Hello, I have several extremely annoying Xcode 14 issues that completely destroyed my productivity. They've been hunting me for the last three or so months. I even searched the darkest corners of the Internet to find the cure, but although I found some solutions for people that had similar problems as mine, they unfortunately didn't help me at all. I have a Swift UIKit project that targets iOS 13.0 and newer (only for iPhone), contains 3 schemas (dev, show and prod channels), uses swift packages with remote and local dependencies. No cocoa pods or something like this. Each schema only defines compilation conditions (so I determine in my code which channel I use), nothing more was affected in the settings. I also use a custom build script that only copies Firebase configuration file to the executable folder depending on project's schema. Even though I tried my best by keeping the project structure as clear as I can do and not changing any other settings, leaving them by default as is, I'm still experi
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Hi,I am getting a problem where UIcollectionview cell is disappearing after being displayed for a moment. I have debugged the UI and check all the things related to Memory deallocations and hide and show of all views within UIcollectionviewcell.In my app there is one collectionview cell visible one at a time and scroll direction is horizontal, as i scroll for another cell after loading for a moment cell is getting disappeared and balck background of collection view start appearing.Pain of the problem is that it is working fine below iOS 10, i.e. for iOS 9.x or earlier veriosns. The problem is only coming on iOS 10 iPad devices as this app support only iPad devices.Please suggest any solution or any hint, I am stucked in this problem and i have no idea of that of any root cause to that problem.http://screencast.com/t/KJuACeLgfSyHere is the video screencast attached.
When I install Inhouse apps on iOS 14, I see the progress view on the app icon both on the home screen and in the App Library. But when the installation is completed the app disappears and I can't even find it by searching. In the App Library there is a folder for enterprise apps, but it is empty. One time it showed up in search after some time. When I connect the phone to my Mac and open Devices and Simulators in Xcode I see that the app is installed under Installed apps. One of my colleagues sees the same on his device, but another colleague doesn't see it on his device. I've tried installing both with itms-services://?action=download-manifest&url=https:// and by dragging the .ipa file into Xcode's Devices and Simulators with the same result. I see that there have been problems with Inhouse apps in the iOS 14 betas (https://developer.apple.com/forums/thread/655207), but in my issue the app is installed, but disappears.
I have a problem with rulers in an NSTextView. My code has worked fine from about Sierra (10.12), up to Ventura (13), it stopped working in Sonoma and continues to fail in the same way in Sequoia (14 - 15). When I display the ruler, the contents of the text area disappears leaving just a pale grey background. When I make the ruler invisible again the text reappears. No errors are reported (at compile or run time). I have tried adding refreshes of the text view in various places with no result. I have (for Sequoia) used Interface Builder to force the text view to use TextKit 1, also with no success. I’m at a loss as to how to proceed because I’m not getting any diagnostics, simply changed behaviour. My app provides a programming IDE. It includes a program editor that uses line numbering code for an NSTextView from WWDC/Noodlesoft. The line numbers are shown in the ruler which is sometimes visible and sometimes not. When I display the ruler, I also set the main text to not editable but removing this se
…additional info: The problem disappears when I use headphones… but also disappears when I use VLC or YouTube etc. So what's that?
Topic:
Community
SubTopic:
Apple Developers
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Can confirm, based on what customer support said and my actions, it seems all I had to do was add a new version in App Store Connect to get the app in an editable state to edit the age ratings. After submitting the age ratings, the warning message at the top (about updating the age ratings) did not immediately disappear, but when I checked back maybe 20 minutes later, it had gone, so it seems it worked. Did not have to upload a new build, etc, although my current builds appear expired.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
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I just installed iOS 13 public beta and when I went to use the reminders app it asked me to update now or later. When I updated the reminders on all my other devices, iPhone 6, iPad mini 3 and MacBook Air all disappeared 😟 Not happy about this because none of my other devices will be getting an update.
I have an app that until a few months ago used Game Center for turn-based multiplayer functionality. It now uses a custom-built server instead, and I have turned off Game Center for the last versions of the app in iTunes Connect. However, each time I start some other app that does use Game Center, the system removes whatever badge number I have on my icon. As if my app was still Game Center enabled and had no current matches where there was my turn to act.Is there any way to turn of this lingering Game Center behavior? It ruins the user experience. Or do I need to register a completely new app just to get away from Game Center?
After installing beta 6 of macOS this morning my G-Tech SSD RAID no longer mounts in the finder. Restarting and reconnecting do nothing. Not showing up in Disk Utility. This is my main drive that has everything on it. Anyone else having issues with RAIDs on beta 6??
I'm plotting a set of Coordinates for a hiking trail, and in instances where the trail is an Out & Back and has duplicate Coordinates: return new mapkit.Coordinate(point[0], point[1]); ...what ends up happening is that the coordinate disappears altogether from the map. I'm plotting them with a pretty simple PolylineOverlay: const trail = new mapkit.PolylineOverlay(coords, { style }); ...with the following style: const style = new mapkit.Style({ ttstrokeColor: colors.purple, ttlineWidth: 2, ttlineJoin: 'round', ttlineDash: [], }); This works fine when I plot duplicate coordinates on iOS. How do I get this working with Mapkit JS?
Hello, I have a macOS Catalyst app that I now began updating and building against the iOS 18/macOS Sequoia SDKs. Most things appear to be working just fine as before, apart from my NSToolbar. At the root of my app I am presenting a UISplitViewController which gets a custom SidebarViewController and a UITabBarController as its viewControllers. Then at same point in the apps lifecycle the UITabBarController presents another ViewController modally. I then associate the controllers window with a custom NSToolbar like this: let toolbar = NSToolbar(identifier: mainToolbar) toolbar.displayMode = .iconAndLabel toolbar.delegate = self toolbar.allowsUserCustomization = false titleBar.toolbarStyle = .automatic titleBar.titleVisibility = .hidden titleBar.toolbar = toolbar I also disable automatic NSToolbar hosting via: https://developer.apple.com/documentation/uikit/uinavigationbardelegate/3987959-navigationbarnstoolbarsection (returning .none). Now all of this worked fine on macOS Sonoma and previous versions b
I wanted to reject a binary I just uploaded a few hours ago and found a couple of problems with it, the blue section in which there was a link to reject the binary has disappeared, and no longer available.How do I reject the app now, I checked the ITC mobile as well there is no 'reject this binary' button any more either.Rejecting binary is a good way of avoiding waste of time for review team and developers to release another new version, I don't know why it should be removed.Any help from some one in the office ?
I noticed that @IBOutlet and @IBAction support appears to have quietly disappeared from Python in Xcode 13 as well. I was able to fix it in my case by creating fake Objective C or Swift classes which have the relevant named IBAction/IBOutlet names, and then just not including them in any build; just including the files in the project so Interface Builder can see them.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags: