Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
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Windows 10 使用 VirtualBox 创建的 Monterey 12.6.7 macOS 虚拟机不能识别到 iPhone 7 手机。
iPhone 7 已经连接到电脑主机 (win 10) 的 USB 3.0 口子,手机已经信任电脑。
在 win 10,我看到了 “此电脑\Apple iPhone”,就是说,宿主机识别到了 手机。
现在,开启macOS 虚拟机,虚拟机右下角的 usb 图标,显示并且勾选到了 "Apple Inc. iPhone [0901]",但虚拟机还是没看到手机设备,导致 Xcode 也看不到手机设备。
虚拟机运行后,插拔 iPhone 7 手机,通过
sudo log show --predicate 'eventMessage contains "usbmuxd"' --info
看到了报错信息:
2025-02-13 10:31:06.541201+0800 0xa3c Error 0x0 0 0 kernel: (Sandbox) 1 duplicate report for System Policy: usbmuxd(22583) deny(1) file-write-mode /private/var/db/lockdown
2025-02-13 10:31:07.090321+0800 0xf807 Error 0x0 140 0 sandboxd: [com.apple.sandbox.reporting:violation] System Policy: usbmuxd(22583) deny(1) file-write-mode /private/var/db/lockdown
Violation: deny(1) file-write-mode /private/var/db/lockdown
Process: usbmuxd [22583]
Path: /usr/local/sbin/usbmuxd
Load Address: 0x10564b000
Identifier: usbmuxd
Version: ??? (???)
Code Type: x86_64 (Native)
Parent Process: sudo [22582]
Responsible: /System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal
User ID: 0
Date/Time: 2025-02-13 10:31:06.793 GMT+8
OS Version: macOS 12.6.7 (21G651)
Release Type: User
Report Version: 8
MetaData: {"vnode-type":"DIRECTORY","hardlinked":false,"pid":22583,"process":"usbmuxd","primary-filter-value":"/private/var/db/lockdown","platform-policy":true,"binary-in-trust-cache":false,"path":"/private/var/db/lockdown","primary-filter":"path","action":"deny","matched-extension":false,"process-path":"/usr/local/sbin/usbmuxd","file-flags":0,"responsible-process-path":"/System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal","flags":21,"platform-binary":false,"rdev":0,"summary":"deny(1) file-write-mode /private/var/db/lockdown","target":"/private/var/db/lockdown","mount-flags":76582912,"profile":"platform","matched-user-intent-extension":false,"apple-internal":false,"storage-class":"Lockdown","platform_binary":"no","operation":"file-write-mode","profile-flags":0,"normalized_target":["private","var","db","lockdown"],"file-mode":448,"errno":1,"build":"macOS 12.6.7 (21G651)","policy-description":"System Policy","responsible-process-signing-id":"com.apple.Terminal","hardware":"Mac","uid":0,"release-type":"User"}
Thread 0 (id: 63477):
0 libsystem_kernel.dylib 0x00007ff80d8368ae __chmod + 10
1 usbmuxd 0x000000010565584e main + 3582 (main.c:816)
2 dyld 0x0000000114e3f52e start + 462
Binary Images:
0x10564b000 - 0x10565afff usbmuxd (0) <0fc9b657-d311-38b5-bf02-e294b175a615> /usr/local/sbin/usbmuxd
0x114e3a000 - 0x114ea3567 dyld (960) <2517e9fe-884a-3855-8532-92bffba3f81c> /usr/lib/dyld
0x7ff80d832000 - 0x7ff80d869fff libsystem_kernel.dylib (8020.240.18.701.6) /usr/lib/system/libsystem_kernel.dylib
2025-02-13 10:35:39.751714+0800 0x27f Default 0x0 0 0 kernel: (Sandbox) Sandbox: usbmuxd(119) allow iokit-get-properties kCDCDoNotMatchThisDevice
2025-02-13 10:35:45.025063+0800 0x27f Default 0x0 0 0 kernel: (Sandbox) Sandbox: usbmuxd(119) allow iokit-get-properties kCDCDoNotMatchThisDevice
We have developed a custom iOS framework called PaySDK. Earlier we distributed the framework as PaySDK.xcframework.zip through GitHub (Private repo) with two dependent xcframeworks.
Now, one of the clients asking to distribute the framework through Swift Package Manager.
I have created a new Private repo in the GitHub, created the new release (iOSSDK_SPM_Test) tag 1.0.0. Uploaded the below frameworks as Assets and updated the downloadable path in the Package.Swift and pushed to the GitHub Main branch.
PaySDK.xcframework.zip
PaySDKDependentOne.xcframework.zip
PaySDKDependentTwo.xcframework.zip
When I try to integrate (testing) the (https://github.com/YuvaRepo/iOSSDK_SPM_Test) in Xcode, am not able to download the frameworks, the downloadable path is pointing to some old path (may be cache - https://github.com/YuvaRepo/iOSSDK_SPM/releases/download/1.2.0/PaySDK.xcframework.zip).
Package.Swift:
// swift-tools-version:5.3
import PackageDescription
let package = Package(
name: "iOSSDK_SPM_Test",
platforms: [
.iOS(.v13)
],
products: [
// Products define the executables and libraries a package produces, making them visible to other packages.
.library(
name: "iOSSDK_SPM_Test",
targets: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"]
)
],
targets: [
// Targets are the basic building blocks of a package, defining a module or a test suite.
// Targets can depend on other targets in this package and products from dependencies.
.binaryTarget(
name: "PaySDK",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDK.xcframework.zip",
checksum: " checksum "
),
.binaryTarget(
name: "PaySDKDependentOne",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentOne.xcframework.zip",
checksum: " checksum "
),
.binaryTarget(
name: "PaySDKDependentTwo",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentTwo.xcframework.zip",
checksum: " checksum "
),
.testTarget(
name: "iOSSDK_SPM_TestTests",
dependencies: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"]
)
]
)
Steps I followed:
I have tried below steps,
Removed the local repo and cloned new
rm -rf ~/Library/Caches/org.swift.swiftpm/
rm -rf ~/Library/Developer/Xcode/DerivedData/*
Can anyone help to identify the issue and resolve? Thanks in advance.
Hi,
I want to block incoming calls using my backend server, like the unwantend sms using message filter extension. I saw that Call Directory Extension can block numbers, but you need update the list, is not in real time. I was reading the Live Caller ID Look up extension documentation, and it seems that with this extension is possible send the number to backend and retrieve a value to know if the call should be block or not.
Am I right? Or is not possible this feature with this extension?
Thanks!
Hello all!
My application written with C++ for iOS. Want to make some functionality in static library for the purpose of reuse it in different C++ projects. Want to make universal library for using StoreKit2. Global idea is to wrap StoreKit2 Swift out with CPP interoperability.
Now trying to make clear for my self how to create C++ static library with Swift interoperability for iOS in XCode. There are only Objective-C option when you creating static library in XCode for iOS. Is it correct:
Create Static Library with Objective-C in XCode
Remove all default Objective-C files
Add C++ files
Add C++/Swift interoperability in build settings
Add swift classes
Beside all of it some questions:
When C++ static library contain Swift code with interoperability will it require some special settings for project (Swift standard lib or some other settings)? Or it could be used like any other C++ libraries?
What is the optimal build settings in this case to reduce dependencies when using it different projects?
Is there any examples of the same approach for iOS development?
My membership got expired and I don't see the renew button anywhere on the website or the developer app.
In my case, I have changed the developer account email address 6 months ago and the new email was not mapped for renewal that's why the renew button was not showing (I guess).
I tried to reach to Apple support, the phone support wasn't available so I wrote couple of emails. After 48 hrs they have sent an email saying the new email address has been mapped but still I see no renew button. I added required funds and disabled the auto-renew option yet no hope.
it's been four days still no replay from Apple. I was constantly checking for the phone support. Today I saw phone support was available so I immediately requested the call and explained the support staff about my situation and he fixed within a minute.
so guys if you are facing similar issue and see no solution even after contacting multiple times via emails, wait for phone support and request a call. This is the fastest and efficient way to resolve this "renew" issue. add the required funds so that the subscription payment will be done instantly.
Have a good day y'll
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
Hello, I used to add openssl static libraries (libssl.a, libcrypto.a) that, I created on Mac, and add them after to my C++ project within XCode. With Xcode 14.2 (and before) all works fine. Switching to Xcode 15.2, tons of link errors rise (ld: Undefined symbols).
I tried _ld_classic to force use 'old' linker but no success. Rebuild the static libraries with multiple config param or upgrade to recent openssl library does not help.
Any clues what went wrong when linking static libraries with Xcode 15.2 project?
Thx.
Topic:
Developer Tools & Services
SubTopic:
Xcode
When trying to use the watchOS preview the simulator fails to load and throws about 15 errors. Clearly the simulator is trying to load all of the iOS packages to the watchOS simulator. However, these packages clearly aren't included in the watchOS app. Furthermore, both apps build successfully to the main simulators, just not the previews. Having a list of errors that simply should not be there is a pretty big annoyance when something is going wrong. How do I fix this?
Dear Apple Developer Support Team,
I am reaching out regarding an issue with completing the $99 payment for my Apple Developer Business account, which has already been verified. Despite several attempts, the payment process has not been successful.
Here is a summary of my attempts:
I tried making the payment using local bank cards from Sri Lankan banks (BOC, HNB, and Commercial Bank), but these were declined.
Following your advice from my support ticket, I attempted payment using a foreign card while in Sri Lanka, but this also failed.
Assuming the issue might be related to my location, I asked a friend in the UK to make the payment using her card. The transaction was processed successfully, but it has now been four days with no updates or progress.
I would appreciate your assistance in resolving this matter as soon as possible. Please let me know if any further information is required to expedite the process.
Thank you for your time and support.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Years ago, I created a business account within the Apple Developer Program. The business has since been dissolved. How can I return to an individual account to publish new applications?
Sticking with the old organization seems problematic due to tax info, etc. being invalid.
Apple Support told me that I'd need to create a new Apple ID account but this seems equally troublesome. I'm sure I'm not the first face this situation.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi
I have problem with my enrolment for developer account. I make a request for enrolment 3 days ago and the status is still pending
Hello,
We‘ve submitted for enrollment as an organization in December. So far it is still pending, and we get same reply from developer support team:
Your enrollment is pending.
How else can we contact Apple team? How long can this take?
Hello everyone, I have the problem at the moment that when I create a new project in a new empty repository, the files are always opened the old project.
I have already deleted all caches and also deleted Xcode 16.2 and reinstalled.
Does anyone of you know the problem?
Best regards
Joerg
I enrolled to the apple developer account more than one week ago. Nothing!
After 3 or 4 emails to support I received an email with steps I should perform from the iPhone app. I did so, my money was charged and ... nothing.
My enrollment has been withdrawn no activation nothing.
I made another request (although I am not sure that it is ok).
Can somebody help me?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hey Guys , I think forcing people to download Simulator along side SDK will increase hude download size, is not a good experience for developers.
Make simulator download optional and you can keep it ticked by default inside (Settings/Components/IOS XX.X Support) for beginner developers , but for advanced developer there should be option to untick it and reduce huge download size.
If it doesn't result in huge download size,then we have took a wrong turn somewhere.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Apple Pay on the Web
Hi,
Regarding the bundle identifiers of App that I remove from App Store Connect will they be locked forever andI can't reuse them ?
Kind Regards
Topic:
Developer Tools & Services
SubTopic:
Xcode
I can not enroll via app or online, i just get thi message:
"Your enrollment in the Apple Developer Program could not be completed at this time."
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am unable to proceed with the Apple Developer program as my identity could not be verified through the Apple Developer app. However, I have all the necessary company documentation ready and can provide it upon request.
This is an urgent matter, as I need this account to deploy our company’s app as soon as possible.
Please advise on the next steps or required information/documentation to resolve this issue.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi I'm trying to setup external users to test my app. When I get to the screen attached its not letting me complete the setup because it says I have to only use numbers for the phone number. I have only used numbers, I've ensure I've done so but its not recognizing this. Has anyone else had this issue? Could you make suggestions as to how to fix the problem?
[Image Edited by Moderator to Remove Personal Information]
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program