Search results for

“Popping Sound”

20,844 results found

Post

Replies

Boosts

Views

Activity

system sound for remote notification.
I am displaying the list of sound , retrieved from /System/Library/Audio/UISounds.When user select any sound from the app, I send the name of sound to the server. When server send the push notification , it configure that name in push notification, Still Device play the default system sound.What do I have to do so that system play selected system sound on push notification ? ( WhatsApp is giving this feature).
0
0
465
Jun ’16
UI Sounds visionOS
Hi, Looking to get secondary tap sound in UI, When in menus on visionOS there is a secondary sound that isn't a button sound when you tap on elements not - does anyone know how to add this sound (it's also in settings when you tap on any element? Currently I am generating a similar field as in the appstore settings but the onTapGesture doesn't make a system sound. Thanks! let title: String let subtitle: String? let action: (() -> Void)? @State private var isHovered = false init(title: String, subtitle: String? = nil, action: (() -> Void)? = nil) { self.title = title self.subtitle = subtitle self.action = action } var body: some View { HStack { VStack(alignment: .leading, spacing: 2) { Text(title) .font(.body) .foregroundColor(.primary) if let subtitle = subtitle { Text(subtitle) .font(.caption) .foregroundColor(.secondary) } } Spacer() Image(systemName: chevron.right) .font(.system(size: 12, weight: .medium)) .foregroundColor(.secondary) } .padding(.horizonta
0
0
139
Oct ’25
realtime audio processing
Hi Apple Developer Community,Im realy new to ios dev and i have a problem with the question where to start and with witch framework.I want to develop a small app for realtime audio processing with fft.For fft i want use the accelerate framework.But how can a get the input from the mic and use this in the accelerate framework?Which framework is for this? AVFoundation(AVAudioEnging or AVAudioSession ...) or the Audio Toolkit thanks for help
0
0
171
Oct ’15
Start looped audio from background?
I'm trying to do something similar to Tile.app. When it shows a notification, it plays a sound. That seems simple enough-- use UILocalNotification and include the sound file name. But local notifications limit sounds to no more than 30 seconds, and Tile's sound keeps playing for a whole lot longer than that. I expect it's looping, and it continues until I can't stand the noise any more.The sound also plays even if the phone's mute switch is on, which doesn't happen with local notifications.I thought maybe I could post a text-only local notification and have my app play the sound. But using AVAudioPlayer, the play method returns NO and the sound doesn't play.I've seen it suggested that this is by design, that apps aren't supposed to be able to play sounds from the background-- only continue sound that's already playing. I'd accept that reasoning except that Tile does it, so it's obviously possible. One suggested workaround is to l
0
0
475
May ’16
Reply to Any update during WWDC26 on UWB direction-finding for 3rd party devices using the NI framework, etc?
Hey @makerdude, I'm not as familiar with Nearby Interaction and the iOS side of things, but I did find that new in iOS 27.0 is Bluetooth Channel Sounding via the new init(bluetoothChannelSoundingIdentifier:previousBluetoothIdentifier:). Since your question has the visionOS tag, I wanted to pop in to point out the improvements this year to object tracking on visionOS. Take a look at the session, Explore enhancements to visionOS object tracking to learn more about creating your own custom accessory to track. Hope this helps, Michael
Topic: Community SubTopic: Apple Developers Tags:
Jun ’26
WebM audio playback
Is it possible to play WebM audio on iOS? Either with AVPlayer, AVAudioEngine, or some other API? Safari has supported this for a few releases now, and I'm wondering if I missed something about how to do this. By default these APIs don't seem to work (nor does ExtAudioFileOpen). Our usecase is making it possible for iOS users to play back audio recorded in our webapp (desktop versions of Chrome & Firefox only support webm as a destination format for MediaRecorder)
1
0
959
Mar ’25
How to disable AirPods connection sound
When playing a video in AVPlayer, when I put the AirPods in my ears, my player stops playing sound (but doesn't stop playing video), and the device is playing the system AirPods connection sound. And only after this sound ends, my player starts to play video's sound to the AirPods.How to disable that AirPods' system sound and change output route to the AirPods immediately, like in the Podcasts and YouTube iOS apps?
0
0
1.5k
Apr ’19
Audio Workgroup Availability
Just saw the Audio Workgroup WWDC20 video. Thanks for bringing this up as it reduces uncertainty for most real-time audio Apps. I am wondering about the availability of Workgroups. The speaker mentions Fall 2020. Is this already part of iOS 14? Is this only iOS 14+ feature or is there backward compatibility? thanks in advance, Arshia Cont
2
0
1k
Jun ’20
system sound for remote notification.
I am displaying the list of sound , retrieved from /System/Library/Audio/UISounds.When user select any sound from the app, I send the name of sound to the server. When server send the push notification , it configure that name in push notification, Still Device play the default system sound.What do I have to do so that system play selected system sound on push notification ? ( WhatsApp is giving this feature).
Replies
0
Boosts
0
Views
465
Activity
Jun ’16
UI Sounds visionOS
Hi, Looking to get secondary tap sound in UI, When in menus on visionOS there is a secondary sound that isn't a button sound when you tap on elements not - does anyone know how to add this sound (it's also in settings when you tap on any element? Currently I am generating a similar field as in the appstore settings but the onTapGesture doesn't make a system sound. Thanks! let title: String let subtitle: String? let action: (() -> Void)? @State private var isHovered = false init(title: String, subtitle: String? = nil, action: (() -> Void)? = nil) { self.title = title self.subtitle = subtitle self.action = action } var body: some View { HStack { VStack(alignment: .leading, spacing: 2) { Text(title) .font(.body) .foregroundColor(.primary) if let subtitle = subtitle { Text(subtitle) .font(.caption) .foregroundColor(.secondary) } } Spacer() Image(systemName: chevron.right) .font(.system(size: 12, weight: .medium)) .foregroundColor(.secondary) } .padding(.horizonta
Replies
0
Boosts
0
Views
139
Activity
Oct ’25
realtime audio processing
Hi Apple Developer Community,Im realy new to ios dev and i have a problem with the question where to start and with witch framework.I want to develop a small app for realtime audio processing with fft.For fft i want use the accelerate framework.But how can a get the input from the mic and use this in the accelerate framework?Which framework is for this? AVFoundation(AVAudioEnging or AVAudioSession ...) or the Audio Toolkit thanks for help
Replies
0
Boosts
0
Views
171
Activity
Oct ’15
Start looped audio from background?
I'm trying to do something similar to Tile.app. When it shows a notification, it plays a sound. That seems simple enough-- use UILocalNotification and include the sound file name. But local notifications limit sounds to no more than 30 seconds, and Tile's sound keeps playing for a whole lot longer than that. I expect it's looping, and it continues until I can't stand the noise any more.The sound also plays even if the phone's mute switch is on, which doesn't happen with local notifications.I thought maybe I could post a text-only local notification and have my app play the sound. But using AVAudioPlayer, the play method returns NO and the sound doesn't play.I've seen it suggested that this is by design, that apps aren't supposed to be able to play sounds from the background-- only continue sound that's already playing. I'd accept that reasoning except that Tile does it, so it's obviously possible. One suggested workaround is to l
Replies
0
Boosts
0
Views
475
Activity
May ’16
Reply to Any update during WWDC26 on UWB direction-finding for 3rd party devices using the NI framework, etc?
Hey @makerdude, I'm not as familiar with Nearby Interaction and the iOS side of things, but I did find that new in iOS 27.0 is Bluetooth Channel Sounding via the new init(bluetoothChannelSoundingIdentifier:previousBluetoothIdentifier:). Since your question has the visionOS tag, I wanted to pop in to point out the improvements this year to object tracking on visionOS. Take a look at the session, Explore enhancements to visionOS object tracking to learn more about creating your own custom accessory to track. Hope this helps, Michael
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Jun ’26
Push notification sound issue
Push notification audio sound working fine in other devices but in two iPad the sounds are not working. Two models in which audio sound is not working are : iPad(MHNF3LL) iPad(MK7M3LL) Both iPad have iOS 15.3.1 version. Is there any particular settings needed in the app to make the custom audio sound audible ?
Replies
0
Boosts
0
Views
525
Activity
Apr ’22
How do you add a interactive audio player?
How do you add a audio player to a swift playgrounds app project? How would you be able to add local audio along in the backend along with a interactive audio player in the frontend??? Thanks!
Replies
1
Boosts
0
Views
984
Activity
Apr ’22
WebM audio playback
Is it possible to play WebM audio on iOS? Either with AVPlayer, AVAudioEngine, or some other API? Safari has supported this for a few releases now, and I'm wondering if I missed something about how to do this. By default these APIs don't seem to work (nor does ExtAudioFileOpen). Our usecase is making it possible for iOS users to play back audio recorded in our webapp (desktop versions of Chrome & Firefox only support webm as a destination format for MediaRecorder)
Replies
1
Boosts
0
Views
959
Activity
Mar ’25
Presenting ATT Auth pop-up under iOS 14.5
After ios 14.5 release, should lower version also present ATT Auth pop-up? (for example, iOS 14.2.. etc)
Replies
0
Boosts
0
Views
1.3k
Activity
Apr ’21
Alarm clock notification sound
Alarm clocks on my iPhone 12 pro is not playing the sound I chosE to wake me up. It plays the default sound. Even though it does show the sound I chose.
Replies
0
Boosts
0
Views
250
Activity
Dec ’20
Sound & Haptics
Is there a way to adjust the sound intensity and make the Haptic prominent programmatically (Swift).
Replies
0
Boosts
0
Views
660
Activity
Apr ’21
How to make windows pop-up to remind users of test time of this app?
How to make windows pop-up to remind users of test time of this app? For exemple,pop-up windows to remind users when there are only 5 days left in the test time. Please help me!
Replies
0
Boosts
0
Views
339
Activity
Jul ’20
Audio MIDI Setup.app
I have submitted a bug report. Since installing Beta 3 the Audio MIDI Setup.app hangs upon opening.
Replies
3
Boosts
0
Views
484
Activity
Jul ’15
How to disable AirPods connection sound
When playing a video in AVPlayer, when I put the AirPods in my ears, my player stops playing sound (but doesn't stop playing video), and the device is playing the system AirPods connection sound. And only after this sound ends, my player starts to play video's sound to the AirPods.How to disable that AirPods' system sound and change output route to the AirPods immediately, like in the Podcasts and YouTube iOS apps?
Replies
0
Boosts
0
Views
1.5k
Activity
Apr ’19
Audio Workgroup Availability
Just saw the Audio Workgroup WWDC20 video. Thanks for bringing this up as it reduces uncertainty for most real-time audio Apps. I am wondering about the availability of Workgroups. The speaker mentions Fall 2020. Is this already part of iOS 14? Is this only iOS 14+ feature or is there backward compatibility? thanks in advance, Arshia Cont
Replies
2
Boosts
0
Views
1k
Activity
Jun ’20