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iOS 26 Beta breaks scroll/gesture in SwiftUI chat (worked in iOS 18): Simultaneous gestures & ScrollViewReader issues
Hi all, After upgrading to the iOS 26 beta, the scrolling in my SwiftUI chat view is completely broken. The exact same code works perfectly on iOS 18. Context: I have a chat view using ScrollViewReader and a vertically-reversed ScrollView (with .rotationEffect(.degrees(180))). Each message row (MessageBubble) uses multiple simultaneousGesture handlers: Horizontal drag for swipe-to-reply (and other actions: pin, delete) Long press for showing popover/actions Vertical scroll for normal chat scrolling This was working great on iOS 18. In iOS 26 beta, the vertical scroll is either completely disabled, jittery, or hijacked by the message row’s drag gestures, even though .simultaneousGesture is used (see code below). Minimal Repro Sample MessageListView.swift swift Copy Edit ScrollViewReader { proxy in ScrollView(.vertical, showsIndicators: false) { LazyVStack(spacing: 0) { // ... grouped messages ForEach(...) { ... MessageBubble(...) // see below } Color.clear.frame(height: 8).id("BOTTOM_ANCHOR") } .padding(.horizontal, 4) .rotationEffect(.degrees(180)) } .rotationEffect(.degrees(180)) } MessageBubble.swift struct MessageBubble: View { // ... var body: some View { // horizontal swipe-to-reply gesture let dragGesture = DragGesture(minimumDistance: 10) // ... ZStack { // ... HStack { ... } // ... .simultaneousGesture( DragGesture(minimumDistance: 0) // for long press // ... ) .simultaneousGesture(dragGesture) // for horizontal swipe } // ... } }
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Sep ’25
Icon Composer icons together with iOS 18 icons
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing. I still have the old AppIcon in my Asset Catalog but it seems like it's not being used. How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
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Sep ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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Oct ’25
Liquid Glass clear variant isn't clear
I've been experimenting with Liquid Glass quite a bit and watched all the WWDC videos. I'm trying to create a glassy segmented picker, like the one used in Camera: however, it seems that no matter what I do there's no way to recreate a truly clear (passthrough) bubble that just warps the light underneath around the edges. Both Glass.regular and Glass.clear seem to add a blur that can not be evaded, which is counter to what clear ought to mean. Here are my results: I've used SwiftUI for my experiment but I went through the UIKit APIs and there doesn't seem to be anything that suggests full transparency. Here is my test SwiftUI code: struct GlassPicker: View { @State private var selected: Int? var body: some View { ScrollView([.horizontal], showsIndicators: false) { HStack(spacing: 0) { ForEach(0..<20) { i in Text("Row \(i)") .id(i) .padding() } } .scrollTargetLayout() } .contentMargins(.horizontal, 161) .scrollTargetBehavior(.viewAligned) .scrollPosition(id: $selected, anchor: .center) .background(.foreground.opacity(0.2)) .clipShape(.capsule) .overlay { DefaultGlassEffectShape() .fill(.clear) // Removes a semi-transparent foreground fill .frame(width: 110, height: 50) .glassEffect(.clear) } } } Is there any way to achieve the above result or does Apple not trust us devs with more granular control over these liquid glass elements?
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Aug ’25
iOS 26 Liquid Glass not showing
I’m not seeing Liquid Glass on any standard components. A month ago around July 17th I ran our app and saw Liquid Glass on our tab view and various standard components. Those components have not been changed and yet I’m no longer seeing Liquid Glass in our app at all. Components that were previously liquid glass but now are not include TabView and back navigation buttons. I set the UIDesignRequiresCompatibility key explicitly to false but no luck. I was seeing this in Beta 7 and Beta 8 on a real device and on a sim.
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Oct ’25
hidesBottomBarWhenPushed is bugged on iOS 26
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened. To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past. But with iOS 26, I am seeing several issues: On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the "swipe to go back" gesture On iPad, the situation is even worse: On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed. Not only that, it disappears abruptly, without animation, and the Liquid Glass effect on the UIBarButtonItems is broken as well. There is no transition whatsoever, buttons are simply replaced with the new UIBarButtonItems of the pushed view controller once it became fully visible. It gets even worse when swipe-back navigating on iPadOS: As soon as the back transition starts, the tab bar becomes visible again (without animation), covering the title (view) of the UINavigationController. If the swipe-back transition is not completed the tab bar suddenly stays visible When the swipe-back transition is interrupted close to the end of the transition and it goes back to the pushed view controller, the top UIBarButtonItems are showing a visual glitch where the content (text or icon) stays on the area where the tab bar is, while their container (the glass effect) are on the vertically aligned to the title view. I am surprised that I have not found any similar reports of these problems, so I am wondering if I am doing anything wrong or using hidesBottomBarWhenPushed simply isn't recommended or supported any more.
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Nov ’25
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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Dec ’25
Multiple issues with SwiftUI TabView in sidebarAdaptable mode
We are trying to write an iOS app that supports regular and constrained widths using a TabView with .tabViewStyle(.sidebarAdaptable). On the surface this seems like a great way to write an app that supports all the different widths that your app may run in. Especially since Stage Manager and Apple Vision have made it easy for users to resize your apps window while it is running. We are facing many challenges though. I will give a brief one liner of each below, but to truly experience them you need to run the sample app, or watch the sample videos included. Issues Basic TabView Issues Double Navigation Bar: When tabs are collapsed into a "More" tab, there's an unwanted double navigation bar Selection Sync: Tab selection gets out of sync when switching between narrow/wide layouts through the "More" tab TabView Crash Fatal crash occurs when resizing window to narrow width while Tab 5 is selected Error: SwiftUI/SidebarAdaptableTabViewStyle_iOS.swift:482: Fatal error: Tried to update with invalid selection value Section Handling Issues Section Display Bug: Bottom tabs incorrectly show section names instead of tab names in narrow width Tab Selection Mismatch: Tab identifiers don't match selected tabs in narrow width mode Customization Issues Inconsistent "Edit" button behavior in More tab Unable to properly disable tab customization Sample app and video https://github.com/copia-wealth-studios/swiftui-tabview-sample
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Feb ’25
iOS 26/MacOS 26 - PWA App Icons: Dark,Clear,Tinted Appearance
Hi everyone, I'm exploring the new app icon appearance options (Clear, Dark, Tinted) for Progressive Web Apps (PWAs) on iOS26, iPadOS26, and macOS26. Currently, PWA icons don't seem to render well with these new appearances, particularly in Clear and Tinted modes, resulting in very very poor visual quality. You can hardly see anything. Has support for these icon appearances been fully implemented for PWAs? If so, could someone point me to the relevant Apple Developer documentation or provide guidance on how to configure PWA icons to support Clear, Dark, and Tinted appearances? I've searched the Apple Developer Forums, Stack Overflow, and Reddit but haven't found clear information on this topic.A possible solution is a png file with transparent areas, but if the pattern is dark, nothing will be visible in dark mode. Any insights or resources would be greatly appreciated. Thanks! (plz don't give up on PWA😭) Reference: https://developer.apple.com/forums/thread/761615 https://stackoverflow.com/questions/78780916/is-there-a-way-to-provide-light-dark-and-tinted-variants-of-apple-touch-icon https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
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Jun ’25
Unable to find Slider/UISlider neutralValue
An WWDC 25 a neutral value was demonstrated that allows the Slider to be 'coloured in' from the point of the neutral value to the current thumb position. Trying to use this in Dev release 1 I get errors saying no such modifier. Was this functionality released in Dev Release 1 or am I using it incorrectly?
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Aug ’25
Liquid Glass clear variant
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear. I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
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Aug ’25
Squicle app icons on macOS 26
Just posted this feedback regarding macOS 26 "Tahoe" (FB19853155) - please support with additional submissions if you share my view. I will miss the beautiful and individual designed icons of the past! "macOS 26 is enforcing squicles for app icons, falling back to a grey background for 3rd party apps without a compliant AppIcon asset. As a result many original app icons are reduced in size and hard to distinguish because they share the same background color. Although I respect Apple's strive for an iOS-like UI on Macs, a smooth transition path would be more user- and developer-friendly ... e.g. with some info.plist property to opt-out icon migration, potentially ignored by a future macOS version. The current solution causes a bad usability, and makes the system look inconsistent as many - especially free - software will not be updated with new icon designs. Please reconsider this bad design decision!"
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Aug ’25
Clarification on UIDesignRequiresCompatibility Key and Liquid Glass Adoption
Dear Apple Developer Relations Team, We are currently reviewing the documentation for the UIDesignRequiresCompatibility Info.plist key. In the documentation, there is a warning that states: "Temporarily use this key while reviewing and refining your app’s UI for the design in the latest SDKs." However, in the adoption guide for Liquid Glass: Adopting Liquid Glass, we did not see any explicit requirement to force adoption of the Liquid Glass design. We have the Gojek app, which currently uses the UIDesignRequiresCompatibility key. To ensure long-term stability, we would like clarification on the following points: Future Support of the Key: Is it safe to continue using the UIDesignRequiresCompatibility key? Can you confirm whether this key will remain supported or if there are plans for it to be deprecated/removed in future iOS versions? Liquid Glass Adoption: Our app’s design guidelines do not align with the Liquid Glass style. Can you confirm that adoption of Liquid Glass is not mandatory, and that apps can continue to use their existing custom design guidelines without any restrictions? Compatibility with iOS 26: Are there any required changes we need to make to our existing views to ensure that the UI will continue to render as it does today on iOS 26 and beyond? We want to make sure we provide the best user experience while remaining compliant with Apple’s guidelines. Your clarification would help us plan our design and development roadmap accordingly. Thank you for your support and guidance.
Topic: Design SubTopic: General Tags:
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Sep ’25
Question: How to support landscape-only on iPad app after 'Support for all orientations will soon be required' warning
Dear Apple Customer Support, I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled). In Xcode, under Target &gt; General &gt; Deployment Info &gt; Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked: “Update the Info.plist: Support for all orientations will soon be required.” Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements? Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used? Thank you,
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How to add tools such as search and setting in new ios TabView?
I want to add a tool bar (setting search )to my app just like the apple file app using pure swiftUI, is it possible, if not, can i using a UIKit to implement it. struct MainView: View { var body: some View { TabView { Tab("View 1", systemImage: "square.grid.3x2") { View1() } Tab("View 2", systemImage: "square.grid.2x2") { View2() } } .tabViewStyle(.sidebarAdaptable) }
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Feb ’25
Align NSMenuItem title to right
In my application, I am creating a simple NSMenu with NSMenuItems. The title of the NSMenuItems are adapted to the system language. So, when the system language is an RTL language (right to left), I want my NSMenuItem to be aligned at the right. I can't see anyone talking about this, or any option that could make me achieve that easily. NSMenuItem* item1; NSMenuItem* item2; item1 = [[NSMenuItem alloc] init]; item2 = [[NSMenuItem alloc] init]; item1.title = "foo"; item2.title = "bar"; item1.action = @selector(fooAction); item2.action = @selector(barAction); NSMenu *menu = [[NSMenu alloc] init]; [menu addItem:item1]; [menu addItem:item2];
Topic: Design SubTopic: General Tags:
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Mar ’25
Discussion on Location Services and Green light (Will someone deaf or blind ever know when their location was last on?)
Haptic or Sound queue to allow for the accessibility of the blind (sound) and deaf population (haptic) for even knowing when location services and the camera were last used? Also, the grey notification rather than the purple notification for location services should appear for the full 24 hours after an application has used the app, if the correct description is within the "copy" of Settings The green light lets them know that the application has changed to the camera and fade out orange light both could even have subtle simply click sounds, like a shutter, big haptic, softer sound, but editable in Settings, of course
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May ’25
My App Rejected 4.3 Design: Spam
Hello. Appstore is rejecting my app according to article 4.3. But the app is not a copy, what should I do in this case? It is useful to specify the details; I had previously registered with my personal account and the Appstore stated that unfortunately VPN applications are not accepted with a personal account. Then they told me to register with a company account and make this application from the company account. (When I sent the application for review on my personal account, there were only a few incorrect items and the most important reason why it was not accepted was that it was a personal account). Now we send the application for review with our company account, but as soon as it is put into in review mode, it is quickly rejected due to 4.3 spam. The app is not a copy but completely custom created. I don't know how to find a solution. Can you please help with the issue?
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May ’25