Provide views, controls, and layout structures for declaring your app's user interface using SwiftUI.

Posts under SwiftUI tag

200 Posts

Post

Replies

Boosts

Views

Activity

Avoid shift effect on ManagedAppView inside a List
Hello, I tried to use the ManagedAppView component to display a list of apps, I have a text field above my list to make it searchable. The problem is that when the keyboard appear, all my ManagedAppView components shift half of their height up, inside there list cell, so they are only half visible with the rest of the cell blank. As the component is Apple Internal, I didn't find any solution to avoid that, is there any fix to have this component stays in place even when the keyboard appear ? I tried to replace the ManagedAppView by other components and the issue arise only with ManagedAppView.
2
0
134
May ’25
SwiftUI FileManager MacOS moving a file
Until a few days ago, I had a bit of code that could download a file from elsewhere to my home drive, "Users/eric". Today, the code downloads the file to "locat", but the following no longer works let _ = try fileManager.copyItem(atPath: locat, toPath: "/Users/eric/file.txt" ) After a careful search, I've changed the network to allow Network connections, and set User Selected and Downloads Folder to Read/Write without any luck. I am using Catalina and SwiftUI on a recent Mac (2023). As well, it was working just a few days ago. Any ideas or pointers?
1
0
102
May ’25
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
4
0
72
May ’25
How do I size a UITextView with scroll disabled?
tl;dr: UITextView does not auto layout when isScrollEnabled = false I have a screen with multiple UITextViews on it, contained within a ScrollView. For each textview, I calculate the height needed to display the entire content in SwiftUI and set it using the .frame(width:height:) modifier. The UITextView will respect the size passed in and layout within the container, but since UITextView is embedded within a UIScrollView, when a user attempts to scroll on the page, often they will scroll within a UITextView block rather than the page. They currently need to scroll along the margins outside of the textview to get the proper behavior. Since I am already calculating the height to display the text, I don't want the UITextView to scroll. However, when I set isScrollEnabled = false, the text view displays in a single long line that gets truncated. I have tried Setting various frame/size attributes but that seems to have zero affect on the layout. Embedding the textView within a UIView, and then sizing the container, but then the textView does not display at all. Setting a fixed size textContainer in the layoutManager but did not work. There's a lot of code so I can't copy/paste it all, but generally, it looks like struct SwiftUITextEditor: View { @State var text: AttributedString = "" var body: some View { ZStack { MyTextViewRepresentable(text: $text) } .dynamicallySized(from: $text) } } struct MyTextViewRepresentable: UIViewRepresentable { @Binding var text: AttributedString let textView = UITextView(usingTextLayoutManager: true) func makeUIView(context: Context) -> UITextView { textView.attributedText = text textView.isScrollEnabled = false } ... }
1
0
105
May ’25
EditMode & EditButton not working in a way I expect
I have something that looks like: NavigationStack { List(self.items, id: \.self, selection: self.$selectedItems) { item in NavigationLink { ItemView(item: item) .environment(\.managedObjectContext, self.viewContext) } label: { LabelWithMenuView(object: item) { ptr in self.labelHandler(item: item, newName: ptr) } } } if self.editMode?.wrappedValue == .active { editButtons } else { TextField("Add Item", text: self.$newItem) .onSubmit { self.addItem() self.newItem = "" } .padding() } } #if os(iOS) .toolbar { EditButton() } .onChange(of: self.editMode?.wrappedValue) { old, new in print("editMode \(old) -> \(new)") } #endif With that layout, the edit button doesn't show up at all; if I put it as part of the List, it does show up, but the first click doesn't do anything; after that, it works, but the onChange handler doesn't show it getting changed, and the editButtons don't go away.
8
2
2.4k
May ’25
onReceive(_:perform:) on Frontmost Window Only?
I have a simple document-based application for macOS. struct ContentView: View { @Binding var document: TextDocument var body: some View { .onReceive(NotificationCenter.default.publisher(for: .notificationTextWillAppendSomeTextt), perform: { _ in }) VStack { TextEditor(text: $document.text) } } } extension Notification.Name { static let notificationTextWillAppendSomeTextt = Notification.Name("TextWillAppendSomeText") } Suppose that my application currently has three tabs. If I call a menu command through post(name:object:) this menu command call will affect all three of them. This stackoverflow topic talks about it, too. So how could I tell which window should get a call and others don't? Thanks.
3
0
94
May ’25
Xcode 16 SwiftUI List Fast Scrolling Issue
Hi! When building my app using Xcode 16, fast scrolling (using scrollViewProxy.scrollTo) a list would result in items not appearing even when scrolling stopped. This does not happen when the app is built with Xcode 15, even on iOS 18. I'm also getting this error in the logs: List failed to visit cell content, returning an empty cell. - SwiftUICore/Logging.swift:84 - please file a bug report.
5
6
1.3k
May ’25
NavigationStack within NavigationSplitView's detail column clears the path when disappearing
I'd like to persist the path on a sidebar selection, so when user comes back to the sidebar selection, they land where they were before. Unexpectedly, the path gets cleared when sidebarSelection is changed from the NavigationStack that uses the path to something else. Is this an intended behavior? How to workaround it? Using TabView is one way, but TabView has its own problems, so I'm wondering if there's a solution within NavigationSplitView first. Here is a minimal reproduce of the issue: struct Home2: View { private enum SidebarSelection: CaseIterable, Identifiable { var id: Self { self } case files, tags } @State private var sidebarSelection: SidebarSelection? = .files @State private var path: [Int] = [] var body: some View { NavigationSplitView { List(SidebarSelection.allCases, selection: $sidebarSelection) { selection in switch selection { case .files: Label("Files", image: "custom.square.stack") case .tags: Label("Tags", systemImage: "grid") } } } detail: { switch sidebarSelection { case .files: NavigationStack(path: $path) { Subview(depth: 1) .navigationDestination(for: Int.self) { Subview(depth: $0) } } case .tags: Text("Tags") default: EmptyView() } } .onChange(of: path) { print("\(path.count)") } } } struct Subview: View { let depth: Int var body: some View { List { NavigationLink("Next: \(depth + 1)", value: depth + 1) } .navigationTitle("Depth \(depth)") } } #Preview("Home2") { Home2() }
4
0
98
May ’25
DatePicker .graphical style: Inconsistent animation behavior when selecting out-of-range dates
Hi everyone, I’ve noticed an inconsistency in the behavior of SwiftUI’s DatePicker when using the .graphical style with a bounded date range (in:). When a user selects a date (month or year) outside the allowed range: If it's before the lower bound, the picker animates smoothly to the lower bound. BUT if the selected date is after the upper bound, the picker immediately jumps to the upper bound without animation. Note: Using .graphical style with displayedComponents: [.date]. Is this a known issue, and is there any recommended workaround or timeline for a fix? Or is this the intended behavior?
2
0
99
May ’25
List Layout Breaks in NavigationStack When a View Exceeds Screen Width
This is a bug report. FB17433985 The layout of the following ContentView appears correctly when it is outside a NavigationStack. However, when the same view is placed inside a NavigationStack, the layout breaks. It seems that the width of the List is being affected by the width of the buttonsView, which exceeds the screen width. In my testing, this issue occurs on iOS 18.4 and later, but does not occur on iOS 18.2 or iOS 17.5. Workaround I found: Remove the fixed width modifier from the Button If anyone knows of other ways to resolve this issue without affecting the layout, I would appreciate it if you could share them. import SwiftUI let values = (1...100).map { $0 } let buttonTitles = (1...9).map { "Button\($0)" } struct ContentView: View { var body: some View { VStack { List { Section { ForEach(values.indices, id: \.self) { val in HStack { Text("Index: \(val)") } } } } buttonsView } } private var buttonsView: some View { HStack { ForEach(0..<buttonTitles.count, id: \.self) { index in Button() { } label: { Image(systemName: "square.and.arrow.up") .resizable() .frame(width: 48, height: 48) } } } } } @main struct ButtonShapeBugApp: App { var body: some Scene { WindowGroup { if true { NavigationStack { ContentView() } } else { ContentView() } } } } Environment: Xcode Version 16.3 (16E140) iPhone 18.4.1 real device iPhone SE3rd 18.4 simulator Expect layout Broken layout(9 buttons) Broken layout(10 buttons)
2
0
79
May ’25
Opening a New Document from File URL?
I have a sample document-based macOS app. I understand that you can open a new window or a new tab with some text. import SwiftUI struct ContentView: View { @Binding var document: TexDocument @Environment(\.newDocument) var newDocument var body: some View { VStack(spacing: 0) { topView } } private var topView: some View { Button { newDocument(TexDocument(text: "A whole new world!")) } label: { Text("Open new window") .frame(width: 200) } } } Suppose that I have a path to a text file whose security-scoped bookmark can be resolved with a click of a button. I wonder if you can open a new window or a new tab with the corresponding content?. I have done that in Cocoa. I hope I can do it in SwiftUI as well. Thanks.
1
0
95
May ’25
LazyVGrid (embedded in a List) does not resize automatically when content increases and layout changes
I have a List in a sidebar style which contains a LazyVGrid and a Section with a simple list contents. Every thing works well except when content increases and layout changes (from two columns to one column) for the LazyVGrid with editMode changing to .active ... LazyVGrid does not expand/resize when the content increases (the increased content gets clipped)...but does when user expands/folds on the section below :(. However LazyVGrid resizes to show the entire content when the content shrinks with editMode reverting to .inactive Note: If I replace the List with a ScrollView...lazyVGrid resizes perfectly when content increases in editMode = .active....but then I would lose all the Sidebar and List characteristics for the Section below :( Also, looks like .onMove is not supported in LazyVGrids Any pointers to solve the LazyVGrid (embedded in a List) not resizing or expanding when content increases ... will be deeply appreciated. var body: some View {         List {             LazyVGrid(columns: editMode?.wrappedValue == .active ? singleColumn : twoColumns, alignment: .leading, spacing: 10) {                 ForEach(editMode?.wrappedValue == .active ? allDashItems : selectedDashItems) { dashitem in                     DashItemCell(dashitem)                                         }                 .onMove(perform: moveDashItem)                 .environment(\.editMode, editMode)             }             Section(header: Text("Bottom Section")) {                     ForEach (sectionList)&#9;{ item in                         ListItemCell(item)                     }                     .onDelete(perform: deleteFolder)                     .onMove(perform: moveFolder)                 }         }         .listStyle(SidebarListStyle()) }
1
1
1.7k
May ’25
Lists, Generics, Views, Navigation Link, SwiftData - ForEach can't pass a binding anymore.
I'm trying out putting most of my business logic in a Protocol that my @Model can conform to, but I'm running into a SwiftUI problem with a Binding that does not get magically offered up like it does when it the subview is not generic. I have a pretty basic List with a ForEach that now can't properly pass to a generic view based on a protocol. When I try to make a binding manually in the row it says that "item is immutable"... but that also doesn't help me with the NavigationLink? Which is seeing the Binding not the ? But before when the subview was concrete to Thing, it took in the and made its own Binding once it hit the view. I'm unclear on precisely where the change happens and what I can do to work around it. Before I go rearchitecting everything... is there a fix to get the NavigationLink to take on the object like before? What needs to be different? I've tried a number of crazy inits on the subview and they all seem to come back to saying either it can't figure out how to pass the type or I'm trying to use the value before it's been initialized. Have I characterized the problem correctly? Thanks! (let me know if I forgot a piece of code, but this should be the List, the Model/Protocol and the subview) import SwiftUI import SwiftData struct ThingsView: View {     @Environment(\.modelContext) var modelContext     @Query var items: [Thing]          var body: some View {         NavigationStack {             List {                 ForEach(items) { item in                     NavigationLink(value: item) {                         VStack(alignment: .leading) {                             Text(item.textInfo)                                 .font(.headline)                                                          Text(item.timestamp.formatted(date: .long, time: .shortened))                         }                     }                 }.onDelete(perform: deleteItems)             }             .navigationTitle("Fliiiing!") //PROBLEM HERE: Cannot convert value of type '(Binding<Thing>) -> EditThingableView<Thing>' to expected argument type '(Thing) -> EditThingableView<Thing>'             .navigationDestination(for: Thing.self, destination: EditThingableView<Thing>.init) #if os(macOS)             .navigationSplitViewColumnWidth(min: 180, ideal: 200) #endif             .toolbar { #if os(iOS)                 ToolbarItem(placement: .navigationBarTrailing) {                     EditButton()                                      } #endif                 ToolbarItem {                     Button(action: addItem) {                         Label("Add Item", systemImage: "plus")                     }                 }                 ToolbarItem {                     Button("Add Samples", action: addSamples)                 }             }         }     }          func addSamples() {         withAnimation {             ItemSDMC.addSamples(context: modelContext)         }     }          private func addItem() {         withAnimation {             let newItem = ItemSDMC("I did a thing!")             modelContext.insert(newItem)         }     }          func deleteItems(_ indexSet:IndexSet) {         withAnimation {             for index in indexSet {                 items[index].delete(from: modelContext)             }         }     } } #Preview {     ThingsView().modelContainer(for: ItemSDMC.self, inMemory: true) } import Foundation import SwiftData protocol Thingable:Identifiable {     var textInfo:String { get set }     var timestamp:Date { get set } } extension Thingable {     var thingDisplay:String {         "\(textInfo) with \(id) at \(timestamp.formatted(date: .long, time: .shortened))"     } } extension Thingable where Self:PersistentModel {     var thingDisplayWithID:String {         "\(textInfo) with modelID \(self.persistentModelID.id) in \(String(describing: self.persistentModelID.storeIdentifier)) at \(timestamp.formatted(date: .long, time: .shortened))"     } } struct ThingLite:Thingable, Codable, Sendable {     var textInfo: String     var timestamp: Date     var id: Int } @Model final class Thing:Thingable {     //using this default value requires writng some clean up logic looking for empty text info.     var textInfo:String = ""     //using this default value would require writing some data clean up functions looking for out of bound dates.     var timestamp:Date = Date.distantPast          init(textInfo: String, timestamp: Date) {         self.textInfo = textInfo         self.timestamp = timestamp     } } extension Thing {     var LiteThing:ThingLite {         ThingLite(textInfo: textInfo, timestamp: timestamp, id: persistentModelID.hashValue)     } } import SwiftUI struct EditThingableView<DisplayItemType:Thingable>: View {     @Binding var thingHolder: DisplayItemType          var body: some View {                  VStack {             Text(thingHolder.thingDisplay)             Form {                 TextField("text", text:$thingHolder.textInfo)                 DatePicker("Date", selection: $thingHolder.timestamp)             }                      } #if os(iOS)         .navigationTitle("Edit Item")         .navigationBarTitleDisplayMode(.inline) #endif     } } //NOTE: First sign of trouble //#Preview { //    @Previewable var myItem = Thing(textInfo: "Example Item for Preview", timestamp:Date()) //    EditThingableView<Thing>(thingHolder: myItem) //}
4
0
175
May ’25
Reshield apps after certain time?
So I have been working with the screen time api. however I still cant get it to work to reshield certain apps after a certain time because for example Dispatch Queue just gets terminated after a certain time. This is my code right now but the reshielding doesn't get called. Please help I have been working on this since weeks and weeks. import ManagedSettings import DeviceActivity import Foundation class ShieldActionExtension: ShieldActionDelegate { let store = ManagedSettingsStore() let center = DeviceActivityCenter() override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { switch action { case .primaryButtonPressed: // Unshield the app store.shield.applications?.remove(application) // Encode and persist ApplicationToken if let encoded = try? PropertyListEncoder().encode([application]) { UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.set(encoded, forKey: "StoredApplicationTokens") } let unshieldDurationMinutes = 2 let now = Date() guard let endDate = Calendar.current.date(byAdding: .minute, value: unshieldDurationMinutes, to: now) else { completionHandler(.close) return } let activityName = DeviceActivityName("com.myapp.shield.reapply") let schedule = DeviceActivitySchedule( intervalStart: Calendar.current.dateComponents([.hour, .minute], from: now), intervalEnd: Calendar.current.dateComponents([.hour, .minute], from: endDate), repeats: false ) do { try center.startMonitoring(activityName, during: schedule) } catch { print("Error starting monitoring: \(error)") } completionHandler(.close) case .secondaryButtonPressed: completionHandler(.defer) @unknown default: fatalError("Unhandled ShieldAction case.") } } } import DeviceActivity import ManagedSettings import Foundation // Optionally override any of the functions below. // Make sure that your class name matches the NSExtensionPrincipalClass in your Info.plist. class DeviceActivityMonitorExtension: DeviceActivityMonitor { let store = ManagedSettingsStore() override func intervalDidStart(for activity: DeviceActivityName) { super.intervalDidStart(for: activity) // Handle the start of the interval. } override func intervalDidEnd(for activity: DeviceActivityName) { guard let data = UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.data(forKey: "StoredApplicationTokens"), let tokens = try? PropertyListDecoder().decode([ApplicationToken].self, from: data) else { return } let tokenSet = Set(tokens) if store.shield.applications == nil { store.shield.applications = tokenSet } else { store.shield.applications?.formUnion(tokenSet) } // Clear tokens after use UserDefaults(suiteName: "group.Organization.BrainRipe.cmonnow")?.removeObject(forKey: "StoredApplicationTokens") } }
1
0
137
May ’25
A proper design approach for implementing a data logger using BLE in an iOS app.
Thank you for always reading my questions. This time, I'd like to ask some specific questions to gain a deeper understanding of iOS CoreBluetooth. In the previous question, we learned that although iOS can perform BLE scanning in the background, it is not suitable for use as a data logger. I was also taught that when using it as a data logger, the iOS app should use GATT communication, and that instead of reading data from the device one by one, it is recommended to store large amounts of data on the device and connect at an appropriate time (such as when the iOS app enters the foreground) to retrieve the data all at once. My requirements are the same as last time. I want to send data from a device equipped with some kind of sensor via BLE and display it in a graph in the iOS app. Data should be acquired every few to tens of seconds and reflected immediately in the graph. Measurements may take up to 24 hours at most. I would like to avoid making any major changes to the device. Also, it is unclear whether there will be enough memory for the data logger for 24 hours. Therefore, I am first looking for an appropriate communication method for the iOS app. iOS is smart and convenient, so I think users will check the measurement status every time they use this iOS app.Therefore, I want to be able to check the changes from the start of measurement to the present in a graph as soon as the app is launched. I would like to measure data from multiple devices (e.g. 5 devices) at the same time. I have a question based on the above requirements. When thinking about the best way to avoid making changes to the device, the only way I could come up with, as someone with insufficient iOS technology, is to keep the connection open via GATT communication and continue to obtain data. However, does iOS GATT communication have any limitations in this regard? Will the OS automatically disconnect GATT communication at a certain time? Also, if that happens, is there a way to automatically reconnect and obtain the data? Is it possible to smoothly obtain data using iOS GATT communication without any particular restrictions even in the background? Are any other permissions required? Regarding the sixth requirement. Until last time, with BLE scanning, even if there were multiple devices, the iOS app could measure the data for as many devices as it wanted, but this time, how many devices can be read? In the case of GATT communication with iOS CoreBluetooth, can multiple devices maintain a long connection? Or is it basically better to have one device per connection when creating such an app for iOS? I would like to know if there are any restrictions or points to be careful of when using GATT communication with multiple devices. I'm sorry for broadening my question, but if neither question 1 nor question 2 works, it will put a burden on the design of the device. If data is stored on the device, is it possible to automatically and periodically connect to the device at a set time interval (for example, once an hour, allowing for some margin of error) when the iOS app is in the background, and obtain log data from the device? If you can think of any other best methods, please feel free to let me know. Also, I'd be happy if you could reply with any reference materials or URLs. Please note that our response may be delayed.
0
0
139
May ’25
Navigation broken in iOS 18.4
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on. ** Originally posted in 'Core OS' topic but realized 'UI Frameworks > General' made more sense. My bad. ** My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup: UIApplicationDelegate > UIWindow > rootViewController of window is a UITabBarController > each tab is a UINavigationController rootViewController of nav controller is a UIHostingController > rootView of the hosting controller is a SwiftUI View In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here: Use case A: In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal. However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank. It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored. Here is a warning that is logged in the console when I tap the 'Back ' button: Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00> EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view. Use case B Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed. It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination. Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000> Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views. Conclusion This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken. I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16. I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
3
7
544
May ’25
How to reopen a closed SwiftUI WindowGroup window programmatically without user interaction?
I’m building a macOS app using SwiftUI with a WindowGroup(id: "rootWindow") for the main UI. The app shows a countdown timer, and the timer continues to run even after the user closes the main window (clicks the red "X"). When the timer reaches 0, I want to automatically reopen that window and bring the app to the front. I’m currently using the following code to bring the app to the foreground and show the window when the app is still open (but not focused/resign active state): NSApp.activate(ignoringOtherApps: true) NSApp.windows.forEach { window in if window.identifier?.rawValue.starts(with: "rootWindow") { window.makeKeyAndOrderFront(nil) } } However, this doesn’t work when the window has been closed. At that point, NSApp.windows no longer contains my SwiftUI window, and I have no reference to recreate or reopen it. I also cannot use openWindow environment value as it requires a view. How can I programmatically reopen a SwiftUI WindowGroup window after it’s been closed, without requiring any user interaction (like clicking the Dock icon)?
2
0
108
May ’25
A basic DocumentGroup App presents two back "<" buttons on the navigation bar.
Please has anyone found a workaround for duplicate back buttons appearing on the toolbar of a ContentView launched from a DocumentGroup? The problem occurs with Xcode 14.0 running a basic DocumentGroup App on iOS 16.0. To reproduce, simply build a new project using the "Document App" template. Build and run in the iOS/iPadOS simulator or on an iOS/iPadOS device. Two back buttons appear. Only one functions. I've not found a way to eliminate the dud. This problem has occurred throughout the Xcode 14.0 beta program.
8
6
2.0k
May ’25
Cannot reassign worldTracking / planeDetection providers in my PlacementManager when switching environments
Environment Xcode: 16.2 VisionOS SDK 2.4 Swift 6.1 Targets: Apple Vision Pro (immersive space) Frameworks: ARKit, RealityKit, SwiftUI What I’m Trying to Do I have a view-model class PlacementManager that holds two AR providers: private var worldTracking: WorldTrackingProvider private var planeDetection: PlaneDetectionProvider I want to dynamically replace these providers in a setEnvironment(_:) method (so I can save/clear a JSON scene and restart ARKit). What’s Happening If I declare them as : private let worldTracking = WorldTrackingProvider() private let planeDetection = PlaneDetectionProvider() I get compile-errors when I later do: self.worldTracking = newWorldTracking // Cannot assign to property: 'worldTracking' is a 'let' constant If I change them to un-initialized vars: private var worldTracking: WorldTrackingProvider private var planeDetection: PlaneDetectionProvider then in my init() I get: self used in property access 'worldTracking' before all stored properties are initialized Code snipet @Observable final class PlacementManager : ObservableObject { private var worldTracking: WorldTrackingProvider private var planeDetection: PlaneDetectionProvider // … other props … @MainActor init() { // error: self.worldTracking used before init… planeAnchorHandler = PlaneAnchorHandler(rootEntity: root) persistenceManager = PersistenceManager( worldTracking: worldTracking, rootEntity: root ) // … } @MainActor func setEnvironment(env: Environnement) async { let newWorldTracking = WorldTrackingProvider() let newPlaneDetection = PlaneDetectionProvider() try await appState!.arkitSession.run( [ newWorldTracking, newPlaneDetection ] ) self.worldTracking = newWorldTracking self.planeDetection = newPlaneDetection // … } } What I’ve Tried Giving them default values at declaration (= WorldTrackingProvider()) Initializing them at the top of init() before any use Passing the new providers into arkitSession.run(...) My Question What is the recommended Swift-style pattern to declare and reassign these ARKit provider properties so that: They’re fully initialized before use in init(), and I can swap them out later in setEnvironment(...) without compiler errors? Any pointers (or links to forum threads / docs) would be greatly appreciated!
0
0
109
May ’25
Lock widget for pro-users
Hi, I have added widgets to my iOS app and I would like to make this feature only accessible to "pro" users that have made a non-consumable in-app purchase. Currently, I am doing the following: I store an "isUnlocked" property in the Keychain after the purchase is made I read data to be displayed in the widget and here I also query the Keychain and store whether the widget is unlocked I have no refresh policy, but only change the widget data on a significant time change a different view is displayed when the app is locked Some dummy code snippets: func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> Void) { &#9;&#9;let entry = readContents() &#9;&#9;let timeline = Timeline(entries: [entry], policy: .never) &#9;&#9;completion(timeline) } struct WidgetEntryView: View { &#9;&#9;let entry: Provider.Entry     @Environment(\.widgetFamily) var family     @ViewBuilder     var body: some View {         switch family {         case .systemSmall:             if !entry.isUnlocked {                 LockedWidgetView()             } else if let event = entry.event {                 SmallWidgetEventView(event: event)             } else {                 NoDataWidgetView()             } ... func applicationSignificantTimeChange(_ application: UIApplication) { &#9;&#9;if #available(iOS 14.0, *) { &#9;&#9;&#9;&#9;WidgetCenter.shared.reloadAllTimelines() &#9;&#9;} ... However, 2 unexpected things happen: the view is refreshed intraday (not only at midnight i.e. at significant time change) sometimes the LockedWidgetView is displayed. Especially the latter is problematic, because it gives false information to a user that has already made the in-app purchase. How can I achieve my goal of only displaying info when the user has made the in-app purchase? Thanks in advance. P.S. Although it would not have my preference, I would also find it acceptable if the widget is only shown as option to add once the purchase is made. In other words, I was considering changing the Widget itself: struct MyWidget: Widget {     private var supportedFamilies: [WidgetFamily] = isUnlocked() ? [.systemSmall, .systemMedium] : [] but I believe I cannot re-initialise the widget from the app when the user makes the in-app purchase, because the only refresh option that I have is WidgetCenter.shared.reloadAllTimelines()
7
0
3.6k
May ’25