It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me.
It's nuts. It's driving me insane.
Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Error message:
Previous preparation error: The developer disk image could not be mounted on this device.; Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
I had no issues previously with my iPhone 13 Pro running iOS 18 and my XCode 15. Now, after switching to the iPhone 16 Pro, it won't work.
I've tried restarting my phone several times, quitting XCode, removing and readding developer mode—nothing quite works.
Anyone know how to set Side By Side Comparison in the new commit UI? New UI seems to missing a lot of features like multi-select of files to discard/stage...
Hi,
I recently updated to Xcode 16. Since then I successfully built my app and sent an update to the App Store.
But suddenly, after an exception I've experienced while working on my code, the app is crashing on launch, without showing the stack trace, and showing only one warning in the console:
warning: (arm64) /Users/myuser/Library/Developer/Xcode/DerivedData/myapp-bglvscamatwthwbfqmtzmbvxeewc/Build/Products/Debug-iphonesimulator/myapp.app/MyApp empty dSYM file detected, dSYM was created with an executable with no debug info.
Tried deleting derived data
Erasing all simulator data
Reseting my computer
No change yet. Any idea what am I missing?
Thank you..
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example.
I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected:
$ xcode-select -p
/Applications/Xcode-26.1.0.app/Contents/Developer
And following runtimes:
$ xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready)
iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready)
Total Disk Images: 2 (14.6G)
Installing the newer 26.1 23B86 runtime doesn't help either.
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework.
As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated.
However, when testing the "Validate" function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols.
Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies.
In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error:
"[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'"
Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly.
Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes.
Has anyone else experienced this issue or found a workaround?
Hi all,
Has anyone else run into this issue in Xcode 26?
I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error:
“Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.”
Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode.
Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts?
Thanks in advance for any guidance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.
Hi everyone,
I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”.
It’s now been several days, and I haven’t received any confirmation email or any request for additional information.
I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated.
Thanks in advance for your help and feedback!
— Martin
I've updated my computer to Sequoia 15, Xcode 16 and now no matter what I do, I am unable to work with Swift UI previews.
I get this error each time I try to run the preview:
Failed to launch app in reasonable time
I have done:
Uninstall/Re-install Xcode
Deleted derived data
Deleted the simulator data
Used DevCleaner to remove all data related to Xcode
Searched all websites about this issue. ( Non shown a good solution )
Write this question on here.
If anyone has found a solution, please let me know how you fixed it.
The Foundation Models Framework stopped working after Xcode failed to download the "Predictive Code Completion Model".
What happened was on macOS Tahoe 26.0:
Downloaded and installed Xcode 26 Beta (17A5241e)
Worked with Foundation Models framework. Everything worked fine. ✅
Opened Xcode 16.4
This triggers the downloading of Predictive Code Completion Model which then fails.
Go back into Xcode 26 Beta, Foundation Models framework no longer works. ❌ Error: "Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset"
What I've tried or checked:
Reinstalling Xcode 26 Beta
Uninstalling both Xcodes and only installing Xcode 26 Beta
Checked available space on drive (over 300 GB free)
Restarted Mac
Restarted Xcode 26
Changed wifi networks
Turned on VPN
Deleted the Library > Developer > Xcode folder and reinstalled Xcode 26
Feedback Report
FB18208139: Can't download Predictive Code Completion Model - Xcode 26
Screenshots
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello!
I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers.
They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need.
snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error:
Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep...
But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate:
There are many threads about this, all of them the issue is in the XCUITest:
https://github.com/appium/appium/issues/14825
https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11
https://github.com/appium/appium/issues/18085
https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058
https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in
Tested all possible solutions suggested in the threads, but I will have the issue.
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase.
Steps to Reproduce:
Create a new Xcode project (iOS app template)
Build the project in Xcode with timing summary enabled
Build the same project from the command line with the following command:
time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest'
I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
Using xcode 26 with linker flag -ld_classic,get an error :
0 0x1042b9778 __assert_rtn + 160
1 0x1042bc560 ld::tool::SymbolTableAtom<x86_64>::classicOrdinalForProxy(ld::Atom const*) (.cold.3) + 0
2 0x1041f3da8 ld::tool::SymbolTableAtom<x86_64>::classicOrdinalForProxy(ld::Atom const*) + 172
3 0x1041f4c1c ld::tool::SymbolTableAtom::addImport(ld::Atom const*, ld::tool::StringPoolAtom*) + 140
4 0x1041f6500 ld::tool::SymbolTableAtom::encode() + 396
5 0x1041e83a8 ___ZN2ld4tool10OutputFile20buildLINKEDITContentERNS_8InternalE_block_invoke.413 + 36
6 0x182a95b2c _dispatch_call_block_and_release + 32
7 0x182aaf85c _dispatch_client_callout + 16
8 0x182acc478 _dispatch_channel_invoke.cold.5 + 92
9 0x182aa7fa4 _dispatch_root_queue_drain + 736
10 0x182aa85d4 _dispatch_worker_thread2 + 156
11 0x182c49e28 _pthread_wqthread + 232
A linker snapshot was created at:
/tmp/app-2025-06-13-215652.ld-snapshot
ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5196.
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
With Xcode 26.0 beta 5 (17A5295f) when I run the following command
xcodebuild -downloadComponent metalToolchain
I get the following error:
xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17A5295f;
})
I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following:
> xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/
Beginning asset download...
2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17A5295f;
})
From Console.app:
DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain))
Note that I am online. I've tried restarting my computer and Xcode and using a different network.
I just updated my device to iOS 18.3 and despite it connecting to my computer, it doesn't appear in Xcode. Some quick troubleshooting led me to the theory that I need to download the matching simulator runtime for it to appear. But I have searched far and wide and the latest sim runtime is ios 18.2 Am I missing something here?
Since upgrading my iPhone 13 Pro Max to iOS 26, apps have become nearly impossible to debug. The recent update to iOS 26.1 has made this even worse.
Going from app start to a fully rendered & responding screen takes <1 second on a Debug build when no debugger is attached, but with the debugger attached I get these times (measured manually with a stopwatch):
First render:
<1 second without debugger
5 seconds on USB debugger
30 seconds on wireless debugger
Data loaded from webserver and UI responding:
<1 second without debugger
19 seconds on USB debugger
5 minutes on wireless debugger!
Doing an online speed test reports 55 Mbps for the phone and 60 Mbps on the MacBook, so I doubt it's my WiFi.
Having a debugger attached used to make minimal difference on iOS 18, but the performance has tanked completely since the last major release. What happened?