I encountered a problem when adding a new custom font in Xcode 16.1. After including the font and opening my XIB files, the interface preview became blank and the application seemed to experience a heavy load.
To troubleshoot, I removed all custom fonts, and everything returned to normal functionality. However, even after reinstalling Xcode, the issue persisted when adding the font again.
The XIB preview loaded correctly:
The XIB preview turned blank and became unresponsive:
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We are considering the development of a new service,
We would like to ask for detailed information on the feasibility of the following.
Is it possible to encapsulate only xcframework, such as encapsulating xcframeworkA into xcframeworkB?
If the above is possible, will the application incorporating the xcframework in the above state pass the review of apple?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Can someone please tell me if it possible to create and publish an ios app onto the app store from a windows device? If it possible then how do i do it?
Topic:
Developer Tools & Services
SubTopic:
General
I followed this guide, and added com.apple.developer.spatial-audio.profile-access as an entitlement to the app (via the + Capability button – Spatial Audio Profile). I have a audio graph that outputs to AVAudioEngine.
However, the Xcode Cloud build ended up with this error:
Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, key 'com.apple.developer.spatial-audio.profile-access' in 'Payload/…' is not supported.
This guide says it's available on iOS. Does it mean not on iOS 17? In which case how can I provide fallback for iOS 17?
We have a dependency, Apollo iOS, that is managed by SwiftPM in an internal module Swift Package.
That internal Swift Package is then linked and included in our iOS target.
The iOS target has an associated WidgetKit extension app.
When archiving the app, we're seeing extremely long "Copy Apollo_Apollo.bundle" build steps, on the magnitude of 15 minutes. This is only happening when copying the bundle for the Widget extension app.
Builds are done with Xcode 15.2, but we've tried on 15.4 and 16.2, seeing a few minutes shaved off.
How can we begin to debug this issue?
Our company has been trying to register for the Apple Developer Enterprise Program since September 15, 2024. However, it wasn’t until early November that we received an email requesting our business information. Following that, we contacted Apple’s team on November 15, 2024, to answer their interview questions.
Now, more than a month has passed since that call, and we still have no idea about the status of our approval. When I check the account, it always shows 'Your enrollment is being processed. Your enrollment ID is 8K8SXNKA89.' I’ve also emailed Apple Support but have not received any further response.
How much longer will this process take? Apple’s handling of this is excessively slow and frustrating
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Accounts
Business and Enterprise
Unable to Switch Between Personal and Organization Accounts on Apple Developer and App Store Connect
Hello !
I recently created an Apple Developer account and I registered with my Apple ID. But before that, I am added as a Developer in an organization.
The problem now is that I can't switch between the organization's account and my personal account. On App Store Connect and Appel Developer.
How to solve this problem?! Please.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm running a macOS 15.2 guest on a macOS 15.1.1 host with UTM.
I'm trying to install Xcode from within the App Store but cannot login to the App Store. When I enter credentials and click 'Sign In' I get the Error 'An unknown error occurred'.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have various main Xcode projects referencing the same Xcode sub projects. However Xcode only allows to open one of the main projects with the shared sub project available for accessing its files and building.
How can I create main projects that are able to open shared sub project at the same time?
Topic:
Developer Tools & Services
SubTopic:
Xcode
We have a tool in our CI which periodically updates our iOS project's Swift Package Manager dependencies. The script that does a few things, but generally speaking it
first removes the existing package.resolved at
./ProjectName.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
and then runs:
xcodebuild -resolvePackageDependencies -disablePackageRepositoryCache
This regenerated the package.resolved file to reflect the latest, updated versions of the dependencies. It is the equivalent of doing Xcode > File > Packages> Update to Latest Package Versions.
This has been working perfectly for a long time, but has stopped working since we moved from Xcode 15.4 to Xcode 16. I have also tested this with Xcode 16.1 and 16.2 - with no luck.
I have tried running this command locally, and can confirm it is not an issue with the environment of our CI. I have also tried swift package update.
Both of these commands appear to work - no errors are thrown, and the logs say "resolved source packages". However, they are not updating the packages. They are making no changes to the package.resolved file.
However, using Xcode > File > Packages> Update to Latest Package Versions in Xcode 16 works as expected - the packages are updated and the .resolved file is updated.
Is there now a different way to update Swift packages via the command line, or is this likely an Xcode 16 bug?
Update: This feels broken, so I have submitted a Feedback Report (FB16108036) but perhaps someone can suggest a workaround for the time being!
Xcode is crashing various extensions on my system, most often the Accessibility extension. It's a pain because it pops up a window - usually while I'm doing something else - that takes up most of the screen and the focus.
Am I the only one this is happening to?
I recently made the enrollment for developer program and make the payment on Apple developer website. I saw the payment amount is debited from my account. But the developer program is not approved. When I contacted the developer support, they said Apple did not receive the money and you have to enroll again. So, I asked my Bank to make sure the payment is processed or not. The bank said it is already processed and they even sent me reference number and approval number. Even I sent the screenshot of those information, but the support guy keeps saying they did not receive it but without any helpful information to troubleshoot the issue at all. I am really amazed a company such as Apple has such terrible customer support. Now, I have to request payment dispute to my bank about it.
If I do not get my money back, I will tag Apple CEO on x.com and post about it every day with a schedular script.
I can sucessfully send pushes to an app (which has been installed/run via Xcode) when the pushes are going through the Apple sandbox server.
However I want to test the server is configured correctly to send them through the Apple production server.
In the Xcode scheme I tried to change the build configuration to release (and ticked debug executable off) ,however the pushes still only work when sent through the sandbox.
Is there a way of installing/running the app using Xcode such that its compatible with the push production environment?
Does the APS Environment entitlement come into play here? this only ever says development.
(The app is on behalf of a 3rd party company, they've added me to their apple developer account but with limited powers, I can't upload to Testflight nor make an ad-hoc release with with to test with)
I'm attempting make to make a distribution build of an app.
In the Xcode target the supported destinations has only iPhone and build active architectures only is set to NO.
I created an archive, then selected Distribute App/ Debugging, but then got this error:
Provisioning profile "iOS Team Provisioning Profile: com.abc.def" doesn't include the currently selected device "DT-iPad-XXXX" (identifier YYYY-YYYYYY).
I've no idea what this device is, it's nothing to do with me, somebody must have added it to the provisioning profile. But that should be beside the point shouldn't it? Because this device has never ever been connected to my Mac/Xcode and so can't be "the currently selected device".
So I tried again. I changed build active architectures to YES and connected an iPhone to the Mac/Xcode and created an archive again. But it was the exact same error.
What's going on, why is Xcode saying this iPad is the currently selected device when attempting to make a distribution?
Is remotepairingd part of Xcode? It seems to be stuck using 119% CPU. This may have started when I recently paired my new Apple Watch with Xcode - or maybe that is a coincidence. The console is full of:
error 16:40:26.237601+0000 remotepairingd socket-1: No more data can be received, connection was closed
hi apple,
how long it takes to my account get activated?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello,
I have been trying to enroll in Apple Developer Program. I have sent request multiple times for the last few months and never recieved the answer, even though email notification I recieved and the website says that my request should be processed within 2 days.
I have also contacted support 2 days ago but have not recieved any answers.
Could someone advise me on appropriate steps so I can resolve this issue?
Thank you so much.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello,
I am new to be using on-demand resources in my project, it’s a wonderful idea and concept I have to say! Kudos to whoever invented this!
I am facing one problem that I couldn't solve so far:
whenever I switch between the TestFlight / App Store / local Xcode builds I receive this error message:
Code=4099 "Connection invalidated to streaming unzip service."
Does anyone know what this means and how I can resolve it?
I saw this other thread where it was recommended to delete & reinstall the app, but that is not always feasible because then all user data from the app is lost as well:
https://forums.developer.apple.com/forums/thread/707070
Thanks a lot for any hints!
Hello,
I’ve been trying for months to access my Apple Developer account, but unfortunately, I keep getting redirected to the "We’ll be back soon" page.
I’ve checked the server status, and everything appears to be fine. I’ve also tried common troubleshooting steps like clearing my browser cache, disabling any VPNs, and trying different devices and networks, but none of these solutions have worked.
How can I reactivate my account? Any guidance would be greatly appreciated.
Thank you in advance!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
On October 25, 2024, our company's Apple developer account (***@.com) received an email stating that "the developer account was associated and required a written declaration within 30 days." We provided the requested document as instructed and received a reply on November 2, indicating that the account had been restored to normal use. However, confusingly, we received the same email again on November 23, with the content still being "the developer account is associated and requires a written document to be submitted within 30 days."
The amusing outcome emerged as follows: The response from Apple's review committee essentially meant that "the improvements described in the document were insufficient to address the issues previously identified," leading to a 30-day suspension of the account. Is this really the attitude of Apple employees? There is evidence that the "written document" was stored in Google Drive, which has functionalities such as usage statistics, view counts, download counts, etc. Apple's reviewer, without viewing or downloading the written document, directly replied with a template email claiming that "the improvements described in the file are insufficient to solve the previous issues." Can this really be considered professionalism when the reviewer states that the issue remains unresolved without even examining the document?
As developers, what specific steps did our company take to prevent the account from being associated again? Please take the trouble to open the following URL to download the written declaration document, which contains the specific steps: URL
Our Apple ID is :*********, and under this account, there is only one app. Since its launch, we have released multiple updates and invested significant funds into Apple ADS promotion. The user base in China's Android market has exceeded one million; now due to the account suspension issue, the app has been taken down again, severely impacting our business. Isn't this unfair treatment of developers?
We appreciate the help provided by the Apple customer service team and sincerely hope for the swift restoration of our account's usage rights.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program