Hello everyone,
I’m posting here to see if anyone has experienced a similar issue or can advise on next steps.
I submitted a support request to Apple Developer Support over a week ago and received the automated confirmation, but I haven’t received any follow-up or response yet.
Case ID: 102818054039
I’ve already been charged USD 99.00 for the Apple Developer Program, and the payment was successful. Below are some of the relevant details for reference:
Product: Apple Developer Program
Invoice Number: MC47999846
Invoice Date: January 29, 2026
Web Order Number: D004733307
Sales Order Number: AER8645015
At this point, I’m just looking for a status update or guidance on what to do next. If anyone has suggestions on how to get a response from Apple Developer Support or escalate the issue, I’d really appreciate it.
Thanks in advance for any help.
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
I applied for the Apple Developer Program on Jan 29th, but my enrollment is still pending with no updates. This delay is really affecting my project timeline since I need to start my app soon, and I can’t move forward without my account being approved.
I’ve already reached out to Apple Developer Support, but I haven’t gotten any clear response on when it will be completed. tried even calling the support line but they couldn't help with developer accounts. Has anyone else experienced similar delays? If so, how long did it take for your account to get approved?
Would appreciate any advice or insights! Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone,
I’m looking for some guidance to see if anyone has experienced a similar issue with the Apple Developer Program membership.
About one week ago, I completed the payment for the membership. I received an email with the subject:
We’re processing your order Wxxxxxxxxxx
That email included the order details and cost, and shortly after that, I also received the CFDI invoice for the payment, so the charge appears to have been completed successfully.
However, up to now:
I have not received any membership confirmation email
The membership does not appear under Subscriptions in my Apple ID
It is not active in the Apple Developer app
On the Apple Developer website, I still see the usual message as if the membership was not purchased:
“Purchase your membership to continue your enrollment. Buy today”
I understand Apple mentions that the purchase may take up to 48 hours to process, but it has now been more than a week with no changes.
Has anyone else encountered this situation?
Is it normal to receive the invoice but not have the membership activated?
Would you recommend contacting Apple Developer Support at this point?
Thanks in advance for any help or shared experiences.
Здравствуйте.
Подскажите пожалуйста, кто решил данную проблему?
Спасибо.
Every now and then I get this very frustrating message on Feedback Assistant.
For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied
After reviewing your feedback, it is unclear what the exact issue is.
I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied
The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos.
I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today):
Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed.
This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face.
I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
I have paid apple developer program membership successfully two days ago(individual account) but my account is still PENDING.
I have sent form to apple but no respsone.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Since upgrading to a new Mac I have been unable to pair XCode to devices using the Devices and Simulators window. When I press the + button I get 'no devices found'. I have a second Mac which works as expected.
When I try 'xcrun devicectl list devices' the phone I've connected shows up with limited information and is 'unavailable'.
If I run 'sudo xcrun devicectl list devices' then I get a message telling me not to run xcrun as root but also the full information about the phone as expected, plus it shows the status as 'available (paired)'. So the device seems to be defined with root privileges but XCode is not.
I am running XCode 26.2 but this issue has been around since 26.0. Any suggestions welcome.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm trying the "Connect and Solve" course of Swift Playground. I can't use "world.place" to place bricks at positions (2, 2), (6, 2) (automatically disappear), but I can place bricks at positions (4, 2) in the same way.
Two bricks must be placed overlapping in positions (2, 2) and (6, 2) to achieve the goal. Only when a brick is placed in position (4, 2) can the goal be achieved.
The problem is that the bricks placed on (6, 2) and (2, 2) will disappear and cannot be placed successfully.
The following is my code writing...
let Block1 = Block()
for i in 1 ... 2 {
world.place(Block1, atColumn: 2, row: 2)
}
for i in 1 ... 2 {
world.place(Block1, atColumn: 6, row: 2)
}
world.place(Block1, atColumn: 4, row: 2)
func turnaround() {
turnRight()
turnRight()
}
func walk4() {
for i in 1 ... 3 {
moveForward()
}
}
func collet() {
for i in 1 ... 2 {
moveForward()
}
toggleSwitch()
turnRight()
walk4()
collectGem()
turnaround()
walk4()
turnRight()
}
for i in 1 ... 3 {
collet()
}
I would appreciate it if someone could offer some recommendations.
Thanks a lot
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Following is an error I encounter when trying to run a foundation model function in simulator.
Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(
"Error Domain=ModelManagerServices.ModelManagerError Code=1026 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}"
)}
Its a swift playground I'm building in xcode and works fine in the preview and on a real device too but since it's my submission for the swift student challenge I need it to run on the simulator.
I have updated my macOS to latest version of Tahoe(26.3) and Xcode is also on latest version. The simulator I run the playground is also on ios and iPadOS 26.
I have set my region to US and have turned on Apple Intelligence on my mac too.
Any suggestions on how to fix the issue?👾
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Student Challenge
Xcode
Simulator
Apple Intelligence
Hello everyone, I am a participant in this year's Swift Student Challenge. My project requires the use of the front-facing camera to detect the user's body movements (supporting connection via iPhone to a Mac or other devices capable of running Xcode/Swift Playgrounds).
I would like to ask if this is permitted under the competition rules? Please note that this feature functions entirely offline and does not require an internet connection.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Student Challenge
Playground Support
Are there workarounds for the following bugs in Xcode 16.3?
I'm looking for workarounds instead of trying newer versions of Xcode because, from what I read, the Xcode release notes do not mention these issues being fixed.
First bug:
Resizing a NSSplitView in the UI Editor is buggy. When you try to use the divider, it just does not work as expected. In the case of a vertical split, the bottom view gets shrunk whatever you try to do.
Second bug:
When you type:
(IBAction) in the source editor, you get the following buggy template (extra ')' on the right):
- (IBAction)<#selector#>:(id)sender)
I am unable to renew my Apple Developer Program membership because the renewal button is completely missing from every platform and location where I've looked:
Apple Developer website
Apple Developer app on iPhone
Apple Developer app on Mac
Subscriptions settings
I have attempted multiple troubleshooting steps without success:
Tried multiple devices
Tested different browsers
Cleared cache and cookies
Signed out and back in
Attempted private browsing mode
The renewal button simply does not appear anywhere.
Why This Cannot Be Self-Resolved:
The self-service renewal system is broken or inaccessible
Phone support is not available in my country
Previous support emails have gone unanswered
There is no alternative path forward available to me
Impact:
My apps are offline or at risk of removal
I am losing users and revenue daily
My membership is about to expire, making my development account inactive
Important Context:
This appears to be a widespread issue affecting developers globally, as documented across Reddit and Apple developer forums. Other developers who have access to phone support report the issue is resolved in under 15 minutes. However, that option does not exist for me due to regional limitations.
I need assistance with a manual renewal process. This ticket requires escalation, as self-service options are completely unavailable to me. Any guidance or direct assistance would be greatly appreciated.
Is it possible to run an xcode cloud test with arm64 simulators NOT x86? as my app doesnt work on x86.
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these "ohter installed platforms" (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again.
I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode.
I cant delete the folder because of permissions... anyone an idea?
Btw: 200gb systemdata of 500gb seems pretty miserable.
Kind regards
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly.
Now whenever I am trying to build, I get the following error:
Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds.
I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
Xcode 26.2 cannot delete the Simulator under Other Installed Platforms.
After testing, I found that Simulator Architecture Variant of the Universal type cannot be deleted, but the Apple Silicon type can be deleted.
Every time I delete it, it reappears after restarting the computer.
We received many great questions from the community during Code-along: Experiment with coding intelligence in Xcode 26. Here are the highlights from the questions submitted by the audience during the event.
What models does coding intelligence features support In Xcode?
Xcode integrates directly with ChatGPT and Claude user accounts. You can also configure Xcode to integrate any model provider that supports the Chat Completions API, such as models that you access with an API key. You can also download and run a local model on a Mac with Apple silicon. Setting up coding intelligence provides all of the information you need to get started with Xcode’s direct integration with ChatGPT and Claude, as well as how to set up Xcode to access other providers.
Does Coding Intelligence have access to Apple API and developer documentation? How does it stay up to date with the latest SwiftUI API?
Coding agents are great because they talk to a model, generate code and fix errors, but they also have access to tools, which make a significant difference in their capabilities. Xcode provides tools for the agent to use, including the ability to search Apple’s documentation and, code snippets. As an example, you can ask for a new API that was released in iOS, and if the model doesn't have this knowledge, the agent will call the tool to search for the documentation and bring that context into the conversation.
As an organization, we do not have permission to share our codebase with any AI model due to security reasons. If we enable coding intelligence and give it access to our codebase, will the code be shared with Apple? Will OpenAI or Anthropic have access to my entire project?
Privacy is fundamental to our design. When you connect an AI subscription account (like an account with OpenAI or Anthropic), the connection is only between you and that service. Apple does not act as an intermediary, and never sees the code sent to these services. Because this interaction happens directly between the you and your provider, the security and privacy of your code is determined entirely by your existing agreement with your provider.
What exactly does the agent have access to? Only the files in the scope of the project?
By default, the agent works in the directory of your project, and can access all files in that directory. This includes code file, assets, and your Xcode project configuration file.
Does coding intelligence remember previous conversations?
Each time you start a new conversation window, it resets the context of the conversation, but you can always go back to a previous conversation you had and continue and iterate on a previous idea. If a result contains errors or did not go in a direction you are happy with, you can use the history to go back to any point in time. Writing code with intelligence in Xcode goes into detail on how you can use these features.
For command-line tools (Claude Code, OpenAI Codex), I can create guidelines as Markdown with rules or project descriptions. Does Xcode Agentic Coding take these into account, or should I define them differently?
You can add skills that you’ve created, hints about Xcode and your project to configuration files, and other files supporting your use of coding intelligence such as AGENTS.md or CLAUDE.md files, to the respective Codex and Claude Agent directories that Xcode uses exclusively:
~/Library/Developer/Xcode/CodingAssistant/codex
~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig
For more information on configuring agentic coding tools that run inside Xcode, see Customize the Codex and Claude Agent environments.
How do you add a Model Context Protocol server for the Xcode agent to be able to access?
You can add additional Model Context Protocol (MCP) servers in Xcode with product-specific configuration files so the agents can use those MCP servers from within Xcode. Locate the files needed to configure those additional MCP servers in the same directory where you set other customizations for Codex or Claude Agent, listed above.
Hello,
I purchased a new Apple Developer account — I see the subscription and was charged, but it doesn’t appear in App Store Connect or the Apple Developer site.
What should I do?
I need urgent assistance as this taking to much time!
Thank you
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi, I wonder if there's something that can be configured to force Xcode (and preferably MVD too) to use Ethernet connection between Mac Mini and Apple Vision Pro (over a USB hub, not a direct USB connection)?
If I connect AVP to Mac directly via USB, the bridge gets created and both MVD and Xcode default to it, which is great because of higher speed and lower latency.
My problem is that I work with external camera, so I can have either the camera, or the Mac connection, but not both. I tried to solve that by plugging in a small active USB hub, so the strap and camera are connected to it, plus it has Ethernet adapter, which is plugged into Mac port. I tried with internet sharing on Mac - AVP has internet access, I can ping AVP from Mac, but Xcode and MVD still use wifi. I tried to manually configure bridge without internet sharing - same effect. I tried to make the bridge highest priority connection - nothing changed. I tried to force routing to AVP IP over the bridge - nothing (and it seems that my routing entry went missing after some time and was replaced by "use wifi interface").
So - is there something more I can do to make at least Xcode go over the cable? Debugging over wifi often takes forever.
I had a free developer account and now have a paid account.
I can now install unlimited number of apps on my personal devices.
I want to install more than 3 apps on a device of a family member. The device of this member has been registered under Certificates, Identifiers & Profiles.
When I try to install apps with xCode on this family device I still get the message that I reached the limit of 3 apps (free account).
By signing & capabilities I use the paid account as team.
I have deleted all the apps on that device where installed with the free account, restarted the device and restarted xcode but the problem still exists.
Topic:
Developer Tools & Services
SubTopic:
Xcode