Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

Posts under Xcode Cloud tag

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I’m new to Xcode and etc., My results are not showing in my sidebar. I’ve researched and tried everything that I could possibly find! Is it something I’m missing?
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I'm trying to archive my app via Xcode Cloud and auto-deploy to TestFlight but it fails during "Prepare Build for App Store Connect" with the following error message: ITMS-90334: Invalid Code Signature Identifier. The identifier "CoreImageExtensions-dynamic-555549444e09e22796a23eadb2704bf219d5c1fa" in your code signature for "CoreImageExtensions-dynamic" must match its Bundle Identifier "CoreImageExtensions-dynamic" CoreImageExtensions-dynamic is a .dynamic library target of a package that we are using. It seems that at some point a UUID is added to the library's identifier, which messes with code signing. When archiving and uploading the app in Xcode directly, everything works just fine. Any idea why this is happening and how I could fix it?
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Is there any option to access to archived IPA using env variables? Looking at docs we can access just to xcarchive, using: CI_AD_HOC_SIGNED_APP_PATH CI_APP_STORE_SIGNED_APP_PATH CI_ARCHIVE_PATH CI_DEVELOPMENT_SIGNED_APP_PATH
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Anyone know how to get Xcode cloud build crashes desymbolicated? I have a crash in organizer, and there seems to be no way to associate the remote build with the DSYM. I have a build made through Xcode cloud. I can download artifacts. TBH it's been a while since I've gone fishing for dsyms in an xcarchive but I found one. Am I missing something?
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Swift Playgrounds Shapes has code I would like to use in Xcode, but it doesn't work. I have imported UIKit and SpriteKit. How do you create a circle and set it in a scene? I'd also like to modify its isDraggable Boolean value, and add the event handlers: .touch and .touchUp Thanks!
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I started to use Xcode cloud and In order to use aws command in Xcode build run script, I added ci_pre_xcodebuild script to install aws cli: 'brew install awscli' This script duration is about 12 minutes in each xcode cloud build. Is there a better way to do it that will take less time?
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We've been using Xcode Cloud since it was first made available. We have 2 apps that have built almost 100 times each and haven't encountered too many issues. This morning I noticed we had a failed build and when I went to see why, I could not see the details of the build in Xcode. I went to the appstore connect site to see if it was just an Xcode hiccup. It's not showing any workflows for either app (we had 2 workflows each). I've checked back several times and I either get a message about Xcode cloud not being setup or "The page you're looking for cannot be found". I checked Apple's System Status page and Xcode Cloud is showing green. Anyone else having this issue?
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I've been using Xcode Cloud for months now, and it's been fantastic when it works. I have several workflows setup, but for the last few weeks, any workflow I have that has a test action in it will queue up, but it sits there waiting to start forever. I've left them queued up for days at a time, and they just refuse to start. It hasn't always been this way - I've definitely had builds run tests and complete before, just not in the last few weeks. I've tried making new workflows, thinking that somehow something got corrupted with my existing ones, but it doesn't seem to make a difference. I have other workflows for archiving and deploying through TestFlight, and those workflows do start, usually just a minute or so after it gets queued up. I've tried changing the start conditions - running them manually, setting them up on a schedule, basing them on PRs - nothing seems to make a difference. Has anybody else had this problem? Any suggestions on how to get those builds w/ tests to run? I'm guessing this is just a beta software issue, but would greatly appreciate any help in getting past this problem. Thanks!
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I'm in the xcode cloud beta and have a project that is using git (bitbucket). I can use the integration to commit and push to my remotes on bitbucket but when I try to "Create Workflow..." in the cloud tab I get a welcome screen to Xcode Cloud Beta, but when I click the next button I get a warning that says "No Git repository associated with this project. Ad your project to a get repository".
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I'm trying to build my project with Xcode Cloud but run into this problem: Cannot update Package.resolved because automatic resolution is disabled The log shows this line prior to that: Set default com.apple.dt.Xcode IDEDisableAutomaticPackageResolution to true Any idea how to fix this?
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I've received this message when I try to run the program: "Failed to install the requested application The bundle identifier of the application could not be determined. Ensure that the application's Info.plist contains a value for CFBundleIdentifier." What I can do to fix it?
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I've previously been using Fastlane to build internal TestFlight builds for our team. I've had it working so that it will take the contents of a file named changelog.txt and put that as the What's New. That made it easy to keep the rest of the team updated. Is there a way to do this when building with Xcode Cloud without having to manually log in to appstoreconnect.apple.com?
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For my first build, my package.resolved was not committed to the respository. I've fixed that and if I check my main branch on GitHub I can see the package.resolved file in the xcshareddata directory. Even so, Xcode cloud is telling me that the file is missing and is failing to start my builds. Could there be a caching issue going on? My .gitignore file is empty.
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I am trying to setup a workflow to run unit tests on a branch change. However I receive a warning when I select a scheme for building I receive a warning stating that the scheme "may only exist locally". It is marked as shared and exists in the repository. I confirmed it by cloning the project into separate directory.
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When trying to build other branch than develop it says that my branch may only exist locally. All branches are published in the remote, so i don't know why is this happening... here is a screenshot of what i'm getting same goes for the scheme which is marked as shared and pushed to the repo...
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When trying to create a new workflow for a framework product, Xcode fails, displaying the error: “MyFramework” could not be added to Xcode Cloud.” This framework previously had a workflow running on Xcode Cloud, but it is no longer visible, both in Xcode and App Store Connect. I was trying to recreate the workflow, as well as setup some additional ones, but I get the same error for every single product. No other details are provided by Xcode, so I’m unable to determine what steps I should take to correct the issue. I'm able to reproduce this with every xcworkspace file I have tried so far. Using Xcode 13.1 (13A1030d) It would be great if Xcode could provide some sort of detail with these error messages so that devs would know whether there is something wrong on the Cloud side, or if it's something that I can try fixing on my side.
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Hi, I have a project on my Xcode. I got a new MacBook and was hoping that my project from old MacBook will by synced to my new MacBook Xcode through Xcode cloud. is there way to copy project from old Mac to new Mac ?
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