I'm adding a few custom signposts with mxSignpost(.begin,...) and mxSignpost(.end,...). Is there a way to force delivery of the MXMetricPayload so I don't need to wait for the daily aggregation to be pushed?
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I'm unable to sign in to Feedback Assistant on macOS. I have two Apple accounts and neither will sign in. I am able to sign in via the website. With the desktop app I'm getting a rather generic error message:
"Unable to sign in to Feedback Assistant
Thank you for your patience. Please try again later."
This started this morning.
In MetricKit, a metric payload comes in with a time range which usually means it contains multiple launches/sessions. How can we relate things that will change between launches or sessions such as pid and lowPowerModeEnabled from the metadata. Will there be multiple payloads for each unique value or is there some other way to use this?
I want to upload my App logo. I am using Expo and I am not sure how to get my logo up? Please help.
Topic:
Developer Tools & Services
SubTopic:
General
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got
the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator?
PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
iphone 15 pro max
ios 26
Stuck at the developer mode startup interface and unable to swipe up.
When I use Xcode26.1 or Xcode26.0.1 compile my project, Xcode failed with error error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain. I search around and found this is a known issue and fixed in Xcode26, but I get this error in latter versions. I tried all the methods in documents(https://developer.apple.com/documentation/xcode-release-notes/xcode-26-release-notes) to intall Metal component, but it still compile error with the same error. I also delete Xcode and all related components restart computer and reinstall Xcode26.1, it's not work also.
macOS version: 26.0.1 (25A362)
Xcode version: 26.1
MetalToolchain version: 17.0 (17B54)]
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm running in a very very very weird error. I have a large asset catalog, consisting of about 2700 assets for 1.19GB of size.
I can successfully build and run my project with both release and debug scheme, when a real device or simulator is selected. However, whenever I select Any iOS device (arm64), about 80ish seconds in the build process, the building fails with the following output:
CoreUI: Error: unable to add asset to store
*** Terminating app due to uncaught exception 'IBPlatformToolFailureException', reason: 'The tool closed the connection (AssetCatalogSimulatorAgent)
What I tried and failed:
Cleaning DerivedData and restarting PC
Building the same project on three different devices, each with a different version of XCode. All failed.
running sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService
Scanning for duplicate image files, found none.
Scanning for duplicate .imageset folders in different folders, found none.
Scanning for images that declared a different format than theirs, eg .webp renamed as .png, and found none.
Creating an empty Hello World project, and just adding my asset catalog. Build fails for Any iOS device, succeeds for simulator or physical device.
Uninstalling and reinstalling XCode command line tools.
Manually compiling via actools.
Changed "Embed Assets Pack in Product Bundle" from No to Yes.
I don't have any .svg file in my assets.
What I tried and failed but gives more insight:
Now the only thing that I was able to come up with was deleting folders to narrow down where the problem was. So I found that there is a 700MB folder called T, containing T1, T2, ..., T6. Eventually managed to narrow down even more to T3, T4, T6.
I created a distinct .xcassets catalog for each subfolder and tried to compile individually with actools, along with assets.xcassets (the main one). Here's the thing:
T3.xcassets + assets.xcassets compiles
T4.xcassets + assets.xcassets compiles
T6.xcassets + assets.xcassets compiles
T3.xcassets + T4.xcassets + assets.xcassets compiles.
T3.xcassets + T6.xcassets + assets.xcassets compiles.
T4.xcassets + T6.xcassets + assets.xcassets compiles.
T3.xcassets + T4.xcassets + T6.xcassets + assets.xcassets crashes with CoreUI: Error: unable to add asset to store.
I've been stuck for days now and can't deploy my finished app I worked on for the last three years because of this.
Hello,
I'm encountering a persistent issue when building my project with Xcode 26 and iOS 26. The console shows errors related to font file references that don't actually exist in my project.
After investigation, I found that the issue originates from XIB files incorrectly referencing HiraginoKakuGothic.ttc:
<customFonts key="customFonts">
<array key="HiraginoKakuGothic.ttc">
<string>HiraginoSans-W3</string>
</array>
</customFonts>
The problem appears to be triggered when setting UILabel fonts to "ヒラギノ角ゴシック W3 16.0" in Interface Builder, which causes the XIB to reference HiraginoKakuGothic.ttc.
Interestingly, when I create a new project and use the same fonts ("ヒラギノ角ゴシック W3 16.0"), it does NOT automatically reference HiraginoKakuGothic.ttc.
Here's what I've tried:
①Changed both UILabels' fonts to system font
②Verified in XIB Source Code that the .ttc references were gone
③Cleaned Build Folder
④Cleared DerivedData
⑤Restarted Xcode
⑥Set the labels back to "ヒラギノ角ゴシック W3 16.0"
⑦Checked XIB Source Code again - the non-existent .ttc references reappeared
Even if I manually remove the customFonts references from the source code, they get regenerated as soon as I make any font changes in Interface Builder.
I've also noticed that Xcode 16.1 has the same underlying issue, though it doesn't produce the console errors that Xcode 26 does.
This seems to be a long-standing XIB issue, possibly related to reference caching. While new projects aren't affected, existing projects continue to maintain these incorrect references.
My questions:
How can I permanently resolve this issue in my existing project?
What's the potential impact of these incorrect font references?
Is there a way to clean up these cached references without affecting the rest of the project?
Any insights or workarounds would be greatly appreciated.
Thank you.
Hi everyone,
After disabling Xcode Cloud for my team, I tried to enable it again for my product.
However, I keep seeing this message when reconnecting to my source control:
"Connecting Xcode Cloud with your source control provider was incomplete.
Products cannot be configured to use Xcode Cloud while your team’s opt-out request is being processed."
It’s been about a week since I disabled it, but I still can’t re-enable Xcode Cloud.
I’ve tried reconnecting through GitHub and Bitbucket, and both show the same message.
Could anyone share:
How long does this “processing” phase usually take?
Is there a way to check or request reactivation manually?
Team type: Organization
Region: Japan
Thank you in advance for any suggestions or similar experiences!
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Hi everyone,
After opting out of Xcode Cloud, I tried to set it up again for my product.
However, I’m getting the following message when attempting to reconnect to my source control provider:
"Connecting Xcode Cloud with your source control provider was incomplete.
Products cannot be configured to use Xcode Cloud while your team’s opt-out request is being processed."
It’s been 7 days since I opted out, and I still haven’t been able to re-enable Xcode Cloud.
I’ve tried reconnecting both GitHub and Bitbucket, but the same message appears in both cases.
I’d like to know:
How long does the opt-out (deregistration) process usually take to complete?
Is there any way to check the current status or expedite the reactivation process?
Team Type: Organization
Region: Japan
Any insights or similar experiences would be greatly appreciated.
Thank you in advance!
Our project plans to upgrade Xcode from 16.2 to Xcode 26. We’ve noticed that the information on https://developer.apple.com/support/xcode/ states that the Deployment Targets for Xcode 26 supports iOS 15–26.1.
However, the Deployment Targets for our current project is set to iOS 13. Does this mean that we must set the project’s Deployment Targets to iOS 15 or higher if we want to upgrade to Xcode 26? Can we still set the Deployment Targets to iOS 13? If we upgrade to Xcode 26 and set the Deployment Targets to iOS 13, will there be any problems?
I was wondering if there are any technical rules where to store the xcstrings file(s) in the Xcode project? Is the source folder most common?
From my observations it seems the xcstrings file could be anywhere inside the project folder hierarchy and they still take part in string extraction.
Hello,
I'm experiencing consistent crashes of XCPreviewAgent when using Xcode Previews on macOS 26.0.1 Tahoe (25A362).
Configuration:
macOS: 26.0.1 (25A362) - stable release
Xcode: 16.0 (23.0.54) - stable release
Hardware: MacBook Pro M4
Project: SwiftUI iOS app
Issue:
Every time I try to use Xcode Previews, XCPreviewAgent crashes with:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000340e54000
Termination Reason: Namespace SIGNAL, Code 10, Bus error: 10
The crash occurs in shared memory region during dynamic library loading.
What I've tried:
Cleared all caches: rm -rf ~/Library/Developer/Xcode/DerivedData
Deleted Preview data: rm -rf ~/Library/Developer/Xcode/UserData/Previews
Reset simulators: xcrun simctl --set previews delete all
Switched xcode-select to /Applications/Xcode.app/Contents/Developer
Tried both Xcode stable and Xcode beta
Created fresh simulators
Clean build (Cmd+Shift+K)
Rebooted Mac multiple times
The app runs fine on simulator (Cmd+R), but Previews consistently crash.
Hi I have downloaded Xcode 16.4 with MacOS Sequoia 15.7.1 as a XIP. It has downloaded but only as a 5GB file and it won't show up in my privacy settings/or even in storage- can someone tell me what I am doing wrong please- I know it should be about 50GB. Thank you
Topic:
Developer Tools & Services
SubTopic:
Xcode
My original thread ID was:
https://developer.apple.com/forums/thread/805350
This was a technical post with no links to products or services, but directly to native code designed to solve the problem I was posting about.
I believe a single unhappy user may be abusing the flagging/reporting feature.
I am contesting what this single user has alleged, namely that my content is “advertising.”
Under my rights as per the Apple Developer Forums Agreement, I am requesting a review per Apple’s right to monitor and correct moderation actions. Thank you.
Our current iOS application utilizes WKWebView to display a web application. We've observed intermittent deletion of non-expired 1st-party persistent cookies within this web application, leading to session drops.
Here are our environment details and specific questions:
Environment:
App Build: Built with Xcode 16.2.
WebView Class: WKWebView.
Cookie Type: 1st-Party Persistent Cookie (Explicit expiration set, not a session cookie).
Domain Configuration: The content server and the cookie-issuing server are the same (same IP address, same eTLD+1). The Cookie is set via the Set-Cookie HTTP Header on the server side.
Questions:
Automatic Deletion Policy: Are there any scenarios (e.g., related to iOS system behavior, Safari policies, or Intelligent Tracking Prevention (ITP)) where iOS or Safari might automatically delete non-expired 1st-party persistent cookies used by WKWebView?
Deletion Conditions: If the answer to Q1 is Yes, under what specific conditions (e.g., memory pressure, inactivity, storage limits, specific ITP criteria) does this cookie deletion occur, and does the behavior differ significantly across various iOS versions?
OS Update Impact: Are there any known specifications or documented cases where an iOS version update itself triggers the mass deletion of existing cookies stored in the WKWebsiteDataStore?
Mitigation Strategy: If this automatic deletion is a known behavior, what mitigation strategies are officially recommended to ensure the persistence of essential 1st-party authentication cookies (e.g., manual synchronization with WKHTTPCookieStore or Keychain/UserDefaults)?
Official Documentation: If the answer to Q1 is Yes, please provide URLs to any official Apple documentation or technical notes that detail the specifications or behavior of 1st-party persistent cookie deletion within WKWebView.
Topic:
Developer Tools & Services
SubTopic:
Xcode
開発アプリで通知確認を行うため、UDIDをプロビジョニングプロファイルに追加する必要があります。
iPhoneのUDIDは取得することができたのですが、AppleWatchのUDIDを取得する方法が分かりません。
Xcodeと接続してUDIDを取得しようとしましたが、iPhoneのみ認識がされAppleWatchが認識されていません。
AppleWatchもデベロッパモードをONしなければならないとAppleから返答をもらったが、その方法がわからないのでどなたかご教授お願い致します。
After upgrading to iOS 26, the video call feature previously implemented using Voip + LiveCommunicationKit is behaving inconsistently: when the device has a passcode, the app can properly launch to the call screen, but when there's no passcode and the device is unlocked, the app fails to launch and enter the call page. How should this issue be resolved?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi Apple Developer Support,
We’re currently facing an issue with our Apple Store Connect account due to the updated Apple Developer Program License Agreement. Our iOS builds are failing with the following error:
Apple 403 detected – Access forbidden. Unable to process request – PLA Update available. You currently don't have access to this membership resource. To resolve this issue, your team's Account Holder, Sonu Chandra, must agree to the latest Program License Agreement.
The challenge is that our Account Holder is currently on medical leave and unavailable, and we’ve been advised not to reach out to her during this time. While we do have multiple team admins on the account, none of them are able to accept the updated agreement.
We kindly request your support in enabling one of the team admins to review and accept the updated license agreement so we can resume our iOS build and release process.
Thank you for your assistance. Thank you in advance for your swift response.