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App Not Appearing in "Available Apps" List in Watch App
I’ve developed an Apple Watch extension for an existing iOS app. When I run the app on the watch via Xcode using the simulator, everything works fine. However, when I try to install it on my iPhone, the Watch app doesn’t show it in the "Available Apps" list, so I can't install it on the watch. The Apple Watch is connected to my iPhone, and I can see other apps available for installation without any issues. I also created a brand new project with watchOS support to troubleshoot, but the same problem occurred. Any ideas on how to resolve this?
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585
Nov ’25
Set date and time in iOS Simulator
I am trying to fix a bug in my iOS app that is dependent upon date and time. Is there any way to set the actual time on the iOS Simulator to a specific date and time? I know that you can set one for the status bar, but that doesn't affect the actual date and time that is reported by the system to apps.
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5.3k
Jun ’25
Xcode Cloud fail in task Export archive
Dear We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution). The error that appear in the archive logs is: error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement. Any idea about to resolve this problem ? king regards
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889
4w
error: type for self cannot be reconstructed: type for typename
Hi, i have met error below when i tried to po one attributes of an instance in my Xcode lldb: error: type for self cannot be reconstructed: type for typename "$xxxxx" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. Is there anybody met the same error before? I urgently want to know why this happen and how to fix this issue. My macOS Version is Sequoia v15.0.1, Xcode16.0. This problem showed after i upgraded my macOS and Xcode version.
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7.3k
May ’25
Unable to verify my identity for Apple Developer account enrollment
Initially, I had some issues enrolling in the individual Apple developer program. Then, I contacted support via email, and they finally requested that I verify my identity. I submitted my national ID for verification and then received an email stating that my identity was verified. After that, I tried to enroll in the Apple developer program, but the issue persisted even after they instructed me to proceed. Subsequently, I received an email stating that my identity was not verified. Here is the exact wording from the email: "We can’t verify your identity with the Apple Developer app or provide further assistance with the Apple Account for Apple developer programs." After that, I tried to reach support several times, but there has been no response from them.
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784
May ’25
XIB file is showing an old version
I am trying to update my AboutView.xib file (https://git.callpipe.com/AccelerateNetworks/an-mobile-ios/-/blob/main/Classes/Base.lproj/AboutView.xib) through the xcode interface builder, and the changes that I make are correctly reflected in the wysiwyg, as well as in the file itself. However, I whenever the app is built and installed, it shows an older version of the about page. Things I have tried to resolve this are (not listed in order): Product > Clean Build Folder Uninstall and reinstall the app Restart the phone Restart xcode Restart the computer Test a build created through xcode cloud rm -rv ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang/ModuleCache" Changing something in the xib file (hoping it will recognize a change) The only time the about page has shown something different is when I deleted the xib entirely. The project still built and deployed to the test device, but the about page was completely blank. This tells me I am working with the correct file, and when I look at the xml contents of the file, I can't find any of the old strings that are showing up. What the editor shows: What the app shows:
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333
Jan ’25
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
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2.1k
Apr ’25
Team membership not appearing in Xcode
I have a major problem with team membership and Xcode. I work in a company, where my apple account was added to the development team with app manager role. I can see that on the apple portal, everything seems fine there. I have been also provided with the provisioning profile for the project and signing certificate of the company. However, when I log into Xcode the team does not show up anywhere. I am able to build the app, but cannot distribute to TestFlight (or anywhere else). When I use manual signing to choose the signing certificate it shows the "unknown team" message next to it. When I check my account in xcode it also only shows my personal team and does not allow to pick any other one (doesn't show any other one). When I click the "+" button on my xcode account to add a certificate an error pops up: "You already have active certificate or a pending request". I do have a pending request to enroll into apple developers program, but everyone says you don't need one if you are added to the team, you can just operate as a team member. Finally, when trying to upload to TestFlight, the following error is displayed: "No team for account ***" I have tried deleting and re-adding all the certificates. I have tried logging in and out of Xcode, I have tried deleting and re-adding my account in Xcode. I have tried reloading everything. My account was deleted and re-added to developers team. Nothing worked. I don't know the source of the issue, nor does my employer. I am new to ios development and this is my first project. Please help!
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730
Sep ’25
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
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1.7k
1w
Custom font doesn't appear in Interface Builder
I installed a custom font (Font awesome) into my app. I triple checked that I did everything right: the font files are included in the bundle (they appear in the "Copy Bundle Resources" build phase) and the names of the fonts appear in the Info.plist file under "Fonts provided by application". In Interface builder, I select a Label, set the font to "Custom", then I click the Family list to select the font I want. Once or twice, I was actually able to see the Font Awesome fonts in this list and select one. However, they no longer appear there when I create new labels in new views. I do not understand why. I've been limping along by copying a label from one of the views where it worked and pasting it into the new view, but this is tiresome. I know the fonts are installed correctly because I can see them when I run the app. Why are the fonts not showing up on the font list in interface builder?
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909
Mar ’25
Gradient rendering issue with alpha set to something other than one
Gradients with colors that have alpha are not rendered correctly anymore. I made a simple project to illustrate that. Just create Objective C project and paste this code inside the ViewController. `#import <UIKit/UIKit.h> @interface CustomView : UIView @property (nonatomic, strong) NSArray<NSNumber *> *colorsArray; // The color components array // Custom initializer that accepts an NSArray of color components (instancetype)initWithFrame:(CGRect)frame colors:(NSArray<NSNumber *> *)colorsArray; @end @implementation CustomView // Custom initializer (instancetype)initWithFrame:(CGRect)frame colors:(NSArray<NSNumber *> *)colorsArray { self = [super initWithFrame:frame]; if (self) { _colorsArray = colorsArray; // Store the colors array } return self; } (void)drawRect:(CGRect)rect { // Get the current context CGContextRef context = UIGraphicsGetCurrentContext(); // Convert NSArray to a C-style array of CGFloats size_t count = self.colorsArray.count; CGFloat colors[count]; for (size_t i = 0; i < count; i++) { colors[i] = [self.colorsArray[i] floatValue]; } // Create a color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create the gradient with the passed colors CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, count / 4); // Define the start and end points of the gradient CGPoint startPoint = CGPointMake(rect.origin.x, rect.origin.y); CGPoint endPoint = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height); // Draw the rectangle with the gradient CGContextSaveGState(context); CGContextAddRect(context, rect); CGContextClip(context); CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0); CGContextRestoreGState(context); // Release resources CGGradientRelease(gradient); CGColorSpaceRelease(colorSpace); } @end @interface ViewController : UIViewController @end @implementation ViewController (void)viewDidLoad { [super viewDidLoad]; // Get the screen bounds CGRect screenBounds = [UIScreen mainScreen].bounds; // Define the size of each custom view CGFloat customViewWidth = screenBounds.size.width * 0.75; CGFloat customViewHeight = screenBounds.size.height * 0.75; // Define a dynamic set of colors for the first custom view (red to blue) NSArray<NSNumber *> *colorsArray1 = @[ @1.0, @0.0, @0.0, @1.0, // Red @0.0, @0.0, @1.0, @1.0 // Blue ]; // TODO: This is the bug, there is no transparency NSNumber *alpha = @0.0;// this is the ***** bug **** // Define a dynamic set of colors for the second custom view (green to yellow) NSArray<NSNumber *> *colorsArray2 = @[ @0.0, @1.0, @0.0, alpha, // Green @1.0, @1.0, @0.0, @1.0 // Yellow ]; // Calculate the position for the first view (centered horizontally and vertically, with slight offset) CGRect frame1 = CGRectMake((screenBounds.size.width - customViewWidth) / 2 - customViewWidth * 0.25, (screenBounds.size.height - customViewHeight) / 2 - customViewHeight * 0.25, customViewWidth, customViewHeight); CustomView *customView1 = [[CustomView alloc] initWithFrame:frame1 colors:colorsArray1]; // Calculate the position for the second view (slightly shifted from the first view to partially overlap) CGRect frame2 = CGRectMake((screenBounds.size.width - customViewWidth) / 2 + customViewWidth * 0.25, (screenBounds.size.height - customViewHeight) / 2 + customViewHeight * 0.25, customViewWidth, customViewHeight); CustomView *customView2 = [[CustomView alloc] initWithFrame:frame2 colors:colorsArray2]; // Set autoresizing so they adjust with the screen size customView1.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; customView2.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; // Add the custom views to the view controller's view [self.view addSubview:customView1]; [self.view addSubview:customView2]; } @end`
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517
Mar ’25
Membership renewal
Hello. My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me: "Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect." However, there's no "Renew" to tap or click anywhere in the app nor in the web. Any ideas? Thanks a lot.
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866
4w
Xcode 16 and iOS 18 project not compiling
I updated Xcode and MacOS recently and haven't been able to compile my Flutter app on iOS devices/simulators since then. The error keeps changing every time I run it but here's one of the output in the terminal after running flutter run: Uncategorized (Xcode): Command SwiftGeneratePch emitted errors but did not return a nonzero exit code to indicate failure Error (Xcode): no such file or directory: '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation' Error (Xcode): stat cache file '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphonesimulator18.0-22A3362- db63dc9361471f152f572502bdbfe70a.sdkstatcache' not found Error (Xcode): unable to rename temporary '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF VXC-56601391.pcm.tmp' to output file '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF VXC.pcm': 'No such file or directory' Error (Xcode): could not build module 'UIKit' /Users/chiragbhansali/Chirag/Coding/Projects/app/test/build/ios/Debug-iphonesimulator/Flutter.framewo rk/Headers/FlutterAppDelegate.h:7:8 Error (Xcode): could not build module 'Flutter' /Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/GeneratedPluginRegistrant.h:9:8 Error (Xcode): failed to emit precompiled header '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/Runner-eifcguceazlwumgsyzegclqdrbqt/Build/Intermed iates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_PB6A5GFLTNPC-clang_3F9VRK3CXAUUD.pch' for bridging header '/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/Runner-Bridging-Header.h' Uncategorized (Xcode): Command PrecompileSwiftBridgingHeader emitted errors but did not return a nonzero exit code to indicate failure Uncategorized (Xcode): Command SwiftEmitModule failed with a nonzero exit code Uncategorized (Xcode): Command SwiftCompile failed with a nonzero exit code Could not build the application for the simulator. Error launching application on iPhone 16 Pro. What I have tried so far: Deleting iOS SDK and simulators Cleaning Xcode build cache using cmd+shift+k Creating a new Flutter project and trying to compile it (it failed so that reduces the chances of it being a Flutter issue) Clearing the DerivedData folder Clearing settings and cache of simulators Restarting laptop Versions: Xcode: 16.0 iOS: 18.0 MacOS: 15.1 (didn't work with 15.0 either) Flutter: 3.24
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17k
3w
Command line argument behaviour in macOS 15 after compiling with Xcode 16
I encountered this issue with an app I'm writing that accepts arguments. With some troubleshooting I've determined that this is an inherent behaviour in how Xcode 16 compiles SwiftUI apps and how macOS 15 launches them. The issue: Launching the app as open /Applications/AppName.app --args --arg1 --arg2 --arg3 etc should allow the app to process the arguments as CommandLine.arguments and this is still the case. How the app sees arguments is unchanged and doesn't matter if you use CommandLine.arguments or swift argument parser or don't have arguments at all. This will affect any SwiftUI app as I'll demonstrate below. The problem is that if you use a mix of arguments as --arg value pairs or --arg as a flag, then depending on the order the arguments are provides, the app won't launch properly. The icon will appear in the dock but no window appears until you click the icon in the dock. (BTW, having "Application is agent (UIElement)" set to YES in the Info.plist makes this task rather difficult.) In testing if you use all flags, it's fine. if the flags are in pairs, it's fine. if you have one flag and then a --arg value pair, you will see the issue. If you reverse the order so the flag is after then it works fine. How to replicate: On macOS 15 and Xcode 16 Open Xcode Create a new macOS App (called demoapp in my example) Select SwiftUI as the interface Build That it. Don't add anything and just build the boilerplate hello world app that Xcode makes for you. Once that's built, cd to your /Build/Products/Debug/ directory in terminal and try the following (this happens if you build for release as well): note, the app window will display when you click the icon in the dock, just not on initial launch # three single arguments open ./demoapp.app --args --foo --bar --baz # App window displays as expected # one single argument, one arg value pair open ./demoapp.app --args --foo --bar baz # The app window will not appear. # same arguments as before but the single argument is after the arg value pair open ./demoapp.app --args --bar baz --foo # App window displays as expected # arg[1] without `-` or `--` prefix open ./demoapp.app --args foo --bar --baz # The app window will not appear. # arg[1] and arg [2] without prefix open ./demoapp.app --args foo bar --baz # The app window will not appear. # single - in front of the first two arguments open ./demoapp.app --args -foo -bar baz # The app window will not appear. # single - in front of the first three arguments open ./demoapp.app --args -foo -bar -baz bob # App window displays as expected No idea what is going on but I suspect macOS does some pre-processing before launching the app, for example you can do stuff like open /Applications/SomeApp.app --args -AppleLanguages '(de)' to run using a specific language. I presume the OS is pre-processing arguments before launching the app proper. If I compile the app using Xcode 15.4 then this issue is not present. Also Apps compiled with Xcode 16 do not exhibit the issue on macOS 14 or earlier. It's a specific Xcode 16, macOS 15 thing in the way the app is compiled that makes it behave this way. I hope I've explained it correctly, but it's very easy to replicate. I filed a feedback for it (under a different apple account), FB15577018. Any insight into what's going on here would be helpful. Also if there's any compiler flags I could be setting. In my actual project, I'm not making any other changes. The same code compiled under Xcode 16 (.0 or .1RC) behaves differently to Xcode 15.4.
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1
659
May ’25
Breakpoint issue: 'self cannot be reconstructed'
Hello! We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible. Here are some of the problems we’re facing: The first breakpoint takes a very long time to hit. When using 'po self', we encounter the following error: error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. We get numerous log messages like this: Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist In the Derived Data folder, we find files with hash-like names, such as: Security-3JM2E93YFDLZNYHWPPIMWNENB.d Security-3JM2E93YFDLZNYHWPPIMWNENB.dia Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm Security-3JM2E93YFDLZNYHWPPIMWNENB.scan Security-3NAAT3MGN7XY96KVJW529HR41.d Security-3NAAT3MGN7XY96KVJW529HR41.dia Security-3NAAT3MGN7XY96KVJW529HR41.pcm Security-3NAAT3MGN7XY96KVJW529HR41.scan Security-3RJH8STJC01N1KKN7JCY1WK7F.d Security-3RJH8STJC01N1KKN7JCY1WK7F.dia Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm Security-3RJH8STJC01N1KKN7JCY1WK7F.scan Security-3TILE9XTY0B8UV9VYL7Y0MJN.d Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia ... When enabling LLDB logs with: log enable -f /tmp/lldb.log lldb all we end up with a 1.5GB log file containing hundreds of thousands of error messages. Finally, the LLDB console output in Xcode ends with errors like: error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148 2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72 3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304 4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388 5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104 6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140 7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160 8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92 ... 13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136 14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8 Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148 2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72 3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304 4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388 5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104 6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140 7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160 8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92 9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628 10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564 11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276 12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12 13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136 14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8 Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self: error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively. Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
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29
5.8k
Mar ’25
Not seeing any recent crash reports although there should be some
For my app Find Any File, of which both releases and TestFlight betas were released many times, the TestFlight page tells me that several users have submitted crash reports. And I'm sure the same is true for the MAS releases: (Yes, this shows quite recent ones, but I've seen similar supposed crash report submits in this list before.) However, the actual "Crashes" listing on the appstoreconnect sites hasn't show any new crash reports for many months now: (This is the entirety of crash reports I can get listed, even when removing all filters.) Something appears to be stuck, on Apple's end. The same issue is with Xcode's Organanizer window, for "Crashes": It also used to list only the same very old reports and nothing since May 2024. And just now, when I retried this in Xcode, I'm shown a weird error message I never saw before: Error Downloading Crashes List An error occurred… Access Restricted with adam id: 1207815783 And yes, I'm logged in just fine, under Prefs / Accounts. How am I going to get this investigated? I had already sent an email about this to the Review team, who didn't react to it at all. DTS is only for Code level support, which this isn't. Any help?
5
0
714
Apr ’25
Are umbrella frameworks possible/discouraged?
I want to release a Framework F, containing several other frameworks (such as Realm, Appetitive, Cocoalumberjack, PhoneNumberKit) for use by app A. According to this article: https://medium.com/@bittudavis/how-to-create-an-umbrella-framework-in-swift-ca964d0a2345 They write, without referencing a source: "Although Apple discourage creating umbrella framework". Is that true, do Apple discourage umbrella frameworks, if so why and is it a very strong discourage or a mild one? If not discouraged, then how can this be achieved with Xcode 16? I've been attempting to follow a few tutorial to achieve this, such as https://medium.com/john-lewis-software-engineering/adding-a-third-party-framework-inside-a-first-party-framework-in-xcode-3ba58cfd08da however so far without any success. This last article mentions the Link Binary With Libraries section, which doesn't exist in Xcode 16. There's the Frameworks, Libraries, and Embedded Content section where I have been attempting to add the frameworks into my Framework F (choosing Embed without Signing). I'm able to successfully build Framework F, but when app A attempts to use it (adding F to the Frameworks, Libraries, and Embedded Content section with option embed and sign, or embed and don't sign, makes no difference) then I get run time errors about the umbrellaed frameworks not being able to be found.
3
0
798
Mar ’25