We submitted a build to testflight and received a confirmation email it was successfully uploaded.
When we open testflight on our iPhone's (X, 6s) we get a message of
"Could not install appname"
"The requested app is not available or does not exist"
Where appname is the name of the app.
Its very confusing because I can see the build listed in testflight on my mobile device and can view it in iTunes connect.
I also can't install prior builds that had worked successfully when I try.
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Hello all,
I am trying to submit a request for endpoint security entitlement.
I keep getting this error for weeks:
This page isn’t working
developer.apple.com is currently unable to handle this request.
HTTP ERROR 500
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Endpoint Security
Entitlements
Hello everyone,
I’m looking for some guidance to see if anyone has experienced a similar issue with the Apple Developer Program membership.
About one week ago, I completed the payment for the membership. I received an email with the subject:
We’re processing your order Wxxxxxxxxxx
That email included the order details and cost, and shortly after that, I also received the CFDI invoice for the payment, so the charge appears to have been completed successfully.
However, up to now:
I have not received any membership confirmation email
The membership does not appear under Subscriptions in my Apple ID
It is not active in the Apple Developer app
On the Apple Developer website, I still see the usual message as if the membership was not purchased:
“Purchase your membership to continue your enrollment. Buy today”
I understand Apple mentions that the purchase may take up to 48 hours to process, but it has now been more than a week with no changes.
Has anyone else encountered this situation?
Is it normal to receive the invoice but not have the membership activated?
Would you recommend contacting Apple Developer Support at this point?
Thanks in advance for any help or shared experiences.
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday)
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000";
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
Failed to perform I/O operations.
Domain: com.apple.dt.remoteservices.error
Code: 11001
Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied
System Information
macOS Version 15.6.1 (Build 24G90)
Xcode 26.0 (24228) (Build 17A324)
Timestamp: 2025-09-18T15:31:01-05:00
Among requirements to transfer app there is one called "clear all builds and testers and empty all fields under Test Information" under TestFlight but it seems there has been an update to appstore internal code as now I simply can't clear any field under Test Information as error pop ups "There are one or more errors on page." requiring me to fill them. How do I transfer apps now?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I applied for the Apple Developer Program on January 31, 2026, and as of today (February 5, 2026), my enrollment is still showing as Pending.
The payment was completed successfully at the time of application. Since then:
I have not received any requests for additional documents or verification.
I have contacted Apple Developer Support twice, but have not received any response so far.
I understand processing times can vary, but the lack of response from support is concerning.
Has anyone else experienced similar delays recently?
Is there any recommended escalation path or alternative way to reach the Developer Support team?
Any guidance would be greatly appreciated, as this delay is impacting my app release timeline.
Thank you.
I'm experiencing a contradictory validation issue with DeviceActivityReportExtension that creates an impossible situation:
The Problem:
Without NSExtensionPrincipalClass in Info.plist → App Store Connect rejects upload with: "Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found"
With NSExtensionPrincipalClass → Local install fails with: "defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension"
Setup:
Extension point: com.apple.deviceactivityui.report-extension
Using SwiftUI with @main attribute and DeviceActivityReportExtension protocol
Xcode 16.2, iOS 17.6 deployment target
Code structure:
@main
struct SpoolReport: DeviceActivityReportExtension {
var body: some DeviceActivityReportScene {
// Report scenes here
}
}
The extension builds and runs perfectly without NSExtensionPrincipalClass, but cannot be uploaded to App Store Connect. Adding the key allows upload but breaks local installation.
Is this a known issue? Is there a workaround or correct Info.plist configuration for DeviceActivityReportExtension?
Thank you!
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work...
I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Hi everyone,
I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking.
When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted.
The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors:
database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c]
database corruption at line 79387 of [f0ca7bba1c]
Error Domain=com.apple.callkit.database.sqlite Code=11 "sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)'"
After this happens, CallKit becomes fully corrupted on the device and no further numbers can be added, even after:
Disabling and re-enabling the extension
Restarting the device (either force or soft restart)
Reinstalling the app
Waiting for a couple of minutes after this issue happens (that CallKit could possibly self-recovered)
I also tested other call-blocking apps, and they all fail with the same error. The only thing that recovers the system is a full “Reset All Settings.”
This issue has been reported by many users of my app, across multiple iOS versions and devices.
Similar related issue reported by another developer:
https://developer.apple.com/forums/thread/806129
Steps to Reproduce:
Enable the Call Directory extension from a call-blocking app.
Add and reload blocking numbers (a few thousand entries).
Perform multiple reloads between additions.
Check the Console, the corruption errors appear.
From this point, all insert attempts fail system-wide.
Expected Result:
Entries should be inserted successfully, or the system should self-recover without persistent corruption.
Actual Result:
sqlite3_step fails with Code=11, and the Call Directory database remains corrupted until the user resets all settings.
Additional Notes:
All numbers are sorted and deduplicated before insertion.
Happens intermittently after multiple reloads.
The system log always shows internal database failure.
Environment:
Device: iPhone 16 Plus
iOS 18.2 Beta (23C5027f)
Xcode 16.1 (17B55)
Attachments (included in Feedback FB20986470):
sysdiagnose captured immediately after the failure (with Phone app General Profile)
It seems like a system-level corruption affecting all Call Directory extensions once it occurs.
Hello everyone,
I am desperately seeking guidance. My app has been stuck in the "Waiting for Review" status for over 17 days (since at least Feb 13). It hasn't even entered the "In Review" stage.
I completely understand that review times can vary, but what's concerning is that we seem to be caught in a system loop. We have proactively contacted Apple Developer Support multiple times over the past few weeks. Specifically, we have open cases (Case ID: 102820493078 and Case ID: 102820491288) with messages sent on:
Feb 13
Feb 18
Feb 23
Feb 24/25
Unfortunately, we have only received generic automated responses, and the status remains firmly stuck at "Waiting for Review".
At this point, we are extremely worried that our binary might be caught in a system glitch or ghosted in the queue.
Could any Apple Staff here kindly look into these Case IDs to see if there is a technical issue preventing our app from entering the review queue?
Has any other developer experienced a similar >17 days wait time just to enter the queue recently?
Any help to untangle this would be greatly appreciated. Thank you!
Title: Apple Developer Program membership still not active after payment (3 weeks)
Hello,
I purchased the Apple Developer Program membership on February 6, 2026. The payment was successfully charged and the invoice was issued.
However, my membership still appears as inactive in my developer account, and I cannot proceed with app submission.
I have already contacted Apple Developer Support but have not received a response yet.
Has anyone experienced a similar delay or know what else I should check?
Details:
Purchase date: 06.02.2026
Invoice Number: MC49961752
Apple Order Number: AET2317962
Any guidance would be appreciated.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone,
My app (ID: 6758039899) was submitted on Feb 17, 2026, and has been stuck in "Waiting for Review" status for over 8 days.
I contacted Developer Support (case #20000108234172) and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds a week.
Any recent experiences with long queues?
Thanks!
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators.
Environment
Mac: macOS 26.x (Apple Silicon Mac)
Xcode: 26.2
iPhone: iOS 26.1
Apple Watch Ultra: watchOS 26.2 (build 23S303)
Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app.
Issue A (when Watch is visible in Xcode)
In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect.
Error:
“Previous preparation error: A connection to this device could not be established.”
“Timed out while attempting to establish tunnel using negotiated network parameters.”
In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation.
Issue B (after unpairing Watch in Xcode only)
I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone.
Now:
iPhone appears in Xcode and works normally for builds.
Watch is still paired to the iPhone and works normally.
Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination).
What I’ve tried
Reboots of Mac, iPhone, Watch (multiple times)
Watch unlocked, awake; iPhone unlocked and close to Watch
Verified Watch is paired and connected in iPhone Watch app
Developer Mode enabled on iPhone and Watch
Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both
Tried on home Wi-Fi and also with iPhone hotspot (same result)
Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac
Apple Watch: “Clear Trusted Computers”
Xcode: removing/re-adding devices; clearing derived data; restarting Xcode
Watch Developer networking test: Responsiveness = Medium (430 RPM)
Questions
1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)?
2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)?
3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report?
If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend.
Thank you in advance,
Hi everyone,
I subscribed to the Apple Developer Program on Tuesday evening, February 15th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”.
It’s now been several days, and I haven’t received any confirmation email or any request for additional information.
I already contacted Apple Support by email/phone without any response, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated.
My Enrollment ID
D72NJHL7JM
Thank you,
Rakan
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
Hello, my Apple Developer Program had expired 20 days ago, but i cant renew in any way (auto-renew dont work, i dont have "renew button" on web, dont have it in iOS and macOS developer apps, so i cant renew it. Has anyone encountered this problem? How can i solve it and renew my membership?
Also submitted as feedback (ID: FB20612561).
Tensorflow-metal fails on tensorflow versions above 2.18.1, but works fine on tensorflow 2.18.1
In a new python 3.12 virtual environment:
pip install tensorflow
pip install tensor flow-metal
python -c "import tensorflow as tf"
Prints error:
Traceback (most recent call last):
File "", line 1, in
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/init.py", line 438, in
_ll.load_library(_plugin_dir)
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/python/framework/load_library.py", line 151, in load_library
py_tf.TF_LoadLibrary(lib)
tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib, 0x0006): Library not loaded: @rpath/_pywrap_tensorflow_internal.so
Referenced from: <8B62586B-B082-3113-93AB-FD766A9960AE> /Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib
Reason: tried: '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file)
Topic:
Machine Learning & AI
SubTopic:
General
Tags:
Developer Tools
Metal
Machine Learning
tensorflow-metal
Hello,
We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs.
The Change
Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device.
Our Workflow
We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices.
This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM.
The Challenge
With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts:
New team members who spin up VMs for the first time and can't run signed builds
Our CI/CD pipeline where multiple test environments need provisioning profiles
Developers testing different branches who need separate clean environments
Current Workaround
We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward.
If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds.
We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable.
Question
Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates.
Thanks for any guidance you can provide!
Feedback case: FB21389730
Topic:
App & System Services
SubTopic:
Core OS
Tags:
macOS
Provisioning Profiles
Code Signing
Virtualization
I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens.
I was wondering, have anyone else included short videos or animations in their entries before?
Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype.
I’m just trying to clarify the rules below to make sure that it’s all good to go :
“If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.”
And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
Topic:
Community
SubTopic:
Swift Student Challenge
We recently developed the provisional permission for our app, but we have noticed that is not working as expected in iOS 16 (We have tested only there).
Currently we request the permissions like this:
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound, .provisional]) { [weak self] _, _ in
// here we register for pushes in case authorizationStatus is provisional or authorised
}
What happens is we do get the 1st notification with the keep CTA - once tapped we see that there pops an action: "Deliver Immediately", but even though the user selects that, we still see under setting the pushes are marked as "Deliver Quietly".
In addition to this the sound and bage still stay as toggled off - and the lock screen and banner as well stay off.
Basically, nothing changes after the user selects "Deliver Immediately"
Hello,
I'm experiencing a persistent issue where all my notarization submissions remain stuck in "In Progress" indefinitely. This has been happening for the past several days, affecting multiple submissions.
Environment:
macOS 26.2 (Build 25C56)
Using xcrun notarytool submit for submissions
Team ID: M3FN25UQK2
Timeline of the issue:
Starting from January 2nd, 2026, my submissions began getting stuck in "In Progress"
As of January 6th, I have 6+ submissions that have been "In Progress" for 24-72+ hours
Prior to this, notarization was working normally (I have multiple "Accepted" submissions from January 1st)
What I've tried:
Verified my Developer ID Application certificate is valid and properly installed
Checked Apple Developer System Status page (shows "Operational")
Verified code signatures using codesign -vvv --deep --strict
Contacted Apple Developer Support (no response yet)
Checked my Apple Developer account for any pending agreements or warnings (none found)
Is there any known issue affecting notarization processing, or could my Team ID be rate-limited/flagged? Any guidance on how to resolve this would be greatly appreciated.
Thank you!