Hi,
I'm looking to implement PHASEStreamNode in Unity, but the current provided PHASE library for Unity doesn't contain this new typos of nodes yet.
https://developer.apple.com/documentation/phase/phasestreamnode
When you will be looking into releasing the beta of the Unity Plugins as well?
This is very important for spatial audio in Unity to be consistent with Apple's standards.
Best,
Antonio
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Our Ionic App running on iOS 17.5.1, crashed.
Attaching the crash report
crash report 1.txt
Will there be hungarian support for scribble?
Despite turning off the auto launch, music continues to be displayed on watch. What am I missing!?!
when ios app will get crashed at that time delegate method applicationWillTerminate(_:) is not calling. So which delegate method get call when app is crashed
I have an app on the App Store for many years enabling users to post text into clouds in augmented reality. Yet last week abruptly upon installing the app on the iPhone the screen started going totally dark and a list of little comprehensible logs came up of the kind:
ARSCNCompositor <0x300ad0e00>: ARSCNCompositor (0, 0) initialization failed. Matting is not set up properly.
many times, then
RWorldTrackingTechnique <0x106235180>: Unable to update pose [PredictorFailure] for timestamp 870.392108
ARWorldTrackingTechnique <0x106235180>: Unable to predict pose [1] for timestamp 870.392108
again several times and then:
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and then again the pose issues several times.
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I‘ve created text classification project and selected BERT algorithm With 100 iterations for json file. Json file is valid but training always cancels on 37 iteration…
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I can't renew my developer plan.
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I've tried, but none of this has had any effect.
Restart simulator and Xcode
Restart MacBook (M2 chip)
Erase simulator
Remove simulator and create a new one
https://drive.google.com/file/d/1XZ0bMvmuTEPPBYznq03MmsnwPL75kzIV/view?usp=sharing
I'm experiencing an issue where in-app purchases work correctly in both profile and debug modes. However, when I upload the app to TestFlight, the in-app purchases are not functioning as expected. How can I resolve this issue?
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I'm a complete newbie to building an App, this project is a GUI that interacts with an LLM AI service, it's mostly html, javascript, python. I have something that works in a web browser, and mostly works in Android Studio, but in Xcode there are numerous issues. It's my understanding this is something to do with permissions. I have asked an AI which suggested various things that haven't worked, such as reinstalling Cocoapods, and disabling SIP. Are you smarter than an AI, or at least better informed? If so, suggestions or advice would be appreciated.
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