Swift is a powerful and intuitive programming language for Apple platforms and beyond.

Posts under Swift tag

200 Posts

Post

Replies

Boosts

Views

Activity

VoiceOver: Detect Languages
My app does not automatically switch languages (voices) in VoiceOver when I have VoiceOver on and the screen includes both English and Spanish content. Instead of switching between the correctly accented voice, whatever my manual Voices rotor setting is, that's what the content is announced as. I can manually switch the Voice in the rotor to make words sound inteligible but my main concern is that language changes are not auto-detected even though that feature in my Settings is on. VO does detect language changes in other apps, so I think there must be either misplaced or missing accessibiiltyLanguage strings somewhere in my app. Or is it more than that for localization considerations? I reached out to the Apple Accessibilty team and was directed to open a ticket here, as my question is about the underlying code. I am a novice developer and primarily accessibility SME; i expect that wnen "detect languages" is on in the user settings for VoiceOver, that the voice for the screen reader speech output will automatically switch to the correct language / accent. I recognize there is a problem but am not sure where the breakdown is. I would like guidance how to fix it to relay to my teams. https://developer.apple.com/documentation/objectivec/nsobject/1615192-accessibilitylanguage
1
0
849
Nov ’24
Managing Excessive Memory Usage with AVAssetReader and AVASSETWriter
Hello, I.m deaf-blind programmer. I'm experiencing memory issues in my app. Essentially, I'm writing a video. In this output video, I get content from two sources. The first source is an already recorded video of 18 seconds (just for testing). It will be shown at the beginning of the output video. The second source is an array with photos and another array with audio buffers from AVSpeechSynthesizer.write(). The photos will be added along with the audio buffers to the output video, right after adding the 18-second video. So, in the end, the output video should be: 18-second video + array of photos as video images and, for audio, the buffers from AVSpeechSynthesizer.write(). However, my app crashes as soon as I start the first process. I'm using AVAssetWriter to write the video and AVAssetReader to read the video. Below, I'll show the code where I get the CMSampleBuffer. I'd like an example of how to add the 18-second video to the beginning of the output video. It doesn't need to be a big piece of code. Here it is: // Variables var audioReaderBuffers = [CMSAMPLEBUFFER]() var videoReaderBuffers = [(frame: CVPixelBuffer, time: CMTIME)]() // Get CMSampleBuffer of a video asset if let videoURL = videoURL { let videoAsset = AVAsset(url: videoURL) Task { let videoAssetTrack = try await videoAsset.loadTracks(withMediaType: .video).first! let audioTrack = try await videoAsset.loadTracks(withMediaType: .audio).first! let reader = try AVAssetReader(asset: videoAsset) let videoSettings = [ kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_32BGRA, kCVPixelBufferWidthKey: videoAssetTrack.naturalSize.width, kCVPixelBufferHeightKey: videoAssetTrack.naturalSize.height ] as [String: Any] let readerVideoOutput = AVAssetReaderTrackOutput(track: videoAssetTrack, outputSettings: videoSettings) let audioSettings = [ AVFormatIDKey: kAudioFormatLinearPCM, AVSampleRateKey: 44100, AVNumberOfChannelsKey: 2 ] as [String : Any] let readerAudioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioSettings) reader.add(readerVideoOutput) reader.add(readerAudioOutput) reader.startReading() // Video CMSampleBuffer while let sampleBuffer = readerVideoOutput.copyNextSampleBuffer() { autoreleasepool { if let imgBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) { let pixBuf = imgBuffer as CVPixelBuffer let pTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) videoReaderBuffers.append((frame: pixBuf, time: pTime)) } } } if let videoURL = videoURL { let videoAsset = AVAsset(url: videoURL) Task { let videoAssetTrack = try await videoAsset.loadTracks(withMediaType: .video).first! let audioTrack = try await videoAsset.loadTracks(withMediaType: .audio).first! let reader = try AVAssetReader(asset: videoAsset) let videoSettings = [ kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_32BGRA, kCVPixelBufferWidthKey: videoAssetTrack.naturalSize.width, kCVPixelBufferHeightKey: videoAssetTrack.naturalSize.height ] as [String: Any] let readerVideoOutput = AVAssetReaderTrackOutput(track: videoAssetTrack, outputSettings: videoSettings) let audioSettings = [ AVFormatIDKey: kAudioFormatLinearPCM, AVSampleRateKey: 44100, AVNumberOfChannelsKey: 2 ] as [String : Any] let readerAudioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioSettings) reader.add(readerVideoOutput) reader.add(readerAudioOutput) reader.startReading() while let sampleBuffer = readerVideoOutput.copyNextSampleBuffer() { autoreleasepool { if let imgBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) { let pixBuf = imgBuffer as CVPixelBuffer let pTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) }
1
0
527
Nov ’24
Crash casting class from obj_copyClassList to a type
This is similar to this post https://developer.apple.com/forums/thread/700770 on using objc_copyClassList to obtain the available classes. When iterating the list, I try casting the result to an instance of a protocol and that works fine: protocol DynamicCounter { init(controlledByPlayer: Bool, game: Game) } class BaseCounter: NSObject, DynamicCounter { } static func withAllClasses<R>( _ body: (UnsafeBufferPointer<AnyClass>) throws -> R ) rethrows -> R { var count: UInt32 = 0 let classListPtr = objc_copyClassList(&count) defer { free(UnsafeMutableRawPointer(classListPtr)) } let classListBuffer = UnsafeBufferPointer( start: classListPtr, count: Int(count) ) return try body(classListBuffer) } static func initialize() { let monoClasses = withAllClasses { $0.compactMap { $0 as? DynamicCounter.Type } } for cl in monoClasses { cl.initialize() } } The above code works fine if I use DynamicCounter.Type on the cast but crashes if try casting to BaseCounter.Type instead. Is there a way to avoid the weird and non Swift classes?
11
0
1.2k
Nov ’24
How to change from non-versioned to versioned schema in swiftdata?
My app is using SwiftData, but I deployed it to the app store with no VersionedSchema applied without thinking about migrating the model. Now I need to migrate the data and I need help from someone who has experience moving from non-versioned to versioned. Assuming I currently have a version1, version2 schema, it works fine for the initial install situation, but when I migrate to version1, version2 in an app that is listed on the app store, I run into problems. I don't have any logs to show for it. Thread 1: EXC_BAD_ACCESS (code=2, address=0x16a6578f0) If anyone has had the same experience as above, please respond, thanks! Let me know what kind of logs you need and I'll add them as a comment.
2
1
963
Nov ’24
Calendar integers in english and alphabets in arabic
we are migrating our app to support Arabic language support but the requirement is we want the calendar/date object to display as missed. That is all the numbers in english digits and rest all the words like days, months should be in Arabic. I tried few options but at the end its resulting everything is in Arabic or in English but not the mixed as expected. Attaching the expected behavior.
2
0
474
Nov ’24
Issue with Property Wrapper Publisher Being Deallocated Prematurely When Not Stored as a Property
Hello everyone, I've built a @CurrentValue property wrapper that mimics the behavior of @Published, allowing a property to publish values on "did set". I've also created my own assign(to:) implementation that works with @CurrentValue properties, allowing values to be assigned from a publisher to a @CurrentValue property. However, I'm running into an issue. When I use this property wrapper with two classes and the source class (providing the publisher) is not stored as a property, the subscription is deallocated, and values are no longer forwarded. Here's the property wrapper code: @propertyWrapper public struct CurrentValue<Value> { /// A publisher for properties marked with the `@CurrentValue` attribute. public struct Publisher: Combine.Publisher { public typealias Output = Value public typealias Failure = Never /// A subscription that forwards the values from the CurrentValueSubject to the downstream subscriber private class CurrentValueSubscription<S>: Subscription where S: Subscriber, S.Input == Output, S.Failure == Failure { private var subscriber: S? private var currentValueSubject: CurrentValueSubject<S.Input, S.Failure>? private var cancellable: AnyCancellable? init(subscriber: S, publisher: CurrentValue<Value>.Publisher) { self.subscriber = subscriber self.currentValueSubject = publisher.subject } func request(_ demand: Subscribers.Demand) { var demand = demand cancellable = currentValueSubject?.sink { [weak self] value in // We'll continue to emit new values as long as there's demand if let subscriber = self?.subscriber, demand > 0 { demand -= 1 demand += subscriber.receive(value) } else { // If we have no demand, we'll cancel our subscription: self?.subscriber?.receive(completion: .finished) self?.cancel() } } } func cancel() { cancellable = nil subscriber = nil currentValueSubject = nil } } /// A subscription store that holds a reference to all the assign subscribers so we can cancel them when self is deallocated fileprivate final class AssignSubscriptionStore { fileprivate var cancellables: Set<AnyCancellable> = [] } fileprivate let subject: CurrentValueSubject<Value, Never> fileprivate let assignSubscriptionStore: AssignSubscriptionStore = .init() fileprivate var value: Value { get { subject.value } nonmutating set { subject.value = newValue } } init(_ initialValue: Output) { self.subject = .init(initialValue) } public func receive<S>(subscriber: S) where S: Subscriber, Failure == S.Failure, Output == S.Input { let subscription = CurrentValueSubscription(subscriber: subscriber, publisher: self) subscriber.receive(subscription: subscription) } } public var wrappedValue: Value { get { publisher.value } nonmutating set { publisher.value = newValue } } public var projectedValue: Publisher { get { publisher } mutating set { publisher = newValue } } private var publisher: Publisher public init(wrappedValue: Value) { publisher = .init(wrappedValue) } } /// A subscriber that receives values from an upstream publisher and assigns them to a downstream CurrentValue property. private final class AssignSubscriber<Input>: Subscriber, Cancellable { typealias Failure = Never private var receivingSubject: CurrentValueSubject<Input, Never>? private weak var assignSubscriberStore: CurrentValue<Input>.Publisher.AssignSubscriptionStore? init(currentValue: CurrentValue<Input>.Publisher) { self.receivingSubject = currentValue.subject self.assignSubscriberStore = currentValue.assignSubscriptionStore } func receive(subscription: Subscription) { // Hold a reference to the subscription in the downstream publisher // so when it deallocates, the susbcription is automatically cancelled assignSubscriberStore?.cancellables.insert(AnyCancellable(subscription)) subscription.request(.unlimited) } func receive(_ input: Input) -> Subscribers.Demand { receivingSubject?.value = input return .none } func receive(completion: Subscribers.Completion<Never>) { // Nothing to do here } public func cancel() { receivingSubject = nil assignSubscriberStore = nil } } public extension Publisher where Self.Failure == Never { /// Assigns the output of the upstream publisher to a downstream CurrentValue property /// - Parameter currentValue: The CurrentValue property to assign the values to func assign(to currentValue: inout CurrentValue<Self.Output>.Publisher) { let subscriber = AssignSubscriber(currentValue: currentValue) self.subscribe(subscriber) } } Here’s an example demonstrating the issue, where two classes are used: Source, which owns the @CurrentValue property, and Forwarder1, which subscribes to updates from Source: final class Source { @CurrentValue public private(set) var value: Int = 1 func update(value: Int) { self.value = value } } final class Forwarder1 { @CurrentValue public private(set) var value: Int init(source: Source) { self.value = source.value source.$value.dropFirst().assign(to: &$value) // The source is not stored as a property, so the subscription deallocates } func update(value: Int) { self.value = value } } With this setup, if source isn’t retained as a property in Forwarder1, the subscription is deallocated prematurely, and value in Forwarder1 stops receiving updates from Source. However, this doesn’t happen with @Published properties in Combine. Even if source isn’t retained, @Published subscriptions seem to stay active, propagating values as expected. My Questions: What does Combine do internally with @Published properties that prevents the subscription from being deallocated prematurely, even if the publisher source isn’t retained as a property? Is there a recommended approach to address this in my custom property wrapper to achieve similar behavior, ensuring the subscription isn’t lost? Any insights into Combine’s internals or suggestions on how to resolve this would be greatly appreciated. Thank you!
0
4
440
Nov ’24
UICollectionView Auto cell height problem
Hi, I'm trying to create a UICollectionView where the cell high is automatic. Cells contains a UILabel with all anchors to the contentView of the cell. It seems to work but I have a strange behavior with longer text, on reload data and on device rotation: Cells do not display the whole text or they change row, both randomly. To create my collection view I first create the collection view with a custom flow layout setting the automatic size on viewWillAppear: let collectionViewFlowLayout = CustomFlowLayout() collectionViewFlowLayout.estimatedItemSize = UICollectionViewFlowLayout.automaticSize collectionView = UICollectionView(frame: .zero, collectionViewLayout: collectionViewFlowLayout) and I have also overridden: override func willAnimateRotation(to toInterfaceOrientation: UIInterfaceOrientation, duration: TimeInterval) { collectionView.setNeedsLayout() self.collectionView.layoutIfNeeded() self.collectionView.collectionViewLayout.invalidateLayout() //self.collectionView.reloadData() } Then, I created the custom layout as follow: import UIKit final class CustomFlowLayout: UICollectionViewFlowLayout { override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { let layoutAttributesObjects = super.layoutAttributesForElements(in: rect)?.map{ $0.copy() } as? [UICollectionViewLayoutAttributes] layoutAttributesObjects?.forEach({ layoutAttributes in if layoutAttributes.representedElementCategory == .cell { if let newFrame = layoutAttributesForItem(at: layoutAttributes.indexPath)?.frame { layoutAttributes.frame = newFrame } } }) return layoutAttributesObjects } override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? { guard let collectionView = collectionView else { fatalError() } guard let layoutAttributes = super.layoutAttributesForItem(at: indexPath)?.copy() as? UICollectionViewLayoutAttributes else { return nil } layoutAttributes.frame.origin.x = sectionInset.left if(indexPath.section == 0){ layoutAttributes.frame.size.width = collectionView.safeAreaLayoutGuide.layoutFrame.width - sectionInset.left - sectionInset.right } else if (indexPath.section == collectionView.numberOfSections - 1){ let width = ScreenUtility.getCollectionCellWidthForElement(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing, multiplier: 3) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElement(in: collectionView, at: indexPath, forElementHavingWidth: width, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing, multiplier: 3) layoutAttributes.frame.size.width = width } else if (indexPath.section == collectionView.numberOfSections - 3) || (indexPath.section == collectionView.numberOfSections - 4){ let width = ScreenUtility.getCollectionCellWidthForElement(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElement(in: collectionView, at: indexPath, forElementHavingWidth: width, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing) layoutAttributes.frame.size.width = width } else { let width = ScreenUtility.getCollectionCellSizeForElementFullRow(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElementFullRow(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right) layoutAttributes.frame.size.width = width } return layoutAttributes } } And finally on collection view cells: override func preferredLayoutAttributesFitting(_ layoutAttributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes { setNeedsLayout() layoutIfNeeded() let targetSize = CGSize(width: layoutAttributes.frame.width, height: 0) layoutAttributes.frame.size = contentView.systemLayoutSizeFitting(targetSize, withHorizontalFittingPriority: .required, verticalFittingPriority: .fittingSizeLevel) return layoutAttributes } override func prepareForReuse() { self.nameLabel.text = "" self.idLabel.text = "" self.contentView.setNeedsLayout() self.contentView.layoutIfNeeded() } Let me show you an example on the iPad that is the worst. First Time I open the collection view I have cells on wrong rows and not sized properly Then I rotate the device portrait and the cells are fine On landscape again it changes behavior: This is just an example, things happens apparently randomly, and also sometimes cells disappear (I think the height is set to 0). I really do not understand why, cells width seems to be computed correctly, and cell label is set via setter: open var step: String = "" { didSet { nameLabel.text = step nameLabel.sizeToFit() self.contentView.setNeedsLayout() self.contentView.layoutIfNeeded() } }
2
0
692
Nov ’24
Custom Alarm Sound Not Working in Background or Lock Screen Using Swift 5 and AVAudioPlayer
Hello everyone, I’m developing an alarm app in Swift 5, and I’m running into an issue with playing custom alarm sounds. Here’s the setup: I’m using AVAudioPlayer to play a custom sound when the alarm goes off. I’m triggering the alarm through a local notification, which works perfectly while the app is in the foreground. However, when the app is in the background or the screen is locked, the custom alarm sound doesn’t play. I’ve looked at other apps on the App Store, like Alarmy, which seem to play alarms even when the iPhone is locked or the app is in the background. I’m trying to achieve similar functionality but haven’t been successful. If anyone has experience with creating alarm apps or has a workaround for playing sounds in the background/lock screen, I’d really appreciate your insights. Are there specific permissions or settings I need to enable, or a different approach to handling sound playback? Thank you so much in advance for your help!
0
0
418
Nov ’24
Do i need to put any OS Error handling for Unmanaged.passRetain (obj) or Unmanaged.takeRetain (objptr)
In below Swift code , is there any possiblities of failure of Unmanaged.passRetain and Unmanaged.takeRetain calls ? // can below call fail (constructor returns nil due to OS or language error) and do i need to do explicit error handling here? let str = TWSwiftString(pnew) // Increasing RC by 1 // can below call fail (assuming str is valid) and do i need to do explicit error handling for the same ? let ptr:UnsafeMutableRawPointer? = Unmanaged.passRetained(str).toOpaque() // decrease RC by 1 // can below call fail (assuming ptr is valid) ? and do i need to do explicit error handling Unmanaged<TWSwiftString>.fromOpaque(pStringptr).release()
1
0
538
Nov ’24
NWListener, P2P and awdl interfaces
I'm attempting to create a service that: Listens on iOS device A using NWListener Broadcasts the NWService ( using NWListener(service:using:)) ) on Bonjour Allows a separate device, iOS device B, to receive information about that service via an NWBrowser Connect to that service using the information contained in NWBrowser.Result 's NWEndpoint I've been able to successfully do this using a SwiftNIO service, in the following environments: iOS device A and iOS device B are physical iOS devices on the same WiFi network. This works. iOS device A and iOS device B are iOS simulators on the same machine. This works. iOS device A is a physical device, and iOS device B is a simulator. iOS device A is not connected to a WiFi network, iOS device B is connected to a WiFi network. This works. However, when iOS device A and iOS device B are physical devices that are not connected to a WiFi network, I encounter the following behavior: The Bonjour service is correctly advertised, and iOS device A and iOS device B are able to observe the advertisement of the service. In both cases, iOS device A and iOS device B, while able to resolve an NWEndpoint for the Bonjour service, are not able to connect to each other, and the connection attempt hangs. My setup for the listener side of things looks roughly like: let opts: NWParameters = .tcp opts.includePeerToPeer = true opts.allowLocalEndpointReuse = true let service = NWListener.Service(name: "aux", type: BONJOUR_SERVICE_TYPE, domain: "") try bootstrap.withNWListener(NWListener(service: service, using: opts)).wait() // bootstrap is an artifact of using SwiftNIO Similarly, my setup on the discovery side of things looks like: let params: NWParameters = .tcp params.includePeerToPeer = true let browser = NWBrowser(for: .bonjour(type: BONJOUR_SERVICE_TYPE, domain: BONJOUR_SERVICE_DOMAIN), using: params) browser.browseResultsChangedHandler =  { (searchResults, changed) in // save the result to pass on its NWEndpoint later } and finally, where I have an NWEndpoint, I use SwiftNIO's NIOTSConnectionBootstrap.connect(endpoint:) to initialize a connection to my TCP service ( a web socket server ). The fact that I am able to get P2P networking (presumably over an awdl interface?) between the simulator and the iOS device suggests to me that I haven't done anything obviously wrong in my setup. Similarly, the fact that it works over the same WiFi network and that, in P2P, I am able to at least observe the Bonjour advertisement, strikes me that I'm somewhere in the right neighborhood of getting this to work. I've also ensured that my Info.plist for the app has a NSLocalNetworkUsageDescription and NSBonjourServices for the Bonjour service type I'm browsing for. I've even attempted to exercise the "Local Network Permission" dialog by using a hacky attempt that sends data to a local IP in order to trigger a permissions dialog, though the hack does not appear to actually force the dialog to appear. Is there some trick or other piece of knowledge regarding allowing the use of P2P w/ Network.framework and TCP connections to services?
7
0
2.1k
Nov ’24
Xcode 16 Beta Swift Compiler Settings Missing
Really stumped on this issue my team is seeing with the Xcode 16 Beta (both Xcode 16 version 6 and Xcode 16.1). Wondering if anyone was having a similar issue and if this is a bug or something configured incorrectly. Basically, when I go to build settings and search for anything related to "Swift Compiler" nothing shows up. The only thing that appears with "Swift" in the title is under the User Defined keys (see attached) As such, I'm unable to change the Swift version for the project and I'm stuck in Swift 6 language mode which we're not quite ready for yet. This is only occurring on one of our targets. Our other app projects are behaving as expected. The project in question has the main target we build the project with and 2 support frameworks. The supporting frameworks are also working correctly. Its just the primary build target giving us fits. Curious if anyone is seeing something similar or has suggestions. Thanks!
9
4
2.8k
Nov ’24
AttributeGraph: AG::Graph::update_main_refs(AG::AttributeID)
Hello, I recently have crashes on my application, it results in many crashes with different reasons, here are the different main reasons: AttributeGraph: AG::Graph::update_main_refs(AG::AttributeID) SwiftUICore: closure #1 in ViewLayoutEngine.explicitAlignment(_:at:) SwiftUICore: __swift_instantiateGenericMetadata My main problem is that these crashes appeared without any major changes to my app, and they never happen when I emulate the app from xcode whether on a simulator or a real device. I have other crashes with other errors I can provide them if necessary. So I have a lot of trouble identifying where the errors come from, I tried to activate zombie objects, and address sanitizer without it revealing anything. Thanks in advance for the answers.
0
0
294
Nov ’24
refreshed/updated data on widgets
Hello, I have a small lightweight macOS application that includes a medium widget but the widget does not update with new data as often as I'd like. I understand that in apple's WidgetKit documentation they mention that apple controls when the widget updates due to battery life concerns, but I'd like to know if theres any way at all to control when the widget updates or when I think it makes sense to do so if I am not able to control how often it refreshes new data. https://github.com/Alexx1105/MacStat-v2.1
2
0
558
Nov ’24
UndoManager with SwiftData Not Registering Single Undo Actions Properly in macOS Sonoma 14.x
I am encountering an issue with the UndoManager functionality in a SwiftUI application that integrates SwiftData for persistence. This issue occurs specifically in macOS 14 (Sonoma) but works as expected on macOS 15 (Sequoia). The focused test app I have prepared for demonstration allows users to create ParentItem objects, and for each ParentItem, users can add multiple ChildItem objects. The undo functionality (via Cmd+Z) is not working as expected in Sonoma. When I try to undo a ChildItem addition, the UndoManager does not revert just the last ChildItem added, but instead removes all ChildItems that were added in that session. Expected Behavior On macOS 14 (Sonoma), I expect the UndoManager to undo only the most recent transaction (in this case, a single ChildItem insert), similar to how it functions on macOS 15 (Sequoia). Each ChildItem insertion should be treated as a separate undoable action. Current Behavior In macOS Sonoma, pressing Cmd+Z undoes the entire list of ChildItems added to a ParentItem in the current session, rather than just the most recent ChildItem. This appears to be an issue with undo grouping, but I’ve confirmed that no explicit grouping is being used. Question Is this an issue with UndoManager in macOS Sonoma, particularly in how it interacts with SwiftData persistence? What changes should I make to ensure that each ChildItem insert is treated as an individual undo action in macOS Sonoma, just as it works in Sequoia? Any guidance on isolating the issue or recommended workarounds would be appreciated. I would expect that undo actions for each child addition would be treated as separate transactions, not grouped. Steps Taken to Solve the Problem I attempted to manually save the model context (modelContext.save()) after each ChildItem insert to ensure proper persistence. I also verified that UndoManager was not grouping operations explicitly by calling beginUndoGrouping() or endUndoGrouping() myself. This issue seems to be tied specifically to macOS Sonoma, as it does not occur on macOS Sequoia, where undoing behaves as expected. Conditions macOS 14 Sonoma: The issue occurs consistently. macOS 15 Sequoia: The issue does not occur. This issue appears to be independent of hardware, as I’ve tested it on multiple machines. APIs/Features Potentially Involved UndoManager in a SwiftUI application SwiftData for persistence (using modelContext.save()) macOS version-specific behavior Steps to reproduce Clone test project (https://github.com/Maschina/SwiftDataUndoManagerExample), compile and run Create a new ParentItem in the app (via plus toolbar button in the sidebar). Add multiple ChildItems to the ParentItem (via plus toolbar button in the content / middle column of the navigation split view). Press Cmd+Z to undo the last addition.
2
0
1.2k
Nov ’24
Network framework crashes from nw_browser_cancel call
Hi, I'm using the Network framework to browse for devices on the local network. Unfortunately, I get many crash reports that crash in nw_browser_cancel, of which two are attached. This discussion seems to have a similar issue, but it was never resolved: https://forums.developer.apple.com/forums/thread/696037 Contrary to the situation in the linked thread, my implementation uses DispatchQueue.main as the queue for the browser, so I don't think over-releasing the queue is the problem. I am unable to reproduce this problem myself, but one of my users can reproduce it reliably it seems. How can I resolve this crash? 2024-11-10_14-24-35.3886_+0100-4fdbdb8e944a4b655d60df53da3aa8c759f4fd1f.crash 2024-11-08_08-54-31.6366_+0100-303cabefb74bf89cdea3127b1cad122ee46016f2.crash
2
0
552
Nov ’24
DST, DateEncodingStrategy.iso8601, and UTC Fun
Hello, My code calls a macOS system library which returns Foundation Date properties. I have a program that will run every night, and output the data via the Swift JSONEncoder and uses DateEncodingStrategy.iso8601. As you likely know, a DST shift happened over the weekend here in the US. In my output, every single Date changed by 1 hour, despite the fact that nothing in the underlying data changed overnight. Here is an example diff in the output. I see the "Z", which I think should not be affected by DST changes. - "dateAdded" : "2003-12-15T17:02:56Z", - "dateModified" : "2007-03-07T04:31:16Z", + "dateAdded" : "2003-12-15T18:02:56Z", + "dateModified" : "2007-03-07T05:31:16Z", Here is a sample of the data: public struct Track: Codable, Hashable { var dateAdded: Date? var dateModified: Date? } And the encoding is here: extension Array where Element == Track { public func jsonData() throws -> Data { let encoder = JSONEncoder() encoder.outputFormatting = [.prettyPrinted, .sortedKeys] encoder.dateEncodingStrategy = .iso8601 return try encoder.encode(self) } } Pretty basic stuff overall. So my questions are: Am I correct in my assumption that .iso8601 is UTC, and that UTC is daylight savings shift agnostic? Is this the right way to ensure the my JSON is encoded in UTC? If the library I am calling is building its Date incorrectly, how may I work around the problem? I'm not reporting the library name right now, in order to ensure that my code is doing the right thing without assumptions. Thanks for any tips!
4
0
453
Nov ’24
Dynamically change device orientation, and lock to that orientation
I am new to Swift and iOS development. I am trying to wrap a web app where the orientation is dependent on the URL. I have the code working with Stack Overflow as an example where "https://stackoverflow.com" displays in portrait and all other pages change to landscape after being loaded. I have a URL observer that triggers when the URL changes and calls requestGeometryUpdate. I'm running into the following problem: When changing the orientation with requestGeometryUpdate, the orientation changes, but if the device is physically rotated after the change, the orientation changes again. I would like to make the orientation change locked and permanent until a new page is loaded. Any help would be much appreciated. My code is below: import SwiftUI import WebKit struct TestView: View { private let urlString: String = "https://stackoverflow.com/" var body: some View { TestWebView(url: URL(string: urlString)!) .background(Color.black) .scrollIndicators(.hidden) .ignoresSafeArea([.all])//stretchs webview over notch on iphone .defersSystemGestures(on:.bottom)//deprioritizes multitasking indicator .statusBar(hidden: true)//hides time and battery } } class TestController: UIViewController { var webview: WKWebView! var webViewURLObserver: NSKeyValueObservation? override func viewDidLoad() { super.viewDidLoad() let winScene = UIApplication.shared.connectedScenes.first let windowScene = winScene as! UIWindowScene webview = WKWebView(frame: self.view.frame) webview.autoresizingMask = [.flexibleWidth,.flexibleHeight]//makes webview fit screen in portrait and landscape self.view.addSubview(self.webview) webViewURLObserver = self.webview.observe(\.url, options: .new) { webview, change in let url=change.newValue!!;//! converts from optional to string print(url) let arr = url.absoluteString.split(separator: "stackoverflow.com").map(String.init) var portrait=false if(arr.count>1){ let path = arr[1]; if path=="/"{ portrait=true } } if portrait==true { windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .portrait)) { error in print(error)} } else{ windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .landscape)) { error in print(error)} } self.setNeedsUpdateOfSupportedInterfaceOrientations() } } } // WebView Struct struct TestWebView: UIViewControllerRepresentable { let url: URL func makeUIViewController(context: Context) -> TestController { let webviewController = TestController() return webviewController } func updateUIViewController(_ webviewController: TestController, context: Context) { let request = URLRequest(url: url) webviewController.webview.scrollView.contentInsetAdjustmentBehavior = .never webviewController.webview.load(request) } } struct TestView_Previews: PreviewProvider { static var previews: some View { TestView() } }
1
2
2.2k
Nov ’24
No ObservableObject of Type "" found.
Im building an recipe app for the social media of my mother. i already have the functionality for the users, when a user gets created an empty array gets initiated at the database named favoriteRecipes, which stores the id of his favorite recipes to show in a view. This is my AuthViewModel which is relevant for the user stuff: import Firebase import FirebaseAuth import FirebaseFirestore protocol AuthenticationFormProtocol { var formIsValid: Bool { get } } @MainActor class AuthViewModel : ObservableObject { @Published var userSession: FirebaseAuth.User? @Published var currentUser: User? @Published var currentUserId: String? init() { self.userSession = Auth.auth().currentUser Task { await fetchUser() } } func signIn(withEmail email: String, password: String) async throws { do { let result = try await Auth.auth().signIn(withEmail: email, password: password) self.userSession = result.user await fetchUser() // fetch user sonst profileview blank } catch { print("DEBUG: Failed to log in with error \(error.localizedDescription)") } } func createUser(withEmail email: String, password: String, fullName: String) async throws { do { let result = try await Auth.auth().createUser(withEmail: email, password: password) self.userSession = result.user let user = User(id: result.user.uid, fullName: fullName, email: email) let encodedUser = try Firestore.Encoder().encode(user) try await Firestore.firestore().collection("users").document(result.user.uid).setData(encodedUser) await fetchUser() } catch { print("Debug: Failed to create user with error \(error.localizedDescription)") } } func signOut() { do { try Auth.auth().signOut() // sign out user on backend self.userSession = nil // wipe out user session and take back to login screen self.currentUser = nil // wipe out current user data model } catch { print("DEBUG: Failed to sign out with error \(error.localizedDescription)") } } func deleteAcocount() { let user = Auth.auth().currentUser user?.delete { error in if let error = error { print("DEBUG: Error deleting user: \(error.localizedDescription)") } else { self.userSession = nil self.currentUser = nil } } } func fetchUser() async { guard let uid = Auth.auth().currentUser?.uid else { return } currentUserId = uid let userRef = Firestore.firestore().collection("users").document(uid) do { let snapshot = try await userRef.getDocument() if snapshot.exists { self.currentUser = try? snapshot.data(as: User.self) print("DEBUG: current user is \(String(describing: self.currentUser))") } else { // Benutzer existiert nicht mehr in Firebase, daher setzen wir die userSession auf nil self.userSession = nil self.currentUser = nil } } catch { print("DEBUG: Fehler beim Laden des Benutzers: \(error.localizedDescription)") } } } This is the code to fetch the favorite recipes, i use the id of the user to access the collection and get the favoriteRecipes out of the array: import SwiftUI @MainActor class FavoriteRecipeViewModel: ObservableObject { @Published var favoriteRecipes: [Recipe] = [] @EnvironmentObject var viewModel: AuthViewModel private var db = Firestore.firestore() init() { Task { await fetchFavoriteRecipes() } } func fetchFavoriteRecipes() async{ let userRef = db.collection("users").document(viewModel.userSession?.uid ?? "") do { let snapshot = try await userRef.collection("favoriteRecipes").getDocuments() let favoriteIDs = snapshot.documents.map { $0.documentID } let favoriteRecipes = try await fetchRecipes(recipeIDs: favoriteIDs) } catch { print("DEBUG: Failed to load favorite recipes for user: \(error.localizedDescription)") } } func fetchRecipes(recipeIDs: [String]) async throws -&gt; [Recipe] { var recipes: [Recipe] = [] for id in recipeIDs { let snapshot = try await db.collection("recipes").document(id).getDocument() if let recipe = try? snapshot.data(as: Recipe.self) { recipes.append(recipe) } } return recipes } } Now the Problem occurs at the build of the project, i get the error SwiftUICore/EnvironmentObject.swift:92: Fatal error: No ObservableObject of type AuthViewModel found. A View.environmentObject(_:) for AuthViewModel may be missing as an ancestor of this view. I already passed the ViewModel instances as EnvironmentObject in the App Struct. import SwiftUI import FirebaseCore class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -&gt; Bool { FirebaseApp.configure() return true } } @main struct NimetAndSonApp: App { @StateObject var viewModel = AuthViewModel() @StateObject var recipeViewModel = RecipeViewModel() @StateObject var favoriteRecipeViewModel = FavoriteRecipeViewModel() @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .environmentObject(viewModel) .environmentObject(recipeViewModel) .environmentObject(favoriteRecipeViewModel) } } }
1
0
632
Nov ’24
[cxx-interop] Avoid breaking changes after enabling Swift C++ interoperability in library
Hi all, Background: I am working as a library developer and would like to enable Swift C++ interoperability in our library. Our library supports both CocoaPods and SPM. Question: I would like to know whether it is possible to avoid breaking changes bring to the library users after enabling Swift C++ interoperability. In my experiment, all apps and packages depend on the library needs to enable interoperability in Xcode or package manage tools, otherwise the source code cannot be complied. I am wondering is there any ways to bypass this? For example, is there a way to only enable Swift C++ interoperability only in our libraries?
1
1
427
Nov ’24