watchOS is the operating system for Apple Watch.

Posts under watchOS tag

143 Posts

Post

Replies

Boosts

Views

Activity

Deeplink between two standalone watchos App
I have two standalone app written for watchos (standalone). One to authenticate and one for connectivity to real-world devices. The connectivity app uses the authentication app before every action, Im testing this with two xcode projects I have created and tried different things ended up with this error. authapp://authenticate?callback=linkingapp://callback -[SPApplicationDelegate extensionConnection:openSystemURL:]:2418: URL with scheme "authapp" not supported how to get the url scheme working? Tested this in simulator and real device. info.plist and AppDelegate files are placed in both apps.
1
0
1.1k
Feb ’25
How to support foregroundColor (deprecated) and foregroundStyle in watchOS 9/10?
In my Watch app on watchOS 9 I was using .foregroundColor(myColour) to colour the text in a widgetLabel on a corner complication like this: let myColour: Color = functionThatReturnsAColorObjectConstructedLike Color.init(...) // green .widgetLabel { Text(myText) .foregroundColor(myColour) } It worked fine; the widget label was green. Now, in watchOS 10, I see that foregroundColor() is being deprecated in favour of foregroundStyle(), and I can use .foregroundStyle(.green), and - importantly - foregroundStyle() is only available on watchOS 10 and newer. myColour is calculated depending on some other info, so I can't just write .green, and when I use .foregroundStyle(myColour) the widget label comes out as white every time, even if I set myColour = .green. I think I have to use some sort of extension to pick the right combination, something like: extension View { func foregroundType(colour: Colour, style: any ShapeStyle) -> some THING? { if #available(watchOS 10.0, *) { return foregroundStyle(style) } else { return foregroundColor(colour) } } } // Usage let myStyle: any ShapeStyle = SOMETHING? ... .widgetLabel { Text(myText) .foregroundType(colour: myColour, style: myStyle) It doesn't work. I just can't figure out what should be returned, nor how to return it. Any ideas?
3
2
3.5k
Feb ’25
Issue with Long Press and Drag Gesture Not Ending When Another Finger Swipes on watchOS
I am developing a watchOS app with a tab view, and inside one of the tabs, I have a 2x2 collection view layout. Each collection item contains a view that handles: Tap Gesture (.onTapGesture) → Executes an action immediately. Long Press Gesture (LongPressGesture) → Triggers an update when long press starts and again when it ends. Drag Gesture (DragGesture) → Updates the position while dragging and resets values when the gesture ends. Issue: Most of the time, the gestures work correctly, but if another finger swipes on the screen while a long press is active, sometimes the onEnded event does not trigger, leaving the button in an active state. Observations: The onTapGesture executes normally without issues. The LongPressGesture starts as expected, but if another finger interacts with the screen, the onEnded of the drag gesture does not always trigger. This results in the button remaining visually or functionally "pressed" until another interaction occurs. Has anyone encountered similar behavior in watchOS? How can I ensure that long press and drag gestures always complete even when another finger swipes on the screen? Thanks in advance!
1
0
712
Feb ’25
There seems to be a bug with digitalCrownAccessory
After reading the documentation on .digitalCrownAccessory, I am under the impression that the system should know to show your accessory and hide your accessory according to whether the crown is being rotated. I have noticed this is not the case. I have also tried a few work arounds with no luck. Here is a simplified version of my code. I have recorded a video of the issue I am seeing, but I can't upload it, so I have attached some screenshots instead. Expected result: After rotating the crown, the accessory image should disappear along with the vertical system scroll bar. Actual result: After rotating the crown, the vertical system scroll bar disappears but the accessory image stays behind. Versions: Sonoma 14.6.1 Xcode 16 Beta 5 (and Xcode 15.4) Apple Watch Ultra 2 watchOS 11 (device and simulator) Starting file (main): import SwiftUI @main struct DummyWatch_Watch_AppApp: App { var body: some Scene { WindowGroup { ContentView() } } } ContentView.swift: import SwiftUI struct ContentView: View { @State var crownValue: CGFloat = 0 var body: some View { VStack { Text("Hello, world!") } .focusable() .digitalCrownRotation($crownValue, from: 0, through: 10, by: 0.1, sensitivity: .low, isContinuous: false) .digitalCrownAccessory { Image(systemName: "speaker.fill") } .padding() } } Images: Scrolling: Speaker wont go away:
1
1
532
Feb ’25
Watch Ultra 2: How Do I list my app on Auto-Launch Settings
I'm developing a watchOS app for Watch Ultra 2 that implements water detection using CMSubmersionManager. I would like to make it appear in the Auto-Launch settings menu, but my app is not appearing in the settings (Settings > General > Auto-Launch > When Submerged > Selected App).... What additional steps should I take to make this work? Environment Device: Watch Ultra 2 watchOS: 11.2 Xcode: 16.0 Implementation I have implemented the following as per documentation: Added the Shallow Depth and Pressure capability and Entitlement. Added the "Shallow Depth and Pressure" capability Confirmed entitlement "com.apple.developer.submerged-shallow-depth-and-pressure" was automatically added Note: I initially thought I should use "com.apple.developer.submerged-depth-and-pressure" (without "-shallow") since I'm targeting a maximum depth of 6 meters, but this resulted in compilation errors. ref: https://developer.apple.com/forums/thread/740083 ref: https://developer.apple.com/forums/thread/735296 Added NSMotionUsageDescription and WKBackgroundModes <key>NSMotionUsageDescription</key> <string>Required for water detection</string> <key>WKBackgroundModes</key> <array> <string>underwater-depth</string> </array> According to the documentation: "It also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." What additional steps are needed to make the app appear in Auto-Launch settings? Has anyone successfully implemented this feature?
3
0
919
Feb ’25
Configuring WebSocket API for watchOS App
Hi all, I’m developing a watchOS app that uses a WebSocket API to process voice audio. However, I keep encountering this error when trying to establish the connection: nw_endpoint_flow_failed_with_error [C1 <server URL>:443 failed parent-flow (unsatisfied (Path was denied by NECP policy), interface: ipsec2, ipv4, ipv6, proxy)] already failing, returning I’ve read Technical Note TN3135, which outlines an exception for audio streaming apps. My app is an audio streaming app, and I’ve already added background audio mode to the app’s capabilities. However, I’m not sure what else is required to meet the exception described in TN3135. Questions How do I meet the exception outlined in TN3135 for WebSocket audio streaming on watchOS? Does NECP enforce additional restrictions even with background audio enabled, and how can I address this? Any guidance or examples of implementing WebSocket audio streaming on watchOS would be greatly appreciated. Thanks!
2
0
869
Jan ’25
Extended Runtime Session vs HKWorkoutSession Issues
I am working on an Apple Watch companion app to an existing live iOS app. I am utilizing the heart rate tracking for an active 'self-care' sauna session. I say self-care in quotes because it's more self-care than a workout activity, but it is closely blurring the lines between the two. I have come to understand that if a session truly isn't a workout, then you should not use workoutSession.startActivity. However the app needs to function entirely like a workout would. This is not a meditation application. Sauna is actually just one of many activity types supported in the app. I have tried using extended runtime session, and there have been numerous issues with doing so. It is not nearly as robust for the user. For example, the active session is not prioritized by the watch's CPU. Now playing is no longer functional. Heart rate is far more inconsistent, and this variable is as critical as if it were in a workout. I have tried using HKWorkoutSession, however I worry the app will be rejected by doing so. This method works most accurately to collect the right data for the user, and prioritizes system resources as expected. The app can be moved to the background as expected and continue to communicate with the iOS app. What is the best way to move forward here. It almost feels like I am operating in a grey area with no real solution in place. Any assistance is greatly appreciated as we would like to follow all guidelines while producing a high quality experience for our users.
2
0
817
Jan ’25
Xcode cannot deploy to Apple Watch SE even once
Got a Watch SE recently only to find out that I can't deploy apps to it from Xcode even once. I always get the message "Connecting to Watch" and "Reconnecting to Watch". Tried with Xcode 16 and then with 16.2. Same result. For countless times, I have tried every possible solution posted on this forum and elsewhere but to no avail. Filed a feedback, no reply yet from Apple. Looks like something is seriously broken. Please fix this. FB16122816
0
0
397
Jan ’25
Should WCSession.isPaired be true before checking WCSession.isWatchAppInstalled ?
I have a depended watch app bundled with my iOS app. // ... <key>WKRunsIndependentlyOfCompanionApp</key> <false/> // ... My code: guard WCSession.isSupported() else { return } let session = WCSession.default session.delegate = self session.activate() public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) { // ... if (session.activationState == .activated) { let log = Log(isPaired: session.isPaired, isWatchAppInstalled: session.isWatchAppInstalled) uploadLogToServer(log) } // ... } and also: guard WCSession.isSupported() else { return } let session = WCSession.default guard session.activationState == .activated, session.isWatchAppInstalled else { return } do { try session.updateApplicationContext(...) } catch { uploadErrorToServer(error) } What I've observed is that when I query the logs in the server's database, I get entities with isPaired = false and isWatchAppInstalled = true. Also, when I query the errors I see deviceNotPaired errors. So my question is, does Should WCSession.isPaired property be true before accessing WCSession.isWatchAppInstalled property ?
1
0
899
Jan ’25
Alarms- watch face widget no longer working properly.
Hello, since an update in September, the alarm widget on the watch face no longer counts down accurately like it used to. This is extremely frustrating for me because I used it for work so I have know exactly how much time I had in a particular circumstance. So for example, say I have an alarm set for 12:30. Before the update in September, I was able to look at my watch and know immediately that I had 24 minutes before the alarm, or look again and know it was the. 10 minutes before the alarm. Now, if I look at the watch face, it will say I have 24 minutes before the alarm, but it may actually only be 10 minutes before the alarm. I understand for some people this may be trivial, but it is really disappointing for me, and renders one of the most useful features of the Apple Watch useless to me now. I am hoping this is just an oversight during an update, so looking to see if this is something that is currently being worked on? I just installed beta 11.3 and still having the same issue. Now, if I press and hold on the watch face, like I’m going to change watch faces, then click out of it. It does update it. But it is not the same as it used to be. Thank you
2
0
431
Jan ’25
XCode Error WatchOS version doesn't match deployment target, watch fully updated
I am trying to build my watch app on my series 4 Apple watch currently running WatchOS 10.3 with a deployment target of 10.2 and Xcodes claims that my watch's OS version is too low. I have fully updated my watch to 10.3, tried to downgrade the deployment target to no avail. Xcode doesn't seem to be getting any data on what OS version my watch is running. It says watchOS () in the manage run destinations page. I imagine this is a problem with the connection between my watch and my mac but I cannot solve it. Any advice?
4
1
1.8k
Jan ’25
Apple Watch cannot reconnect
None of my existing apps (both in-AppStore and in-development) nor even a brand new WatchOS app can be installed to my Apple Watch. While using Xcode to build and deploy to my Watch, I get this: ”Waiting to reconnect to Apple Watch Xcode will continue when the operation completes.” However, this dialog persists and never completes. I’m running all of the latest: MacOS 14 beta 4, Xcode 15 beta 5, Watch OS 10 beta 4, iOS 17 beta 4. I’ve tried resetting my Watch (with “Erase All” option) and restarting the Mac, the phone and the watch. Any help?
42
16
21k
Jan ’25
NSApplicationServices is invalid when uploading a TestFlight build
Hello, any one encounter the issue NSApplicationServices is invalid when uploading TestFlight build? We are facing an issue with our latest iOS build. For context, we are trying to add support for the apple watch connectivity with tvOS. After uploading our build, we get the following error: Invalid Info.plist key. The key 'NSApplicationServices' in bundle myapp.app/Watch/watch.app is invalid. However, the doc indicates that NSApplicationServices must be declared in the Info.plist file (source: https://developer.apple.com/documentation/devicediscoveryui/connecting_a_tvos_app_to_other_devices_over_the_local_network?changes=_1_7) Dev environment: Xcode v14.0 (14A309) to dev and archive Deployment target: watchOS 6.0 & iOS 13.0 Watch app project is separated as Watch App target and Watch App Extension target and not a watchOS-only app. Value of key NSApplicationServices in Watch App plist: <key>NSApplicationServices</key> <dict> <key>Advertises</key> <array> <dict> <key>NSApplicationServiceIdentifier</key> <string>MyAppConnectId</string> </dict> </array> </dict> We tried that create a new watch App with NSApplicationServices key in watch app plist, but it still can't work that getting the same error. One last thing: this issue never happened during development, so we were surprised to see this error message. FYI, the doc we are referring: https://developer.apple.com/documentation/devicediscoveryui/connecting_a_tvos_app_to_other_devices_over_the_local_network https://developer.apple.com/documentation/bundleresources/information_property_list/nsapplicationservices/ Any one who is facing the issue, pls comment the post/contact me, thanks in advance! let myE_mail = "whailong" + "2010" + "@" + "g" + "ma" + "il." + "com"
1
0
1.1k
Jan ’25
Apple Watch Connectivity Issues XCode
Whenever I try to build on my Apple Watch using Xcode, I often encounter connection issues. It typically takes about an hour of troubleshooting, including restarting devices, restarting Xcode, erasing the Apple Watch, and other steps. I was wondering if anyone else has experienced similar problems and if there are any effective solutions.
0
1
547
Dec ’24
Identifying Essential Apple Bundle ID for Apple Watch-iPhone Connectivity in MDM Environment
I am experiencing difficulties in fully integrating my Apple Watch with a supervised iPhone under MDM control. While I have successfully paired the watch with the iPhone, I am facing issues with some apps not syncing or appearing on the Apple Watch. This issue persists despite having allowed their bundle IDs in the MDM’s whitelist. Could anyone provide guidance on which specific Apple bundle ID is crucial for maintaining the connectivity and functionality between the iPhone and the Apple Watch? Understanding this would help in ensuring that the necessary bundle ID is whitelisted in the MDM settings, thus resolving the app visibility and functionality issues on the Apple Watch.
2
2
1.1k
Dec ’24