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Unable to Verify App: An internet connection is required to verify the trust of the developer' ... This app will not be available until verified.
We are working on a new iOS application utilizing the new iOS 17 APIs, and I have updated Xcode to Xcode 15 Beta, and my iPhone 12 Pro to iOS 17 Beta 2, though this issue was also present on iOS 17 Beta 1. In Xcode, for "Signing and Capabilities" I have my Team set to my personal team, utilizing the "Automatically manage signing" tick. While the app will build and install on my phone, I immediately receive this error, with no popup to trust the developer. Going to Settings > General > VPN and Device Management, I can see my Development Team, and I am able to Trust my team. When trying to then Verify App(s), it tells me it will use my internet connection to verify the application. However, it will then do nothing, with no error, regardless of how many times I attempt to verify. Trying to open the app from my home screen will result in the repeated "Unable to Verify Error". Trying to reset network settings does not result in any change in this behavior, nor does a reset of the phone. I have tried 4 different high quality WiFi networks, as well as a fully connection AT&T cellular LTE connection, and still receive this error. I am running out of diagnostic scenarios, and I'm curious if anyone has found a resolution to this?
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38k
Jun ’23
[WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. What does this mean?
Getting this error several times when presenting a modal window over my splitview window when running it on my Mac using Swift/Mac Catalyst in XCode 14.2. When I click the Cancel button in the window then I get Scene destruction request failed with error: (null) right after an unwind segue. 2023-07-04 16:50:45.488538-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.488972-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496702-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496800-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.994147-0500 Recipes[27836:1295134] Unbalanced calls to begin/end appearance transitions for <UINavigationController: 0x7f7fdf068a00>. bleep 2023-07-04 16:51:00.655233-0500 Recipes[27836:1297298] Scene destruction request failed with error: (null) I don't quite understand what all all this means. (The "bleep" was a debugging print code I put in the unwind segue). I'm working through Apple's Mac Catalyst tutorial but it seems to be riddled with bugs and coding issues, even in the final part of the completed app which I dowmloaded and ran. I don't see these problems on IPad simulator. I don't know if it's because Catalyst has problems itself or there's something else going on that I can fix myself. Any insight into these errors would be very much appreciated! PS: The app seems to run ok on Mac without crashing despite the muliple issues
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1.7k
Jul ’23
Sign in with Apple button dark mode in Swift
I implemented Sign in with Apple but in all cases the button is always black. I would like to show it in light/ dark mode depending on the phone settings. This is my code: class MyAuthorizationAppleIDButton: UIButton { private var authorizationButton: ASAuthorizationAppleIDButton! @IBInspectable var cornerRadius: CGFloat = 3.0 @IBInspectable var authButtonType: Int = ASAuthorizationAppleIDButton.ButtonType.default.rawValue @IBInspectable var authButtonStyle: Int = ASAuthorizationAppleIDButton.Style.black.rawValue override public init(frame: CGRect) { super.init(frame: frame) } required public init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) } override public func draw(_ rect: CGRect) { super.draw(rect) // Create ASAuthorizationAppleIDButton authorizationButton = ASAuthorizationAppleIDButton(authorizationButtonType: .signIn, authorizationButtonStyle: .black) let type = ASAuthorizationAppleIDButton.ButtonType.init(rawValue: authButtonType) ?? .default let style = ASAuthorizationAppleIDButton.Style.init(rawValue: authButtonStyle) ?? .black authorizationButton = ASAuthorizationAppleIDButton(authorizationButtonType: type, authorizationButtonStyle: style) authorizationButton.cornerRadius = cornerRadius // Show authorizationButton addSubview(authorizationButton) // Use auto layout to make authorizationButton follow the MyAuthorizationAppleIDButton's dimension authorizationButton.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ authorizationButton.topAnchor.constraint(equalTo: self.topAnchor, constant: 0.0), authorizationButton.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 0.0), authorizationButton.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 0.0), authorizationButton.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0.0), ]) } } So basically with the code above, I can set on Storyboard the style of the button but it seems that even if I change the value at my code, the result is based on what I chose on Storyboard's variable. Is there any solution where I would be able to show the button in light/ dark mode depending on the phone settings ?
2
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1.1k
Jul ’23
How to declare Privacy manifest
It is stated that From Fall 2023 you’ll receive an email from Apple if you upload an app to App Store Connect that uses required reason API without describing the reason in its privacy manifest file. From Spring 2024, apps that don’t describe their use of required reason API in their privacy manifest file won’t be accepted by App Store Connect. There are some answers here : https://developer.apple.com/videos/play/wwdc2023/10060/ but far from answering all questions. I have questions on how to implement: Where exactly is the privacy manifest ? How to create it, from which file template in Xcode ? WWDC speaks of a PrivacyInfo.xcprivacy (does it require a more recent version of Xcode than 14.2). WWDC describes a framework case. Is it the same for a "final" app ? is there a specific format for describing the reason ? Or just plain text. Is this text visible to the user or only to reviewer ? does it apply retroactively to apps already in AppStore (do they need to be resubmitted ?). It seems not. So I tried, in an iOS App, to declare the PrivacyInfo.xcprivacy as explained, with Xcode 14.2, using plist template, to no avail. Really not clear on how to proceed or even start… We would need a clear step by step tutorial with all prerequisites (Xcode or MacOS versions needed for instance).
14
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17k
Jul ’23
In app purchase goes to Entered Billing Retry after free trail
I have a VPN application published in the app store. Used Ikev2 for this personal VPN. There are two in-app purchases. One is 'Monthly' and another is 'Yearly' with 3 days free trial. We have seen something strange for the yearly subscriptions which has free trail, the cancellation reason through the billing issue is too high like 70-80% due to billing retry state. Some other apps which have billing issues under 10% always. We have done some research and found that if the user doesn't cancel and Apple is unable to charge then it goes to a billing retry state. If users don't like the app, they could cancel their subscription/free trail easily but they are not doing this and why Apple unable to charge the bill after the trial ends. Am i missing something in the developer end?
3
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947
Jul ’23
[Needs Urgent Help!] Command SwiftCompile failed with a nonzero exit code
Please submit a bug report (https://swift.org/contributing/#reporting-bugs) and include the crash backtrace. Stack dump: 0. Program arguments: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-frontend -frontend -c /Users/lawrey/Documents/GitHub/IPPTPLUS-IOS/IPPT/Common/Toast/Toast.swift /Users/lawrey/Documents/GitHub/IPPTPLUS-IOS/IPPT/Shop/CheckOutViewController.swift /Users/lawrey/Documents/GitHub/IPPTPLUS-IOS/IPPT/Common/UITextField/NLPaddedTextFieldView.swift ... ... /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/SettingsVC.o -index-unit-output-path /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/DGElasticPullToRefreshConstants.o -index-unit-output-path /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/DGElasticPullToRefreshView.o -index-unit-output-path /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/CountDownRouterVC.o -index-unit-output-path /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/DatePickerTableViewCell.o -index-unit-output-path /IPPT.build/Release-iphoneos/IPPT.build/Objects-normal/arm64/CircularProgress.o 1. Apple Swift version 5.8 (swiftlang-5.8.0.124.2 clang-1403.0.22.11.100) 2. Compiling with the current language version 3. While evaluating request ExecuteSILPipelineRequest(Run pipelines { PrepareOptimizationPasses, EarlyModulePasses, HighLevel,Function+EarlyLoopOpt, HighLevel,Module+StackPromote, MidLevel,Function, ClosureSpecialize, LowLevel,Function, LateLoopOpt, SIL Debug Info Generator } on SIL for IPPT) 4. While running pass #670343 SILModuleTransform "DeadFunctionAndGlobalElimination". Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 swift-frontend 0x0000000109b7f300 llvm::sys::PrintStackTrace(llvm::raw_ostream&amp;, int) + 56 1 swift-frontend 0x0000000109b7e2e4 llvm::sys::RunSignalHandlers() + 112 2 swift-frontend 0x0000000109b7f910 SignalHandler(int) + 344 3 libsystem_platform.dylib 0x000000019418aa24 _sigtramp + 56 4 swift-frontend 0x00000001052bb65c (anonymous namespace)::DeadFunctionAndGlobalEliminationPass::run() + 424 5 swift-frontend 0x00000001052bb65c (anonymous namespace)::DeadFunctionAndGlobalEliminationPass::run() + 424 6 swift-frontend 0x00000001054214a0 swift::SILPassManager::executePassPipelinePlan(swift::SILPassPipelinePlan const&amp;) + 15312 7 swift-frontend 0x0000000105442a04 swift::SimpleRequest&lt;swift::ExecuteSILPipelineRequest, std::__1::tuple&lt;&gt; (swift::SILPipelineExecutionDescriptor), (swift::RequestFlags)1&gt;::evaluateRequest(swift::ExecuteSILPipelineRequest const&amp;, swift::Evaluator&amp;) + 56 8 swift-frontend 0x0000000105428dd4 llvm::Expected&lt;swift::ExecuteSILPipelineRequest::OutputType&gt; swift::Evaluator::getResultUncached&lt;swift::ExecuteSILPipelineRequest&gt;(swift::ExecuteSILPipelineRequest const&amp;) + 484 9 swift-frontend 0x000000010542b714 swift::runSILOptimizationPasses(swift::SILModule&amp;) + 400 10 swift-frontend 0x0000000104c09c10 swift::CompilerInstance::performSILProcessing(swift::SILModule*) + 524 11 swift-frontend 0x0000000104a6d51c performCompileStepsPostSILGen(swift::CompilerInstance&amp;, std::__1::unique_ptr&lt;swift::SILModule, std::__1::default_delete&lt;swift::SILModule&gt; &gt;, llvm::PointerUnion&lt;swift::ModuleDecl*, swift::SourceFile*&gt;, swift::PrimarySpecificPaths const&amp;, int&amp;, swift::FrontendObserver*) + 1040 12 swift-frontend 0x0000000104a70ab8 performCompile(swift::CompilerInstance&amp;, int&amp;, swift::FrontendObserver*) + 3288 13 swift-frontend 0x0000000104a6e944 swift::performFrontend(llvm::ArrayRef&lt;char const*&gt;, char const*, void*, swift::FrontendObserver*) + 4308 14 swift-frontend 0x0000000104a3368c swift::mainEntry(int, char const**) + 4116 15 dyld 0x0000000193e03f28 start + 2236 Command SwiftCompile failed with a nonzero exit code I need help understanding the root cause to resolve. Overwhelmed by the log :(
4
0
1.9k
Aug ’23
Instruments - Swift Concurrency not working
Hello, I am trying to debug Swift Concurrency codes by using Swift Concurrency Instruments. But in our project which has been maintained for a long time, Swift Concurrency Instruments seems not working. Task { print("async code") await someAsyncFunction() } When I run Swift Concurrency Instruments with the above codes in our project, I could check that the print works well by checking stdout/stderr Instruments, but there are no records on Swift Concurrency Instruments. But in the small simple sample project, I checked that Swift Concurrency Instruments works well. Are there any settings that I need to do for the legacy project to debug Swift Concurrency?
10
0
1.8k
Sep ’23
Using metal-cpp with Swift
Is there any way to use metal-cpp in a Swift project? I have a platform layer I've written in Swift that handles Window/View creation, as well as event handling, etc. I've been trying to bridge this layer with my C++ layer as you normally would using a pure C interface, but using Metal instances that cross this boundary just doesn't seem to work. e.g. Currently I initialize a CAMetalLayer for my NSView, setting that as the layer for the view. I've tried passing this Metal layer into my C++ code via a void* pointer through a C interface, and then casting it to a CA::MetalView to be used. When this didn't work, I tried creating the CA::MetalLayer in C++ and passing that back to the Swift layer as a void* pointer, then binding it to a CAMetalLayer type. And of course, this didn't work either. So are the options for metal-cpp to use either Objective-C or just pure C++ (using AppKit.hpp)? Or am I missing something for how to integrate with Swift?
1
2
1.1k
Sep ’23
Finding device heading with ARKit and ARGeoTrackingConfiguration
I am working on an app where I need to orient a custom view depending on the device heading. I am using ARKit and ARSCNView with the ARGeoTrackingConfiguration in order to overlay my custom view in real world geographic coordinates. I've got a lot of it working, but the heading of my custom view is off. Once the ARSession gets a ARGeoTrackingStatus.State of .localized, I need to be able to get the devices heading (0-360) so that I can orient my view. I'm having trouble figuring out how to do this missing piece. Any help is appreciated.
3
1
1.3k
Oct ’23
NSView.clipsToBounds not available
Xcode 15 and Sonoma expose the property NSView.clipsToBounds. On Sonoma I need to set this property to TRUE and this is working well. However, for reasons, I also need to compile my macOS project with Xcode 13 and Xcode 14. I am having difficulty figuring out the Swift #available and @available directives to allow this. No matter how I wrap the self.clipsToBounds = true statement, on these earlier versions of Xcode I get a Swift error telling me that clipsToBounds cannot be found. Any help would be appreciated.
4
0
1k
Oct ’23
UIAlertController new design on Mac OS Sonoma
The new alert on sonoma when you have 8 > actions its shows horizontal and goes out of the screen. Is there any way to bring back the old alert? let alert = UIAlertController(title: "Alert", message: "Message", preferredStyle: UIAlertController.Style.alert) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.destructive, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.destructive, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.destructive, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.destructive, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.destructive, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) alert.addAction(UIAlertAction(title: "Click", style: UIAlertAction.Style.default, handler: nil)) self.present(alert, animated: true, completion: nil)
9
0
1.3k
Oct ’23
Xcode ‘C++ and Objective-C Interoperability’ build setting not getting set
I m trying to create an xcode project with cpp-swift interoperability(introduced in xcode15) using cmake xcode generator. I m able to invoke cpp code in swift and vice-versa but when opening the project in xcode, the build setting for 'C++ and Objective-C Interoperability' is still set to 'C/Objective C' like in image below. I want to set it to 'C++/Objective-C++'. I m using the below cmake for this: . . add_library(cxx-support ./Sources/CxxSupport/Student1.cpp ./Sources/CxxSupport/Teacher.swift ) #include the directory to access modulemap content target_include_directories(cxx-support PUBLIC ${CMAKE_SOURCE_DIR}/Sources/CxxSupport) target_compile_options(cxx-support PUBLIC "$<$<COMPILE_LANGUAGE:Swift>:-cxx-interoperability-mode=default>" ) . . I Have also tried the below in cmake, but it didn't work. #set(SWIFT_OBJC_INTEROP_MODE "objcxx" CACHE STRING "") #target_compile_options(cxx-support PUBLIC #"SWIFT_OBJC_INTEROP_MODE=objcxx") Any help on how this can be achieved?
1
0
1.1k
Oct ’23
Opening an App Conditionally with Swift and App Intents in iOS Shortcuts
I am trying to create a simple app that "blocks" other apps if a certain condition is not met. I am currently using the IOS shortcuts and have set up an automation that opens my app A whenever another app B opens. If the condition is not met i imagine the flow to look like: Open app A. My app B opens instead. I check a box in my app B. I navigate back to app A and it works as expected. If the condition already is met the app A would work as expected from the beginning. What is have tried so far My first attempt involved using an AppIntent and changing the openAppWhenRun programmatically based on the condition. I did however learn pretty quickly that changing the value of openAppWhenRun does not change if the AppIntent actually opens my app. The code for this looked like this where the value of openAppWhenRun is changed in another function. struct BlockerIntent: AppIntent { static let title: LocalizedStringResource = "Blocker App" static let description: LocalizedStringResource = "Blocks an app until condition is met" static var openAppWhenRun: Bool = false @MainActor func perform() async throws -> some IntentResult { return .result() } } Another attempt involved setting openAppWhenRun to false in an outer AppIntent and opening another inner AppIntent if the condition is met. If the condition in my app is met openAppWhenRun is set to true and instead of opening the inner AppIntent an Error is thrown. This functions as expected but there is an error notification showing every time I open the "blocked" app. struct BlockerIntent: AppIntent { static let title: LocalizedStringResource = "Blocker App" static let description: LocalizedStringResource = "Blocks an app until condition is met" static var openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & OpensIntent { if (BlockerIntent.openAppWhenRun) { throw Error.notFound } return .result(opensIntent: OpenBlockerApp()) } enum Error: Swift.Error, CustomLocalizedStringResourceConvertible { case notFound var localizedStringResource: LocalizedStringResource { switch self { case .notFound: return "Ignore this message" } } } } struct OpenBlockerApp: AppIntent { static let title: LocalizedStringResource = "Open Blocker App" static let description: LocalizedStringResource = "Opens Blocker App" static var openAppWhenRun: Bool = true @MainActor func perform() async throws -> some IntentResult { return .result() } } My third attempt look similar to the previous one but instead I used two different inner AppIntents. The only difference between the two were that on had openAppWhenRun = false and the other had openAppWhenRun = true. struct BlockerIntent: AppIntent { static let title: LocalizedStringResource = "Blocker App" static let description: LocalizedStringResource = "Blacks an app until condition is met" static var openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & OpensIntent { if (BlockerIntent.openAppWhenRun) { return .result(opensIntent: DoNotOpenBlockerApp()) } else { return .result(opensIntent: OpenBlockerApp()) } } } Trying this gives me this error: Function declares an opaque return type 'some IntentResult & OpensIntent', but the return statements in its body do not have matching underlying types I have also tried opening the app with a URL link with little to no success often ending up in an infinity loop, I did try the ForegroundContinuableIntent but it did not function as expected since it relies on the users input. Is there any way to do what I am trying to accomplish? I have seen other apps using a similar concept so I feel like this should be possible. Many thanks!
6
5
1.8k
Nov ’23
startAccessingSecurityScopedResource always returns false for files in iCloud Drive folder
Hello, I am trying to use the SwiftUI fileImporter to get the URL of a direcotry and access it for the files in it. If I follow the document( Access the directory’s content ) and use url.startAccessingSecurityScopedResource for each file, it always returns false. but this seems to be different from the documentation. If the current behavior is correct, will the documentation be updated in the future? Related: Access all files in UIDocumentPick… | Apple Developer Forums I asked this question because I am concerned that if I remove the standardAccessingSecurityScopedResource to match the current situation, the standardAccessingSecurityScopedResource may become necessary due to future iOS updates. Also, is there any way to know if the status of the AccessingSecurityScopedResource? It would be helpful if we could callstartAcesingSecurityScopedResource only when needed. Thanks Here is a sample code @main struct SampleApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var isShowingImportFolder = false @State private var isShowingImportFile = false var body: some View { VStack(spacing: 48) { Button("Read Folder") { isShowingImportFolder = true } .fileImporter(isPresented: $isShowingImportFolder, allowedContentTypes: [.folder]) { result in switch result { case .success(let url): processDirectory(url) case .failure(let error): print("failed. error: \(error)") } } Button("Read File") { isShowingImportFile = true } .fileImporter(isPresented: $isShowingImportFile, allowedContentTypes: [.data]) { result in switch result { case .success(let url): readFile(url) case .failure(let error): print("failed. error: \(error)") } } } } private func processDirectory(_ directory: URL) { guard directory.startAccessingSecurityScopedResource() else { fatalError("failed. directory.startAccessingSecurityScopedResource") } defer { directory.stopAccessingSecurityScopedResource() } var error: NSError? NSFileCoordinator().coordinate(readingItemAt: directory, error: &error) { url in let urls = try! FileManager.default.contentsOfDirectory(at: url, includingPropertiesForKeys: [.nameKey, .isDirectoryKey]) urls.lazy .filter { !$0.hasDirectoryPath } .forEach { readFile($0) } } } private func readFile(_ url: URL) { guard url.startAccessingSecurityScopedResource() else { print("failed access. \(url.path)") return } defer { url.stopAccessingSecurityScopedResource() } let data = try! Data(contentsOf: url) print("file.path: \(url.path()), size: \(data.count)") // read file... } }
1
0
1.3k
Nov ’23
Issue starting Live Activities with ActivityKit push notifications
Hi all, I'm trying to implement starting Live Activities with push notifications according to this article: https://developer.apple.com/documentation/activitykit/starting-and-updating-live-activities-with-activitykit-push-notifications I'm using Xcode 15.1 beta 3, I have run my tests on a physical device with iOS 17.2 as well as the simulator with iOS 17.2 My problem is I can't seem to be able to get the pushToStartToken needed to start the live activities. I have subscribed to the pushToStartTokenUpdates but I never get any updates. Here is the code I used: Task { do { for try await data in Activity<DailyGoalActivityAttributes>.pushToStartTokenUpdates { let token = data.map {String(format: "%02x", $0)}.joined() print("Activity token: \(token)") } } catch { print(error) } } Any help would be greatly appreciated. Thanks, HS
13
5
6.7k
Nov ’23
Symbol not found: _swift_getTypeByMangledNameInContext2
We have MacOS application which uses Network Extensions. When building it with XCode 15 and 15.0.1 the extension crashes on Intel based Macs with the following error: Symbol not found: _swift_getTypeByMangledNameInContext2 Expected in: /usr/lib/swift/libswiftCore.dylib We tested it on Big Sur and Ventura with the same outcome. On Ventura when running on Intel based Mac libswiftCore.dylib really doesn't provide this symbol: nm -g libswiftCore.dylib | grep Mangle 00007ff80faf6150 T _$ss031_getFunctionFullNameFromMangledD007mangledD0SSSgSS_tF 00007ff80fcc4460 T _swift_getFunctionFullNameFromMangledName 00007ff80fcc40b0 T _swift_getMangledTypeName 00007ff80fcf7ed0 T _swift_getTypeByMangledName 00007ff80fcf8230 T _swift_getTypeByMangledNameInContext 00007ff80fcf8370 T _swift_getTypeByMangledNameInContextInMetadataState 00007ff80fcf7d90 T _swift_getTypeByMangledNameInEnvironment 00007ff80fcf80f0 T _swift_getTypeByMangledNameInEnvironmentInMetadataState 00007ff80fcfb460 T _swift_getTypeByMangledNode Is there any workaround for this issue? Crash log is the following: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 dyld 0x000000010a165f7a __abort_with_payload + 10 1 dyld 0x000000010a18ef40 abort_with_payload_wrapper_internal + 80 2 dyld 0x000000010a18ef72 abort_with_payload + 9 3 dyld 0x000000010a10f14a dyld::halt(char const*) + 672 4 dyld 0x000000010a10f274 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 167 5 libdyld.dylib 0x00007fff203b3376 dyld_stub_binder + 282 6 ??? 0x0000000104b086a0 0 + 4373644960 7 com.xxxx.Tunnel 0x00000001049d318a 0x10489e000 + 1266058 8 com.xxxx.Tunnel 0x00000001049df35d 0x10489e000 + 1315677 9 com.xxxx.Tunnel 0x00000001048a0765 0x10489e000 + 10085 10 com.apple.ExtensionKit 0x00007fff31bda683 __112-[EXConcreteExtensionContextVendor _beginRequestWithExtensionItems:listenerEndpoint:withContextUUID:completion:]_block_invoke + 808 11 libdispatch.dylib 0x00007fff201ec5dd _dispatch_call_block_and_release + 12 12 libdispatch.dylib 0x00007fff201ed7c7 _dispatch_client_callout + 8 13 libdispatch.dylib 0x00007fff201f9b86 _dispatch_main_queue_callback_4CF + 940 14 com.apple.CoreFoundation 0x00007fff204ce356 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9 15 com.apple.CoreFoundation 0x00007fff20490188 __CFRunLoopRun + 2745 16 com.apple.CoreFoundation 0x00007fff2048efe2 CFRunLoopRunSpecific + 567 17 com.apple.Foundation 0x00007fff21151fa1 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 18 com.apple.Foundation 0x00007fff211e0384 -[NSRunLoop(NSRunLoop) run] + 76 19 libxpc.dylib 0x00007fff200e53dd _xpc_objc_main + 825 20 libxpc.dylib 0x00007fff200e4e65 xpc_main + 437 21 com.apple.Foundation 0x00007fff211732bd -[NSXPCListener resume] + 262 22 com.apple.pluginkit.framework 0x00007fff2b288273 0x7fff2b26d000 + 111219 23 com.apple.pluginkit.framework 0x00007fff2b287efb 0x7fff2b26d000 + 110331 24 com.apple.pluginkit.framework 0x00007fff2b288639 0x7fff2b26d000 + 112185 25 com.apple.ExtensionKit 0x00007fff31be6d05 EXExtensionMain + 70 26 com.apple.Foundation 0x00007fff211e2479 NSExtensionMain + 208 27 libdyld.dylib 0x00007fff203b4621 start + 1
4
0
1.2k
Dec ’23
Xcode Instruments CPU Profiler not logging os_signpost Points of Interest
If I create a new project with the following code in main.swift and then Profile it in Instruments with the CPU Profiler template, nothing is logged in the Points of Interest category. I'm not sure if this is related to the recent macOS 14.2 update, but I'm running Xcode 15.1. import Foundation import OSLog let signposter = OSSignposter(subsystem: "hofstee.test", category: .pointsOfInterest) // os_signpost event #1 signposter.emitEvent("foo") // os_signpost event #2 signposter.withIntervalSignpost("bar") { print("Hello, World!") } If I change the template to the System Trace template and profile again, then the two os_signpost events show up as expected. This used to work before, and this is a completely clean Xcode project created from the macOS Command Line Tool template. I'm not sure what's going on and searching for answers hasn't been fruitful. Changing the Bundle ID doesn't have any effect either.
1
0
1.2k
Dec ’23