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App Rejected Under Guideline 4.3(a) - “Spam” for Unofficial Telegram Client with Unique Features
Hi everyone, I’m currently working on a project based on the Telegram iOS open-source code. My goal is to build an unofficial Telegram client with Telegram’s permission (they have publicly allowed third-party clients under their open-source license). My app includes unique new features and UI improvements that are not present in the official Telegram app. Essentially, it’s Telegram plus additional features — built from the official source, but extended significantly. However, when I try to submit my app to the App Store, Apple rejects the build under Guideline 4.3(a) - Design - Spam with this message: “We still noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” I completely understand Apple’s intent to prevent low-effort clones or spam apps. However, in my case,
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Reply to APPLE STOCKS
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to an idea? Thanks for your idea. Please review Apple's Unsolicited Idea Submission Policy. https://www.apple.com/legal/intellectual-property/policies/ideas.html Hope this helps Albert Pascual
  Worldwide Developer Relations.
Topic: Business & Education SubTopic: General Tags:
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APPLE STOCKS
Hi I was thinking, wouldn’t it be awesome if Apple had a stock app? I know, it might sound crazy, but honestly, it would be a fantastic addition to their finance section! Imagine having a wallet, Apple credit card, and a stock app all in one place. In my opinion, that could totally revolutionize everything!
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AppClip Not Launching from Physical QR Codes
Hi all, I’m having an issue with an AppClip (uncompressed size 14.8 MB, iOS 17+) that’s supposed to launch from physical QR codes installed on devices in the field. The AppClip works perfectly when invoked via a web referrer, but scanning the physical QR code leads to a App Clip is unavailable card. Even testing with an Apple-provided App Clip Code doesn’t work. Everything seems to meet Apple’s requirements, so I’m not sure what’s causing this. Has anyone encountered this or know how to fix it? Thanks in advance for any insights!
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Reply to Subscription purchase not working because status is not "Ready for Sale"
It seems that we cannot test the purchase flow until it has actually been approved. That is incorrect. Testing In-App Purchase in the Apple sandbox environment doesn’t require you submit your In-App Purchases for review. That is, attempting to upgrade your subscription leads to an invalid product ID error, presumably because the product is not ready for sale To resolve your issue, see TN3186: Troubleshooting In-App Purchases availability in the sandbox.
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Subscription purchase not working because status is not "Ready for Sale"
Hi Apple Devs, We are having trouble getting subscription purchases to work in sandbox. We have sandbox set up with the right account and configuration, but the first subscription we submitted is still pending review. It seems that we cannot test the purchase flow until it has actually been approved. That is, attempting to upgrade your subscription leads to an invalid product ID error, presumably because the product is not ready for sale. Am I misunderstanding how subscriptions are supposed to be tested and reviewed? Thank you!
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Swiftdata cloudkit synchronization issues
Hi, I did cloudkit synchronization using swiftdata. However, synchronization does not occur automatically, and synchronization occurs intermittently only when the device is closed and opened. For confirmation, after changing the data in Device 1 (saving), when the data is fetched from Device 2, there is no change. I've heard that there's still an issue with swiftdata sync and Apple is currently troubleshooting it, is the phenomenon I'm experiencing in the current version normal?
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Reply to Unable to renew Apple Developer Program membership
Thanks for the post. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Apple Developer membership. I would recommend to check this help page for the renewal of the membership as its automatic as far as I know: https://developer.apple.com/help/account/membership/renewal/ Albert Pascual
  Worldwide Developer Relations.
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Reply to PHPickerViewController unusable via Mac Catalyst on macOS 26 when interface is "Scaled to Match iPad"
This issue is also affecting existing apps built with Xcode prior to 26 and a base SDK prior to 26 but being run on macOS 26. So clearly it's a framework issue in macOS 26 that is affecting an app no matter how/when it was built. It just needs to be an app using Scaled to Match iPad. I really hope Apple gets this resolved in macOS 26.1 (along with half a dozen other critical functionality bugs that I've reported and still are not fixed).
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to update issue
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome I would recommend to provide the support team more information about what version of iOS did you update to. Albert Pascual
  Worldwide Developer Relations.
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to codesign stubbornly failing
If you run codesign on your executable, it tells you exactly what the problem is: /tmp $ codesign -vv -R=anchor apple generic renderrob.app renderrob.app: unsealed contents present in the root directory of an embedded framework In subcomponent: /private/tmp/renderrob.app/Contents/Frameworks/Python.framework If you explore that framework using Terminal, you'll see what it's complaining about: /tmp $ find /private/tmp/renderrob.app/Contents/Frameworks/Python.framework ... /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/Versions/._Current /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/._Resources /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/._Python Remove those files and try again: /tmp $ rm /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/Versions/._Current /tmp $ rm /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/._Resources /tmp $ rm /private/tmp/renderrob.app/Contents/Frameworks/Python.framework/._Python /tmp $ codes
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