Hello, is it anyone here ( or on this planet ) that can help with this issue on Catalina Mac OS 10.15.5 Beta 3 (19F72f).I am using MacBook Pro 16 inches. 😟
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Hi! Just downloaded the IOS 26 beta software to my Iphone 15 128gb and during the second phase of installation of the update (when the phone start rebooting a few time) my iphone showed the display of low battery with the time displayed on the top left corner of the screen, even though my Iphone was pluged in during the full time of the install and had more than 50% of battery before launching the installation.
So far-here is what i know:
I wouldn't be able to confirm if the install was successfull or not
i tried forced reboot a few time but i keep landing on the low battery page
some other people are experiencing the same problem as i am as i could confirm on the reddit dedicated to the IOS26beta page
Hi everyone,
We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link.
✅ Working Link (direct):
When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/
❌ Not Working (redirected link):
This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=...
The same redirect link works fine on iOS 17 and below — it opens the app.
Topic:
Community
SubTopic:
Apple Developers
I have a 2020 Toyota Camry XSE. Ever since the iOS 18 and 18.1 updates while connected to my car via the USB cable to CarPlay when receiving or making calls the calls are lagging. A little bit of background is I have the new iPhone 16 Pro, the phone is completely up to date and my car has all the latest updates available as well so everything is up to date. I also bought a new USB cord to make sure it was not a cord issue. When I connect to my car through the cable and go to car play, everything works except for when I make or receive a call. When making or receiving a call upon answering or starting the call the moment the person picks up the system delays both voices on the call. What happens is the "time on phone display" that shows during the call, the time does not move like the call is frozen on the screen. Because of that the call is lagged when I speak or they speak and you are unable to have a normal conversation because of this. If I put the phone on speaker while still connected all of a sudden the call time unfreezes on the screen and starts counting again but the moment it take it off speaker the time freezes again and the call starts lagging again. I have NEVER had an issue until the iOS 18 updates. Please provide any feedback or suggestions, or if this is a known issue and it is currently being worked on. Like I said everything else works except for making/receiving calls that is when the issues start and the CarPlay screen freezes and starts the issues.
Every time I go into the iOS software update settings to make sure my iPhone is fully updated to iOS 26, I keep getting an error message that says unable to check for update, an error occurred while checking for a software update. Please fix this bug?
Topic:
Community
SubTopic:
Apple Developers
When trying to activate the VPN in the Settings menu of 18.4 beta (22E5200s) an error message pops up: ”The connection failed due to an irrecoverable error” The VPN works as expected with iOS and iPadOS 18.3.1 (22D72) and earlier releases.
The password app on my iPad has stopped working. It goes through the Face ID then just shows a blank screen. It still seems to be applying ID / passwords when logging onto to sites that need them but I cannot manage the passwords at all. This seems to have happened after upgrading to iOS 18.1 beta but it is working fine on my iPhone which is also on 18.1 beta. Unfortunately I am forced to use Microsoft Authenticator for some apps but this has not been an issue to date and again is also installed on my iPhone. Please, does anyone have an explanation or fix for this as I rely on Apple’s password manager across a range of systems and I’m concerned I will end up losing my passwords. Thank you
Hello,
I’m new to the Apple development community and I'm trying to post a question, but I keep getting this error:
This post contains sensitive language. Please revise it in order to continue
I've removed all links and rephrased the text, but the error persists. Has anyone seen this before or have suggestions for how I can successfully submit my question?
Thank you!
Topic:
Community
SubTopic:
Apple Developers
After installing iOS 26 Developer Beta on my iPhone 13 mini, I encountered a critical battery issue. The battery percentage was stuck at 1%, and the phone could only be used while continuously plugged in.
Despite the low reading, the device remained fully functional — I could use apps, navigate, and perform tasks normally. However, the battery indicator never rose above 1%, and the Battery Health section in Settings showed 0% Maximum Capacity, which is inaccurate.
I did not allow the phone to fully discharge, out of fear that it might not turn back on. Restarting the phone and changing cables or chargers had no effect. After restoring the device to iOS 18.7.2 using DFU mode, the issue disappeared entirely — the battery percentage behaved normally again and the health section showed the correct value (about 100%).
Observed behavior:
• Battery percentage frozen at 1%
• Maximum Capacity reported as 0%
• Device only functional while connected to power
• Issue resolved immediately after restoring to iOS 18
Temporary solution:
A DFU restore to iOS 18 (18.5 22F76) immediately resolved the issue. The battery percentage and health readings returned to normal.
Additional information:
• Charger used: Official Apple 20W USB-C charger
• Cable used: Apple USB-C to Lightning cable
• Battery health after restore: 100% (replaced)
Hi,
After updating to Xcode 16.2, I am getting an error running all iOS apps. I'm using Sequioa 15.2.
Error creating the CFMessagePort needed to communicate with PPT.
I ran the default Hello World app and got the same error message (plus another error not showing up on my apps - Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics).
Can I ignore the error or is it truly affecting my app (all are testflight versions and it's fine if I don't update them for awhile, although not ideal).
Hopefully someone can help!
Thanks,
-Ashley
I have two simple tests initially triggered by a title of a game setting: "Highest score Wins" or rule.hasSuffix("wins."). The code in both cases looks for the highest score and in the latter case checks to see if a target score has been achieved. This work fine. But when I display the final results, the first works fine and the latter fails to display the name; defaulting to the No One Wins - which is incorrect. The relevant pieces of the code are:
case rule == "Highest score Wins":
// Find the highest score
let maxScore = scores.max(by: { $0.1 < $1.1 })?.1 ?? 0
let topScorers = scores.filter { $0.1 == maxScore }
gameIsDraw = topScorers.count > 1
winner = topScorers.count == 1 ? topScorers.first?.0 : nil
// This work and will display the winner name correctly - see below
case rule.hasSuffix("wins."):
// "Player to reach X wins."
let topScorers = scores.filter { $0.1 >= target }
if !topScorers.isEmpty {
let maxScore = scores.max(by: { $0.1 < $1.1 })?.1 ?? 0
let topScorers = scores.filter { $0.1 == maxScore }
gameIsDraw = topScorers.count > 1
winner = topScorers.count == 1 ? topScorers.first?.0 : nil
// This works but does not display the name
//This is the section that displays the names (winner)
if gameIsDraw {
Text("The Game is a Draw")
.font(.largeTitle)
.bold()
.foregroundColor(.orange)
} else {
Text("Game Over!")
.font(.largeTitle)
.bold()
Text("\(winner?.playername ?? "No One") Wins!")
.font(.title)
.foregroundColor(.green)
}
I have tried everything, but am losing the will to live
Topic:
Community
SubTopic:
Apple Developers
iPhone 15 Pro, 96% battery health. It all started last week when i was still on a 18.2 beta version. I figured updating would fix it but it s even worse now. It charges quickly and drains as quickly. Randomly shuts down at i.e. 93% battery percentage. After power off, it powers up with 10%, repeats the cycle and then it just sticks at 10%. I’ll update when I know for how long it stays like this. Meanwhile do you guys have any idea how to temporarily fix it or a workaround for the issue until further update will fix it?
Topic:
Community
SubTopic:
Apple Developers
Exercise caution applying Beta 2 on a Hermes Apple Watch. A number of anecdotes (including my own) that this causes very rapid battery drain, i.e. minutes, followed by a cycle of lower power mode, and very slow charge as battery drain seems as fast as charge so it tops out in low single digit %. Any interaction seems to cause the cycle to recur, rendering the watch in effect unusable. The connection to the phone is also broken, with the Watch app crashing after 1–2 seconds, 100% repeatably.
This post is to caution avoidance, but a fix is going to be problematic if the watch can't get anywhere near 50% charge.
The "anecdata" that this is widespread specifically with Hermes watches is:
https://forums.macrumors.com/threads/watchos-26-beta-thread.2458443/page-5?post=33976625#post-33976625
And:
https://www.reddit.com/r/watchOSBeta/comments/1lipud8/comment/mzh6ekt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Emailed through developer.apple.com with case ID 102630146259. Submitted feedback FB18336070 & FB18323575.
Since I installed a beta update recently I have had issues with my phone downloading the contacts to my Suzuki Swift.
Today I noticed that the Suzuki Connect App would not open up stating that my 2 month old iPhone 16 had been jailbroken whatever that might mean.
i have only ever installed apps from the App Store and updates notified by Apple so why is just this one App telling me my phone has been Jailbroken?
I contacted Suzuki and they have no idea what the problem might be so I’m hoping someone in the community might be able to help me get everything fixed or be able to tell me more about my issue.
After installing macOS Tahoe26.0 beta5 (25A5338b) or beta4, a memory and disk leak appears, likely caused by Spotlight indexing. The mds_stores process consumes up to 60 GB of RAM, while disk writes continue until an additional 50 GB is filled. Once the maximum is reached, the system frees the space and the cycle repeats, leading to severe memory leakage. In the available space, system data occupies as much as 150 GB.
System Versions Affected:
macOS Tahoe26.0 beta5 (25A5338b) and beta4.
Reproduction Steps:
Occurs immediately after booting up, with no additional user actions.
Workaround:
Booting into Safe Mode prevents the issue from occurring.
Possible Cause:
A bug in Spotlight indexing. In Safe Mode, Launchpad cannot search for applications, and no other issues have been observed so far. This strongly suggests that Spotlight indexing is the root cause.
Potentially Affected Software:
Developer-related tools such as Node.js, Maven, Vue.js, etc. It is possible that Spotlight is indexing developer project dependency directories (e.g., node_modules), which contain a large number of small files that do not require indexing, leading to this problem.
Hey everyone,
First time posting on here. I updated my iPhone 15Pro to 18.4 this morning
march 5th, and almost immediately my phone started bugging. Safari won’t load, neither will some of my apps that are heavily data based like Mail. I tried WiFi and data, no difference, I tried different WiFi connections and even a hotspot. Siri and chatGPT also won’t load BUT instagram, Snapchat, TikTok, X, and threads are working perfectly fine. Most games won’t load either. I tried to use a VPN and it has allowed me to access everything that is down Including Siri. This is a temporary solution, hopefully there is a more permanent fix.
Thank you all in advance.
Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
Hello, everyone,
I hope you're all doing well. I'm facing an unfortunate issue with my Apple Developer Program membership that was suddenly terminated. I received a generic email from Apple, stating that my membership was revoked, but no specific reason was provided for this action.
I appealed the decision, offering all possible explanations and commitments to adhere to guidelines, only to be met with a reply stating that the decision is "final" and no subsequent appeals will be processed.
Has anyone here faced a similar situation?
Are there any steps that can be taken to understand the reason for termination when Apple doesn't disclose it?
Is there a way to open a dialogue with Apple, even when they've stated that their decision is final?
Would publicizing this issue through social media or blogs be advisable?
This is a particularly trying time for us, as we are recovering from a recent earthquake and our app is our sole source of income.
Any insights, advice, or shared experiences would be greatly appreciated.
Thank you for taking the time to read my post.
We don't violate any apple's policies... any information would be welcome.
Best regards,
Hello,
I noticed that on September 18, 2025, my Active Paid Subscriptions metric in App Store Connect suddenly dropped to 0 (-100%).
However, my subscribers are still active and visible in RevenueCat and Superwall, which both confirm that users have not canceled their subscriptions. This makes me believe it is an App Store Connect reporting issue rather than an actual churn.
Could you please confirm if this is a known data delay/bug, and let me know when the metric will be corrected?
Thank you for your help
Topic:
Community
SubTopic:
Apple Developers
Mac users often ask whether they should install "anti-virus" software. The answer usually given on ASC is "no." The answer is right, but it may give the wrong impression that there is no threat from what are loosely called "viruses." There is a threat, and you need to educate yourself about it.
This is a comment on what you should—and should not—do to protect yourself from malicious software ("malware") that circulates on the Internet and gets onto a computer as an unintended consequence of the user's actions. It does not apply to software, such as keystroke loggers, that may be installed deliberately by an intruder who has hands-on access to the computer, or who has been able to log in to it remotely. That threat is in a different category, and there's no easy way to defend against it.
The comment is long because the issue is complex. The key points are in sections 5, 6, and 10.
OS X now implements three layers of built-in protection specifically against malware, not counting runtime protections such as execute disable, sandboxing, system library randomization, and address space layout randomization that may also guard against other kinds of exploits.
2. All versions of OS X since 10.6.7 have been able to detect known Mac malware in downloaded files, and to block insecure web plugins. This feature is transparent to the user. Internally Apple calls it "XProtect."
The malware recognition database used by XProtect is automatically updated; however, you shouldn't rely on it, because the attackers are always at least a day ahead of the defenders.
The following caveats apply to XProtect:
☞ It can be bypassed by some third-party networking software, such as BitTorrent clients and Java applets.
☞ It only applies to software downloaded from the network. Software installed from a CD or other media is not checked.
As new versions of OS X are released, it's not clear whether Apple will indefinitely continue to maintain the XProtect database of older versions such as 10.6. The security of obsolete system versions may eventually be degraded. Security updates to the code of obsolete systems will stop being released at some point, and that may leave them open to other kinds of attack besides malware.
3. Starting with OS X 10.7.5, there has been a second layer of built-in malware protection, designated "Gatekeeper" by Apple. By default, applications and Installer packages downloaded from the network will only run if they're digitally signed by a developer with a certificate issued by Apple. Software certified in this way hasn't necessarily been tested by Apple, but you can be reasonably sure that it hasn't been modified by anyone other than the developer. His identity is known to Apple, so he could be held legally responsible if he distributed malware. That may not mean much if the developer lives in a country with a weak legal system (see below.)
Gatekeeper doesn't depend on a database of known malware. It has, however, the same limitations as XProtect, and in addition the following:
☞ It can easily be disabled or overridden by the user.
☞ A malware attacker could get control of a code-signing certificate under false pretenses, or could simply ignore the consequences of distributing codesigned malware.
☞ An App Store developer could find a way to bypass Apple's oversight, or the oversight could fail due to human error.
Apple has so far failed to revoke the codesigning certificates of some known abusers, thereby diluting the value of Gatekeeper and the Developer ID program. These failures don't involve App Store products, however.
For the reasons given, App Store products, and—to a lesser extent—other applications recognized by Gatekeeper as signed, are safer than others, but they can't be considered absolutely safe. "Sandboxed" applications may prompt for access to private data, such as your contacts, or for access to the network. Think before granting that access. Sandbox security is based on user input. Never click through any request for authorization without thinking.
4. Starting with OS X 10.8.3, a third layer of protection has been added: a "Malware Removal Tool" (MRT). MRT runs automatically in the background when you update the OS. It checks for, and removes, malware that may have evaded the other protections via a Java exploit (see below.) MRT also runs when you install or update the Apple-supplied Java runtime (but not the Oracle runtime.) Like XProtect, MRT is effective against known threats, but not against unknown ones. It notifies you if it finds malware, but otherwise there's no user interface to MRT.
5. The built-in security features of OS X reduce the risk of malware attack, but they are not, and never will be, complete protection. Malware is a problem of human behavior, and a technological fix is not going to solve it. Trusting software to protect you will only make you more vulnerable.
The best defense is always going to be your own intelligence. With the possible exception of Java exploits, all known malware circulating on the Internet that affects a fully-updated installation of OS X 10.6 or later takes the form of so-called "****** horses," which can only have an effect if the victim is duped into running them. The threat therefore amounts to a battle of wits between you and the scam artists. If you're smarter than they think you are, you'll win. That means, in practice, that you always stay within a safe harbor of computing practices.
Malware defence
By Linc Davis - https://discussions.apple.com/thread/6460085