Hi - appreciate your help in advance! Building a simple habit tracking app. I got approval for FamilyControls distribution. After creating a new provisioning profile with those capabilities enabled, when I try and build in xcode (16.4) using that Profile I get an error stating: Provisioning profile CreateMoreFamilyControlsv2 doesn't include the com.apple.developer.deviceactivity and com.apple.developer.deviceactivity.reporting entitlements I've confirmed bundle identifier matches, Team etc Similarly when i do automatic signing see 3rd screenshot. Not sure what to do at this point, I've heard deviceActivity is automatically applied when family controls is approved but still running into this issue.
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Our app (Bundle ID: org.grapplermobileapp) has the In-App Purchase capability enabled in the Apple Developer portal (checkbox is grayed out and checked). However, any new App Store provisioning profile we create for this App ID is missing the entitlement: com.apple.developer.in-app-purchase We confirmed this by inspecting the .mobileprovision file directly. As a result, all iOS builds fail with the error: Provisioning profile doesn't include the com.apple.developer.in-app-purchase entitlement Steps we've already taken: Deleted and re-created provisioning profiles (both automatic via Expo/EAS and manual in Developer portal). Uploaded the profile manually into EAS and rebuilt. Verified the entitlement is missing by searching the .mobileprovision file. Opened a support case (#102688824691). Apple Developer Support escalated, but then replied that In-App Purchase is a capability and not an entitlement, and directed me to the forums. So we’re stuck. The App ID shows IAP enabled, but profiles never include
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
In-App Purchase
Provisioning Profiles
Code Signing
I am having the same issue. The entire context (Action) menu has disappeared. Certainly this isn't a major oversight.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I've found that adding the following to ci_pre_xcodebuild.sh fixes the issue for me: # Get Xcode major version # `xcodebuild -version` returns something like: # Xcode 26.0.1 # Build version 17A400 XCODE_VERSION=$(xcodebuild -version | head -n 1 | awk '{print $2}' | cut -d. -f1) if [ $XCODE_VERSION -ge 26 ]; then if xcodebuild -showComponent metalToolchain >/dev/null 2>&1; then echo Metal toolchain is installed else echo Metal toolchain is not installed. Failing the build. exit 1 fi fi
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Fatal safeAreaInsets Error on Certain iOS/iPadOS 26 Devices On certain devices that have updated to iOS/iPadOS 26, the safeAreaInsets value is displayed incorrectly when rotating. On the iPhone SE3, the safeAreaInsets.top value is displayed inverted when rotating. It should return 20.0 when rotated vertically and 0.0 when rotated horizontally. Currently, the value is reversed. (0.0 when rotated horizontally and 20.0 when rotated vertically.) On iPad Pro devices, the safeAreaInsets.top value is always returned as 0.0 when the app is first launched. (This issue is believed to occur on all iPad devices, including the iPad Pro.) If the user subsequently rotates the iPad, the safeAreaInsets value is returned correctly. On the iPhone 17 with dynamic islands, the safeAreaInsets value is displayed correctly. My guess is that all devices running iOS/iPadOS 26 without dynamic islands will experience an issue where the safeAreaInsets value is displayed incorrectly. This issue occurs when building with Xcode 26.
I have found that adding this to ci_pre_xcodebuild.sh solves my problem when using 26.0.1: # Get Xcode major version # `xcodebuild -version` returns something like: # Xcode 26.0.1 # Build version 17A400 XCODE_VERSION=$(xcodebuild -version | head -n 1 | awk '{print $2}' | cut -d. -f1) if [ $XCODE_VERSION -ge 26 ]; then if xcodebuild -showComponent metalToolchain >/dev/null 2>&1; then echo Metal toolchain is installed else echo Metal toolchain is not installed. Failing the build. exit 1 fi fi
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Hi, as described by the subject, I'm trying to find a way to remove the preinstalled iOS support via command line tool. I need to do that because I need to use the universal architectureVariant in order to build on old Intel-based iOS Simulators, but on iOS 26. As described in this page, I can use this command to download the architecture I need xcodebuild -downloadPlatform iOS -architectureVariant universal however, launching this command I receive this error iOS is already downloaded as arm64Only. To replace with universal, first delete the existing one. Is there any way to remove the current installed iOS platform via command line? In particular I'm serching for a way to do what the button Delete in the attached screen does. Thank you
CloudKit Push Notifications Not Delivering - Extensive Debugging Completed Issue Summary CloudKit subscriptions are properly configured and triggering, but push notifications are never delivered to devices. After extensive debugging, I've isolated the issue to CloudKit→APNS delivery failure. Environment Xcode: 15.x iOS Target: 17.0+ watchOS Target: 10.0+ CloudKit Database: Both Public and Private Testing Devices: iPhone 15 Pro, Apple Watch Series 9 Environments Tested: Development and Production What's Working ✅ 1. CloudKit Subscriptions All 6 subscription types successfully created and visible in CloudKit Dashboard Subscriptions persist across app launches (verified in dashboard) Subscription predicates correctly configured for each record type: // Example: FriendRequest subscription NSPredicate(format: toUser == %@, userRecordID) // Example: Challenge subscription NSPredicate(format: recipientID == %@ AND status == %@, userRecordID, pending) 2. Device Registration • App successfully requests and receives pu
Topic:
App & System Services
SubTopic:
Notifications
Tags:
The issue arises only when the .ipa is uploaded to App Store Connect via Xcode. When attempting to download the app through TestFlight, it crashes. This behaviour is isolated to TestFlight and does not occur in any other environment. To clarify the issue: the build is successfully running in Xcode across all iOS devices and versions without any problems. Additionally, the same production .ipa file downloaded from Firebase is functioning as expected.
Regarding your first issue, I asked about that internally. It seems that there’s been a delay with it at our end. I’m hoping that we can clear that soon. I’ve sent a reminder to check on this around the middle of next week. Regarding your submission issue, your bug (FB19582905) kinda got lost )-: [1] However, App Store Connect is now accepting iOS 26 SDK uploads, so it’s possible that this has just fixed itself. Please try uploading again and reply back here with your results. IMPORTANT Don’t pass that build on to App Review, because it won’t work for them until we resolve the first issue. However, you should still be able to upload to App Store Connect. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Normally I check that bugs land in the right place when I see them mentioned here on the forums, and I did that for FB19582905. However, things went wrong after I did my check )-:
Topic:
App & System Services
SubTopic:
Networking
Tags:
Basically, take just the Xcode 26 AR App template, where we put the ContentView as the detail end of a NavigationStack. Opening app, the app uses < 20MB of memory. Tapping on Open AR the memory usage goes up to ~700MB for the AR Scene. Tapping back, the memory stays up at ~700MB. Checking with Debug memory graph I can still see all the RealityKit classes in the memory, like ARView, ARRenderView, ARSessionManager. Here's the sample app to illustrate the issue.
Thanks for the rapid reply! Apologies, my question was vague in hindsight, but your answers very helpful and reviewing the materials you shared plus some extra research, I have straightened out my understanding. I'm new to iOS and navigating the various audio APIs. I am building an iOS app, audio-only (no VR/AR/game engine) with a UI to play back head-tracked audio using third order ambisonics (i.e. binauralising using head position with reference to the more detailed positional information in 3OA). I'm looking to overlay other spatialised audio features which are a bit much for this thread as it's focused on ASAF and the codec, but basically I've been seeking to understand which APIs support ambisonics and where ASAF/APAC fits into the existing picture. Now I've got a grip on APAC compatibility and conversion method (I came across this as well: https://developer.apple.com/av-foundation/Apple-Positional-Audio-Codec.pdf), I'll take this away and have a play. I've also familiarised myself with ambisoni
Topic:
Spatial Computing
SubTopic:
General
When I try to build my project with Xcode 26.1 beta (17B5025f) it freezes a lot. The steps are as follows: Open my project with the aforementioned Xcode Start a build of one of my schemes Open a browser or any other app above the Xcode window Try to present the Xcode window on the foreground Result: Xcode freezes I cleared the Derived Data and it still happens
Dear Apple Developer Support, I am reporting a critical bug in iOS 26.0 that affects the entire system's keyboard functionality and device performance. Issue Description: When a UIInputView is displayed and a new ViewController is presented, the UIInputView loses focus and disappears. After the presented ViewController is dismissed, the UIInputView regains focus and reappears. However, in this specific scenario, the app becomes completely unresponsive without any error logs or crashes. Critical System Impact: The device becomes sluggish and performance degrades significantly Other apps' keyboard functionality is completely broken - text fields cannot activate keyboards This is a system-level issue that persists even after the affected app is terminated Device performance remains degraded until restart Technical Details: The issue appears to be related to First Responder chain corruption during UIInputView focus transitions No crashes or error logs are generated, making it difficult to debug The probl
Topic:
UI Frameworks
SubTopic:
UIKit
Hello, I’m experiencing a very unusual problem when using VirtioFS with the Apple Virtualization Framework and Docker, through tools such as Lima and Tart. I’ve described the full details here: lima-vm/lima#4053 (comment), but here’s a quick summary. Steps to Reproduce Given a directory structure like this: mkdir -p local-test-dir/dir and running the following command: docker run -u $(id -u) --rm -v $PWD/dir:/mnt/dir alpine:latest sh -c ls -al /mnt the output is: total 8 drwxr-xr-x 1 root root 4096 Sep 23 22:48 . drwxr-xr-x 1 root root 4096 Sep 23 22:48 .. drwxr-xr-x 2 root root 64 Sep 19 21:34 dir # <-- INCORRECT The directory appears as root:root, which is wrong. Workaround If I add an artificial sleep of more than 0.9s before listing the directory, the issue disappears: docker run -u 501 --rm -v $PWD/dir:/mnt/dir alpine:latest sh -c sleep 0.9; ls -al /mnt Output: total 8 drwxr-xr-x 1 root root 4096 Sep 23 22:48 . drwxr-xr-x 1 root root 4096 Sep 23 22:48 .. drwxr-xr-x 2 501 root 64 Sep 19 21:34
Topic:
App & System Services
SubTopic:
Core OS
Tags: