I’m seeking guidance on an issue with my iOS app’s universal link for email verification. The link successfully opens my app, but the verification logic never runs.
Here is my setup and the problem details:
Associated Domains & AASA
I have Associated Domains set to applinks:talkio.me in Xcode.
The AASA file is located at https://talkio.me/.well-known/apple-app-site-association with the following contents:
{
"applinks": {
"apps": [],
"details": [
{
"appID": "VMCWZ2A2KQ.com.elbaba.Flake2",
"paths": [
"/verify*"
]
}
]
}
}
The direct link we send in the email looks like:
https://talkio.me/verify?mode=verifyEmail&oobCode=XYZ&apiKey=ABC
When tapped, the app launches, but the universal link handler code below never logs the URL nor triggers the verifyEmailUsing logic.
SceneDelegate Logic
In my SceneDelegate.swift, I handle universal links in both scene(:willConnectTo:options:) and scene(:continue:userActivity:restorationHandler:):
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
// ...
if let urlContext = connectionOptions.urlContexts.first {
let url = urlContext.url
print("SceneDelegate: App launched with URL: (url.absoluteString)")
handleUniversalLink(url: url)
}
}
func scene(_ scene: UIScene,
continue userActivity: NSUserActivity,
restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
print("⚠️ scene(_:continue:) got called!")
guard let url = userActivity.webpageURL else {
print("No webpageURL in userActivity.")
return false
}
print("SceneDelegate: Universal Link => (url.absoluteString)")
handleUniversalLink(url: url)
return true
}
private func handleUniversalLink(url: URL) {
let urlString = url.absoluteString
if let oobCode = getQueryParam(urlString, named: "oobCode") {
verifyEmailUsing(oobCode)
} else {
print("No oobCode found => not a verify link.")
}
}
// ...
Expected Log:
SceneDelegate: App launched with URL: https://talkio.me/verify?mode=verifyEmail&oobCode=XYZ&apiKey=ABC
However, I only see:
SceneDelegate: sceneDidBecomeActive called
No mention of the universal link is printed.
Result:
The app opens on tapping the link but does not call handleUniversalLink(...).
Consequently, Auth.auth().checkActionCode(oobCode) and Auth.auth().applyActionCode(oobCode) are never triggered.
What I Tried:
Verified the AASA file is served over HTTPS, with content type application/json.
Reinstalled the app to refresh iOS’s associated domain cache.
Confirmed my Team ID (VMCWZ2A2KQ) and Bundle ID (com.elbaba.Flake2) match in the app’s entitlements.
Confirmed the link path "/verify*" matches the link structure in emails.
Despite these checks, the universal link logic is not invoked. Could you help me identify why the link is not recognized as a universal link and how to ensure iOS calls my SceneDelegate methods with the correct URL? Any guidance on diagnosing or resolving this universal link issue would be greatly appreciated.
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I'm experiencing a crash during a lightweight Core Data migration when a widget that accesses the same database is installed. The migration fails with the following error:
CoreData: error: addPersistentStoreWithType:configuration:URL:options:error: returned error NSCocoaErrorDomain (134100)
error: userInfo:
CoreData: error: userInfo:
error: metadata : {
NSPersistenceFrameworkVersion = 1414;
NSStoreModelVersionChecksumKey = "dY78fBnnOm7gYtb+QT14GVGuEmVlvFSYrb9lWAOMCTs=";
NSStoreModelVersionHashes = {
Entity1 = { ... };
Entity2 = { ... };
Entity3 = { ... };
Entity4 = { ... };
Entity5 = { ... };
};
NSStoreModelVersionHashesDigest = "aOalpc6zSzr/VpduXuWLT8MLQFxSY4kHlBo/nuX0TVQ/EZ+MJ8ye76KYeSfmZStM38VkyeyiIPf4XHQTMZiH5g==";
NSStoreModelVersionHashesVersion = 3;
NSStoreModelVersionIdentifiers = (
""
);
NSStoreType = SQLite;
NSStoreUUID = "9AAA7AB7-18D4-4DE4-9B54-893D08FA7FC4";
"_NSAutoVacuumLevel" = 2;
}
The issue occurs only when the widget is installed. If I remove the widget’s access to the Core Data store, the migration completes successfully. The crash happens only once—after the app is restarted, everything works fine.
This occurs even though I'm using lightweight migration, which should not require manual intervention. My suspicion is that simultaneous access to the Core Data store by both the main app and the widget during migration might be causing the issue.
Has anyone encountered a similar issue? Is there a recommended way to ensure safe migration while still allowing the widget to access Core Data?
Any insights or recommendations would be greatly appreciated.
I'm the developer of Camera RawX (avail on the Mac App Store).
I'm working on Camera RawX for iOS to provide Quick Look support for camera RAW files not supported by iOS.
I use the Files app to open a RAW file to invoke Quick Look on my iPad (it is running iOS 17.6.1).
The RAW file in question is a Fuji compressed RAF file.
When I tap on the RAF file, iOS opens the Quick Look window, but my app's Quick Look extension is not called.
If the RAW file in question is a Sigma Foveon X3F file, a file that has no native Apple RAW support, then my Quick Look extension is called and I'm able to display the image in the Quick Look window without issue.
It seems that a system recognized RAW file extension (RAF in this case), is not triggering my Quick Look extension. On the macOS, this works fine without any issue.
The strange thing is that my Thumbnail extension is being called when the RAW files show up in Files. Even if it is a RAF file. So it seems like a bug to me or am I missing something crucial in my Info.plist file?
Albert
I have an app that captures USB storage device and sends some commands to it. The app has a privilege helper tool which captures the USB device. Everything was working fine upto macOS 15.2 but it 15.3 update broke the functionality.
When the helper tool tries to capture the USB device, it is able to capture IOUSBHostDevice but fails to capture IOUSBHostInterface. The error is
Code: 3758097097; Domain: IOUSBHostErrorDomain; Description: Failed to create IOUSBHostInterface.; Reason: Failed [super init]
I have verified the UID, EUID, GID, EGID = 0 for the helper process. So by IOUSBHost documentation it should have worked. The code that cause the error inside the helper tool is
func captureUSBInterface(interface: io_service_t) -> IOUSBHostInterface? {
let queue = DispatchQueue(label: "com.example.usbdevice.queue2")
var capturedInterface: IOUSBHostInterface?
do {
capturedInterface = try IOUSBHostInterface(__ioService: interface, options: .deviceCapture, queue: queue, interestHandler: nil)
} catch {
NSLog("Failed to capture USB interface: \(error)")
return nil
}
return capturedInterface
}
The app has sandbox=False and is distributed outside of the App Store.
Please advise (long-term, short-term solutions) on how to make this work.
As stated in other posts like:
https://developer.apple.com/forums/thread/734488
https://developer.apple.com/forums/thread/652946?answerId=823555022#823555022
Even though the recommended way from Apple documentation is to use push notifications to reload widgets timelines calling WidgetCenter.shared.reloadAllTimelines(), it is unreliable and I couldn't find a pattern of why it works 10% of times and not the other 90%.
While the debugger is connected to the App it always works though.
My widget needs to reflect updated information otherwise it becomes useless since it display smart home devices states such as the Apple Home widget does as well.
After the release of StoreKit 2.0, the in-app purchase failure rate increased by 63.19%, with the majority of errors being StoreKitError.unknown. When encountering this error, many users repeatedly attempt to make a purchase, but the outcome remains unchanged, resulting in the same unknown error.
In some cases, users who wait approximately 2 minutes before retrying the purchase may either succeed or encounter the following error:
“StoreKit.StoreKitError.systemError(Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.storekitd”)”.
This issue has directly impacted our app's purchasing flow.
Because our app only displays the promotional purchase offer once, these issues have significantly reduced the number of users successfully completing the offer. As a result, the conversion rate for this promotion has dropped well below expectations, negatively impacting our business metrics.
Reproduce:
Download live-caller-id-lookup-example
Add
let url = URL(string: "http://another-macbook.local:80")!
let task = URLSession.shared.dataTask(with: url) {(data, response, error) in
guard let data = data else { return }
print(String(data: data, encoding: .utf8)!)
}
task.resume()
anywhere in the code
run PIRService target in xcode
Result: no dialogue, host is unreachable
Works fine when launching same binary from terminal
Hi Everyone,
I’m working on a communication system for my app using NWConnection with the UDP protocol. The connection is registered to a custom serial dispatch queue. However, I’m trying to understand what the behavior will be in a scenario where the connection is canceled while there are still pending receive operations in progress.
Scenario Overview:
The sender is transmitting n = 100 packets to the receiver, out of which 40 packets have already been sent (i.e., delivered to the Receiver).
The receiver has posted m = 20 pending receive operations, where each receive operation is responsible for handling one packet.
The receiver has already successfully processed x = 10 packets.
At the time of cancellation, the receiver’s buffer still holds m = 20 packets that are pending for processing, and k = 10 pending receive callbacks are in the dispatch queue, waiting to be executed.
At same time when the 10th packet was processed another thread triggers .cancel() on this accepted NWConnection (on the receiver side), I need to understand the impact on the pending receive operations and their associated callbacks.
My Questions:
What happens to the k = 10 pending receive callbacks that are in the dispatch queue waiting to be triggered when the connection is canceled? Will these callbacks complete successfully and process the data? Or, because the connection is canceled, will they complete with failure?
What happens to the remaining pending receive operations that were initiated but have not yet been scheduled in the dispatch queue? For the pending receive operations that were already initiated (i.e., the network stack is waiting to receive the data, but the callback hasn’t been scheduled yet), will they fail immediately when the connection is canceled? Or is there any chance that the framework might still process these receives before the cancellation fully takes effect?
We have a requirement to create a production quality application that also acts as HTTPS server for certain communication.
The preference is for the server to support HTTP/1.1, HTTP/2 and HTTP/3 communication asynchronously, though not mandatory to support all the HTTP versions. Wanted to get the guidance, on which stack should be used, that is most reliable and that gives the maximum long term compatibility, sustainability and reliability.
What is the recommended 'in-built' or 'available by default' stack on Apple Platform ?
For HTTPS on HTTP/1.1 with synchronous mode operations ?
For HTTPS on HTTP/1.1 with asynchronous mode operations ?
For HTTPS on HTTP/2 with synchronous mode operations ?
For HTTPS on HTTP/2 with asynchronous mode operations ?
For HTTPS on HTTP/3 with asynchronous mode operations ?
For HTTPS on HTTP/1.1 + HTTP/2 with synchronous mode operations ?
For HTTPS on HTTP/1.1 + HTTP/2 with asynchronous mode operations ?
For HTTPS on HTTP/1.1 + HTTP/2 + HTTP/3 with asynchronous mode operations ?
What the generally recommended server stack that a typical application uses whether 'in-built' or 'available by default on Apple ' or 'not-available by default on Apple' stack.
From the available stacks , we tried to evaluate the below stacks:
https://opensource.apple.com/projects/swiftnio/ : We understand that while it’s not preinstalled as part of Apple's OSes, it is an official Swift package supported by Apple and can easily be added to your project. At the moment it supports HTTP/1.1 and HTTP/2. The link https://github.com/apple/swift-nio/issues/1730says that HTTP/3 will get added in the future.
Is there any other HTTPS stack (built-in or third-party) that is recommended to the used on Apple's platform ? Our application is expected to be working on macOS, iOS, iPadOS, tvOS and watchOS.
We understand that macOS also includes Apache HTTPD server. As our application is not primarily a Web Server (and also supports other protocols both in client and server mode), it looks integrating HTTPS directly into the application using a lightweight HTTP library with SSL/TLS support is a better option, in place of Apache HTTPD.
From the document we know that swift-nio uses BoringSSL (swift-nio-ssl) which is prepackaged along with the swift-nio library, and it does not use the default Secure Transport. What is the reason being not using Secure Transport ? Now does it become the responsibility of the application using swift-nio to take care of updating BoringSSL with the patches.
Is there any callback available when a/all notifications is/are removed from notification tray?
Hi team at Apple, here is a scenario we came across:
The order of priority of payment methods in Apple Wallet follows:
Credit
Debit
Apple Cash
Our app displays a payment sheet that excludes credit cards. Instead of a debit card, the default payment option shown to the user on the payment sheet is Apple Cash.
Is this a known issue or have we configured something wrong in our end?
Is there any way I can get updates when I change CarPlay style settings?
I've tried CPSessionConfigurationDelegate.contentStyleChanged and CPTemplateApplicationSceneDelegate.contentStyleDidChange, but they always produce the same result.
When I choose:
Automatic -> I receive light in case of daylight;
Always Dark and Always Show Dark Map toggle on -> dark
Always Dark and Always Show Dark Map toggle off -> light.
But it seems to be wrong, b/c CarPlay's toolbar is still dark, and I receive light.
Is there a way to get a dark style when choosing Always Dark and Always Show Dark Map toggle off? Or at least get updates when the Always Show Dark Map toggle changes?
Hi,
I'm working on a game for the past few years using first Unreal Engine 4, and now Unreal Engine 5.4.4.
I'm experiencingan unusual crash on startup on some devices
. The crash is so fast that I'm barely able to see the launching screen sometimes because the app closes itself before that.
I got a EXC_CRASH (SIGABRT) so I know that it's a null pointer reference, but I can't quite wrap my head about the cause, I think that's something messed up in the packaging of the app, but here is where I'm blocked, I'm not that accustomed with apple devices.
If someone has some advise to give, please, any help will be very valuable. Many thanks.
Log :
Crash Log on Ipad
We built a time verification feature as part of our iPadOS/iOS app where recording an accurate timestamp is part of a core feature of ours. We want to maintain integrity of recorded data, but our app must still be able to operate offline. To accomplish this, we established a baseline between the device's internal clock (CLOCK_MONOTONIC_RAW) and our servers via an initial network request. Once that baseline is established, we can reliably calculate the true time, or detect when a user may have tampered their device's time, especially while offline.
Of course, this baseline falls apart after the device reboots. We have been using kern.bootsessionuuid locally to detect when a device has rebooted so we know to wipe the baseline and try to establish a new one.
Unfortunately (I'm sure due to issues with device fingerprinting), Apple has removed access to kern.bootsessionuuid in iOS 18, silently and without warning. This has compromised the integrity of our feature. https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18-release-notes#Deprecations
Is there any other way that our app can detect or be notified that a device reboot has occurred?
Alternatively, Google has just provided a "TrustedTime" API that looks to do the heavy lifting for what we have been solving ourselves. Would it be possible for Apple to provide a similar API?
https://android-developers.googleblog.com/2025/02/trustedtime-api-introducing-reliable-approach-to-time-keeping-for-apps.html
We would appreciate any guidance here. Thanks!
Topic:
App & System Services
SubTopic:
Core OS
When I set the option parameter to OSLogEnumeratorReverse, the iteration order of OSLogEnumerator is still from front to back in time
When I set the options parameter to 0 and the position parameter to the first 5 seconds of the current time, OSLogEnumerator can still iterate over the previous 5 seconds
#import "ViewController.h"
#import <OSLog/OSLog.h>
@interface ViewController ()
@property(strong, nonatomic)OSLogStore *logStore;
@property(strong, nonatomic)NSDateFormatter *formatter;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSError *err = nil;
self.logStore = [OSLogStore storeWithScope:OSLogStoreCurrentProcessIdentifier error:&err];
if (!self.logStore || err) {
NSLog(@"error: %@", err);
NSAssert(0, @"");
}
self.formatter = [[NSDateFormatter alloc] init];
[self.formatter setDateFormat:@"[yyyy-MM-dd HH:mm:ss:SSS]"];
}
- (IBAction)addLog:(id)sender {
static int i = 0;
NSLog(@"[test] %@ this is a log with index:%d", [self.formatter stringFromDate:[NSDate date]], i++);
}
- (IBAction)printLogWithReverse:(id)sender {
NSError *err = nil;
NSPredicate *preeicate = [NSPredicate predicateWithFormat:@"composedMessage contains %@" argumentArray:@[@"[test]"]];
OSLogEnumerator *enumer = [self.logStore entriesEnumeratorWithOptions:OSLogEnumeratorReverse position:nil predicate:preeicate error:&err];
if (err) {
NSLog(@"enumer error:%@", err);
NSAssert(0, @"");
}
OSLogEntryLog *entry = nil;
while (entry = [enumer nextObject]) {
NSString *message = [entry composedMessage];
printf("log: %s\n", message.UTF8String);
}
}
- (IBAction)printLogWithPosition:(id)sender {
NSError *err = nil;
NSPredicate *preeicate = [NSPredicate predicateWithFormat:@"composedMessage contains %@" argumentArray:@[@"[test]"]];
NSDate *posDate = [NSDate dateWithTimeIntervalSinceNow:-5];
OSLogPosition *pos = [self.logStore positionWithDate:posDate];
OSLogEnumerator *enumer = [self.logStore entriesEnumeratorWithOptions:0 position:pos predicate:preeicate error:&err];
if (err) {
NSLog(@"enumer error:%@", err);
NSAssert(0, @"");
}
const char *now = [self.formatter stringFromDate:[NSDate date]].UTF8String;
const char *posStart = [self.formatter stringFromDate:posDate].UTF8String;
OSLogEntryLog *entry = nil;
while (entry = [enumer nextObject]) {
NSString *message = [entry composedMessage];
printf("log(now:%s, pos:%s): %s\n", now, posStart, message.UTF8String);
}
}
@end
The method of - (IBAction)printLogWithReverse:(id)sender print result not reversed by time.
log: [test] [2025-02-18 17:35:50:175] this is a log with index:0
log: [test] [2025-02-18 17:35:51:040] this is a log with index:1
log: [test] [2025-02-18 17:35:51:174] this is a log with index:2
log: [test] [2025-02-18 17:35:51:323] this is a log with index:3
log: [test] [2025-02-18 17:35:51:473] this is a log with index:4
log: [test] [2025-02-18 17:35:51:640] this is a log with index:5
log: [test] [2025-02-18 17:35:51:773] this is a log with index:6
log: [test] [2025-02-18 17:35:51:923] this is a log with index:7
The method of - (IBAction)printLogWithPosition:(id) print result should not contain the log from 5 seconds ago because I set the start time position in the position argument
[test] [2025-02-18 17:43:58:741] this is a log with index:0
[test] [2025-02-18 17:43:58:940] this is a log with index:1
[test] [2025-02-18 17:43:59:458] this is a log with index:2
[test] [2025-02-18 17:43:59:923] this is a log with index:3
log(now:[2025-02-18 17:44:51:132], pos:[2025-02-18 17:44:46:032]): [test] [2025-02-18 17:43:58:741] this is a log with index:0
log(now:[2025-02-18 17:44:51:132], pos:[2025-02-18 17:44:46:032]): [test] [2025-02-18 17:43:58:940] this is a log with index:1
log(now:[2025-02-18 17:44:51:132], pos:[2025-02-18 17:44:46:032]): [test] [2025-02-18 17:43:59:458] this is a log with index:2
log(now:[2025-02-18 17:44:51:132], pos:[2025-02-18 17:44:46:032]): [test] [2025-02-18 17:43:59:923] this is a log with index:3
Does iOS provide a callback when a notification is manually removed from the notification tray ?
We have a case when we send 8 push notifications more or less simultaneously over 1 HTTP 2.0 connection. Using .NET Core 8
Sometimes some of them fail with a strange message:
System.Net.Http.HttpRequestException: The response ended prematurely while waiting for the next frame from the server. (ResponseEnded)
---> System.Net.Http.HttpIOException: The response ended prematurely while waiting for the next frame from the server. (ResponseEnded)
at System.Net.Http.Http2Connection.ThrowRequestAborted(Exception innerException)
at System.Net.Http.Http2Connection.Http2Stream.TryEnsureHeaders()
at System.Net.Http.Http2Connection.Http2Stream.ReadResponseHeadersAsync(CancellationToken cancellationToken)
at System.Net.Http.Http2Connection.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.Http2Connection.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.DecompressionHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at Microsoft.Extensions.Http.Logging.HttpClientLoggerHandler.SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
We noticed that failure is always accompanied with a huge delay (~500ms) comparing to success (~20ms).
Also some of the burst messages are sent successfully (sometimes 2-4 of them)
What can we do about it?
Hello
We are developers of a long-running game series and now reports have started to come in
that users who install any of our previous games from the Mac App Store on OS X Sequoia
are shown a popup claiming "The exit(173) API is no longer available". It's actually a lie,
the mechanism is still there, the receipt generation still works and the game still runs afterwards.
But the popup is confusing to users therefore we need to update the code.
Apparently the replacement for the old receipt generation mechanism is AppTransaction which
does not exist for Objective C. We have attempted to use it using the Swift/ObjC interoperability
and failed so far. The problem is that we need to call async methods in AppTransaction and
all our attempts to make this work have failed so far. It seems as the actor/@MainActor concept
is not supported by Swift/ObjC interoperability and without those concepts we don't know how
to pass results from the async context to the callers from ObjC.
The lack of usable information and code online regarding this topic is highly frustrating. Apple
really needs to provide better support for developers if they want us to continue to support
the Mac platform with high quality games and applications on the Mac App Store.
We would appreciate if anyone can cook up a working sample code how to use AppTransaction
in ObjC. Thanks in advance!
Topic:
App & System Services
SubTopic:
StoreKit
Hello,
We are developing a multimedia routing platform written in Rust and uses gstreamer 1.20. We are targeting running on Mac Minis (older intel and newer M1/2/3/... w/ 8GB ram) using macOS 14.6.1
I have profiled memory usage using XCode instruments with the allocation tool, stack and heap memory is very stable once the pipelines are up and running.
There are between 50 to 100 incoming RTSP streams with multiple webrtc connections, so lots of network and memory bandwidth is being used.
However, we eventually see real memory usage increasing in Activity Monitor along with memory pressure increasing, but the heap/stack usage is constant in instruments, so we do not understand this behavior. Page fragmentation is a possibility, but have not been able to prove this with instruments.
Please see attached image.You can see that 10-minute run had a total of approx 4.3 GB of allocations, but only 50.17MB persistent.
Eventually we see kernel panics in either userspace watchdog timeout: no successful checkins from WindowServer (2 induced crashes) in 120 second or apcie[2:lan-1gb]::handleCompletionTimeoutInterrupt: completion timeout which I believe are caused by high system load and the kernel becoming unresponsive while the kernel is doing page compressions. We tested running with je-malloc for a while, but the kernel panics still occur.
We have multiple kernel panic recordings available, but they are too large to upload here. We are also having multiple kernel panics per day while running this application.
Any suggestions on how to prevent these kernel panics? If the system is out of memory, shouldn't our application crash with an out-of-memory and the kernel should NOT panic?
Thanks,
Jeremy Prater
Topic:
App & System Services
SubTopic:
Core OS
Please help! I have a subscription IAP failing on tvOS 18.2 at:
func makePurchase(_ product: Product) async throws
{
let result = try await product.purchase() //ERROR OCCURS HERE (See error message below)
...
Xcode Console message: "Could not get confirmation scene ID for [insert my IAP id here]"
The IAP subscription was working fine on 18.1 and earlier, and the same IAP and code is also running fine on iOS 18.2. The tvOS error on 18.2 happens both in production and sandbox.
Are there any changes to StoreKit 2 which might cause this error?