Is it possible to determine from what side of the device (front, back, left, right) the audio is coming from?
Search results for
Popping Sound
19,350 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
When playing a video in AVPlayer, when I put the AirPods in my ears, my player stops playing sound (but doesn't stop playing video), and the device is playing the system AirPods connection sound. And only after this sound ends, my player starts to play video's sound to the AirPods.How to disable that AirPods' system sound and change output route to the AirPods immediately, like in the Podcasts and YouTube iOS apps?
After ios 14.5 release, should lower version also present ATT Auth pop-up? (for example, iOS 14.2.. etc)
We have a software product that sends prints to a printer driver with the driver settings pre-saved to a file and applied at the time of printing. For reasons outside the scope of this question in some specific cases we need to open a pop up window for the OEM driver for the settings to be accepted by the OEM driver. In these cases the user has to click Print a second time, not ideal. Our dev team is having a difficult time automatically clicking that second Print button so the user doesn't have to. The goal is the window would pop up for a fraction of a second and the file is sent off right away with only one click by the user. I have personally tried playing around with AppleScript to accomplish this but have not been able to do so. The application itself is written with QT and here is the info regarding the button in question from Accessibility Inspector: Does anyone have any knowledge how to auto press this button?
Can't record audio properly. What should be the mode, category, and category option shall my app be (btw app is a conference call)
How to make windows pop-up to remind users of test time of this app? For exemple,pop-up windows to remind users when there are only 5 days left in the test time. Please help me!
I am developing an iOS app that needs to play spoken audio on demand from a server, while ducking the audio of background music from another app (e.g., SoundtrackYourBrand or Apple Music). This must work even when the app is in the background, and the server dictates when and what audio is played. Ideally, the message should be played within a minute of the server requesting it. Current Attempt & Observations I initially tried using Firebase Cloud Messaging (FCM) silent notifications to send a URL to an audio file, which the app would then play using AVPlayer. This works consistently when the app is active, but in the background, it only works about 60% of the time. In cases where it fails, iOS ducks the background music (e.g., from SoundtrackYourBrand) but never plays the spoken audio. Interestingly, when I play the audio without enabling audio ducking, it seems to work 100% of the time from my limited testing, even in the background. The app
speakers sound works only for call them incoming not for sms or mail vidéo music...
I would like my app to pause currently playing audio (from other applications) for a certain amount of time, and then resume it. I'm able to simulate the pause/play media key, but the problem is if the system is not playing audio, and then I simulate the key press, it starts playing audio, which is a big no no. So I need to detect if there is audio playing. Some things I have explored: kAudioDevicePropertyDeviceIsRunningSomewhere will detect whether is a device running that can play audio, but that doesn't mean it actually is playing audio. AVAudioSession.isOtherAudioPlaying is exactly what I'm looking for, but I'm not working on a Catalyst app, so it's not available to me. I came across this command, but it is not very accurate. If I pause music, it still returns true for the next 30 seconds or so: if [[ $(pmset -g | grep ' sleep') == *coreaudiod* ]]; then echo audio is playing; else echo no audio playing; fi Any ideas?
On iOS, I don't see a way to create a CMClock that is synchronised to Audio input source currently in use by RemoteIO unit, API is only for Audio output. Is there a way to access the audio clock for RemoteIO unit?
I have the same problem on Big Sur however the problem has also popped up for me on Catalina and Mojave from time to time over the last few years. I tried disabling vp9 encoding as suggested but it didn't work for me. The solution I have used in the past that worked and seems to always work is to kill the coreaudiod process via Activity Monitor, allow it to automatically relaunch and wait a few minutes. If you kill coreaudiod and then loose all system sound you just need to wait longer and it will return.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
since updating to the newest ios 18 beta last night, my Audio is glitching out, like it is having connection problems while I’m sitting on my bed, with my phone 2 feet away from the AirPods. It sounds like a phone call breaking up when I am listening to music, or watching a video. I have restarted my phone several times, and it has not fixed it, and I have forgotten my AirPods, and reconnected the AirPods after.
According to Information in 2019wwdc, macOS 10.15 will be the last release to fully support kextsso,I'm trying to convert the virtual audio driver (kext) developed by IOKit into a dext developed by DriverKit,but I can't find audio driver in the DriverKit description document.Question1Does DriverKit currently offers audio-related APIs instead of IOKit's audio APIs? (e.g., IOAudioDevice.h, IOAudioEngine.h)If DriverKit offers audio-related APIs,give it's link for meQuestion2If DriverKit currently doesn't offer audio-related APIs instead of IOKit's audio APIsCan MacOS 10.16 or later support virtual audio driver(kext) to load?From the following information, I think the answer is no.================================================================================Information in 2019wwdc:macOS 10.15 will be the last release to fully support kexts without compromisesFor the capabilities and device families supported by System Extensions, using aKer
I have one iOS app that is an iPad touchscreen virtual musical instrument. I have another app that is an audio visualizer (36-th octave spectrum analyzer). I used to use inter-app audio to pipe audio samples from the first app to either the second app, or to GarageBand for recording. But inter-app audio has been deprecated. My question is what is Apple's suggested method (API's etc.) to get audio samples generated in one UI app to play and display in another UI app (say on an iPad, where both apps can be on the display) in performance-near-real-time without using inter-app audio?
Hi everyone,I'm developing a USB Audio + MIDI interface. The audio part of the interface supports Asynchronous USB audio class 1.0.Lately I am having some issues on iOS with specific Apple Devices (iPhone 7, 7 Plus and X).After a random amount of time from the beginning of audio playback, all of a sudden, the audio stream can become corrupt (very loud digital distortion).The interface works fine on all other Apple devices, Macs and Windows PCs.The problem started to appear with iOS 11. I never experienced anything similar with iOS 10.I am trying to figure out what is causing the problem looking also at the USB packet stream but even when the problem arise nothing strange happens. The audio data sent by the OS is clearly corrupted (abrupt changes in the samples value).As anyone having similar problems?Thanks