What’s new
Discover the latest additions and updates to design guidance. Explore inspirational designs, videos, articles, and resources.
| September 12, 2025 | |
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| New product bezels | New product bezels for Apple Watch Series 11, Apple Watch Ultra 3, and all the new iPhone 17 models. |
| September 9, 2025 | |
|---|---|
| Materials | Updated guidance for Liquid Glass. |
| Motion | Added guidance for Liquid Glass. |
| Layout | Added specifications for iPhone 17, iPhone Air, iPhone 17 Pro, iPhone 17 Pro Max, Apple Watch SE 3, Apple Watch Series 11, and Apple Watch Ultra 3. |
| August 20, 2025 | |
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| Design kit | Added visionOS design kit for Figma. |
| Design kit | Added watchOS design kit for Figma. |
| July 28, 2025 | |
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| Tab bars | Added guidance for Liquid Glass. |
| Scroll views | Added guidance for scroll edge effects. |
| Menus | Added guidance for representing menu items with icons. |
| SF Symbols | Updated with guidance for Draw animations and gradient rendering in SF Symbols 7. |
| June 9, 2025 | |
|---|---|
| New iOS and iPadOS 26 UI Kit for Sketch | Rebuilt from the ground up, the new iOS and iPadOS design kit includes liquid glass materials, app icons, updated system colors and a comprehensive set of app UI components and system experiences like Home Screen, Lock Screen, Control Center, Widgets, and Notifications. |
| New macOS 26 UI Kit for Sketch | Rebuilt from the ground up, the new macOS design kit includes liquid glass materials, app icons, updated system colors and a comprehensive set of app UI components and system experiences. |
| Download Icon Composer | Icon Composer lets you create layered icons out of Liquid Glass from a single design for iPhone, iPad, Mac, and Apple Watch. |
| Download SF Symbols 7 beta | SF Symbols 7 is a library of over 6,900 symbols designed to integrate seamlessly with San Francisco, the system font for Apple Watch. |
| Meet Liquid Glass | Get to know the design principles of Liquid Glass, explore its core optical and physical properties, and learn where to use it and why. |
| Get to know the new design system | Dive deeper into the new design system to explore key changes to visual design, information architecture, and core system components. |
| Say hello to the new look of app icons | Get an overview of the new app icon appearances for iOS, iPadOS, and macOS, including light and dark tints, and clear options. |
| Create icons with Icon Composer | Learn how to use Icon Composer to make updated app icons for iOS, iPadOS, macOS, and watchOS. |
| Design foundations from idea to interface | Discover how app design can elevate functionality, communicate purpose, guide people through your content, and use components thoughtfully to keep the experience simple without losing impact. |
| Elevate the design of your iPad app | Make your app look and feel great on iPadOS. |
| App icons | Updated guidance to reflect layered icons, consistency across platforms, and best practices for Liquid Glass. |
| Materials | Added guidance for Liquid Glass. |
| Color | Updated system color values, and added guidance for Liquid Glass. |
| Layout | Added guidance for Liquid Glass. |
| Toolbars | Added guidance for grouping bar items, updated guidance for using symbols, and incorporated navigation bar guidance. |
| Icons | Added a table of SF Symbols that represent common actions. |
| Buttons | Updated guidance for button styles and content. |
| Search fields | Updated guidance for search placement in iOS, consolidated iPadOS and macOS platform considerations, and added guidance for tokens. |
| Searching | Updated best practices with general guidance from Search fields, and reorganized guidance for systemwide search. |
| Virtual keyboards | Added guidance for displaying custom controls above the keyboard, and updated to reflect virtual keyboard availability in watchOS. |
| Sidebars | Added guidance for extending content beneath the sidebar, and updated iPadOS and macOS platform considerations. |
| Split views | Added iOS and iPadOS platform considerations. |
| The menu bar | Added guidance for the menu bar in iPadOS. |
| Multitasking | Reorganized guidance in platform considerations, and added guidance for multitasking with multiple windows in iPadOS. |
| Windows | Added best practices, and updated with guidance for resizable windows in iPadOS. |
| Designing for games | Updated guidance for touch-based controls and Game Center. |
| Game Center | Added guidance for new challenges and multiplayer activities, and considerations for the Apple Games app and Game Overlay. Updated guidance and specifications for activity preview images. |
| Game controls | Updated touch control best practices, updated game controller mapping for UI, and added guidance for spatial game controller support in visionOS. |
| Keyboards | Moved game-specific key bindings guidance to the Game controls page. |
| Going full screen | Updated guidance for hiding toolbars and navigation controls, and deferring Home Screen indicator gestures in full-screen iOS and iPadOS apps and games. |
| Loading | Revised guidance for storing downloads to reflect downloading large assets in the background. |
| iCloud | Added guidance for synchronizing game data through iCloud. |
| Accessibility | Added guidance and links for Assistive Access, Switch Control, and Accessibility Nutrition Labels. |
| Generative AI | New page. |
| Immersive experiences | Clarified guidance and noted the availability of portrait-oriented progressive immersion. |
| App Clips | Updated guidance to include demo App Clips. |
| May 6, 2025 | |
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| Behind the Design: The Wreck | Random access memories: Inside the time-shifting narrative of The Wreck |
| April 9, 2025 | |
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| Behind the Design: Rooms | Rooms at the top: How this ADA-winning team built a title that defies description |
| March 7, 2025 | |
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| Accessibility | Expanded and refined all guidance. Moved Dynamic Type guidance to the Typography page, and moved VoiceOver guidance to a new VoiceOver page. |
| Typography | Expanded guidance for Dynamic Type. |
| VoiceOver | New page. |
| Layout | Added specifications for iPhone 16e, iPad 11-inch, iPad Air 11-inch, and iPad Air 13-inch. |
| February 4, 2025 | |
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| Behind the Design: Bears Gratitude | The good news bears: Inside the adorably unorthodox design of Bears Gratitude. |
| January 17, 2025 | |
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| Tap to Pay on iPhone | Updated merchant education guidance. |
| Wallet | Added specifications for pass image dimensions. |
| Widgets | Corrected watchOS widget dimensions. |
| App Shortcuts | Updated and streamlined guidance. |
| January 7, 2025 | |
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| Behind the Design: Oko | Walk this way: How Oko leverages AI to make street crossings more accessible. |
| December 18, 2024 | |
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| Wallet | Added guidance for the poster event ticket style. |
| Maps | Added guidance for place cards and included additional artwork. |
| November 19, 2024 | |
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| Immersive experiences | Refined immersion style guidance and added artwork. |
| November 4, 2024 | |
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| Behind the Design: Crouton | Coding in the kitchen: How Devin Davies whipped up the tasty recipe app Crouton. |
| October 17, 2024 | |
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| Updated iOS UI Kit for Figma |
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| October 10, 2024 | |
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| Behind the Design: Lies of P | Meet the team pulling the strings behind Lies of P. |
| September 9, 2024 | |
|---|---|
| New product bezels | New product bezels for Apple Watch Series 10, Apple Watch Ultra 2, and all the new iPhone 16 models. |
| Updated Sketch iOS UI Kit for Sketch |
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| Updated macOS UI Kit for Sketch |
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| Updated visionOS 2 UI kits for Sketch | Fixed Segmented Control label wrapping issue |
| New tvOS 18 UI Kit | Every component and template has been rebuilt from ground up to match latest design system for tvOS |
| Design Template - Camera Control | New Camera Control design template for Sketch |
| Camera Control | New page. |
| Gestures | Added guidance for working with system overlays in visionOS and made organizational updates. |
| Layout | Added specifications for iPhone 16, iPhone 16 Plus, iPhone 16 Pro, iPhone 16 Pro Max, and Apple Watch Series 10. |
| Tab bars | Added art representing the tab bar in iPadOS 18. |
| September 3, 2024 | |
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| Behind the Design: The rhythms of Rytmos | Find out how Floppy Club built an Apple Design Award winner that sounds as good as it looks. |
| August 6, 2024 | |
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| Behind the Design: Lost in Play | Discover how the developers of this Apple Design Award-winning game conjured up an imaginative world of oversized frogs, mischievous gnomes, and occasional pizzas. |
| Sidebars | Updated guidance to include the SwiftUI adaptable sidebar style. |
| Tab bars | Updated with guidance for the tab bar in iPadOS 18. |
| Materials | Added platform-specific art. |
| Dark Mode | Added art contrasting the light and dark appearances. |
| July 11, 2024 | |
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| Behind the Design: Gentler Streak | Find out why the team behind this Apple Design Award-winning lifestyle app believes success is about more than stats. |
| June 10, 2024 | |
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| Design advanced games for Apple platforms | Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. |
| Elevate your tab and sidebar experience in iPadOS | Explore the new navigation system in iPadOS 18, which gives people the flexibility to choose between using a tab bar or sidebar. |
| Design great visionOS apps | Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. |
| Explore multiview video playback in visionOS | Learn how AVExperienceController can enable playback of multiple videos on Apple Vision Pro. |
| Design Live Activities for Apple Watch | Learn how to optimize the layout of your Live Activity for the wrist, and provide the right level of information and interactivity at the right time. |
| Say hello to the next generation of CarPlay design system | Explore the design system at the heart of the next generation of CarPlay that allows each automaker to express their vehicle's character and brand. |
| Enhance your UI animations and transitions | Explore how to adopt the zoom transition in navigation and presentations to increase the sense of continuity in your app. |
| Explore game input in visionOS | Discover how to design and implement great input for your game in visionOS. |
| Design App Intents for system experiences | Find out how to identify the functionality that's best for App Intents, and how to use parameters to make these intents flexible. |
| Create custom environments for your immersive apps in visionOS | Discover how to create visually rich and performant customized app environments for Apple Vision Pro. |
| Design interactive experiences for visionOS | Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. |
| What’s new in SF Symbols 6 | Explore the latest updates to SF Symbols, and learn how the new Wiggle, Rotate, and Breathe animation presets can bring vitality to your interface. |
| Create custom hover effects in visionOS | Learn how to develop custom hover effects that update views when people look at them. |
| Create custom visual effects with SwiftUI | Discover how to create unique scroll effects, rich color treatments, and custom transitions. |
| Add personality to your app through UX writing | Learn how to define your app's voice and modulate your tone for every situation, from celebratory notifications to error messages. |
| Designing for games | New page. |
| Controls | New page. |
| App icons | Added guidance for creating dark and tinted app icon variants for iOS and iPadOS. |
| SF Symbols | Updated with guidance for new animations and features of SF Symbols 6. |
| Widgets | Updated to include guidance for accented widgets in iOS 18 and iPadOS 18. |
| Live Activities | Added guidance for Live Activities in watchOS. |
| Gestures | Added guidance for the updated double-tap gesture in watchOS. |
| Immersive experiences | Added guidance for tinting passthrough and specifying initial, minimum, and maximum immersion levels. |
| File management | Added guidelines for using the document launcher in iOS and iPadOS. |
| Typography | Added guidance for using Apple's Unity plug-ins to support Dynamic Type in a Unity-based game and enhanced guidance on billboarding in a visionOS app or game. |
| Eyes | Added guidance for custom hover effects. |
| Menus | Added guidance for in-game menus and included game-specific examples. |
| Motion | Added game-specific examples and enhanced guidance for using motion in games. |
| Settings | Reorganized some guidance into new topics and added game-specific examples. |
| Game controls | Added guidance for supporting touch controls and changed title from Game controllers. |
| Windows | Updated to include guidance for using volumes in visionOS 2 and added game-specific examples. |
| Keyboards | Added game-specific guidance and made organizational updates. |
| Onboarding | Clarified different approaches to onboarding and added a guideline on displaying a splash screen. |
| Layout | Made minor corrections and organizational updates. |
| Going full screen | Enhanced guidance for playing a game in full-screen mode. |
| Launching | Added guidance on displaying a splash screen. |
| Loading | Added guidelines for showing progress and storing downloads, and enhanced guidance for games. |
| Accessibility | Added a link to Apple's Unity plug-ins for supporting Dynamic Type. |
| Apple Pay | Updated links to developer guidance for offering Apple Pay on the web. |
| May 9, 2024 | |
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| “I taught myself”: Tucker MacDonald and the rise of Tide Guide | Lots of apps have great origin stories, but the tale of Tucker MacDonald and Tide Guide seems tailor-made for the Hollywood treatment. |
| May 7, 2024 | |
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| Apple Pencil and Scribble | Added guidance for handling squeeze and barrel roll on Apple Pencil Pro. |
| Playing haptics | Added guidance for playing haptics on Apple Pencil Pro. |
| Immersive experiences | Added guidance for creating an environment. |
| Tap to Pay on iPhone | Updated to include guidance on enabling the feature and educating merchants. |
| April 4, 2024 | |
|---|---|
| Knotwords: Gage and Schlesinger at the crossroads | Zach Gage and Jack Schlesinger created Knotwords not to revolutionize the humble crossword but to learn it. |
| March 29, 2024 | |
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| Immersive experiences | Added guidance for displaying virtual hands. |
| Activity rings | Enhanced guidance for displaying Activity rings and listed specific colors for displaying related content. |
| Sheets | Added guidance to use form or page sheet styles in iPadOS apps. |
| Eyes | Added artwork showing the visionOS hover effect. |
| Spatial layout | Emphasized the importance of keeping interactive elements from overlapping each other. |
| Toggles | Enhanced guidance for using switches in macOS apps, clarified when a checkbox has a title, and added artwork for radio buttons. |
| March 7, 2024 | |
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| Uncovering the hidden joys of Finding Hannah | On its surface, Finding Hannah is a bright and playful hidden-object game — but dig a little deeper and you’ll find something much more. |
| February 8, 2024 | |
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| “The best version we’ve ever made” | Michael Simmons discusses bringing Fantastical to visionOS. |
| February 5, 2024 | |
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| Design kit | Updated visionOS design kits for Figma and Sketch. |
| February 2, 2024 | |
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| Designing for visionOS | Included a link to Apple Vision Pro User Guide. |
| Immersive experiences | Clarified guidance for choosing an immersion style that matches the experience your app provides. |
| Virtual keyboards | Clarified the virtual keyboard's support for direct and indirect gestures in visionOS. |
| Buttons | Noted that visionOS buttons don't support custom hover effects. |
| Ornaments | Added guidance on using multiple ornaments. |
| Game Center | Added links to developer guidance on using the access point and dashboard in a visionOS game. |
| Alerts | Enhanced guidance for using default and Cancel buttons. |
| Layout | Enhanced guidance for avoiding system controls in iPadOS app layouts, and added specifications for 10.9-inch iPad Air and 8.3-inch iPad mini. |
| Scroll views | Added artwork showing the behavior of the visionOS scroll indicator. |
| Color | Distinguished UI Kit and SwiftUI gray colors in iOS and iPadOS, and added guidance for balancing brightness levels in visionOS apps. |
| Motion | Enhanced guidance for minimizing peripheral motion in visionOS apps. |
| January 31, 2024 | |
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| App icons | Clarified platform availability for alternate app icons. |
| January 30, 2024 | |
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| “So much possibility”: How Ryan McLeod rebooted Blackbox for Apple Vision Pro | The inventive game comes to the infinite canvas. |
| January 16, 2024 | |
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| SF Symbols 5.1 | Version 5.1 adds over 400 localized symbols and minor bug fixes. |
| January 11, 2024 | |
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| Realizing their vision: How djay designed for visionOS | The team behind djay reveals why Apple Vision Pro represents “the culmination of everything” for their app. |
| Q&A: Building apps for visionOS | Get advice directly from Apple experts on creating incredible apps and games for Apple Vision Pro. |
| December 7, 2023 | |
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| With Ancient Board Game Collection, Klemens Strasser goes back in time | Discover how the title blends the new and the (very) old. |
| Q&A: Spatial design for visionOS | Get expert advice from the Apple design team on creating experiences for Apple Vision Pro. |
| December 5, 2023 | |
|---|---|
| Offering help | Included visionOS in guidance for creating tooltips. |
| Layout | Clarified guidance on centering content in a visionOS window. |
| Images | Clarified guidance on choosing a resolution for a rasterized image in a visionOS app. |
| Scroll views | Described the visionOS scroll indicator and added guidance for integrating it with window layout. |
| Modality | Enhanced guidance for in-depth modal experiences and clarified guidance on multiple modal views. |
| Activity rings | Added artwork representing Activity rings in iOS. |
| Touch Bar | Updated Dark Mode artwork. |
| Multitasking | Added artwork for primary and auxiliary windows in iPadOS. |
| Digital Crown | Added artwork for Apple Vision Pro and Apple Watch, and clarified that visionOS apps don't receive direct information from the Digital Crown. |
| Sidebars | Added artwork for iPadOS. |
| Virtual keyboards | Added artwork for visionOS. |
| SharePlay | Added artwork for visionOS. |
| Accessibility | Updated visionOS Zoom lens artwork. |
| Collaboration and sharing | Added artwork illustrating button placement and various types of collaboration permissions. |
| Buttons | Clarified some terminology and guidance for buttons in visionOS. |
| Materials | Updated descriptions of the various material types, and clarified terms related to vibrancy and material thickness. |
| Split views | Added guidance for split views in visionOS. |
| Ornaments | Removed a statement about using ornaments to present supplementary items. |
| Sheets | Recommended using a split view to offer supplementary items in a visionOS app. |
| Context menus | Added guidance on hiding unavailable menu items. |
| November 9, 2023 | |
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| The "sweet, creative" world of Kimono Cats | How Greg Johnson and team created a cute cartoon adventure. |
| October 24, 2023 | |
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| Machine learning | Added art to Corrections section. |
| Focus and selection | Clarified the difference between focus effects and the visionOS hover effect. |
| Eyes | Clarified the difference between focus effects and the visionOS hover effect. |
| Notifications | Updated watchOS platform considerations with guidance for presenting notification responses to double tap. |
| Complications | Replaced links to deprecated ClockKit documentation with links to WidgetKit documentation. |
| Pop-up buttons | Added artwork. |
| Drag and drop | Added artwork. |
| Immersive experiences | Updated artwork. |
| Live Activities | Expanded and updated guidance and added new artwork. |
| October 3, 2023 | |
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| The gorgeous gadgets of Automatoys | Discover the wild inspirations behind Steffan Glynn’s perfectly perplexing puzzler. |
| September 15, 2023 | |
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| Layout | Added specifications for iPhone 15 Pro Max, iPhone 15 Pro, iPhone 15 Plus, iPhone 15, Apple Watch Ultra 2, and Apple Watch SE. |
| Gestures | Updated specifications to include double tap in watchOS. |
| September 12, 2023 | |
|---|---|
| Color | Enhanced guidance for using background color in watchOS views, and added color swatches for tvOS. |
| Typography | Added artwork illustrating system font weights, and clarified tvOS specification table descriptions. |
| Offering help | Added guidance for creating tips. |
| Playing video | Corrected the recommended width for a thumbnail in visionOS. |
| Ratings and reviews | Added artwork. |
| Search fields | Combined guidance common to all platforms. |
| Alerts | Added anatomy artwork for visionOS. |
| Toggles | Updated artwork. |
| Progress indicators | Combined guidance common to all platforms. |
| Action button | Updated to include guidance for iOS. |
| Apple Pencil and Scribble | Updated artwork. |
| Always On | Updated intro image artwork. |
| Apple Pay | Updated artwork. |
| Game Center | Added artwork for the iOS achievement layout. |
| ID Verifier | New page. |
| In-app purchase | Updated artwork and guidance for redeeming offer codes. |
| Maps | Added artwork. |
| ResearchKit | Updated artwork. |
| Wallet | Added guidance for helping people add orders to Wallet. |
| July 19, 2023 | |
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| Design kit | Updated visionOS design kits for Figma and Sketch. |
| July 12, 2023 | |
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| Design kit | Updated iOS 17 and iPadOS 17 design kits for Figma and Sketch. |
| June 23, 2023 | |
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| Design kit | New visionOS design kit for Figma. |
| June 21, 2023 | |
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| Designing for visionOS | New page. |
| Immersive experiences | New page. |
| Spatial layout | New page. |
| Eyes | New page. |
| Ornaments | New page. |
| Accessibility | Updated to include guidance for visionOS. |
| App icons | Updated to include guidance for visionOS. |
| Icons | Updated to include guidance for visionOS. |
| Images | Updated to include guidance for visionOS. |
| Layout | Updated to include guidance for visionOS. |
| Materials | Updated to include guidance for visionOS. |
| Motion | Updated to include guidance for visionOS. |
| Privacy | Consolidated guidance into new page and updated for visionOS. |
| Privacy | Consolidated guidance into new page and updated for visionOS. |
| Typography | Updated to include guidance for visionOS. |
| Collaboration and sharing | Updated to include guidance for visionOS. |
| Drag and drop | Updated to include guidance for visionOS. |
| Entering data | Updated to include guidance for visionOS. |
| File management | Updated to include guidance for visionOS. |
| Launching | Updated to include guidance for visionOS. |
| Modality | Updated to include guidance for visionOS. |
| Multitasking | Updated to include guidance for visionOS. |
| Onboarding | Updated to include guidance for visionOS. |
| Playing audio | Updated to include guidance for visionOS. |
| Playing haptics | Updated to include guidance for visionOS. |
| Playing video | Updated to include guidance for visionOS. |
| Image views | Updated to include guidance for visionOS. |
| Lists and tables | Updated to include guidance for visionOS. |
| Buttons | Updated to include guidance for visionOS. |
| Context menus | Updated to include guidance for visionOS. |
| Edit menus | Updated to include guidance for visionOS. |
| Menus | Updated to include guidance for visionOS. |
| Toolbars | Updated to include guidance for visionOS. |
| Navigation bars | Updated to include guidance for visionOS. |
| Sidebars | Updated to include guidance for visionOS. |
| Tab bars | Updated to include guidance for visionOS. |
| Alerts | Updated to include guidance for visionOS. |
| Page controls | Updated to include guidance for visionOS. |
| Sheets | Updated to include guidance for visionOS. |
| Windows | Updated to include guidance for visionOS. |
| Segmented controls | Updated to include guidance for visionOS. |
| Sliders | Updated to include guidance for visionOS. |
| Virtual keyboards | Changed page title from Onscreen keyboards and updated to include guidance for visionOS. |
| Digital Crown | Updated to include guidance for visionOS. |
| Focus and selection | Updated to include guidance for visionOS. |
| Gestures | Changed page title from Touchscreen gestures and updated to include guidance for visionOS. |
| Keyboards | Updated to include guidance for visionOS. |
| Nearby interactions | Changed page title from Spatial interactions. |
| Pointing devices | Updated to include guidance for visionOS. |
| SharePlay | Updated to include guidance for visionOS. |
| June 16, 2023 | |
|---|---|
| Design kit | New macOS Sonoma design kit for Figma and Sketch. |
| June 7, 2023 | |
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| Design kit | New iOS 17 and iPadOS 17 design kits for Figma and Sketch. |
| June 5, 2023 | |
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| Meet watchOS 10 | Discover some of the most significant changes to Apple Watch since its introduction. |
| Principles of spatial design | Discover the fundamentals of spatial design. |
| Design for spatial input | Learn how to design great interactions for eyes and hands. |
| Design spatial SharePlay experiences | Explore the types of shared activities you can create in your visionOS apps. |
| Design for spatial user interfaces | Learn how to design great interfaces for spatial computing apps. |
| Design considerations for vision and motion | Learn how to design engaging immersive experiences for visionOS that respect the limitations of human vision and motion perception. |
| Design with SwiftUI | Discover how SwiftUI can help you quickly iterate and explore design ideas. |
| Design and build apps for watchOS 10 | Dive into the details of watchOS design principles and learn how to apply them in your app using SwiftUI. |
| Design Shortcuts for Spotlight | Learn about the latest updates to the visual language of App Shortcuts and find out how to design your shortcut to appear as a top hit in Spotlight. |
| Design dynamic Live Activities | Learn the best way to create graphically rich layouts that update seamlessly on the Lock Screen, in StandBy, and in the Dynamic Island. |
| What’s new in SF Symbols 5 | Explore the latest updates to SF Symbols. |
| Create animated symbols | Discover animation presets and learn how to use them with SF Symbols and custom symbols. |
| Explore immersive sound design | Discover how you can use sound to enhance the experience of your visionOS apps and games. |
| Design widgets for the Smart Stack on Apple Watch | Bring your widgets to watchOS with the new Smart Stack. |
| Behind the Design: Afterplace | Find out how Evan Kice created the throwback pixelated adventure game Afterplace. |
| Behind the Design: Any Distance | Learn how Luke Beard and Daniel Kuntz created the design-forward fitness tracker Any Distance. |
| Behind the Design: Duolingo | Learn the design strategies behind the language app's incredible success. |
| Behind the Design: Endling | How the HandyGames team created this powerful mix of medium and message. |
| Behind the Design: Flighty | Find out how Ryan Jones created this best-in-class travel app. |
| Behind the Design: Headspace | Find out how the Headspace team made its app. |
| Behind the Design: MARVEL SNAP | Find out how the SNAP team rebooted the entire collectible-card game universe. |
| Behind the Design: Railbound | Learn how the Afterburn game studio created this tricky track puzzler. |
| Behind the Design: Resident Evil Village | Learn how the stunningly beautiful horror adventure came to life on Mac. |
| Behind the Design: stitch. | Find out how Lykke Studios sewed up its embroidery-themed puzzle game. |
| Behind the Design: SwingVision | Discover how the SwingVision team served up the definitive tennis app. |
| Behind the Design: Universe | Discover how Universe makes creating a website as easy as building with blocks. |
| Materials | Added guidance on using materials to provide context and orientation in watchOS apps. |
| Designing for watchOS | Enhanced guidance for providing a glanceable, focused app experience, and emphasized the importance of the Digital Crown in navigation. |
| Color | Updated guidance for using background color in watchOS. |
| SF Symbols | Added a new section on animations. Included animation guidance for custom symbols. |
| Text views | Updated guidance to reflect changes in watchOS 10. |
| Labels | Updated guidance to reflect changes in watchOS 10. |
| Lists and tables | Updated guidance to reflect changes in watchOS 10. |
| Split views | Added guidance for split views in watchOS. |
| Tab views | Added guidance for using tab views in watchOS. |
| Buttons | Updated guidance for using buttons in watchOS. |
| Toolbars | Updated guidance for using toolbars in watchOS. |
| Navigation bars | Updated guidance for using navigation bars in watchOS. |
| Search fields | Added guidance for using search fields in watchOS. |
| Page controls | Updated guidance for using page controls in watchOS. |
| Scroll views | Updated guidance for using scroll views in watchOS. |
| Sheets | Updated guidance for using sheets in watchOS. |
| Pickers | Updated guidance for using pickers in watchOS. |
| Text fields | Updated guidance to reflect changes in watchOS 10. |
| Progress indicators | Updated guidance to reflect changes in watchOS 10. |
| App Shortcuts | New page. |
| Complications | Updated guidance for rectangular complications to support them as widgets in the Smart Stack. |
| Live Activities | Updated guidance to include features of iOS 17 and iPadOS 17. |
| Widgets | Updated guidance to include widgets in watchOS, widgets on the iPad Lock Screen, and updates for iOS 17, iPadOS 17, and macOS 14. |
| Digital Crown | Added guidelines emphasizing the central role of the Digital Crown for navigation. |
| Siri | Removed Add to Siri guidance. Added references to the new App Shortcuts page. |
| May 2, 2023 | |
|---|---|
| Siri | Consolidated guidance into one page. |
| Messages for Business | Consolidated guidance into one page. |
| Machine learning | Consolidated guidance into one page. |
| Mac Catalyst | Consolidated guidance into one page. |
| iMessage apps and stickers | Consolidated guidance into one page. |
| HomeKit | Consolidated guidance into one page. |
| Game Center | Consolidated guidance into one page. |
| CarPlay | Consolidated guidance into one page. |
| CareKit | Consolidated guidance into one page. |
| Apple Pay | Consolidated guidance into one page. |
| App Clips | Consolidated guidance into one page. |
| AirPlay | Consolidated guidance into one page. |
| March 21, 2023 | |
|---|---|
| Design kit | Updated iOS 16 and iPadOS 16 design kits for Sketch and XD. |
| March 3, 2023 | |
|---|---|
| Tap to Pay on iPhone | Enhanced guidance for educating merchants and improving their experience. |
| February 27, 2023 | |
|---|---|
| Writing | New page. |
| February 20, 2023 | |
|---|---|
| Wallet | Enhanced guidance for presenting order-tracking information and added artwork. |
| January 19, 2023 | |
|---|---|
| Design kits | Updated design kits for iOS 16, iPadOS 16, macOS Ventura, watchOS 9, and tvOS 16, in addition to technologies like App Clips, Live Activities, Sign in with Apple, and more. |
| January 2, 2023 | |
|---|---|
| Design kit | Updated Keynote design kit for iOS 16. |
| December 19, 2022 | |
|---|---|
| Color | Corrected RGB values for system mint color (dark) in iOS and iPadOS. |
| SharePlay | Clarified guidance for helping nonsubscribers join a group activity. |
| November 30, 2022 | |
|---|---|
| Wallet | Added guidance to include a carrier name in status information for a shipping fulfillment. |
| November 3, 2022 | |
|---|---|
| Widgets | Added guidance for widgets on the iPhone Lock Screen and updated design comprehensives for iPhone 14, iPhone 14 Pro, and iPhone 14 Pro Max. |
| Apple Pencil and Scribble | Added guidelines for using hover to enhance your app. |
| Live Activities | Updated artwork and specifications. |
| In-app purchase | Added a guideline for displaying the total billing price for every in-app purchase item and consolidated guidance into one page. |
| October 6, 2022 | |
|---|---|
| Design kit | Updated design kit for watchOS. |
| September 23, 2022 | |
|---|---|
| Live Activities | New page. |
| Charting data | New page. |
| Charts | New page. |
| Maps | Added guidelines for presenting custom information, refined best practices, and consolidated guidance into one page. |
| Gauges | New page. |
| Rating indicators | New page. |
| Always On | Expanded guidance to cover the Always On display on iPhone 14 Pro and iPhone 14 Pro Max. |
| September 19, 2022 | |
|---|---|
| Design kits | Updated design kits for iOS 16, iPadOS 16, and macOS Ventura. |
| September 17, 2022 | |
|---|---|
| Behind the Design: Rebel Girls | Behind the Design: Rebel Girls |
| September 14, 2022 | |
|---|---|
| Collaboration and sharing | New page. |
| Designing for tvOS | Refined best practices for multiuser support. |
| App icons | Added specifications for Apple Watch Ultra. |
| Images | Added specifications for Apple Watch Ultra. |
| Layout | Added specifications for iPhone 14 Pro Max, iPhone 14 Pro, iPhone 14 Plus, iPhone 14, and Apple Watch Ultra. |
| SF Symbols | Added a new section on variable color. Removed instructions on creating custom symbol paths, exporting templates, and layering paths, deferring to developer articles that cover these topics. |
| Context menus | Refined guidance on including a submenu and added a guideline on using a context menu to support object creation in an iPadOS app. |
| Edit menus | Added guidance on supporting both edit-menu styles in iPadOS. |
| Menus | Added guidelines for using the small, medium, and large menu layouts in iPadOS. |
| Pop-up buttons | Added a guideline on using a pop-up button in a popover or modal view in iPadOS. |
| Pull-down buttons | Refined guidance on designing a useful menu length. |
| Complications | Added specifications for Apple Watch Ultra. |
| Action button | New page. |
| Sign in with Apple | Refined guidance on supporting existing accounts, helping people set up a new account, and indicating the current sign-in status. Consolidated guidance into one page. |
| Tap to Pay on iPhone | Refined guidance on preparing Tap to Pay on iPhone and helping merchants learn how to use the feature. |
| Wallet | Added guidelines for using Verify with Wallet, updated guidance on providing shipping status values and descriptions, and consolidated guidance into one page. |
| September 12, 2022 | |
|---|---|
| Behind the Design: Overboard! | Behind the Design: Overboard! |
| August 29, 2022 | |
|---|---|
| Behind the Design: (Not Boring) Habits | Behind the Design: (Not Boring) Habits |
| August 22, 2022 | |
|---|---|
| Behind the Design: Lego Star Wars: Castaways | Behind the Design: Lego Star Wars: Castaways |
| August 15, 2022 | |
|---|---|
| 关于设计的幕后故事:Slopes | Behind the Design: Slopes |
| August 8, 2022 | |
|---|---|
| Behind the Design: Marvel Future Revolution | Behind the Design: Marvel Future Revolution |
| August 1, 2022 | |
|---|---|
| Behind the Design: Odio | Behind the Design: Odio |
| July 25, 2022 | |
|---|---|
| Behind the Design: Wylde Flowers | Behind the Design: Wylde Flowers |
| July 18, 2022 | |
|---|---|
| Behind the Design: Procreate | Behind the Design: Procreate |
| July 11, 2022 | |
|---|---|
| Behind the Design: A Musical Story | Behind the Design: A Musical Story |
| July 5, 2022 | |
|---|---|
| Behind the Design: Halide Mark II | Behind the Design: Halide Mark II |
| June 27, 2022 | |
|---|---|
| Behind the Design: Gibbon: Beyond the Trees | Behind the Design: Gibbon: Beyond the Trees |
| June 20, 2022 | |
|---|---|
| Meet the prototypers | Meet the prototypers |