programmatically using Swift for a macOS app Xcode project? I would prefer not to separate the file into smaller files. I will submit another post with more information for that.
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924
Aug ’24
IPCAUClient.cpp:139 IPCAUClient: can't connect to server (-66748) <0x104309130>
When using the AVSpeechSynthesizer() , I get an error after a couple of seconds :"IPCAUClient.cpp:139 IPCAUClient: can't connect to server (-66748) <0x104309130>", and then it speaks the text. The second time I call speak, there is no delay and error and it speaks immediately. Where does this error and delay come from and how can I resolve it? Intialization code: self.audioSession = AVAudioSession.sharedInstance() // 2) handle audio session first, before trying to read the text do { try audioSession.setCategory(.playback, mode: .voicePrompt, options: .duckOthers) try audioSession.setActive(false) } catch let error { Logger.model.debug("❓\(error.localizedDescription)") } speechSynthesizer = AVSpeechSynthesizer() speechSynthesizer.usesApplicationAudioSession = true Speak code: let utterance = AVSpeechUtterance(string: text) utterance.preUtteranceDelay = 0.1 utterance.rate = 0.5 utterance.pitchMultiplier = 0.75 utterance.prefersAssistiveTechnologySettings = false self.speechSynthesizer.speak(utterance) The last statement gives this error message!
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1.4k
Aug ’24
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable "people" sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list somehow? thank you in advance.
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1.1k
Aug ’24
Configuring Apple Vision Pro's microphones to effectively pick up other speaker's voice
I am developing a visionOS app that captions speech in real environments. Currently, I am using Apple's built-in speech recognizer. However, when I was testing the app with a Vision Pro, the device seemed to only pick up the user's voice (in other words, the voices of the wearer of the Vision Pro device). For example, when the speech recognition task is running, and another person in front of me is talking, the system does not pick up the speech well. I tried to set the AVAudioSession to be equally sensitive to all directions: private func configureAudioSession() { do { try audioSession.setCategory(.record, mode: .measurement) try audioSession.setActive(true) if #available(visionOS 1.0, *) { let availableDataSources = audioSession.availableInputs?.first?.dataSources if let omniDirectionalSource = availableDataSources?.first(where: {$0.preferredPolarPattern == .omnidirectional}) { try audioSession.setInputDataSource(omniDirectionalSource) } } } catch { print("Failed to set up audio session: \(error)") } } And here is how I set up the speech recognition and configure the microphone inputs: private func startSpeechRecognition(completion: @escaping (String) -> Void) { do { // Cancel the previous task if it's running. if let recognitionTask = recognitionTask { recognitionTask.cancel() self.recognitionTask = nil } // The AudioSession is already active, creating input node. let inputNode = audioEngine.inputNode try inputNode.setVoiceProcessingEnabled(false) // Create and configure the speech recognition request recognitionRequest = SFSpeechAudioBufferRecognitionRequest() guard let recognitionRequest = recognitionRequest else { fatalError("Unable to create a recognition request") } recognitionRequest.shouldReportPartialResults = true // Keep speech recognition data on device if #available(iOS 13, *) { recognitionRequest.requiresOnDeviceRecognition = true } // Create a recognition task for speech recognition session. // Keep a reference to the task so that it can be canceled. recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest) { result, error in // var isFinal = false if let result = result { // Update the recognizedText completion(result.bestTranscription.formattedString) } else if let error = error { completion("Recognition error: \(error.localizedDescription)") } if error != nil || result?.isFinal == true { // Stop recognizing speech if there is a problem self.audioEngine.stop() inputNode.removeTap(onBus: 0) self.recognitionRequest = nil self.recognitionTask = nil } } // Configure the microphone input let recordingFormat = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in self.recognitionRequest?.append(buffer) } audioEngine.prepare() try audioEngine.start() } catch { completion("Audio engine could not start: \(error.localizedDescription)") } }
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1.4k
Jul ’24
Is there a memory leak in localspeechrecognition?
Hello! I have noticed this in Sonoma and in the betas for Sequoia, the ARM variants. I am using the example from https://github.com/sveinbjornt/hear?tab=readme-ov-file in an attempt to cobble together an all-in-one transcription and low-level grammar checker utilizing LanguageTool. I have noticed that the ram usage, specifically the swap, just keeps on climbing while it is processing an audio file. It is... quite amazing to see exactly how much swap the dang thing can use in a pinch. Frighteningly so considering the Mini I am using only has 256gb of storage. Throw an eight hour mp3 audiobook at the process and see for yourself. I am aware that localspeechrecognition wasn't really designed with the idea that people will be throwing audio files at it, so it is understandable that it wouldn't be equipped to gracefully handle this situation. I am a novice programmer here. Seriously - this is my first major stab at programming since dabbling with Qbasic back in elementary school. Thus, this question: if there is a memory leak, is there a way to shunt the swap being used by the app to an external drive? I am willing to take the performance hit if it keeps the internal SSD from paying the ferryman sooner than expected due to excessive swap usage. Thanks!
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834
Jul ’24
Unable to List Voice Folder - AVSpeechSynthesizer
I am trying to use the Speech Synthesizer to speak the pronunciation of a word in British English rather than play a local audio file which I had before. However, I keep getting this in the debugger: #FactoryInstall Unable to query results, error: 5 Unable to list voice folder Unable to list voice folder Unable to list voice folder IPCAUClient.cpp:129 IPCAUClient: bundle display name is nil Unable to list voice folder Here is my code, any suggestions?? ` func playSampleAudio() { let speechSynthesizer = AVSpeechSynthesizer() let speechUtterance = AVSpeechUtterance(string: currentWord) // Search for a voice with a British English accent. let voices = AVSpeechSynthesisVoice.speechVoices() var foundBritishVoice = false for voice in voices { if voice.language == "en-GB" { speechUtterance.voice = voice foundBritishVoice = true break } } if !foundBritishVoice { print("British English voice not found. Using default voice.") } // Configure the utterance's properties as needed. speechUtterance.rate = AVSpeechUtteranceDefaultSpeechRate speechUtterance.pitchMultiplier = 1.0 speechUtterance.volume = 1.0 // Speak the word. speechSynthesizer.speak(speechUtterance) }
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2.1k
Jul ’24
API to get AVSpeechSynthesisVoice that are available to download (via Settings.app) but not yet downloaded to a device
Here is the use case, I have a language learning app that uses AVSpeechSynthesizer ❤️. When a user listens to a phrase with the AVSpeechSynthesizer using a AVSpeechSynthesisVoice with a AVSpeechSynthesisVoiceQuality of default it sounds much much worse than voices with enhanced or premium, really affecting usability. There appears to be no API for the app to know if there are enhanced or premium voices available to download (via Settings.app) but not yet downloaded to a device. The only API I could find is AVSpeechSynthesisVoice.speechVoices() which returns all available voices on the device, but not a full list of voices available via download. So the app cannot know if it should inform the user "hey this voice your listening to is a much lower quality than enhanced or premium, go to settings and download the enhanced or premium version". Any ideas? Do I need to send in an enhancement request via Feedback Assistant? Thank you for helping my users ears and helping them turn speech synthesis voice quality up to 11 when it's available to them with just a couple of extra taps! (I suppose the best workaround is to display a warning every time the user is using a default quality voice, I wonder what % of voices have enhanced or premium versions...)
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1.1k
Jul ’24
ios 18.2 beta(22C5131E) Speech Recognition Discards Previously Transcribed Audio
I was testing SFSpeechRecognition on my real device running ios 18.2 beta, and found that the result's "final" field is true, the result itself does not contain entire conversation's transcription. I came across some blog posts saying it's fixed in a 18.1 beta, is this not the case for 18.2 beta? Example code: recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { DispatchQueue.main.async { self.errorMessage = "Transcription failed: \(error.localizedDescription)" self.isTranscribing = false } } else if let result = result, result.isFinal { // HERE! } }
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4
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840
Activity
Nov ’24
Batch transcribe from file fails on all but the last, async problem?
I am attempting to do batch Transcription of audio files exported from Voice Memos, and I am running into an interesting issue. If I only transcribe a single file it works every time, but if I try to batch it, only the last one works, and the others fail with No speech detected. I assumed it must be something about concurrency, so I implemented what I think should remove any chance of transcriptions running in parallel. And with a mocked up unit of work, everything looked good. So I added the transcription back in, and 1: It still fails on all but the last file. This happens if I am processing 10 files or just 2. 2: It no longer processes in order, any file can be the last one that succeeds. And it seems to not be related to file size. I have had paragraph sized notes finish last, but also a single short sentence that finishes last. I left the mocked processFiles() for reference. Any insights would be greatly appreciated. import Speech import SwiftUI struct ContentView: View { @State private var processing: Bool = false @State private var fileNumber: String? @State private var fileName: String? @State private var files: [URL] = [] let locale = Locale(identifier: "en-US") let recognizer: SFSpeechRecognizer? init() { self.recognizer = SFSpeechRecognizer(locale: self.locale) } var body: some View { VStack { if files.count > 0 { ZStack { ProgressView() Text(fileNumber ?? "-") .bold() } Text(fileName ?? "-") } else { Image(systemName: "folder.badge.minus") Text("No audio files found") } } .onAppear { files = getFiles() Task { await processFiles() } } } private func getFiles() -> [URL] { do { let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! let path = documentsURL.appendingPathComponent("Voice Memos").absoluteURL let contents = try FileManager.default.contentsOfDirectory(at: path, includingPropertiesForKeys: nil, options: []) let files = (contents.filter {$0.pathExtension == "m4a"}).sorted { url1, url2 in url1.path < url2.path } return files } catch { print(error.localizedDescription) return [] } } private func processFiles() async { var fileCount = files.count for file in files { fileNumber = String(fileCount) fileName = file.lastPathComponent await processFile(file) fileCount -= 1 } } // private func processFile(_ url: URL) async { // let seconds = Double.random(in: 2.0...10.0) // await withCheckedContinuation { continuation in // DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { // continuation.resume() // print("\(url.lastPathComponent) \(seconds)") // } // } // } private func processFile(_ url: URL) async { let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) recognitionRequest.requiresOnDeviceRecognition = false recognitionRequest.shouldReportPartialResults = false await withCheckedContinuation { continuation in recognizer?.recognitionTask(with: recognitionRequest) { (transcriptionResult, error) in guard transcriptionResult != nil else { print("\(url.lastPathComponent.uppercased())") print(error?.localizedDescription ?? "") return } if ((transcriptionResult?.isFinal) == true) { if let finalText: String = transcriptionResult?.bestTranscription.formattedString { print("\(url.lastPathComponent.uppercased())") print(finalText) } } } continuation.resume() } } }
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647
Activity
Nov ’24
Strange error in com.apple.speech.localspeechrecognition that doesn't affect output?
While running Swift's SpeechRecognition capabilities I get the error below. However, the app successfully transcribes the audio file. So am not sure how worried I have to be, as well, would like to know that if when that error occurred, did that mean that the app went to the internet to transcribe that file? Yes, requiresOnDeviceRecognition is set to false. Would like to know what that error meant, and how much I need to worry about it? Received an error while accessing com.apple.speech.localspeechrecognition service: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)"
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0
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953
Activity
Oct ’24
VoiceOver needs to support CFBundleSpokenName
VoiceOver does not support the plist property CFBundleSpokenName. This is wrong and should be fixed. Ultimately the issue I am dealing with is that our app name is UWCU, and instead of VoiceOver pronouncing each letter, it tries to read this as a word and horribly butchers our organization's/app's name. Alternatives such as using U.W.C.U. and U W C U are not acceptable. @Apple, I know you're first response is going to be "no, it is working perfectly," but quite frankly you are wrong. I know you feel strongly about this, given your response in posts like this: https://forums.developer.apple.com/forums/thread/734545?answerId=760084022 HOWEVER, with iOS 18, your argument for "VoiceOver should read what's on the screen" doesn't hold water anymore. With iOS 18, you Apple have added a new feature that lets users customize their home screens and completely remove the name of apps. Here's your own guide: https://support.apple.com/guide/iphone/customize-apps-and-widgets-on-the-home-screen-iph385473442/ios Quoted from your guide: Make the icons bigger: Tap Large. (In large size, the names of the apps disappear.) With large icons + VoiceOver turned on, VoiceOver still reads the app name even though it has disappeared from the screen. So, your own argument "VoiceOver should read the text as it appears on the screen" is invalid, because there is NO text on the screen. If you can't tell, I'm pretty peeved about all this. There's a reason why screen readers support aria attributes to help deliver the right accessible experience. It's a simple ask for VoiceOver to do the same thing.
Replies
3
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1.1k
Activity
Oct ’24
"AVSpeechSynthesisVoice" choppy at start.
So, I'm trying to create my own text-to-speech setup. Problem I'm having is whenever I do a test run, the speech gets a bit choppy at the start kind of skipping over maybe a word or a few characters. A few details: I've essentially built a separate class for handling the speech events. AVSpeechSynthesizer is set up as a private variable for the class so I don't expect deallocation to be the issue. Especially since it's a problem at the start. I've got a queue set up for what it's worth so that shouldn't be a problem. I'd appreciate any advice.
Replies
2
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525
Activity
Oct ’24
Where can I find documentation for Apple's implementation of SMSL?
Hello. I can't find anything about the SSML that is used in Apple's speech synthesis. SSML from Google, Amazon and W3C either don't work or work incorrectly. Where is Apple's documentation for their implementation of SSML?
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595
Activity
Oct ’24
Speech diarization
Have there been any hints that Apple may offer speech diarization services (speech recongnition which recognizes multiple speakers) in the near future?
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2
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803
Activity
Oct ’24
SFSpeechRecognizer is broken on iOS 18
Hello, I noticed that SFSpeechRecognizer is broken on iOS 18. During a recognition task, it keeps dropping the recognized text on every pause. For example, if you say "how are you fine", it will drop the "how are you" part and only give you "fine" as the result. Say "how are you <pause> fine" // iOS 17 ✅ (perfect final result) How How are How are you How are you. How are you. Fine. // iOS 18 ❌ How How are How are you How are you Fine (the text before the pause is dropped, and fail to recognize the punctuations.) Reproducing the issue: Download the official sample project. Run it on an iOS 18 device or simulator. Say "how are you fine" Only "fine" will be displayed.
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4
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4
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1.6k
Activity
Oct ’24
SFSpeechRecognitionResult discards previous transcripts with on-device option set to true
Hi everyone, I might need some help with on-device recognition. It seems that the speech recognition task will discard whatever it has transcribed after a new sentence starts (or it believes it becomes a new sentence) during a single audio session, with requiresOnDeviceRecognition is set to true. This doesn't happen with requiresOnDeviceRecognition set to false. System environment: macOS 14 with Xcode 15, deploying to iOS 17 Thank you all!
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13
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2.5k
Activity
Oct ’24
Random crash from AVFAudio library
Hi everyone ! I'm getting random crashes when I'm using the Speech Recognizer functionality in my app. This is an old bug (for 8 years on Apple Forums) and I will really appreciate if anyone from Apple will be able to find a fix for this crashes. Can anyone also help me please to understand what could I do to keep the Speech Recognizer functionality still available in my app, but to avoid this crashes (if there is any other native library available or a CocoaPod library). Here is my code and also the crash log for it. Code: func startRecording() { startStopRecordBtn.setImage(UIImage(#imageLiteral(resourceName: "microphone_off")), for: .normal) if UserDefaults.standard.bool(forKey: Constants.darkTheme) { commentTextView.textColor = .white } else { commentTextView.textColor = .black } commentTextView.isUserInteractionEnabled = false recordingLabel.text = Constants.recording if recognitionTask != nil { recognitionTask?.cancel() recognitionTask = nil } let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(AVAudioSession.Category.record) try audioSession.setMode(AVAudioSession.Mode.measurement) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { showAlertWithTitle(message: Constants.error) } recognitionRequest = SFSpeechAudioBufferRecognitionRequest() let inputNode = audioEngine.inputNode guard let recognitionRequest = recognitionRequest else { fatalError(Constants.error) } recognitionRequest.shouldReportPartialResults = true recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in var isFinal = false if result != nil { self.commentTextView.text = result?.bestTranscription.formattedString isFinal = (result?.isFinal)! } if error != nil || isFinal { self.audioEngine.stop() inputNode.removeTap(onBus: 0) self.recognitionRequest = nil self.recognitionTask = nil self.startStopRecordBtn.isEnabled = true } }) let recordingFormat = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {[weak self] (buffer: AVAudioPCMBuffer, when: AVAudioTime) in // CRASH HERE self?.recognitionRequest?.append(buffer) } audioEngine.prepare() do { try audioEngine.start() } catch { showAlertWithTitle(message: Constants.error) } } Here is the crash log: Thanks for very much for reading this !
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Sep ’24
iOS 15 - AVSpeechSynthesizerDelegate didCancel not getting called
in iOS 15, on stopSpeaking of AVSpeechSynthesizer, didFinish delegate method getting called instead of didCancel which is working fine in iOS 14 and below version.
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Sep ’24
AVSpeechUtterance freezes with <emphasis> SSML tag
let debugString = "<speak><emphasis level=\"reduced\">Hello</emphasis></speak>" let utterance = AVSpeechUtterance(ssmlRepresentation: debugString)! // <--- Freezes I encountered this bug in iOS 18 beta I sent a feedback through Feedback app.
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0
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654
Activity
Aug ’24
Voice to Text on a Beta platform
I'm writing an app that uses on-device voice to text for recognising scientific terms. It works fine on my phone but now in beta my first tester cannot make it work. All the permission requests are working: p&s Mic and Speech Recognition are both now enabled on the target device where the user granted the app permission. Is there something else I'm missing? Incidentally, both my phone, the target phone and my XCode are fully up to date. Thanks.
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710
Activity
Aug ’24
What methods in what Framework to separate an audio file into two files?
I'm having trouble using SFSpeechRecognizer & SFSpeechRecognitionTask to show me the words from an audio file. I found a solution on stackoverflow to separate the audio file into smaller sizes. How would I do that programmatically using Swift for a macOS app Xcode project? I would prefer not to separate the file into smaller files. I will submit another post with more information for that.
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3
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924
Activity
Aug ’24
IPCAUClient.cpp:139 IPCAUClient: can't connect to server (-66748) <0x104309130>
When using the AVSpeechSynthesizer() , I get an error after a couple of seconds :"IPCAUClient.cpp:139 IPCAUClient: can't connect to server (-66748) <0x104309130>", and then it speaks the text. The second time I call speak, there is no delay and error and it speaks immediately. Where does this error and delay come from and how can I resolve it? Intialization code: self.audioSession = AVAudioSession.sharedInstance() // 2) handle audio session first, before trying to read the text do { try audioSession.setCategory(.playback, mode: .voicePrompt, options: .duckOthers) try audioSession.setActive(false) } catch let error { Logger.model.debug("❓\(error.localizedDescription)") } speechSynthesizer = AVSpeechSynthesizer() speechSynthesizer.usesApplicationAudioSession = true Speak code: let utterance = AVSpeechUtterance(string: text) utterance.preUtteranceDelay = 0.1 utterance.rate = 0.5 utterance.pitchMultiplier = 0.75 utterance.prefersAssistiveTechnologySettings = false self.speechSynthesizer.speak(utterance) The last statement gives this error message!
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1.4k
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Aug ’24
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable "people" sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list somehow? thank you in advance.
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2
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1.1k
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Aug ’24
Configuring Apple Vision Pro's microphones to effectively pick up other speaker's voice
I am developing a visionOS app that captions speech in real environments. Currently, I am using Apple's built-in speech recognizer. However, when I was testing the app with a Vision Pro, the device seemed to only pick up the user's voice (in other words, the voices of the wearer of the Vision Pro device). For example, when the speech recognition task is running, and another person in front of me is talking, the system does not pick up the speech well. I tried to set the AVAudioSession to be equally sensitive to all directions: private func configureAudioSession() { do { try audioSession.setCategory(.record, mode: .measurement) try audioSession.setActive(true) if #available(visionOS 1.0, *) { let availableDataSources = audioSession.availableInputs?.first?.dataSources if let omniDirectionalSource = availableDataSources?.first(where: {$0.preferredPolarPattern == .omnidirectional}) { try audioSession.setInputDataSource(omniDirectionalSource) } } } catch { print("Failed to set up audio session: \(error)") } } And here is how I set up the speech recognition and configure the microphone inputs: private func startSpeechRecognition(completion: @escaping (String) -> Void) { do { // Cancel the previous task if it's running. if let recognitionTask = recognitionTask { recognitionTask.cancel() self.recognitionTask = nil } // The AudioSession is already active, creating input node. let inputNode = audioEngine.inputNode try inputNode.setVoiceProcessingEnabled(false) // Create and configure the speech recognition request recognitionRequest = SFSpeechAudioBufferRecognitionRequest() guard let recognitionRequest = recognitionRequest else { fatalError("Unable to create a recognition request") } recognitionRequest.shouldReportPartialResults = true // Keep speech recognition data on device if #available(iOS 13, *) { recognitionRequest.requiresOnDeviceRecognition = true } // Create a recognition task for speech recognition session. // Keep a reference to the task so that it can be canceled. recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest) { result, error in // var isFinal = false if let result = result { // Update the recognizedText completion(result.bestTranscription.formattedString) } else if let error = error { completion("Recognition error: \(error.localizedDescription)") } if error != nil || result?.isFinal == true { // Stop recognizing speech if there is a problem self.audioEngine.stop() inputNode.removeTap(onBus: 0) self.recognitionRequest = nil self.recognitionTask = nil } } // Configure the microphone input let recordingFormat = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in self.recognitionRequest?.append(buffer) } audioEngine.prepare() try audioEngine.start() } catch { completion("Audio engine could not start: \(error.localizedDescription)") } }
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Jul ’24
Is there a memory leak in localspeechrecognition?
Hello! I have noticed this in Sonoma and in the betas for Sequoia, the ARM variants. I am using the example from https://github.com/sveinbjornt/hear?tab=readme-ov-file in an attempt to cobble together an all-in-one transcription and low-level grammar checker utilizing LanguageTool. I have noticed that the ram usage, specifically the swap, just keeps on climbing while it is processing an audio file. It is... quite amazing to see exactly how much swap the dang thing can use in a pinch. Frighteningly so considering the Mini I am using only has 256gb of storage. Throw an eight hour mp3 audiobook at the process and see for yourself. I am aware that localspeechrecognition wasn't really designed with the idea that people will be throwing audio files at it, so it is understandable that it wouldn't be equipped to gracefully handle this situation. I am a novice programmer here. Seriously - this is my first major stab at programming since dabbling with Qbasic back in elementary school. Thus, this question: if there is a memory leak, is there a way to shunt the swap being used by the app to an external drive? I am willing to take the performance hit if it keeps the internal SSD from paying the ferryman sooner than expected due to excessive swap usage. Thanks!
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2
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834
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Jul ’24
Unable to List Voice Folder - AVSpeechSynthesizer
I am trying to use the Speech Synthesizer to speak the pronunciation of a word in British English rather than play a local audio file which I had before. However, I keep getting this in the debugger: #FactoryInstall Unable to query results, error: 5 Unable to list voice folder Unable to list voice folder Unable to list voice folder IPCAUClient.cpp:129 IPCAUClient: bundle display name is nil Unable to list voice folder Here is my code, any suggestions?? ` func playSampleAudio() { let speechSynthesizer = AVSpeechSynthesizer() let speechUtterance = AVSpeechUtterance(string: currentWord) // Search for a voice with a British English accent. let voices = AVSpeechSynthesisVoice.speechVoices() var foundBritishVoice = false for voice in voices { if voice.language == "en-GB" { speechUtterance.voice = voice foundBritishVoice = true break } } if !foundBritishVoice { print("British English voice not found. Using default voice.") } // Configure the utterance's properties as needed. speechUtterance.rate = AVSpeechUtteranceDefaultSpeechRate speechUtterance.pitchMultiplier = 1.0 speechUtterance.volume = 1.0 // Speak the word. speechSynthesizer.speak(speechUtterance) }
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Jul ’24
API to get AVSpeechSynthesisVoice that are available to download (via Settings.app) but not yet downloaded to a device
Here is the use case, I have a language learning app that uses AVSpeechSynthesizer ❤️. When a user listens to a phrase with the AVSpeechSynthesizer using a AVSpeechSynthesisVoice with a AVSpeechSynthesisVoiceQuality of default it sounds much much worse than voices with enhanced or premium, really affecting usability. There appears to be no API for the app to know if there are enhanced or premium voices available to download (via Settings.app) but not yet downloaded to a device. The only API I could find is AVSpeechSynthesisVoice.speechVoices() which returns all available voices on the device, but not a full list of voices available via download. So the app cannot know if it should inform the user "hey this voice your listening to is a much lower quality than enhanced or premium, go to settings and download the enhanced or premium version". Any ideas? Do I need to send in an enhancement request via Feedback Assistant? Thank you for helping my users ears and helping them turn speech synthesis voice quality up to 11 when it's available to them with just a couple of extra taps! (I suppose the best workaround is to display a warning every time the user is using a default quality voice, I wonder what % of voices have enhanced or premium versions...)
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Jul ’24