I'm facing a bizarre issue with the Apple's Accessibility APIs. I am registering an AXObserver that listens for, among other things, the kAXSelectedTextChangedNotification. For many new users, the kAXSelectTextChangedNotification is not triggered, even though they have enabled Accessibility permission for the app. Other notifications are getting through (kAXWindowMovedNotification, kAXWindowResizedNotification, kAXValueChangedNotification etc - full list here), just not the kAXSelectedTextChangedNotification!
We've found that we can reproduce the error by removing accessibility permission for the app and rebooting our computers. After restarting and reenabling accessibility permissions, the kAXSelectedTextChangedNotification was not received, even though other notifications were fine.
Strangely, the issue can be resolved by launching Apple's Accessibility Inspector app on an impacted computer. Once the Accessibility Inspector is loaded, the kAXSelectedTextChangedNotifications start coming through as expected. This implies to me that either:
We are missing some needed setup when starting the observers. Accessibility Inspector gets it right, thus ‘starting’ the system properly.
Accessibility Inspector is using some Apple private APIs that we don’t have access to.
Things I’ve tried:
I've tried subscribing the AXSelectedTextChangedNotification to different AXUIElements, including the SystemWide element, the Application element, and children elements from the AXApplication. None of these received the kAXSelectedTextChangedNotification, until Accessibility Inspector is booted up. No surprises here, as Apple's documentation confirms that you should add the notification to the root Application AXUIElement if you want to receive notifications for all its children.
I had a theory that the issue might be due to my code calling AXUIElementCreateApplication multiple times, possibly creating multiple "Applications" in Apple's Accessibility implementation. If that’s the case, the notifications might be sent to the wrong application AXUIElement. However, refactoring my code to only call AXUIElementCreateApplication once didn't resolve the issue.
I thought the issue may be caused by subscribing the AXSelectedTextChangedNotification on the high-level application element (at odds with Apple's documentation). I've tried traversing the child AXUIElements until we find one with the kAXSelectedTextAttribute and then subscribing to that. This did not resolve the issue. I don’t think it's the correct path to continue exploring, given that the notifications are received correctly after AccessibilityInspector is launched.
There is one exception to the above: if I add the kSelectedTextChangedNotification listener to a specific text field AXUIElement, I do receive the notification on that text field. However, this is not practical; I need a solution that will work for all text fields within an app. The Accessibility Inspector appears to be doing something that causes the selected-text-changed notifications to be correctly passed up to the high-level application AXUIElement.
Another thought is that I could traverse the entire Accessibility hierarchy and add listeners to every subview that has the kAXSelectedTextAttribute. However, I don’t like this long-term solution. It will be slow and incomplete: new elements get added and removed frequently. I just want the kAXSelectedTextChangedNotification to be received by the high-level Application AXUIElement, which the documentation suggests it should be. I also have evidence that this can work, since notifications start coming through after Accessibility Inspector is launched. It’s just a matter of discovering how to replicate whatever Accessibility Inspector is doing.
An interesting wrinkle: I implemented the 'traverse' strategy above, but was surprised by how few elements were in the hierarchy. Most apps only go down ~2-3 levels, which didn't seem right to me. Perhaps the Accessibility tree isn't fully initialized? I tried adding a 5-second delay to allow more initialization time, but it didn't change anything.
Does anyone have any ideas? Here's our file.
Swift
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I am aware the USB / HID devices can come and go, if you have a long running application that's what you want to monitor.
But for a "one-shot" command-line tool for example, I would like to enumerate the devices present on a system at a certain point in time, interact with a subset of them (and this interaction can fail since the device may have been disconnected in-between enumerating and me creating the HIDDeviceClient), and then exit the application.
It seems that HIDDeviceManager only allows monitoring an Async[Throwing]Stream which provides the initial devices matching the query but then continues to deliver updates, and I have no idea when this initial list is done.
I could sleep for a while and then cancel the stream and see what was received up to then, but that seems like the wrong way to go about this, if I just want to know "which devices are connected", so I can maybe list them in a "usage" or help screen.
Am I missing something?
I am trying to do inline to icon and text in tab bar but it is not allowing me to do it in compact, but it showing me in regular mode , but in regular mode tab bar going at top in portrait mode , But my requirement is tab bar required in bottom with icon and text in inline it showed by horizontally but it showing to me stacked vertically, will you guide me on this so that I can push the build to live users.
Hello,
I tried to use the ManagedAppView component to display a list of apps, I have a text field above my list to make it searchable.
The problem is that when the keyboard appear, all my ManagedAppView components shift half of their height up, inside there list cell, so they are only half visible with the rest of the cell blank.
As the component is Apple Internal, I didn't find any solution to avoid that, is there any fix to have this component stays in place even when the keyboard appear ?
I tried to replace the ManagedAppView by other components and the issue arise only with ManagedAppView.
How can you force cancel a task that doesn't need cleanup and doesn't check for cancellation?
If this cannot be done, would this be a useful addition to Swift?
Here is the situation:
The async method doesn't check for cancellation since it is not doing anything repetively (for example in a loop). For example, the method may be doing "try JSONDecoder().decode(Dictionary<String, ...>.self, from: data)" where data is a large amount.
The method doesn't need cleanup.
I would like the force cancellation to throw an error. I am already handling errors for the async method.
My intended situation if that the user request the async method to get some JSON encoded data, but since it is taking longer that they are willing to wait, they would tap a cancellation button that the app provides.
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell).
I'm trying to call
let result = try await Product.products(for:productIDs) or
let result = try await product.purchase()
And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing?
I tried a lot of alternates, like wrapping in
Task { let result = try await Product.products(for:productIDs) }
and it gives me 'Passing closure as a sending parameter' errors.
Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear.
Code:
struct storeChooser {
public var productIDs: [String]
public function checkProduct1 {
Task { let result = try await Product.products(for: productIDs) }
The above gives the initialization of immutable value skipped, and when I create a
@State var products
Then I get the 'passing closure as a sending parameter' error when i try to run it in a task
it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
I can't find a viable path to call StoreKit from C++ right now and would love some ideas.
I'm implementing the code exactly as shown at 4:09 in
https://developer.apple.com/videos/play/wwdc2023/10172/
However when I add any StoreKit functionality in I immediately get
"Actor isolated structure cannot be exposed in C++"
This makes me think I can't create a StoreKit view and call it from C++? Am I missing a better way? I don't think I can have another structure that holds the storeChooser in it because it will have the same problem (I assume, although I will check). Part of the issue seems to be that my app is C++ so there is no main function called in the swift for me to open this view with either, I was going to use the present function Zoe described (as below).
I've tried a lot of alternative approaches but it seems to be blocking async functions from showing in C++ as well. So I'm not sure how to access the basic product(for:) and purchase(product) functions.
import Foundation
import StoreKit
import SwiftUI
public struct storeChooser: View {
public var productIDs: [String]
public var fetchError: String
//@State //Note this is from the UI
@State public var products: [Product] = []
// @State private var isPresented = true
// weak private var host: UIViewController? = nil
public init() {
productIDs = ["20_super_crystals_v1"]
products = []
self.fetchError = "untried"
}
public var body: some View {
VStack(spacing: 20) {
Text( "Products")
ForEach(self.products) { product in
Button {
//dont do anything yet
} label: {
Text("\(product.displayPrice) - \(product.displayName)")
}
}
}.task {
do {
try await self.loadProducts()
} catch {
print(error)
}
}
}
public func queryProducts() {
Task {
do {
try await self.loadProducts()
} catch {
print(error)
}
}
}
public func getProduct1Name() -> String {
if self.products.count > 0 {
return self.products[0].displayName
} else {
return "empty"
}
}
private func loadProducts() async throws {
self.products = try await Product.products(for: self.productIDs)
}
/* public mutating func present(_ viewController: UIViewController) {
isPresented = true;
let host = UIHostingController(rootView: self)
host.rootView.host = host
viewController.present(host, animated: true)
} */
}
Hi Community,
I'm new on Siri intents and I'm trying to introduce into my App a Siri Intent for Car Commands. The objective is to list into the Apple Maps the Car list of my App. Currently I've created my own target with its corresponding IntentHandlings, but in the .intentdefinition file of my App, I'm not able to find the List Car Intent.
https://developer.apple.com/documentation/sirikit/car-commands
Do I need some auth?
Also I share my info.plist from the IntentExtension.
Thank you very much,
David.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Swift
SiriKit
Intents
App Intents
Hello,
I'm developing a LiDAR-based scanning app using Swift, where I can successfully perform scans and export the results as .obj files. My goal is to have the scan's colors and textures closely resemble real-world visuals as captured by the camera, similar to the results shown in this repository.
In the referenced repository, the result is demonstrated with a single screenshot, but I want to display the textures and colors throughout the entire scanning process, not just at the final result. To clarify, I'm not focused on scanning individual objects but rather larger environments like rooms, houses, or outdoor spaces such as streets.
Here’s what I’m aiming for:
Realistic colors and textures that match what the camera sees during the scan.
Continuous texture rendering during the scanning process, not just in the final exported model.
Could anyone share guidance, sample code, or point me to relevant documentation to achieve this? Any help would be greatly appreciated!
Thank you!
The app provides a simple drawing functionality on a canvas without using a storyboard. After creating drawings in portrait mode, rotating the simulator or the iPad-Device to landscape mode does not update or rescale the existing drawings to fit the newly expanded canvas area. The app can also be launched directly in landscape mode, allowing drawings to be created before rotating the device back to portrait mode. However, the issue persists, with the drawings not adjusting to the new canvas dimensions.
The goal is to achieve the same behavior as in the Apple Notes app: when the iPad is rotated, the drawings should adjust to the newly expanded or reduced canvas area. I would appreciate any suggestions or solutions.
Sample Projekt
[https://github.com/GG88IOS/Test_Drawing_App)
I've developed an app in swift and UIKit. Its multi linguistic app supports English and Arabic. When I change the language from English to Arabic or Arabic to English. After changing language, when I navigate through different screens crash is happening randomly on different screens most of the time when I tap to navigate to a screen. And cash log is:
This time crashed with this error Exception NSException * "Not possible to remove variable:\t945: <unknown var (bug!) with engine as delegate:0x2824edf00>{id: 34210} colIndex:261 from engine <NSISEngine: 0x15c5dd5f0>{ delegate:0x15c594b50\nEngineVars:\n\t 0: objective{id: 31542} rowIndex:0\n\t 1: UIButton:0x15c6255b0.Width{id: 31545} rowIndex:1\n\t 2: 0x281c41450.marker{id: 31548} colIndex:1\n\t 3: UIButton:0x15c6255b0.Height{id: 31547} rowIndex:1073741824\n\t 4: 0x281c412c0.marker{id: 31546} colIndex:1073741825\n\t 5: UIButton:0x15c625a50.Width{id: 31549} rowIndex:11\n\t 6: 0x281c41270.marker{id: 31544} colIndex:2\n\t 7: UIButton:0x15c625a50.Height{id: 31551} rowIndex:1073741825\n\t 8: 0x281c414a0.marker{id: 31550} colIndex:1073741826\n\t 9: UILabel:0x15c625d10.Height{id: 31553} rowIndex:1073741826\n\t 10: 0x281c41590.marker{id: 31552} colIndex:1073741827\n\t 11: UIImageView:0x15c625870.Width{id: 31555} rowIndex:3\n\t 12: 0x281c41360.marker{id: 31554} colIndex:3\n\t 13: UIImageView:0x15c625870.Height{id: 31557} rowIndex:1073741827\n\t 14: 0x281c413b0.marker{id: 31556} colIndex:1073741828"... 0x0000000282fb11a0
For switching language I'm using this code snippet:
private func restartApp() {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate,
let window = delegate.window else {
return
}
// Create a new root view controller
let vc : AppLoadingVC = AppRouter.instantiateViewController(storyboard: .Splash)
let nc = UINavigationController(rootViewController: vc)
ApplicationManager.sharedInstance.isUserLoggedIn = false
DispatchQueue.main.async {
if UserDefaults.isRTL {
UIView.appearance().semanticContentAttribute = .forceRightToLeft
SideMenuController.preferences.basic.forceRightToLeft = true
Localize.setCurrentLanguage("ar")
} else {
UIView.appearance().semanticContentAttribute = .forceLeftToRight
SideMenuController.preferences.basic.forceRightToLeft = false
Localize.setCurrentLanguage("en")
}
window.rootViewController = nc
window.makeKeyAndVisible()
}
}
Please anybody help me I've been stuck here since lot of days. I tried multiple things but all in vain.
I've been beating my head against the wall over a scrollview issue where the top and bottom are cut off in landscape mode. Portrait mode - everything runs swimmingly. The moment I flip the iPad on its side, though, I lose about a quarter of the view on the top and bottom. I thought this was something to do with framing or such; I ran through a myriad of frame, padding, spacer, geometry...I set it static, I set it to dynamically grow, I even created algorithms to try to figure out how to set things to the individual device.
Eventually, I separated the tablet and phone views as was suggested here and on the Apple dev forums. That's when I started playing around with the background image. Right now I have....
ZStack {
Image("background")
.resizable()
.scaledToFill()
.ignoresSafeArea()
ScrollView {
VStack(spacing: 24) {....
The problem is the "scaledToFill". In essence, whenever THAT is in the code, the vertical scrollview goes wonky in landscape mode. It, in essence, thinks that it has much more room at the top and the bottom because the background image has been extended at top and bottom to fill the wider screen of the iPad in landscape orientation.
Is there any way to get around this issue? The desired behavior is pretty straightforward - the background image fills the entire background, no white bars or such, and the view scrolls against it.
Summary
I have a SwiftUI Chart that worked correctly in iOS 17, allowing both horizontal scrolling and tap gesture selection. However, in iOS 18, the same exact chart will not allow for both tap gestures and scrolling to work -- it's either we allow scrolling or we allow tap gestures but not both. We have tried everything to try to circumvent this issue but have had to resort to old methods of creating the chart. This is an issue that has negatively impacted our customers as well.
Again, the charts were working fine on iOS 17, but on iOS 18 the chart scroll + tap gesture capability is not working.
Expected Behavior (iOS 17)
Users can scroll horizontally through the chart.
Users can tap on data points to highlight them.
The selected data point updates when tapped.
Observed Behavior (iOS 18)
The chart no longer scrolls when chartOverlay with the Tap Gesture is applied.
Tap selection still works as expected.
Code Snippet
Below is the working implementation from iOS 17:
private var iOS17ChartView: some View {
Chart {
RectangleMark(
yStart: .value(String(firstLevelAlertBand), firstLevelAlertBand),
yEnd: .value("100", 100)
)
.foregroundStyle(Theme.Colors.green.opacity(0.15))
RectangleMark(
yStart: .value(String(secondLevelAlertBand), secondLevelAlertBand),
yEnd: .value(String(firstLevelAlertBand), firstLevelAlertBand)
)
.foregroundStyle(Theme.Colors.orange.opacity(0.15))
RectangleMark(
yStart: .value("0", 0),
yEnd: .value(String(secondLevelAlertBand), secondLevelAlertBand)
)
.foregroundStyle(Theme.Colors.red.opacity(0.15))
ForEach(telemetryData, id: \.timestamp) { entry in
if let utcDate = dateFormatter.date(from: entry.timestamp) {
let localDate = convertToUserTimeZone(date: utcDate)
let tankLevel = entry.tankLevel ?? 0
LineMark(
x: .value("Date", localDate),
y: .value("Tank Level", tankLevel)
)
.foregroundStyle(statusColor)
AreaMark(
x: .value("Date", localDate),
y: .value("Tank Level", tankLevel)
)
.foregroundStyle(statusColor.opacity(0.50))
PointMark(
x: .value("Date", localDate),
y: .value("Tank Level", tankLevel)
)
.foregroundStyle(selectedDataPoint?.date == localDate ? Theme.Colors.primaryColor : statusColor)
.symbolSize(selectedDataPoint?.date == localDate ? 120 : 80)
PointMark(
x: .value("Date", localDate),
y: .value("Tank Level", tankLevel)
)
//.foregroundStyle(.white).symbolSize(10)
.foregroundStyle(Theme.Colors.white(colorScheme: colorScheme))
.symbolSize(12)
}
}
}
.chartXScale(domain: (firstTimestamp ?? Date())...(latestTimestamp ?? Date()))
.chartXVisibleDomain(length: visibleDomainSize)
.chartScrollableAxes(.horizontal)
.chartScrollPosition(x: $chartScrollPositionX)
.chartXAxis {
AxisMarks(values: .stride(by: xAxisStrideUnit, count: xAxisCount())) { value in
if let utcDate = value.as(Date.self) {
let localDate = convertToUserTimeZone(date: utcDate)
let formatStyle = self.getFormatStyle(for: interval)
AxisValueLabel {
Text(localDate, format: formatStyle)
.font(Theme.Fonts.poppinsRegularExtraSmall)
.foregroundStyle(Theme.Colors.black(colorScheme: colorScheme))
}
AxisTick()
.foregroundStyle(Theme.Colors.black(colorScheme: colorScheme).opacity(1))
}
}
}
.chartOverlay { proxy in
GeometryReader { geometry in
Rectangle().fill(Color.clear).contentShape(Rectangle())
.onTapGesture { location in
let xPosition = location.x - geometry[proxy.plotAreaFrame].origin.x
// Use proxy to get the x-axis value at the tapped position
if let selectedDate: Date = proxy.value(atX: xPosition) {
if let closestEntry = telemetryData.min(by: { abs(dateFormatter.date(from: $0.timestamp)!.timeIntervalSince1970 - selectedDate.timeIntervalSince1970) < abs(dateFormatter.date(from: $1.timestamp)!.timeIntervalSince1970 - selectedDate.timeIntervalSince1970) }) {
selectedDataPoint = (convertToUserTimeZone(date: dateFormatter.date(from: closestEntry.timestamp)!), closestEntry.tankLevel ?? 0)
if let dateXPos = proxy.position(forX: convertToUserTimeZone(date: dateFormatter.date(from: closestEntry.timestamp)!)),
let tankLevelYPos = proxy.position(forY: closestEntry.tankLevel ?? 0) {
// Offset the x-position based on the scroll position
let adjustedXPos = dateXPos - proxy.position(forX: chartScrollPositionX)!
withAnimation(.spring()) {
selectedPointLocation = CGPoint(x: adjustedXPos, y: tankLevelYPos - 60) // Offset popup above the point
showPopup = true
}
}
}
}
}
}
.onChange(of: chartScrollPositionX) { newValue in
// Dynamically update the popup position when scroll changes
if let selectedDataPoint = selectedDataPoint {
if let dateXPos = proxy.position(forX: selectedDataPoint.date) {
let adjustedXPos = dateXPos - proxy.position(forX: chartScrollPositionX)!
selectedPointLocation.x = adjustedXPos
}
}
}
}
}
Please help!
Nick
Hello,
I am using Xcode 16.1 (16B40) on MacOS Sequoia 15.1.0 using a Macbook pro M1 Max
I am developing an app for iOS 17 and 18 using SwiftUI
I created UITests to take the screenshots for the appStore on the simulator
The tests run well and all of them are succeded
The problem appears when I try to get the screenshot files from the xcresult files after the test. There is not any screenshot inside it.
I found a data folder and a Info.plist file. In the data folder there are a lot of files with this pattern data.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA== and other files with this pattern refs.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA==
Ok, I tryed to use fastlane to automatize the screenshots but the problem is still present. The xcresult files have not any png file.
I had no problems doing this action (getting screenshots from a xcresult file) in previous versions of MacOS and Xcode in my current machine.
I just updated my machine to MacOS Sequoia 15.1.1 and the problem is still present
Honestly I don't know how to fix this situation.
With Xcode 15 I had not any problem with that but I am not sure if Xcode 16.0 was runing without problems because I didn't need to use this functionality in those months
Here is my code for a UITest:
import XCTest
final class ScreenshotsUITests: XCTestCase {
let app = XCUIApplication()
let device = "iPhone16"
override func setUpWithError() throws {
continueAfterFailure = true
}
override func tearDownWithError() throws {}
@MainActor
func testEnglishScreens() throws {
let lang = "en"
app.launchArguments.append("UITestMode")
app.launchArguments += ["-AppleLanguages", "(en)"]
app.launchArguments += ["-AppleLocale", "en_US"]
app.launch()
executeTestsForMenus(lang: lang, backLabel: "Back")
executeTestForMatch(lang: lang)
}
@MainActor
func testSpanishScreens() throws {
let lang = "es"
app.launchArguments.append("UITestMode")
app.launchArguments += ["-AppleLanguages", "(es)"]
app.launchArguments += ["-AppleLocale", "es_ES"]
app.launch()
executeTestsForMenus(lang: lang, backLabel: "Atrás")
executeTestForMatch(lang: lang)
}
private func executeTestForMatch(lang: String) {
let startButton = app.buttons["start-button"]
startButton.tap()
let key4 = app.buttons["key-4"]
XCTAssertTrue(key4.waitForExistence(timeout: 30), "Key 4 in match screen is not found")
key4.tap()
let key2 = app.buttons["key-2"]
XCTAssertTrue(key2.exists, "Key 2 in match screen is not found")
key2.tap()
makeScreenShot("playing", lang: lang)
let closeButton = app.buttons["close-button"]
XCTAssertTrue(closeButton.exists, "Close button in match screen is not found")
closeButton.tap()
}
private func executeTestsForMenus(lang: String, backLabel: String) {
let mainHeader = app.staticTexts["Math match"]
XCTAssertTrue(mainHeader.exists, "Header in main screen is not found")
makeScreenShot("mainMenu", lang: lang)
let settingsButton = app.buttons["settings-button"]
XCTAssertTrue(settingsButton.exists, "Settings button in main screen is not found")
settingsButton.tap()
makeScreenShot("Settings", lang: lang)
let backButton = app.buttons[backLabel]
XCTAssertTrue(backButton.exists, "Back button in match screen is not found")
backButton.tap()
let helpButton = app.buttons["help-button"]
XCTAssertTrue(helpButton.exists, "Help button in main screen is not found")
helpButton.tap()
makeScreenShot("Help", lang: lang)
backButton.tap()
let scoreButton = app.buttons["score-button"]
XCTAssertTrue(scoreButton.exists, "Scores button in main screen is not found")
scoreButton.tap()
makeScreenShot("Scores", lang: lang)
backButton.tap()
let playButton = app.buttons["play-button"]
XCTAssertTrue(playButton.exists, "Play button in main screen is not found")
playButton.tap()
makeScreenShot("matchBuilder", lang: lang)
let startButton = app.buttons["start-button"]
XCTAssertTrue(startButton.exists, "Start button in match builder screen is not found")
}
private func makeScreenShot(_ name: String, lang: String) {
takeScreenshot(app, named: "\(lang)-\(name)-\(device)")
}
}
import XCTest
extension XCTestCase {
func takeScreenshot(_ app: XCUIApplication, named name: String, fullScreen: Bool = false) {
let screenshot: XCUIScreenshot
if fullScreen {
screenshot = app.windows.firstMatch.screenshot()
} else {
screenshot = XCUIScreen.main.screenshot()
}
let screenshotAttachment = XCTAttachment(
uniformTypeIdentifier: "public.png",
name: "screenshot-\(name).png",
payload: screenshot.pngRepresentation,
userInfo: nil)
screenshotAttachment.lifetime = .keepAlways
add(screenshotAttachment)
}
}
and here is the content of my testplan file:
{
"configurations" : [
{
"id" : "35BC7C0B-9A5A-4027-9F30-36958C4C1AAF",
"name" : "Test Scheme Action",
"options" : {
"preferredScreenCaptureFormat" : "screenshot",
"testExecutionOrdering" : "random",
"uiTestingScreenshotsLifetime" : "keepAlways",
"userAttachmentLifetime" : "keepAlways"
}
}
],
"defaultOptions" : {
"targetForVariableExpansion" : {
"containerPath" : "container:myAppProject.xcodeproj",
"identifier" : "B27D1B022CA00314001A259B",
"name" : "MyAppProject"
}
},
"testTargets" : [
{
"parallelizable" : true,
"target" : {
"containerPath" : "container:MyAppProject.xcodeproj",
"identifier" : "B27D1B122CA00315001A259B",
"name" : "MyAppProjectTests"
}
},
{
"parallelizable" : true,
"target" : {
"containerPath" : "container:MyAppProject.xcodeproj",
"identifier" : "B27D1B1C2CA00315001A259B",
"name" : "MyAppProjectUITests"
}
}
],
"version" : 1
}
I made tests with old projects in my machine and those projects have the same problem with screenshot files in the xcresult bundles
I don't know if the problem is in my machine, my Xcode, MacOS or other ting. I don't know how to fix this problem
Please, can anyone help me?
Thanks in advance
I am passing UUID Key from View1 to View2. In View2, I need to Fetch entries using TabKey. userId is global variable working fine. Giving error TabKey. Please help. how to get rid of this error.
If I keep this logic inside init method, Getting new error saying that
"Cannot convert value of type 'FetchedResults' to expected argument type 'Binding'
Here is the Code.
@FetchRequest(
sortDescriptors: [NSSortDescriptor(keyPath: \Table2.date, ascending: false)],
predicate: {
guard let currentUserId = AppSession.shared.currentUserId else {
return NSPredicate(value: false) // Or handle the nil case as needed
}
return NSPredicate(format: "userId == %@ AND itemKey == %@", currentUserId as CVarArg, TabKey as CVarArg )
}(),
animation: .default
) private var itab: FetchedResults
We've noticed a pretty common crash that's occurring in our app that appears to only be affecting iOS 18 users. The code in question is below:
func getThing() async throws -> ThingData {
guard shouldRefresh, let data = self.thingData else {
let remoteThingData = try await store.getThingData()
self.thingData = remoteThingData
return remoteThingData // Crash happens here
}
return data
}
The crash happens on a background thread and the actual crash is:
Crashed: com.apple.root.user-initiated-qos.cooperative
EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000004a67149c0
We haven't been able to reproduce the error ourselves but in the past 90 days all of the crashes (several thousand) have been only on iOS 18.
We also found this thread that appears similar from 2 years ago but unsure if it's related because in our case the guard can only be calculated at runtime so there shouldn't be any optimizations happening.
After implementing the method of obtaining video streams discussed at WWDC in the program, I found that the obtained video stream does not include digital models in the digital space or related videos such as the program UI. I would like to ask how to obtain a video stream or frame that contains only the physical world?
let formats = CameraVideoFormat.supportedVideoFormats(for: .main, cameraPositions:[.left])
let cameraFrameProvider = CameraFrameProvider()
var arKitSession = ARKitSession()
var pixelBuffer: CVPixelBuffer?
var cameraAccessStatus = ARKitSession.AuthorizationStatus.notDetermined
let worldTracking = WorldTrackingProvider()
func requestWorldSensingCameraAccess() async {
let authorizationResult = await arKitSession.requestAuthorization(for: [.cameraAccess])
cameraAccessStatus = authorizationResult[.cameraAccess]!
}
func queryAuthorizationCameraAccess() async{
let authorizationResult = await arKitSession.queryAuthorization(for: [.cameraAccess])
cameraAccessStatus = authorizationResult[.cameraAccess]!
}
func monitorSessionEvents() async {
for await event in arKitSession.events {
switch event {
case .dataProviderStateChanged(_, let newState, let error):
switch newState {
case .initialized:
break
case .running:
break
case .paused:
break
case .stopped:
if let error {
print("An error occurred: \(error)")
}
@unknown default:
break
}
case .authorizationChanged(let type, let status):
print("Authorization type \(type) changed to \(status)")
default:
print("An unknown event occured \(event)")
}
}
}
@MainActor
func processWorldAnchorUpdates() async {
for await anchorUpdate in worldTracking.anchorUpdates {
switch anchorUpdate.event {
case .added:
//检查是否有持久化对象附加到此添加的锚点-
//它可能是该应用程序之前运行的一个世界锚。
//ARKit显示与此应用程序相关的所有世界锚点
//当世界跟踪提供程序启动时。
fallthrough
case .updated:
//使放置的对象的位置与其对应的对象保持同步
//世界锚点,如果未跟踪锚点,则隐藏对象。
break
case .removed:
//如果删除了相应的世界定位点,则删除已放置的对象。
break
}
}
}
func arkitRun() async{
do {
try await arKitSession.run([cameraFrameProvider,worldTracking])
} catch {
return
}
}
@MainActor
func processDeviceAnchorUpdates() async {
await run(function: self.cameraFrameUpdatesBuffer, withFrequency: 90)
}
@MainActor
func cameraFrameUpdatesBuffer() async{
guard let cameraFrameUpdates =
cameraFrameProvider.cameraFrameUpdates(for: formats[0]),let cameraFrameUpdates1 =
cameraFrameProvider.cameraFrameUpdates(for: formats[1]) else {
return
}
for await cameraFrame in cameraFrameUpdates {
guard let mainCameraSample = cameraFrame.sample(for: .left) else {
continue
}
self.pixelBuffer = mainCameraSample.pixelBuffer
}
for await cameraFrame in cameraFrameUpdates1 {
guard let mainCameraSample = cameraFrame.sample(for: .left) else {
continue
}
if self.pixelBuffer != nil {
self.pixelBuffer = mergeTwoFrames(frame1: self.pixelBuffer!, frame2: mainCameraSample.pixelBuffer, outputSize: CGSize(width: 1920, height: 1080))
}
}
}
Hi! I´m new developing in this app, I have a problem.
The preview screen is showing me the image bellow, There is no other response, I dont know what could happened.
Thanks!
So…I am hitting a wall here and could use some guidance towards best practice.
I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want.
The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine.
I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly.
And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models.
I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
Hello,
SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time.
I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1.
A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main.
How to reproduce:
Launch the app
Tap the plus button in the navigation bar to create a new item
Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times
Notice the time is updated
Tap on the “Update from View” (once or many times)
Notice the time is updated
Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times
Notice that the time is not update anymore
Am I doing something wrong? Or is this a bug in iOS 18/18.1?
Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have
1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and
2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not.
Thanks,
Axel
import SwiftData
import SwiftUI
@main
struct FB_SwiftData_BackgroundApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.modelContainer(for: Item.self)
}
}
}
struct ContentView: View {
@Environment(\.modelContext) private var modelContext
@State private var simpleModelActor: SimpleModelActor!
@Query private var items: [Item]
var body: some View {
NavigationView {
VStack {
if let firstItem: Item = items.first {
Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard))
.font(.largeTitle)
.fontWeight(.heavy)
Button("Update from Task") {
let modelContainer: ModelContainer = modelContext.container
let itemID: Item.ID = firstItem.persistentModelID
Task {
let context: ModelContext = ModelContext(modelContainer)
guard let itemInContext: Item = context.model(for: itemID) as? Item else { return }
itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000))
try context.save()
}
}
.buttonStyle(.bordered)
Button("Update from Detached Task") {
let container: ModelContainer = modelContext.container
let itemID: Item.ID = firstItem.persistentModelID
Task.detached {
let context: ModelContext = ModelContext(container)
guard let itemInContext: Item = context.model(for: itemID) as? Item else { return }
itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000))
try context.save()
}
}
.buttonStyle(.bordered)
Button("Update from ModelActor") {
let container: ModelContainer = modelContext.container
let persistentModelID: Item.ID = firstItem.persistentModelID
Task.detached {
let actor: SimpleModelActor = SimpleModelActor(modelContainer: container)
await actor.updateItem(identifier: persistentModelID)
}
}
.buttonStyle(.bordered)
Button("Update from ModelActor in State") {
let container: ModelContainer = modelContext.container
let persistentModelID: Item.ID = firstItem.persistentModelID
Task.detached {
let actor: SimpleModelActor = SimpleModelActor(modelContainer: container)
await MainActor.run {
simpleModelActor = actor
}
await actor.updateItem(identifier: persistentModelID)
}
}
.buttonStyle(.bordered)
Divider()
.padding(.vertical)
Button("Update from View") {
firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000))
}
.buttonStyle(.bordered)
} else {
ContentUnavailableView(
"No Data",
systemImage: "slash.circle", //
description: Text("Tap the plus button in the toolbar")
)
}
}
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button(action: addItem) {
Label("Add Item", systemImage: "plus")
}
}
}
}
}
private func addItem() {
modelContext.insert(Item(timestamp: Date.now))
try? modelContext.save()
}
}
@ModelActor
final actor SimpleModelActor {
var context: String = ""
func updateItem(identifier: Item.ID) {
guard let item = self[identifier, as: Item.self] else {
return
}
item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000))
try! modelContext.save()
}
}
@Model
final class Item: Identifiable {
var timestamp: Date
init(timestamp: Date) {
self.timestamp = timestamp
}
}